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From 04/12/2021 to 05/11/2021

05/09/2021

10:11 PM Magic Cube Revision ac2ee4b3 (magiccube): Progress with RubikControl - sub-stages 1 and 2 of the 'whole' stage finished.
Leszek Koltunski
10:11 PM Distorted Android Revision b4999b55 (library): Progress with RubikControl - sub-stages 1 and 2 of the 'whole' stage finished.
Leszek Koltunski

05/08/2021

04:59 PM Magic Cube Revision 7a44bbc2 (magiccube): Progress with RubikControl.
Leszek Koltunski
04:39 PM Magic Cube Revision 8badfe2a (magiccube): Progress with RubikControl.
Leszek Koltunski

05/07/2021

11:37 PM Magic Cube Revision f7f24f23 (magiccube): Progress with RubikControl.
Leszek Koltunski
05:03 PM Magic Cube Revision b7e5a0ac (magiccube): Progress with RubikControl.
Leszek Koltunski
02:12 PM Magic Cube Revision 45ab4482 (magiccube): Progress with RubikControl.
Leszek Koltunski
11:55 AM Magic Cube Revision f8eece7d (magiccube): Attach the control nodes directly to the screen, not to the Object Node.
Leszek Koltunski

05/06/2021

12:19 AM Magic Cube Revision 51f51f83 (magiccube): Progress with RubikControl.
Leszek Koltunski
12:17 AM Distorted Android Revision 3272cfb8 (library): Actually reset Node's mLastTime back to 0 each time we attach it somewhere.
Leszek Koltunski
12:06 AM Distorted Android Revision 835b197e (library): Move the information when was a EffectQueue last time evaluated from the EffectQueues all the way up to the Node which contains them.
The point: we need to reset this time back to 0 every time we attach the Node (and thus start evaluating the Queues i... Leszek Koltunski

05/03/2021

12:52 AM Magic Cube Revision f5da732a (magiccube): Cube Control: step 2.
Leszek Koltunski

05/02/2021

01:56 PM Magic Cube Revision fcd5b990 (magiccube): Rename 'state' to 'screen'
Leszek Koltunski

05/01/2021

12:40 AM Magic Cube Revision 7cf2637d (magiccube): Control the Cube: beginnings.
Leszek Koltunski

04/30/2021

12:26 AM Magic Cube Revision 9d4c38eb (magiccube): Include info about renderer and version in the submit packet.
Leszek Koltunski

04/29/2021

06:24 PM Magic Cube Revision 20dea800 (magiccube): Fix the long-standing issue with the double 'READY' state which, as I now see, was causing some impossible records.
Leszek Koltunski

04/28/2021

02:41 PM Magic Cube Revision 60a562c0 (magiccube): Bump version to 1.7.6
Leszek Koltunski
11:30 AM Distorted Android Revision f3b76541 (library): Only switch on 'BuggyUBOs' on Adreno 308 driver versions 331 and 415.
Leszek Koltunski

04/23/2021

12:43 AM Magic Cube Revision 97a10f6e (magiccube): Up version to 1.7.5
Leszek Koltunski
12:37 AM Distorted Android Revision 35a0f4ed (library): Calibration of the previous workaround.
Leszek Koltunski
12:12 AM Distorted Android Revision 5ec42229 (library): Workaround for the fact that one some devices (for example the LG K30's V@415 driver on the Adreno 308) the Glow halo wasn't visible.
Leszek Koltunski
10:13 PM Distorted Android Revision 7958d843 (library): MeshBase's 'MAX_NUM_COMPONENTS' is not a constant - rename!
Leszek Koltunski
09:20 PM Distorted Android Revision 41ed3f0d (library): Correct an crash when trying to run a program with no vertex effects.
Leszek Koltunski
08:02 PM Magic Cube Revision 57b4f567 (magiccube): Minor.
Leszek Koltunski
08:01 PM Magic Cube Revision a91fb62f (magiccube): Fix (again) the solved state detection in Dino4.
Leszek Koltunski
04:58 PM Distorted Android Revision 07325238 (library): Do not switch BuggyUBOs on Adreno 306, as I just saw a device - ZTE ZMax2 - which uses a 306 and driver V@100, which does not like packed UBOs...
Leszek Koltunski
04:36 PM Magic Cube Revision 52573991 (magiccube): Minor.
Leszek Koltunski
04:28 PM Distorted Android Revision a9be24d8 (library): Improve the 'buggy UBOs' detection.
Leszek Koltunski
04:03 PM Magic Cube Revision 121e4a39 (magiccube): Fix solved state detection of the Dino4
Leszek Koltunski
02:18 PM Magic Cube Revision 6a083c6a (magiccube): - report the Graphics driver's Renderer and Version.
- new Diamond, Skewb2 and Skewb3 meshes. Leszek Koltunski
02:18 PM Distorted Android Revision a9d4bb9a (library): - report the Graphics driver's Renderer and Version.
- new Diamond, Skewb2 and Skewb3 meshes. Leszek Koltunski

