Activity
From 05/31/2020 to 06/29/2020
06/28/2020
- 09:11 PM Magic Cube Revision 42803ba0 (magiccube): Introduce three sizes of UI images: small, medium, large.
06/27/2020
- 10:00 PM Magic Cube Revision fbca0033 (magiccube): Re-introduce possibility to dynamically create object mesh: part 2.
- 08:25 PM Magic Cube Revision 19f0f767 (magiccube): Re-introduce possibility to dynamically create object mesh.
- 08:11 PM Magic Cube Revision f4a73021 (magiccube): Correct the flag of Trinidad & Tobago.
06/26/2020
- 09:10 PM Magic Cube Revision 59535491 (magiccube): Save the name of the current state to Shared Prefs (and not the ordinal which might change in the future!)
- 08:49 PM Magic Cube Revision 3e7bb3fd (magiccube): Speed up WinEffectGlow - MEDIUM quality is fully enough.
- 01:54 PM Magic Cube Revision c7b00dfb (magiccube): Introduce two-fingered object resize.
- 12:22 PM Magic Cube Revision ad0c8e0e (magiccube): Make the margins and paddings proportional to screen size.
- 11:41 AM Magic Cube Revision 18d368ce (magiccube): Shorten some strings
06/25/2020
- 12:14 AM Magic Cube Revision a1c516dc (magiccube): Bump version to 1.3.1
- 12:08 AM Magic Cube Revision 5b893eee (magiccube): Object node: size of screenWidth.
- 11:12 PM Magic Cube Revision 88fb92ba (magiccube): Improvements to the Menu.
- 09:38 PM Magic Cube Revision 40c8c5fa (magiccube): clear moves when the change the object.
- 09:35 PM Magic Cube Revision 15846fe4 (magiccube): cube_back and cube_solve buttons.
- 08:53 PM Magic Cube Revision e03e0352 (magiccube): Remove the 'MAIN' state.
- Fix one crasher with two-fingered dragging in the View.
06/23/2020
- 05:08 PM Distorted Android Revision 0876b482 (library): Improve setting text size in Spinners (forgotten part).
- 05:08 PM Magic Cube Revision c558f011 (magiccube): Improve setting text size in Spinners (forgotten part).
06/21/2020
- 12:56 PM Magic Cube Revision 011fcfe0 (magiccube): Improve setting text size in Spinners (forgotten part).
- 12:27 PM Magic Cube Revision 9513f213 (magiccube): Improve setting text size in Spinners.
- 12:12 PM Magic Cube Revision 04287cd7 (magiccube): Changes are big enough to justify a bump to 1.3.0
- 12:02 PM Magic Cube Revision 8bbac3c2 (magiccube): Improve rotations of the Pyraminx; synchronize begin/add/finish Rotation in the RubikObject (now it is possible to begin new rotation when an old one didn't finish yet!)
- 11:27 AM Magic Cube Revision 52d0a923 (magiccube): Improvements to the UI - make it proportional regardless of the physical screen size. (Part 7 - last 2 Dialogs)
06/20/2020
- 11:35 PM Magic Cube Revision fb37b424 (magiccube): Improvements to the UI - make it proportional regardless of the physical screen size. (Part 6 - next 5 Dialogs)
- 10:55 PM Magic Cube Revision 2eb74743 (magiccube): Improvements to the UI - make it proportional regardless of the physical screen size. (Part 5 - first 3 Dialogs)
- 09:50 PM Magic Cube Revision 98e7cc0f (magiccube): Improvements to the UI - make it proportional regardless of the physical screen size. (Part 4)
- 09:42 PM Magic Cube Revision 7ebd72f7 (magiccube): Improvements to the UI - make it proportional regardless of the physical screen size. (Part 3)
- 09:17 PM Magic Cube Revision 1bd07548 (magiccube): Improvements to the UI - make it proportional regardless of the physical screen size. (Part 2)
- 07:38 PM Magic Cube Revision e3c74c0f (magiccube): Improvements to the UI - make it proportional regardless of the physical screen size. (Part 1)
- 02:04 PM Magic Cube Revision e31abc1e (magiccube): Minor tweak.
- 12:39 PM Magic Cube Revision 6a71c9b3 (magiccube): Make the top three controls in the Play state reach all the way from the left to the right edge of the screen.
