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# Date Author Comment
4d49605b 06/21/2023 12:17 AM Leszek Koltunski

Make it possible to control if we can see the normal vectors.

f804fce3 06/18/2023 10:22 PM Leszek Koltunski

improve MeshPolygon. Now Multigon's meshes are close to perfect.

d2f57a83 06/18/2023 12:40 AM Leszek Koltunski

Multigon testing app

93ad90ba 06/18/2023 12:26 AM Leszek Koltunski

Multigon testing app

d1d5d7e2 06/17/2023 10:51 PM Leszek Koltunski

use MeshMultigon in puzzle cubits (FactoryCubit)

bb6efcda 06/15/2023 03:25 PM Leszek Koltunski

MeshMultigon finished.

45b6b6b5 06/12/2023 04:27 PM Leszek Koltunski

Progress with MeshMultigon. Still auto-computation of 'up' edges does not work.

b2adcd57 06/12/2023 02:48 PM Leszek Koltunski

Beginnings of MeshMultigon (does not work yet)

46a0999e 06/12/2023 10:17 AM Leszek Koltunski

MeshPolygon: support for an arbitrary subset of edges being 'up' (i.e. buildup to MeshMultigon)

77e66c58 06/09/2023 12:31 AM Leszek Koltunski

in API 34 R.id. things are no loger constants and cannot be used in switches.

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