public class VertexEffectQuaternion extends VertexEffect
NUM_FLOAT_UNIFORMS, NUM_INT_UNIFORMS
Constructor and Description |
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VertexEffectQuaternion(Data4D quaternion,
Data3D center)
Rotate the Mesh by a (possibly changing in time) quaternion.
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Modifier and Type | Method and Description |
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static void |
enable()
Have to call this before the shaders get compiled (i.e before DistortedLibrary.onCreate()) for the Effect to work.
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getNumEnabled, setMeshAssociation
addQueue, enableEffects, getCenterDimension, getEffectDimension, getID, getName, getRegionDimension, getString, getType, isUnity, notifyWhenFinished, remQueue