- 12:21 PM Magic Cube Revision 31227bf6 (magiccube): Move the 'Effects' thing to a button in the Play state.
- 11:14 AM Magic Cube Revision 00ffccc4 (magiccube): Report to Firebase exceptions with dismissing the Main Dialog.
- 09:58 AM Magic Cube Revision 7eae2d49 (magiccube): On object change, report FPS to Firebase
06/19/2020
- 11:52 PM Magic Cube Revision 7695a3be (magiccube): Two-fingered object rotation seems to be finished.
- 09:38 PM Magic Cube Revision a4472437 (magiccube): Progress with dragging.
- 06:19 PM Magic Cube Revision 4da7d87a (magiccube): Simplify dragging. Now there's only 1 Quat, rather than the old way with two (Accumulated, Current).
- 12:35 PM Magic Cube Revision 0b7e1b05 (magiccube): Progress with improvements for cube manipulation.
06/18/2020
- 09:03 PM Magic Cube Revision 8d50e08d (magiccube): Initial attempt at two-finger rotation.
- Mostly works; still, one corner case doesnt:
- put two fingers down, start rotating
- lift one of them up
- put it b... - 11:13 AM Magic Cube Revision 50c66e3d (magiccube): Lock screen orientation to portrait.
- 11:05 AM Magic Cube Revision 4c864c68 (magiccube): Further improve rotations of a Object layer - make them independent of physical screen size (now it depends on the angle of rotation and, if that's 0, on the speed (in inches of second) of the finger swipe done by the user.
- 10:39 AM Magic Cube Revision cd83d0aa (magiccube): Make the rotations and drag be independent of physical screen dimensions - take into account pixel density.
06/17/2020
- 11:40 PM Distorted Android Revision 93675c1a (examples): App Icon
- 08:57 PM Magic Cube Revision f0533889 (magiccube): Split up the onTouch() part of the View.
- 08:32 PM Magic Cube Revision 1019cc43 (magiccube): Improvements for the way we rotate layers of Objects: make it possible to begin a rotation during a WIN effect.
- 03:45 PM Magic Cube Revision 168b6b56 (magiccube): Improvements for the way we rotate layers of Objects. (take the speed into account - so even if we rotated a layer of a Cube to less than 45 degrees, but we did it fast, do a 90 degree rotation!)
06/16/2020
- 08:26 PM Distorted Android Revision 06ddd60d (library): Fixes for the previous commit.
- 07:37 PM Magic Cube Revision c1df2105 (magiccube): Only compile the Full, Normal & OIT programs when they are actually needed.
- 07:37 PM Distorted Android Revision 061449ed (examples): Only compile the Full, Normal & OIT programs when they are actually needed.
- 07:37 PM Distorted Android Revision d99fcc9c (library): Only compile the Full, Normal & OIT programs when they are actually needed.
- 12:24 PM Magic Cube Revision cb004f2e (magiccube): Take advantage of recent improvements to the library and stop allocating a queue of 4 FBOs - even if we are running on a Mali r12.
- 12:19 PM Distorted Android Revision 5f35f1cb (library): Only insert the 'Mali r12' FBO queue fix if we actually are running on a Mali GPU with driver version <22. (then FBOQueue=4 - unless we manually overide this down to 1 - else, always 1)
- 10:18 AM Distorted Android Revision 693ecdd4 (examples): Example meshes for the MeshFile app.
06/15/2020
- 09:00 PM Magic Cube Revision 901cdc8d (magiccube): Merge remote-tracking branch 'origin/deferred-mesh-jobs'
- # Conflicts:
# src/main/java/org/distorted/objects/RubikCube.java
# src/main/java/org/distorted/objects/R... - 08:26 PM Magic Cube Revision 4c4b3ee1 (magiccube): Smaller (and of better quality!) meshes.
- 01:48 PM Distorted Android Revision 1833b0a0 (library): Library: introduce a new form of the MeshRectangular grid, where the individual rows and columns can be each of different width. This help reduce the number of vertices in objects as typically we are only interested at distorting a certain subregion.
- Modify the Bean app to take advantage of this.
