libraryexamples
1. New icon for PreDeform app2. Library: advances with DeferredMeshJobs
Bugfix ( Mesh shallow copy wasn't working )
First attempt at Deferred Mesh Jobs.Only apply(VertexEffect) supported for now.
Correct VertexEffectQueue in the Mesh. There's no need to have a separate Queue in every component.
Only show the OpenGL Error dialog when the underlying hardwarre does not support OpenGL ES 3.0.
Preparation for saving/reading Meshes to/from a file.
Progress making it possible to apply Vertex Effects only to some Components of a Mesh.
Report a Crashlytics non-fatal if we fail to compile some shaders.
1) Cube: convert it to the latest library. Main difference: objects are rendered better, individual cubits have rounded corners.2) Examples: some adjustments to MeshJoin & Predeform3) Library: fix a bug in main_vertex_shader's 'degree' function, which didn't work proprely in case of a vertex which was exactly at the center (i.e. vector PS was zero)
In library: allow a mixture of a deep and shallow copy of a Mesh ( mVertAttribs1 might be copied deeply or shallowly, mVertAttribs2 are always copied deeeply).Port RubikCube to the new library.
View revisions
Also available in: Atom