ACCESS_TYPE_RANDOM, ACCESS_TYPE_SEQUENTIAL, MODE_JUMP, MODE_LOOP, MODE_PATH| Constructor and Description |
|---|
Dynamic4D()
Default constructor.
|
Dynamic4D(int duration,
float count)
Constructor setting the speed of interpolation and the number of revolutions.
|
| Modifier and Type | Method and Description |
|---|---|
void |
add(int location,
Static4D v)
Adds a new Static4D to the location'th place in our List of Points to interpolate through.
|
void |
add(Static4D v)
Adds a new Static4D to the end of our list of Points to interpolate through.
|
Static4D |
getPoint(int location)
Returns the location'th Static4D.
|
boolean |
remove(int location)
Removes a location'th Point from the List of Points we interpolate through.
|
boolean |
remove(Static4D v)
Removes all occurrences of Point v from the List of Points to interpolate through.
|
void |
removeAll()
Removes all Points.
|
void |
setNoise(Static4D noise)
Sets the 'smoothness' of interpolation.
|
void |
setPoint(int location,
float x,
float y,
float z,
float w)
Resets the location'th Point.
|
get, getConvexity, getCount, getDimension, getDuration, getNumPoints, onPause, resetToBeginning, setAccessType, setConvexity, setCount, setDuration, setModepublic Dynamic4D()
public Dynamic4D(int duration,
float count)
Dynamic.MODE_LOOP, Dynamic.MODE_PATH or Dynamic.MODE_JUMP.duration - number of milliseconds it takes to do one revolution.count - number of revolutions we will do. Count<=0 means 'infinite'.public Static4D getPoint(int location)
location - the index of the Point we are interested in.public void setPoint(int location,
float x,
float y,
float z,
float w)
location - the index of the Point we are setting.x - New value of its first float.public void add(Static4D v)
Only a reference to the Point gets added to the List; this means that one can add a Point
here, and later on Static4D.set(float,float,float,float) it to some new value and
the change will be seamlessly reflected in the interpolated path.
A Point can be added multiple times.
v - The Point to add.public void add(int location,
Static4D v)
location - Index in our List to add the new Point at.v - The Static4D to add.public boolean remove(Static4D v)
v - The Point to remove.true if we have removed at least one Point.public boolean remove(int location)
location - index of the Point we want to remove.true if location is valid, i.e. if 0<=location<getNumPoints().public void removeAll()
public void setNoise(Static4D noise)
When Noise=0 (the default), we interpolate between our Points through the most smooth path possible. Increasing noise makes the Dynamic increasingly deviate from this path, pseudo-randomly speeding up and slowing down, etc.
noise - The noise level. Permitted range: 0 <= noise <= 1.