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examples / src / main / java / org / distorted / examples / save @ a4d59c0b

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# Date Author Comment
a4d59c0b 01/04/2019 11:07 PM Leszek Koltunski

Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).

9e7b6dbd 12/30/2018 01:37 AM Leszek Koltunski

Redefine the Vertex Region from (x,y,r,unused) to (x,y,z,r). This takes into account the 'Z', which makes it possible to warp only one side of a 3D Mesh like Sphere.

Also corresponding changes in applications.

107e4b72 11/20/2018 10:49 PM Leszek Koltunski

Fully move the Meshes to their own package.

41a85bb7 07/03/2018 01:19 PM Leszek Koltunski

Convert everythig to GLES31 (there were some GLES30 remnants)

a929d64d 05/23/2018 12:56 PM Leszek Koltunski

OIT: more fixes

f5c28afc 05/22/2018 03:48 PM Leszek Koltunski

OIT: fixes. Everything looks correct now except for the curious return of the 'dancing lower-left corner' small glitch in the 'Transparency' app.

885b9cca 06/20/2017 11:51 PM Leszek Koltunski

Move all the knowledge about Vertex and Fragment effects to their respective classes.

d8b42d02 06/16/2017 02:54 PM Leszek Koltunski

Change of API: move setting the EGL context back to the APP.

e4330c89 06/16/2017 02:33 PM Leszek Koltunski

Change of API: move setting the EGL context back to the APP.

06cd94ba 06/12/2017 12:56 PM Leszek Koltunski

Further progress with Apps: 25 (out of 31) compile now.

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