public class MeshTriangle extends MeshBase
MAX_EFFECT_COMPONENTS
Constructor and Description |
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MeshTriangle(int level)
Creates the underlying grid of vertices with the usual attribs which approximates a triangle
with vertices at (-0.5,-0.5),(+0.5,-0.5),(0.0,0.5)
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MeshTriangle(MeshTriangle mesh,
boolean deep)
Copy constructor.
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Modifier and Type | Method and Description |
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MeshTriangle |
copy(boolean deep)
Copy the Mesh.
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addEmptyTexComponent, apply, apply, getMaxEffComponents, getShowNormals, getTextureMap, getUniforms, getUseCenters, markForDeletion, mergeEffComponents, mergeTexComponents, numEffComponents, numTexComponents, setComponentCenter, setEffectAssociation, setShowNormals, setTextureMap, setUseCenters, write
public MeshTriangle(int level)
level
- Specifies the level of slicing. Valid values: level ≥ 1public MeshTriangle(MeshTriangle mesh, boolean deep)
public MeshTriangle copy(boolean deep)