public class MeshQuad extends MeshBase
Mainly to have a simple example showing how to create a Mesh; otherwise a MeshQuad can be perfectly emulated by a MeshRectangles(1,1) or a MeshCubes(1,1,0).
MAX_EFFECT_COMPONENTS
Constructor and Description |
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MeshQuad()
Creates the underlying grid of 4 vertices, normals, inflates and texture coords.
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MeshQuad(MeshQuad mesh,
boolean deep)
Copy constructor.
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Modifier and Type | Method and Description |
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MeshQuad |
copy(boolean deep)
Copy the Mesh.
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addEmptyTexComponent, apply, apply, getMaxEffComponents, getShowNormals, getTextureMap, getUniforms, getUseCenters, markForDeletion, mergeEffComponents, mergeTexComponents, numEffComponents, numTexComponents, setComponentCenter, setEffectAssociation, setShowNormals, setTextureMap, setUseCenters, write