Activity
From 03/02/2020 to 03/31/2020
03/31/2020
- 11:47 PM Magic Cube Revision c6bd472b (magiccube): Pretty Patterns: slight speedup.
- 11:45 PM Magic Cube Revision f86d48c8 (magiccube): Pretty Patterns: some patterns had 'empty' moves (i.e. angle 0). Correct the last 5 such patterns.
- 11:20 PM Magic Cube Revision 8d822a78 (magiccube): Pretty Patterns: some patterns had 'empty' moves (i.e. angle 0). Correct the next 6 such patterns.
- 10:55 PM Magic Cube Revision c0495b7d (magiccube): Pretty Patterns: some patterns had 'empty' moves (i.e. angle 0). Protect the parser against such sequences and correct the first 12 such patterns.
- 09:49 PM Magic Cube Revision c715128d (magiccube): Pretty Patterns Dialog: remember the positions of scrollbars.
- 08:36 PM Magic Cube Revision 6f2a942e (magiccube): Bugfixes for Pretty Patterns
- 04:37 PM Magic Cube Revision d12bb11b (magiccube): Bugfixes - do more stuff 'post render'
- 11:03 AM Magic Cube Revision a31d25de (magiccube): Major progress with Prretty Patterns.
- Two things remain:
1) looks like sometimes making/backing Moves in a Pattern gets stuck. ( Pattern.mCanRotate! )
2) ...
03/30/2020
- 09:19 PM Magic Cube Revision 8becce57 (magiccube): Major progress with Prretty Patterns - hopefully only initializing the Object remains!
- 12:29 PM Magic Cube Revision 9224ffd2 (magiccube): extend the RubikObject API to make it possible to add rotations of multiple rows simultaneously (all along the same axis of course!)
03/29/2020
- 11:41 PM Magic Cube Revision aa171dee (magiccube): More support for actual patterns!
- 03:18 PM Magic Cube Revision 11877284 (magiccube): Beginnings of support for actual patterns!
03/28/2020
- 12:18 AM Magic Cube Revision 0a57000c (magiccube): Beginnings of support for actual patterns!
- 11:35 PM Magic Cube Revision 044529c1 (magiccube): Remember state of the dialog.
- 11:01 PM Magic Cube Revision e0e84674 (magiccube): Improve the upper_text.
- 10:22 PM Magic Cube Revision 7252ca42 (magiccube): Improve the 'About' dialog.
- 10:13 PM Magic Cube Revision 95292d05 (magiccube): Prettier spinner.
- 06:43 PM Magic Cube Revision bcd6384a (magiccube): Improve the Pattern data: unique names, more even splitting into categories.
- 02:00 AM Magic Cube Revision 39566863 (magiccube): Minor.
- 01:05 AM Magic Cube Revision 3a9d19ed (magiccube): Progress with Pretty Patterns.
- 01:05 AM Distorted Android Revision 1a620f79 (examples): Progress with Pretty Patterns.
03/27/2020
- 10:29 PM Magic Cube Revision e108b57e (magiccube): Re-add the Pattern dialog, but attach it to the Pattern uistate this time.
- The idea to do away with the dialog proves impossible - we'd have to resize the top bar, which causes very unpleasant...
- 09:40 PM Magic Cube Revision 1ef1c93d (magiccube): Minor
- 01:08 AM Magic Cube Revision 53f23b64 (magiccube): Progress with Pretty Patterns - do away with the tabbed dialog!
03/26/2020
- 06:58 PM Magic Cube Revision a6d3b158 (magiccube): Progress with Pretty Patterns.
- 05:34 PM Magic Cube Revision 4f470e00 (magiccube): Progress with Pretty Patterns.
- 04:01 PM Magic Cube Revision 176308f8 (magiccube): Progress with Pretty Patterns.
- 02:37 PM Magic Cube Revision d18993ac (magiccube): Progress with Pretty Patterns.
03/25/2020
- 12:16 AM Magic Cube Revision 4ed3823a (magiccube): Beginnings of the 3x3x3 Solver and Pretty Patterns.
- 10:42 PM Magic Cube Revision 769d7b9f (magiccube): Bugfixes.
- 06:24 PM Magic Cube Revision 4c0cd600 (magiccube): Change the series of Object buttons in the Play state into a PopupWindow.
03/23/2020
- 10:25 PM Magic Cube Revision ea6ee91b (magiccube): Minor.
- 02:31 PM Magic Cube Revision 1bdf3dc2 (magiccube): The SetName Dialog should be finished.
