Leszek Koltunski's activity
From 05/15/2020 to 06/13/2020
06/13/2020
- 10:43 PM Magic Cube Revision ccf9fec5 (magiccube): Read the meshes from .dmesh files (rather than compute them dynamically).
- This (along with single-mesh mode) hopefully makes the rendering much faster, while keeping the time needed for Objec...
- 08:28 PM Distorted Android Revision acad428e (examples): Reading a mesh from the .dmesh file works now.
- 08:28 PM Distorted Android Revision 5eb4cc34 (library): Reading a mesh from the .dmesh file works now.
- 02:52 PM Distorted Android Revision bc2ab8c5 (library): Reading a mesh from the .dmesh file might work now. Checked on two small meshes.
- 02:52 PM Distorted Android Revision 1af8e143 (examples): Reading a mesh from the .dmesh file might work now. Checked on two small meshes.
06/12/2020
- 12:33 AM Distorted Android Revision 71c7624f (examples): Progress with MeshFile
- 12:12 AM Distorted Android Revision 42aa970f (examples): Skeleton of a new App: MeshFile
06/11/2020
- 03:03 PM Distorted Android Revision 22422a76 (library): Initial support for a writing a Mesh to a file and restoring it from a file (new class MeshFile).
- Untested!
06/10/2020
- 12:24 PM Distorted Android Revision 10836924 (library): new app icons; skeleton of reading/write a Mesh from/to a file.
- 12:24 PM Distorted Android Revision 304cdff5 (examples): new app icons; skeleton of reading/write a Mesh from/to a file.
- 10:49 AM Magic Cube Revision 55fa2499 (magiccube): Speedup for rendering: cubes 2,3 contain better quality cubit faces (more vertices) than cubes 4,5.
06/09/2020
- 11:18 PM Magic Cube Revision 5a4d4fba (magiccube): Convert the PostRender to a PreRender, called before we render.
- This makes more sense as this way things are prepared for the very first render.
- 10:46 PM Distorted Android Revision 22d3c4b4 (library): - Decrease FBO queue size to 3
- - do clean the output surface even if it doesn't have any children (in renderChildren)
- 07:18 PM Distorted Android Revision b8f8ef5c (library): New option to display current frame number in the upper-left corner of a DistortedScreen.
- 12:20 PM Magic Cube Revision 2fcad75d (magiccube): Bugfixes.
06/08/2020
- 12:17 PM Magic Cube Revision e36b59bc (magiccube): Improve rotations of the Pyraminx.
- 10:56 AM Magic Cube Revision 82d6e038 (magiccube): Port changes to ObjectList from the deferred-jobs branch.
- 10:45 AM Magic Cube Revision 27a0979f (magiccube): Rename SizeChange to ObjectChange.
- bump version to 1.2.2
- 10:34 AM Magic Cube Revision 1e051395 (magiccube): Add flag of Ghana.
- 10:30 AM Magic Cube Revision 7e8b9852 (magiccube): Correct RubikCube for the new library.
06/07/2020
- 11:17 PM Magic Cube Revision ad73edd5 (magiccube): Minor speedup
- 10:51 PM Magic Cube Revision 818431ed (magiccube): Bump version to 1.2.2
- 09:42 PM Magic Cube Revision 98904e45 (magiccube): More progreess porting RubikCube. Rotation mostly working now.
- 08:42 PM Distorted Android Revision 8e3b71e2 (library): More progreess porting RubikCube.
- 08:42 PM Magic Cube Revision 10585385 (magiccube): More progreess porting RubikCube.
- 05:40 PM Magic Cube Revision e55764f2 (magiccube): More progreess porting RubikCube.
- 05:38 PM Magic Cube Revision 8fa00d2c (magiccube): More progreess porting RubikCube.
- 05:33 PM Magic Cube Revision f61fc32c (magiccube): More progreess porting RubikCube.
- 05:18 PM Magic Cube Revision 8cccfb10 (magiccube): More progreess porting RubikCube.
- 03:29 PM Magic Cube Revision 27e6c301 (magiccube): Progreess porting RubikCube to the new SingleMesh mode.
- 01:41 PM Distorted Android Revision ba984444 (examples): Bugfix and new debugging methods in MeshBase
- DeferredJob app rewritten to show the (just fixed) bug
- 01:41 PM Distorted Android Revision e0343804 (library): Bugfix and new debugging methods in MeshBase
- DeferredJob app rewritten to show the (just fixed) bug
06/06/2020
- 11:28 PM Magic Cube Revision 470820a7 (magiccube): Begin porting RubikCube to the new SingleMesh library. This will make rendering much faster - e.g. in case of Cube 5, instead of 98 renders of individual Cubits, there will be one render of the whole Mesh.
