Abstract class which represents a Mesh, ie an array of vertices (rendered as a TRIANGLE_STRIP).
Create a 3D grid composed of Cubes.
Create a polygon of any shape and varying elevations from the edges towards the center.
Create a quad, i.e.
Create a Mesh which approximates a sphere.
Create a flat, rectangular grid.
Create a Mesh which approximates a triangle with vertices at (-0.5,-0.5),(+0.5,-0.5),(0.0,0.5)