- 01:30 PM Magic Cube Revision 2d60ebde (magiccube): More progress with the new Dialog, SetName.
- 01:23 PM Magic Cube Revision db266f25 (magiccube): Progresswith the new Dialog, SetName.
- 12:52 PM Magic Cube Revision f895e77a (magiccube): Implement a new Dialog, SetName.
03/22/2020
- 12:47 AM Magic Cube Revision 9acb2402 (magiccube): Implement computeHash()
- 11:25 PM Magic Cube Revision 2dfe43d3 (magiccube): Bugfix for downloading High Scores.
- 01:17 AM Magic Cube Revision 17f9a695 (magiccube): progress with submitting one's high scores.
03/21/2020
- 12:29 AM Magic Cube Revision 4895fff6 (magiccube): Beginnings of submitting one's high scores.
- 07:16 PM Magic Cube Revision e46e17fb (magiccube): Adjust rotation speed depending on the row (important in case of Pyraminx - there the top little tetrahedron must rotate much faster than the bottom big layer )
03/20/2020
- 11:06 PM Magic Cube Revision bc511ea5 (magiccube): Add the 'New Record' dialog.
- 10:43 PM Magic Cube Revision e41e7dc3 (magiccube): Add the 'Solved' dialog.
- 03:40 PM Magic Cube Revision 82ce8e64 (magiccube): Progress with getting/setting Country and DeviceID.
03/19/2020
- 11:50 PM Magic Cube Revision 286d73ae (magiccube): Port the downloading into the new 'magic' server.
03/16/2020
- 11:53 PM Magic Cube Revision 1c90c64a (magiccube): Incorporate myRecords into the Scores dialog.
- 04:42 PM Magic Cube Revision c3ffcf58 (magiccube): Progress with saving number of runs, plays, name, verified status.
- 03:39 PM Magic Cube Revision 7437ebb3 (magiccube): Still a fix for the previous fix - cubits lie on faces only if their RotationRow is very close to 0 or mSize-1, and not when their RotationRow rounded to the nearest integer is 0 or mSize-1 ! ( counterexample: the rotated tetrahedrons of Pyraminx )
- 03:09 PM Magic Cube Revision 94ad5a8f (magiccube): Fix the way we detect if an Object is solved.
- Previous way would not detect situations when the object looks solved, but one of the cubits inside its faces - a non...
- 12:40 PM Magic Cube Revision 714292f1 (magiccube): Minor.
- 12:12 PM Magic Cube Revision f0e87514 (magiccube): Separate scores from StateSolving
03/15/2020
- 10:07 PM Magic Cube Revision fec72009 (magiccube): Before scrambling, mark situation as 'not solved'
03/13/2020
- 12:38 AM Magic Cube Revision efa682e8 (magiccube): Minor.
- 05:43 PM Magic Cube Revision c86f9f1f (magiccube): Make the records independent of arrangement of Objects and their sizes in RubikObjectList.
- 02:36 PM Magic Cube Revision 4888e97c (magiccube): Major restructuring around making it possible to include different kinds of RubikObjects in the UI.
03/12/2020
- 09:47 PM Magic Cube Revision 7381193e (magiccube): 1. library: new API DistortedNode.setProjection()
- 2. cube: adjustments for Pyraminx.
- 09:47 PM Distorted Android Revision 209ea1c7 (library): 1. library: new API DistortedNode.setProjection()
- 2. cube: adjustments for Pyraminx.
- 07:10 PM Magic Cube Revision 167ba2d6 (magiccube): Movement finished!
- 05:19 PM Magic Cube Revision 12ad3fca (magiccube): Progress with object Movement - almost finished.
- 02:05 PM Magic Cube Revision 39e74052 (magiccube): Progress with object Movement.
- 01:57 PM Magic Cube Revision 14a4712f (magiccube): Progress with object Movement. Assigning new Rotations works now, independently of object type.
- 01:06 AM Magic Cube Revision cad4b4d6 (magiccube): Progress with object Movement. Looks like detecting which face got touched and where (in 2D in-face surface coordinates) does work now.
03/11/2020
- 12:51 AM Magic Cube Revision 8e2295ad (magiccube): Progress with object Movement.
- 11:22 PM Magic Cube Revision 9f1f377d (magiccube): Progress with object Movement.
- 11:13 PM Magic Cube Revision bef47287 (magiccube): Progress with object Movement.
- 03:43 PM Magic Cube Revision 37a25788 (magiccube): Progress with object Movement.
