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examples / src / main / java / org / distorted / examples / multiblur @ dea953f4

Latest revisions

# Date Author Comment
dea953f4 03/31/2017 08:33 PM Leszek Koltunski

Improvements for Multiblur.

46ab4363 03/31/2017 03:52 PM Leszek Koltunski

1st attempt to restore internal variables in Multiblur.

febb61ba 03/31/2017 01:59 PM Leszek Koltunski

Still several problems, but the core of Multiblur works now.

fc6f1299 03/31/2017 12:11 PM Leszek Koltunski

Improve the Multiblur app. Things seem to work now!

3e673c74 03/30/2017 01:49 PM Leszek Koltunski

Enrich the Multiblur app.

6f3a9b2a 03/29/2017 12:41 PM Leszek Koltunski

It now automatically chooses OpenGL ES 2.0 and GLSL 100 or OpenGL ES 3.0 and GLSL 300.

Postprocessing effects will not work on OpenGL ES 2.0 contexts.

855ba24e 03/15/2017 10:56 PM Leszek Koltunski

New 'glClearColor' and 'glClearDepthf' APIs in OutputSurface. This fixes the 'transparency' regressions from last commit.

6637d0f2 03/01/2017 12:06 PM Leszek Koltunski

Speed up shaders (both compilation and execution) by explicitly enabling only the needed effects.

fe59d375 02/10/2017 04:11 PM Leszek Koltunski

Change the the render() API!

THis introduces some regressions with the Effects3D app.

d218d64e 02/10/2017 01:15 AM Leszek Koltunski

Major: change of API.

Split DFramebuffer into Framebuffer and Screen; introduce the 'DistortedInputSurface' and 'DistortedOutputSurface' interfaces.

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