public class VertexEffectQuaternion extends VertexEffect
NUM_FLOAT_UNIFORMS, NUM_INT_UNIFORMS| Constructor and Description |
|---|
VertexEffectQuaternion(Data4D quaternion,
Data3D center)
Rotate the Mesh by a (possibly changing in time) quaternion.
|
| Modifier and Type | Method and Description |
|---|---|
static void |
enable()
Have to call this before the shaders get compiled (i.e before DistortedLibrary.onCreate()) for the Effect to work.
|
getNumEnabled, setMeshAssociationaddQueue, enableEffects, getCenterDimension, getEffectDimension, getID, getName, getRegionDimension, getString, getType, isUnity, notifyWhenFinished, remQueue