- 12:01 PM Magic Cube Revision 517f9fb9 (magiccube): Improve the way we handle the cube.
- Before if we touched the screen during any of the transitions, this touch and resulting draw would result in no actio...
- 11:53 AM Magic Cube Revision dd65ead3 (magiccube): Big progress with generalizing the Movement classes.
- 01:26 AM Magic Cube Revision 9cd7695f (magiccube): Improve RubikCubeMovement
03/10/2020
- 10:17 PM Magic Cube Revision 93594b95 (magiccube): Improve RubikCubeMovement
- 09:51 PM Magic Cube Revision 869a4528 (magiccube): Fix the memory test - we need to run one thing on the Graphics thread!
- 09:51 PM Distorted Android Revision c6bfca20 (examples): Fix the memory test - we need to run one thing on the Graphics thread!
- 09:51 PM Distorted Android Revision 7690aab1 (library): Fix the memory test - we need to run one thing on the Graphics thread!
- 05:39 PM Magic Cube Revision 84ddf691 (magiccube): Fixes for the Projection matrix, FOV.
- There was a confusion between the Projection of the Node onto the Screen, and the Projection of the Cubits on the Node.
- 05:39 PM Distorted Android Revision 7490d738 (library): Fixes for the Projection matrix, FOV.
- There was a confusion between the Projection of the Node onto the Screen, and the Projection of the Cubits on the Node.
03/09/2020
- 11:11 PM Magic Cube Revision 66cbdd21 (magiccube): Some fixes for the Pyraminx.
- 10:42 PM Magic Cube Revision f0fa83ae (magiccube): Some fixes for the Pyraminx.
- 07:08 PM Magic Cube Revision 769409d2 (magiccube): The Pyraminx itself finished - now its movements!
- 07:08 PM Distorted Android Revision 40223bbb (examples): The Pyraminx itself finished - now its movements!
- 11:44 AM Magic Cube Revision 89a11f7b (magiccube): Progress with Pyraminx.
- 11:27 AM Magic Cube Revision 49f67f9b (magiccube): Progress with Pyraminx.
- 11:27 AM Distorted Android Revision a8a553a5 (examples): Progress with Pyraminx.
03/08/2020
- 10:08 PM Magic Cube Revision cc7dc72a (magiccube): Some progress with Pyraminx.
- 10:08 PM Distorted Android Revision 77e9d967 (examples): Some progress with Pyraminx.
- 01:14 AM Magic Cube Revision 97d2f701 (magiccube): Minor.
- 01:14 AM Distorted Android Revision f793bd9d (examples): Minor.
03/07/2020
- 11:14 PM Magic Cube Revision c2cb520d (magiccube): Icons, details.
- 11:14 PM Distorted Android Revision a71ef7f1 (examples): Icons, details.
- 01:05 AM Magic Cube Revision f174b34a (magiccube): Progress with MeshJoin app.
- Fix rotating in some apps.
- 01:05 AM Distorted Android Revision ea9b68db (examples): Progress with MeshJoin app.
- Fix rotating in some apps.
03/06/2020
- 10:27 PM Magic Cube Revision 9f4c44fe (magiccube): Progress with the Pyraminx - computing all legal quaternions!
- 04:50 PM Magic Cube Revision 988f434e (magiccube): Progress with of Pyraminx.
- Bugfix for joining a single Mesh!
- 04:50 PM Distorted Android Revision e7f85322 (library): Progress with of Pyraminx.
- Bugfix for joining a single Mesh!
- 04:50 PM Distorted Android Revision 33bd5234 (examples): Progress with of Pyraminx.
- Bugfix for joining a single Mesh!
03/05/2020
- 11:42 PM Magic Cube Revision e844c116 (magiccube): Beginnings of Pyraminx.
- 10:27 PM Magic Cube Revision 0e7bcfb1 (magiccube): bugfix
- 05:13 PM Magic Cube Revision 10a2e360 (magiccube): Progress towards generalizing belongsToRotation()
- 03:45 PM Magic Cube Revision efef689c (magiccube): Progress towards generalizing belongsToRotation()
- 01:23 PM Magic Cube Revision 411c6285 (magiccube): Make RubikCube more abstract.
- 11:40 AM Distorted Android Revision a3a05347 (library): Improve setTextureMap.
- 11:40 AM Distorted Android Revision a919e8dc (examples): Improve setTextureMap.
