public class VertexEffectRotate extends VertexEffect
NUM_FLOAT_UNIFORMS, NUM_INT_UNIFORMS| Constructor and Description |
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VertexEffectRotate(Data1D angle,
Data3D axis,
Data3D center)
Rotate the Mesh by 'angle' degrees around the center, along an axis.
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| Modifier and Type | Method and Description |
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static void |
enable()
Have to call this before the shaders get compiled (i.e before DistortedLibrary.onCreate()) for the Effect to work.
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getNumEnabled, setMeshAssociationaddQueue, enableEffects, getCenterDimension, getEffectDimension, getID, getName, getRegionDimension, getString, getType, isUnity, notifyWhenFinished, remQueuepublic VertexEffectRotate(Data1D angle, Data3D axis, Data3D center)
angle - Angle that we want to rotate the Object to. Unit: degreesaxis - Axis of rotationcenter - Coordinates of the Point we are rotating around.