- 11:28 PM Distorted Android Revision 96877ab4 (library): Begin porting RubikCube to the new SingleMesh library. This will make rendering much faster - e.g. in case of Cube 5, instead of 98 renders of individual Cubits, there will be one render of the whole Mesh.
- 09:31 PM Distorted Android Revision dbe3079d (library): Extend the MeshBase.setTextureMaps API so that we are able to set a single texture map to a single texture component, or a few consecutive at a time, not necessarily starting from component 0.
- 09:31 PM Distorted Android Revision 96345c94 (examples): Extend the MeshBase.setTextureMaps API so that we are able to set a single texture map to a single texture component, or a few consecutive at a time, not necessarily starting from component 0.
- 04:58 PM Distorted Android Revision 93aa7e5a (library): Do NOT sett viewport to (500,500) when pre-appllying vertex effects as that causes the first (few?) frames the pre-applied Mesh is displayed to be displayed in a wrong place on the screen.
06/05/2020
- 12:36 AM Magic Cube Revision 451636bf (magiccube): Add flag of Ghana.
- 12:17 AM Distorted Android Revision 26671ef8 (library): Library: make setEffectAssociation a deferred job (because we do copy the uniforms during join!)
- SingleMesh App: almost finished.
- 12:17 AM Distorted Android Revision 9cbe58b0 (examples): Library: make setEffectAssociation a deferred job (because we do copy the uniforms during join!)
- SingleMesh App: almost finished.
- 08:29 PM Distorted Android Revision 51e08404 (examples): Progress with SingleMesh (texture maps)
- 12:55 PM Distorted Android Revision 5acaa863 (examples): Progres with SingleMesh
- 12:34 PM Distorted Android Revision 758729b5 (examples): Progres with SingleMesh; bugfix in MeshBase.apply(Matrix)
- 12:34 PM Distorted Android Revision f45e4279 (library): Progres with SingleMesh; bugfix in MeshBase.apply(Matrix)
- 11:40 AM Magic Cube Revision e82f3f9c (magiccube): Port RubikCube to the new library.
06/04/2020
- 11:57 PM Distorted Android Revision 90940caf (examples): Skeleton of the SingleMesh app.
- 11:35 PM Distorted Android Revision fcb09e1f (examples): - fix Around the World (one effect failed to add)
- - add DeferredJob icon
- 11:34 PM Distorted Android Revision e8925fcd (library): Big change to MeshBase:
- 1) split the list of Components into two: 'texture map' components and 'effect' components.
Reason: imagine the Ru...
06/03/2020
- 08:25 PM Distorted Android Revision 2aeb75aa (library): Update Myanmar flag.
- 08:25 PM Distorted Android Revision eb507734 (examples): Update Myanmar flag.
- 06:35 PM Magic Cube Revision 7da4360e (magiccube): Update Myanmar flag.
06/02/2020
- 08:58 PM Magic Cube Revision c5ecdd95 (magiccube): Add Ethiopian flag.
- 08:32 PM Magic Cube Revision 66ac7cd6 (magiccube): Add Kenyan flag.
- 02:48 PM Magic Cube Revision c9d0d336 (magiccube): Correct the Libian flag.
- 02:40 PM Magic Cube Revision 36a9dafd (magiccube): Add flags of Congo, Malawi, and update the Libian flag.
06/01/2020
- 10:40 PM Distorted Android Revision 1fad573e (library): DeferredJobs app/lib works now
- 10:40 PM Distorted Android Revision d08bd5a3 (examples): DeferredJobs app/lib works now
05/31/2020
- 09:31 PM Distorted Android Revision 6923706f (library): Progress with DeferredJobs app/lib (still does not work though)
- 09:31 PM Distorted Android Revision b1950186 (examples): Progress with DeferredJobs app/lib (still does not work though)
- 06:51 PM Distorted Android Revision 5dfbbda7 (examples): Progress with DeferredJobs app (proves with the library part does not work :)
- 06:51 PM Distorted Android Revision 4c68cfd3 (library): Progress with DeferredJobs app (proves with the library part does not work :)
- 05:39 PM Distorted Android Revision a8dfedcc (library): Progress with DeferredJobs (apply, copy, merge & join should be working now - untested)
- 11:18 AM Distorted Android Revision bf3b5480 (examples): Progress with Deferred Jobs.