03/04/2020
- 12:39 AM Distorted Android Revision 23c35a5d (examples): Make MeshBase.setTextureMap() work.
- 12:39 AM Distorted Android Revision de53cf3e (library): Make MeshBase.setTextureMap() work.
- 10:54 PM Distorted Android Revision b3090c52 (examples): Minor.
- Looks like MeshBase.join() actually works.
- 10:54 PM Distorted Android Revision b35570ad (library): Minor.
- Looks like MeshBase.join() actually works.
- 08:58 PM Distorted Android Revision 22e60fba (library): Fix MeshBase.join()
- Only upload Mesh Buffers to GPU when we actually use them.
03/03/2020
- 12:13 AM Distorted Android Revision 0d4aae88 (library): New MeshJoined.
- Test app says it's not working - bug in MeshBase.join().
- 12:13 AM Distorted Android Revision 37320052 (examples): New MeshJoined.
- Test app says it's not working - bug in MeshBase.join().
- 10:31 PM Distorted Android Revision 23b733db (library): Further corrections.
- 10:31 PM Distorted Android Revision df80818c (examples): Further corrections.
- 04:26 PM Distorted Android Revision c7a31368 (examples): Further corrections for the first apps.
- 03:36 PM Distorted Android Revision 936333aa (examples): Port Cat and Dog to the new setStretch-less API.
- 02:49 PM Distorted Android Revision 25eeb4d4 (examples): Port Girl to the new setStretch-less API.
- 01:55 PM Distorted Android Revision 1fc23462 (examples): Port Dynamic to the new setStretch-less API.
- 01:08 PM Distorted Android Revision 60945edb (library): Port Listener to the new setStretch-less API.
- 01:08 PM Distorted Android Revision e052248f (examples): Port Listener to the new setStretch-less API.
- 12:16 PM Distorted Android Revision d1abb41e (examples): Port Deform to the new setStretch-less API.
- 11:58 AM Distorted Android Revision 4c42bc15 (examples): Some cleanups in MonaLisa, Bean & Sink.
- 11:43 AM Distorted Android Revision 18231014 (examples): Convert Projection to not use the depreciated MeshBase.setStretch() API.
- 11:43 AM Distorted Android Revision 571aa3fa (library): Convert Projection to not use the depreciated MeshBase.setStretch() API.
- 11:22 AM Distorted Android Revision a7a8f7bd (examples): Convert Bean to not use the depreciated MeshBase.setStretch() API.
- 11:14 AM Distorted Android Revision f209a803 (examples): Convert Sink to not use the depreciated MeshBase.setStretch() API.
- 10:03 AM Magic Cube Revision 17a7c91a (magiccube): Correct the Rubik app for the recent changes to the library's Node.
- 10:03 AM Distorted Android Revision 67038dda (examples): Correct the Rubik app for the recent changes to the library's Node.
- 10:03 AM Distorted Android Revision 1b059065 (library): Correct the Rubik app for the recent changes to the library's Node.
03/02/2020
- 12:33 AM Magic Cube Revision ba740a0c (magiccube): Correct the Rubik app for the recent changes to the library's Node.
- 12:08 AM Magic Cube Revision d41742f7 (magiccube): Correct the RubikCube app for the last library changes in Node.
- 11:12 PM Distorted Android Revision 5a683295 (examples): Size of the FBO internal to Nodes is now NO MORE taken from the Mesh's stretch values.
- Instead, the size is copied from child's FBO size (if there is one) or if the child is a leaf with texture in it (whi...
- 11:12 PM Distorted Android Revision 9ecac8cd (library): Size of the FBO internal to Nodes is now NO MORE taken from the Mesh's stretch values.
- Instead, the size is copied from child's FBO size (if there is one) or if the child is a leaf with texture in it (whi...
- 04:23 PM Distorted Android Revision 9c198dba (library): Minor.
- 04:11 PM Distorted Android Revision d58b50e7 (library): Remove width & height from InternalSurface and move it to InternalOutputSurface.
- 04:11 PM Distorted Android Revision 126393c8 (examples): Remove width & height from InternalSurface and move it to InternalOutputSurface.
- 03:47 PM Distorted Android Revision 4bb94a7d (library): Hide the InternalSurface class inside its package.
- 03:47 PM Distorted Android Revision 2e779512 (examples): Hide the InternalSurface class inside its package.
- 12:39 PM Distorted Android Revision b17aa4aa (library): Minor.
03/01/2020
- 12:41 AM Distorted Android Revision 64f93787 (examples): Minor
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