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library / src / main @ a1b36fc8

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AndroidManifest.xml 177 Bytes

Latest revisions

# Date Author Comment
a1b36fc8 03/16/2017 10:10 PM Leszek Koltunski

Simplify BLUR shader.

a9f41fa3 03/15/2017 10:56 PM Leszek Koltunski

New 'glClearColor' and 'glClearDepthf' APIs in OutputSurface. This fixes the 'transparency' regressions from last commit.

95c441a2 03/14/2017 11:49 PM Leszek Koltunski

Progress with Multiblur.

This introduces some regressions with transparency (see: 'Different Bitmaps' and 'Around the world' )

3e95b421 03/14/2017 04:54 PM Leszek Koltunski

Minor.

580f7d10 03/14/2017 04:51 PM Leszek Koltunski

Bugfix: we need to have DepthMask and ColorMask both fully on when clearing the FBO in Nodes!

48d0867a 03/13/2017 11:10 PM Leszek Koltunski

Important bugfix in Dynamic - sometimes it would never stop interpolating and never send a FINISHED message!

b9798977 03/12/2017 11:02 PM Leszek Koltunski

Advances in Multiblur - breaks BLUR for now.

b2939df4 03/08/2017 03:36 PM Leszek Koltunski

Now there's a single place one can have a look at all the Meshes being rendered to a OutputSurface: OutputSurface.renderChildren().
This will need to get modified for per-object post-processing.

86782a25 03/07/2017 03:07 PM Leszek Koltunski

Minor

39086ebb 03/06/2017 10:29 PM Leszek Koltunski

New method of rendering.
Advantage: now there's one (well, ATM two, but I hope soon really in one) place where we can have a look at all the Meshes that are being rendered to a OutputSurface.
This should help with proper per-object POSTPROCESSING effects like Multiblur.

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