05/30/2020
- 12:15 AM Distorted Android Revision 887e1853 (examples): Skeleton of the new app: Deferred Jobs.
- 11:55 PM Distorted Android Revision f4c5a46e (library): 1. New icon for PreDeform app
- 2. Library: advances with DeferredMeshJobs
- 11:55 PM Distorted Android Revision 3c219720 (examples): 1. New icon for PreDeform app
- 2. Library: advances with DeferredMeshJobs
- 08:07 PM Distorted Android Revision 71d8aba1 (library): Bugfix ( Mesh shallow copy wasn't working )
- 06:44 PM Distorted Android Revision 07206c71 (library): First attempt at Deferred Mesh Jobs.
- Only apply(VertexEffect) supported for now.
05/29/2020
- 12:16 AM Distorted Android Revision aee078f8 (library): Correct VertexEffectQueue in the Mesh. There's no need to have a separate Queue in every component.
- 07:24 PM Magic Cube Revision 557fc403 (magiccube): Minor
- 07:20 PM Magic Cube Revision c1e5047d (magiccube): Add of flag of Tanzania!
- 07:06 PM Magic Cube Revision d17073f0 (magiccube): Only show the OpenGL Error dialog when the underlying hardwarre does not support OpenGL ES 3.0.
- 07:06 PM Distorted Android Revision 60fdf71d (library): Only show the OpenGL Error dialog when the underlying hardwarre does not support OpenGL ES 3.0.
- 06:47 PM Magic Cube Revision 2d9fc972 (magiccube): Add OpenGL Error dialog.
- 06:24 PM Distorted Android Revision 2845af2d (examples): Preparation for saving/reading Meshes to/from a file.
- 06:24 PM Distorted Android Revision c52ddff8 (library): Preparation for saving/reading Meshes to/from a file.
- 03:48 PM Magic Cube Revision 226c8cfa (magiccube): Progress making it possible to apply Vertex Effects only to some Components of a Mesh.
- 03:48 PM Distorted Android Revision 36d65d88 (library): Progress making it possible to apply Vertex Effects only to some Components of a Mesh.
- 03:48 PM Distorted Android Revision 0e80d8a9 (examples): Progress making it possible to apply Vertex Effects only to some Components of a Mesh.
05/28/2020
- 10:14 AM Magic Cube Revision 43adf86d (magiccube): Correct a crasher introduced in 1.2.0
05/27/2020
- 12:13 PM Magic Cube Revision 13ce05cc (magiccube): Switch off showing FPS.
- 12:12 PM Magic Cube Revision 1b3cbd5b (magiccube): Report an Analytics event when a user changes State or Object.
- 11:43 AM Magic Cube Revision 1ef09d49 (magiccube): Report a Crashlytics non-fatal if we fail to compile some shaders.
- 11:43 AM Distorted Android Revision a79650a2 (library): Report a Crashlytics non-fatal if we fail to compile some shaders.
05/26/2020
- 11:42 PM Magic Cube Revision 4f36e418 (magiccube): Hopefully get rid of the most common crash in the field right now by changing the States to always create all their Views from scratch.
- 01:21 PM Magic Cube Revision f8de0b54 (magiccube): Bump version to 1.2.0
- 12:53 PM Magic Cube Revision 14bd7976 (magiccube): 1) Cube: convert it to the latest library. Main difference: objects are rendered better, individual cubits have rounded corners.
- 2) Examples: some adjustments to MeshJoin & Predeform
3) Library: fix a bug in main_vertex_shader's 'degree' function... - 12:53 PM Distorted Android Revision d7829514 (examples): 1) Cube: convert it to the latest library. Main difference: objects are rendered better, individual cubits have rounded corners.
- 2) Examples: some adjustments to MeshJoin & Predeform
3) Library: fix a bug in main_vertex_shader's 'degree' function... - 12:53 PM Distorted Android Revision 1e667536 (library): 1) Cube: convert it to the latest library. Main difference: objects are rendered better, individual cubits have rounded corners.
- 2) Examples: some adjustments to MeshJoin & Predeform
3) Library: fix a bug in main_vertex_shader's 'degree' function...
05/24/2020
- 09:03 PM Magic Cube Revision 40ab026e (magiccube): In library: allow a mixture of a deep and shallow copy of a Mesh ( mVertAttribs1 might be copied deeply or shallowly, mVertAttribs2 are always copied deeeply).
- Port RubikCube to the new library.
