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# Date Author Comment
45b6b6b5 06/12/2023 04:27 PM Leszek Koltunski

Progress with MeshMultigon. Still auto-computation of 'up' edges does not work.

b2adcd57 06/12/2023 02:48 PM Leszek Koltunski

Beginnings of MeshMultigon (does not work yet)

46a0999e 06/12/2023 10:17 AM Leszek Koltunski

MeshPolygon: support for an arbitrary subset of edges being 'up' (i.e. buildup to MeshMultigon)

77e66c58 06/09/2023 12:31 AM Leszek Koltunski

in API 34 R.id. things are no loger constants and cannot be used in switches.

4bfffdd5 06/08/2023 05:41 PM Leszek Koltunski

build for API 34.

35fd8f64 05/11/2023 02:55 PM Leszek Koltunski

Implement the android.opengl.Matrix functions ourselves.

625c67de 03/31/2023 05:48 PM Leszek Koltunski

Decouple (to a large degree) the OpenGL Library from Android.

dc10a48d 03/31/2023 05:24 PM Leszek Koltunski

Decouple (to a large degree) the OpenGL Library from Android.

82f297f2 03/04/2023 12:06 AM Leszek Koltunski

Introduce InitAssets. We'll use this later to pass on references to the tablebase file to the TwistyObject (so that it can use this for perfect scrambling)

acb2aaae 01/08/2023 03:36 AM Leszek Koltunski

Major change in JSOn file format:

replace the old (corners,centers) system with a list of VertexEffects which are applied to each cubit variant.

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