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From 08/10/2016 to 09/08/2016

08/31/2016

10:39 PM Distorted Android Revision 9ea4f88f (library): Better normals in DISTORT
Leszek Koltunski

08/30/2016

04:55 PM Distorted Android Revision 815869cb (library): Vertex positions fully 3D now. Remaining: normals!
Leszek Koltunski
04:29 PM Distorted Android Revision f4e44230 (examples): Preparation to make the WAVE effect fully 3D
Leszek Koltunski
04:29 PM Distorted Android Revision 02ef26bc (library): Preparation to make the WAVE effect fully 3D
Leszek Koltunski

08/29/2016

09:34 PM Distorted Android Revision 6ddda212 (library): Adjustments for EffectQueueVertex.postprocess()
Leszek Koltunski
06:32 PM Distorted Android Revision 9b82becd (library): Improvements for WAVE
Leszek Koltunski
04:51 PM Distorted Android Revision 30e77a6c (examples): Beginnings of the WAVE effect.
Leszek Koltunski
04:51 PM Distorted Android Revision 4fde55a0 (library): Beginnings of the WAVE effect.
Leszek Koltunski

08/24/2016

09:31 PM Distorted Android Revision 9f5eba09 (examples): Correct an important bug in the vertex shader.
b = 1/a if a!=0, 1 otherwise was incorrectly computed as b = 1.0 / (a+1.0-sign(a)). This, when 0<a<2^-24, suffers fro... Leszek Koltunski
09:31 PM Distorted Android Revision 20af7b69 (library): Correct an important bug in the vertex shader.
b = 1/a if a!=0, 1 otherwise was incorrectly computed as b = 1.0 / (a+1.0-sign(a)). This, when 0<a<2^-24, suffers fro... Leszek Koltunski

08/22/2016

11:15 AM Distorted Android Revision 889a962e (examples): Fixes for fragment effects in Effects3D.
Leszek Koltunski
11:15 AM Distorted Android Revision e4878781 (library): Fixes for fragment effects in Effects3D.
Leszek Koltunski

08/21/2016

08:22 PM Distorted Android Revision 47833473 (examples): Slight improvement for Effects3D
Leszek Koltunski
07:54 PM Distorted Android Revision 76a81b6a (examples): Combine Fragment3D and Vertex3D apps into one.
Leszek Koltunski

08/11/2016

10:41 PM Distorted Android Revision 77fcb24d (library): Fix for Bug #17: Regions of Fragment Effects migrate.
Fix is: don't send vertex position and the Fragment Effect region to the fragment shader already multiplied by the Mo... Leszek Koltunski
 

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