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examples / src / main / java / org / distorted / examples / movingeffects @ a4d59c0b

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# Date Author Comment
a4d59c0b 01/04/2019 11:07 PM Leszek Koltunski

Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).

1585ba24 01/02/2019 03:57 PM Leszek Koltunski

Make the Fragment effects truly 3D: change their 4D 'region' into a 3D 'center' (a point in 3D) and 3D 'region' (which is now a set of 3 radii defining an ellipsoid around the center)

Also corresponding changes to the applications.

9e7b6dbd 12/30/2018 01:37 AM Leszek Koltunski

Redefine the Vertex Region from (x,y,r,unused) to (x,y,z,r). This takes into account the 'Z', which makes it possible to warp only one side of a 3D Mesh like Sphere.

Also corresponding changes in applications.

107e4b72 11/20/2018 10:49 PM Leszek Koltunski

Fully move the Meshes to their own package.

6777d742 06/19/2018 02:41 PM Leszek Koltunski

Minor

e3eab072 06/28/2017 11:16 AM Leszek Koltunski

Simplify Statics.

885b9cca 06/20/2017 11:51 PM Leszek Koltunski

Move all the knowledge about Vertex and Fragment effects to their respective classes.

e4330c89 06/16/2017 02:33 PM Leszek Koltunski

Change of API: move setting the EGL context back to the APP.

5e3cd4e1 06/15/2017 10:46 PM Leszek Koltunski

Beginnings of support for the unified Data data type.

398fb2ee 06/13/2017 10:45 AM Leszek Koltunski

Fix Moving Effects APP. Now 23 out of 31 APPs work.

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