- 09:03 PM Distorted Android Revision 4f81e0c8 (library): In library: allow a mixture of a deep and shallow copy of a Mesh ( mVertAttribs1 might be copied deeply or shallowly, mVertAttribs2 are always copied deeeply).
- Port RubikCube to the new library.
- 09:03 PM Distorted Android Revision ca4b22de (examples): In library: allow a mixture of a deep and shallow copy of a Mesh ( mVertAttribs1 might be copied deeply or shallowly, mVertAttribs2 are always copied deeeply).
- Port RubikCube to the new library.
05/23/2020
- 10:47 PM Distorted Android Revision 0339e04e (examples): Progress with MeshJoin - round the corners. Looks so-so.
- 09:15 PM Distorted Android Revision 811ffcf5 (examples): Progress with MeshJoin - sink association control done!
- 09:05 PM Distorted Android Revision 8982b894 (examples): Progress with MeshJoin.
- 08:37 PM Distorted Android Revision c61b08e4 (library): Fix VertexEffectRotate.
- 'MeshJoin' app now back it its functionality from 'master'
- 08:37 PM Distorted Android Revision da412a40 (examples): Fix VertexEffectRotate.
- 'MeshJoin' app now back it its functionality from 'master'
- 06:53 PM Distorted Android Revision c1ffdea8 (library): Some progress with 'MeshJoin' app.
- 06:53 PM Distorted Android Revision dd19d6e0 (examples): Some progress with 'MeshJoin' app.
- 12:50 PM Distorted Android Revision 1e672c1d (library): Change 'tag' to a more appropriate name - 'association'.
- 10:30 AM Distorted Android Revision bc208a9c (library): Introduce 'tags' (soon to be renamed to 'associations') to Mesh and VertexEffect.
- A 'tag' is a way to associate a Vertex Effect only to a subgroup of a given Mesh's vertices (more precisely, only to ...
05/21/2020
- 11:32 AM Distorted Android Revision 535a45bc (library): Fix licenses :)
05/20/2020
- 02:43 PM Distorted Android Revision e54bfada (library): Have VERTEX_QUATERNION, VERTEX_ROTATE and VERTEX_SHEAR modify inflate vectors.
- Split Vertex attribute array into two (the one modified by preapply effects and the one not)
- 11:05 AM Distorted Android Revision ceed2df6 (library): Change abortAll to removeAll in effectQueues (for consistency)
- Remove all pre-effects from the component queues when they are not used anymore.
- 09:30 AM Distorted Android Revision 63c628a1 (examples): Bugfix for Predeform app.
05/19/2020
- 08:01 PM Distorted Android Revision 667884b0 (library): Speedup for preapply
- 06:08 PM Distorted Android Revision 641ea00c (examples): 1 more fix for the Predefrom app and preapplying Vertex Effects to a 1-component Mesh works :)
- 03:08 PM Distorted Android Revision 342a6773 (library): 1 more fix for MeshBase.apply(VertexEffect). This still does not (fully) work though.
- 02:43 PM Distorted Android Revision b5be333a (library): 3 fixes for MeshBase.apply(VertexEffect).
- This still does not work though.
05/18/2020
- 09:22 PM Distorted Android Revision cbd502ec (library): Progress with the Predeform app; deepCopy for the Meshes; various fixes.
- 09:22 PM Distorted Android Revision e6129574 (examples): Progress with the Predeform app; deepCopy for the Meshes; various fixes.
- 01:30 PM Distorted Android Revision c1f047b9 (examples): Progress with the Predeform app.
- 11:39 AM Magic Cube Revision 22dcc308 (magiccube): correct Qatar flag & add Trynidad flag.
05/17/2020
- 11:46 PM Distorted Android Revision 9df01f21 (examples): Progress with Predeform: UI for the list of Vertex effects to preapply.
- 09:04 PM Distorted Android Revision f0604575 (library): Progress (?) with Predeform: give up trying to render the Mesh in Activity1.
- 09:04 PM Distorted Android Revision 4b7c432e (examples): Progress (?) with Predeform: give up trying to render the Mesh in Activity1.
05/16/2020
- 12:34 AM Distorted Android Revision 0dc8ffef (examples): Progress with Predeform.
- 08:51 PM Distorted Android Revision 59835a0a (examples): Beginnings of a new 'Predeform' app which tests pre-applying a queue of Vertex Effects to a (single?) Mesh.
- So far just a copy of Inflate app.
- 07:56 PM Distorted Android Revision cdd71ce7 (examples): Minor
- 07:54 PM Distorted Android Revision f046b159 (library): First attempt at the MeshBase.apply(VertexEffect) API.
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