04/21/2021

09:21 PM Distorted Android Revision ddd46f8b (library): Always reset static variables in DistortedLibrary to default values.
Leszek Koltunski
04:58 PM Magic Cube Revision de62316a (magiccube): Minor adjustments for the UI.
Leszek Koltunski
03:38 PM Magic Cube Revision 43162dfb (magiccube): Correctly centralize the buttons on the main menu popup.
Leszek Koltunski
02:58 PM Magic Cube Revision bd32a81d (magiccube): Correct the layout to look better on right-to-left locales.
Leszek Koltunski
02:31 PM Magic Cube Revision 042c6181 (magiccube): Correct the layout to look better on right-to-left locales.
Leszek Koltunski

04/20/2021

12:25 PM Magic Cube Revision 67b2d57b (magiccube): Create new meshes.
Leszek Koltunski

04/19/2021

12:28 AM Magic Cube Revision be56193c (magiccube): Move all the special cubit-creating code out of FactoryCubit and to the Object classes, and thus hopefully finish implementing the new cubit creating engine.
Leszek Koltunski
11:51 PM Magic Cube Revision bb11be2a (magiccube): New cubit engine: finish converting Kilominx & Megaminx.
Leszek Koltunski
07:39 PM Magic Cube Revision 5e06e92f (magiccube): New cubit engine: convert Kiliminx & some Megaminx.
Leszek Koltunski

04/18/2021

10:20 PM Magic Cube Revision 7d8cc029 (magiccube): Simplify.
Leszek Koltunski
10:06 PM Distorted Android Revision 6983badf (examples): Port bugfixes from DistortedCube; add Ivy Corner & Ivy Face meshes.
Leszek Koltunski

04/15/2021

12:19 AM Magic Cube Revision 680469e6 (magiccube): Convert the Redi Cube to the new engine.
Leszek Koltunski
09:52 PM Magic Cube Revision 728cff8b (magiccube): Convert the Helicopter face cubits to the new engine.
Leszek Koltunski
05:29 PM Magic Cube Revision 0919eba7 (magiccube): Correct still one bug with collapsing stickers in teh new Cubit engine.
Convert the Helicopter corner cubits to the new engine. Leszek Koltunski
02:21 PM Magic Cube Revision b0ed406c (magiccube): Correct the layout of the main MenuPopup - it was displayed incorrectly on right-to-left locales e.g. Arabic.
Leszek Koltunski

04/14/2021

01:16 AM Magic Cube Revision 7dc57f89 (magiccube): Convert the Skewb.
Leszek Koltunski
12:20 AM Magic Cube Revision cb137f36 (magiccube): Objects: tidy up some repeated code.
Leszek Koltunski
11:59 PM Magic Cube Revision b3c9061a (magiccube): New Cubit Engine: add adjustable centers.
Leszek Koltunski
11:16 PM Magic Cube Revision 596d62a4 (magiccube): Convert the Dino and one of the Skewb's cubits to the new engine.
Leszek Koltunski
10:09 PM Magic Cube Revision 31cd7256 (magiccube): Convert the second and third object, the Pyraminx and the Diamond, to the new Cubit-creating engine.
Leszek Koltunski
04:00 PM Magic Cube Revision b1f2ccf5 (magiccube): Convert the first object, the Cube, to the new Cubit-creating engine.
Leszek Koltunski
04:00 PM Distorted Android Revision 5413c8cc (library): Convert the first object, the Cube, to the new Cubit-creating engine.
Leszek Koltunski
10:01 AM Magic Cube Revision 749ef882 (magiccube): Move Factories to the 'helpers' package.
Leszek Koltunski
09:51 AM Magic Cube Revision eaf87d1d (magiccube): Rename packages
Leszek Koltunski

04/13/2021

12:45 AM Magic Cube Revision 5eb163af (magiccube): New Gigaminx mesh - we need to create it anew following recent changes to the common Minx class.
Leszek Koltunski
12:03 AM Distorted Android Revision 3083fab8 (examples): Cubit creation: properly cener the textures. Add Kilominx edge.
Leszek Koltunski

04/12/2021

10:32 PM Distorted Android Revision 6a96e571 (examples): Cubit creation: center the textures. Add octahedron.
Leszek Koltunski
09:21 PM Distorted Android Revision f4b59207 (examples): Cubit creation: bugfixes.
Leszek Koltunski
03:46 PM Distorted Android Revision 4d883a92 (examples): Cubit creation: bugfixes. Cube, Tetrahedron, Dino cubits - all work.
Leszek Koltunski

04/11/2021

12:57 AM Distorted Android Revision 28f4aba0 (examples): Face cubit creation: progress: cube & tetrahedron work; dino cubit does not.
Also, the texture is not yet moved inside the (0,1)x(0,1) square. Leszek Koltunski
 

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