- 01:48 PM Distorted Android Revision 7c55263f (examples): Library: introduce a new form of the MeshRectangular grid, where the individual rows and columns can be each of different width. This help reduce the number of vertices in objects as typically we are only interested at distorting a certain subregion.
- Modify the Bean app to take advantage of this.
06/14/2020
- 06:30 PM Distorted Android Revision 48c88f57 (examples): Progress with the MeshFile app.
- 06:30 PM Distorted Android Revision 54ce4c6f (library): Progress with the MeshFile app.
- 10:30 AM Distorted Android Revision 8ac4c0bc (examples): Progress with the MeshFile app.
06/13/2020
- 10:43 PM Magic Cube Revision ccf9fec5 (magiccube): Read the meshes from .dmesh files (rather than compute them dynamically).
- This (along with single-mesh mode) hopefully makes the rendering much faster, while keeping the time needed for Objec...
- 08:28 PM Distorted Android Revision acad428e (examples): Reading a mesh from the .dmesh file works now.
- 08:28 PM Distorted Android Revision 5eb4cc34 (library): Reading a mesh from the .dmesh file works now.
- 02:52 PM Distorted Android Revision bc2ab8c5 (library): Reading a mesh from the .dmesh file might work now. Checked on two small meshes.
- 02:52 PM Distorted Android Revision 1af8e143 (examples): Reading a mesh from the .dmesh file might work now. Checked on two small meshes.
06/12/2020
- 12:33 AM Distorted Android Revision 71c7624f (examples): Progress with MeshFile
- 12:12 AM Distorted Android Revision 42aa970f (examples): Skeleton of a new App: MeshFile
06/11/2020
- 03:03 PM Distorted Android Revision 22422a76 (library): Initial support for a writing a Mesh to a file and restoring it from a file (new class MeshFile).
- Untested!
06/10/2020
- 12:24 PM Distorted Android Revision 10836924 (library): new app icons; skeleton of reading/write a Mesh from/to a file.
- 12:24 PM Distorted Android Revision 304cdff5 (examples): new app icons; skeleton of reading/write a Mesh from/to a file.
- 10:49 AM Magic Cube Revision 55fa2499 (magiccube): Speedup for rendering: cubes 2,3 contain better quality cubit faces (more vertices) than cubes 4,5.
06/09/2020
- 11:18 PM Magic Cube Revision 5a4d4fba (magiccube): Convert the PostRender to a PreRender, called before we render.
- This makes more sense as this way things are prepared for the very first render.
- 10:46 PM Distorted Android Revision 22d3c4b4 (library): - Decrease FBO queue size to 3
- - do clean the output surface even if it doesn't have any children (in renderChildren)
- 07:18 PM Distorted Android Revision b8f8ef5c (library): New option to display current frame number in the upper-left corner of a DistortedScreen.
- 12:20 PM Magic Cube Revision 2fcad75d (magiccube): Bugfixes.
06/08/2020
- 12:17 PM Magic Cube Revision e36b59bc (magiccube): Improve rotations of the Pyraminx.
- 10:56 AM Magic Cube Revision 82d6e038 (magiccube): Port changes to ObjectList from the deferred-jobs branch.
- 10:45 AM Magic Cube Revision 27a0979f (magiccube): Rename SizeChange to ObjectChange.
- bump version to 1.2.2
- 10:34 AM Magic Cube Revision 1e051395 (magiccube): Add flag of Ghana.
- 10:30 AM Magic Cube Revision 7e8b9852 (magiccube): Correct RubikCube for the new library.
06/07/2020
- 11:17 PM Magic Cube Revision ad73edd5 (magiccube): Minor speedup
- 10:51 PM Magic Cube Revision 818431ed (magiccube): Bump version to 1.2.2
- 09:42 PM Magic Cube Revision 98904e45 (magiccube): More progreess porting RubikCube. Rotation mostly working now.
- 08:42 PM Distorted Android Revision 8e3b71e2 (library): More progreess porting RubikCube.
- 08:42 PM Magic Cube Revision 10585385 (magiccube): More progreess porting RubikCube.
- 05:40 PM Magic Cube Revision e55764f2 (magiccube): More progreess porting RubikCube.
- 05:38 PM Magic Cube Revision 8fa00d2c (magiccube): More progreess porting RubikCube.
- 05:33 PM Magic Cube Revision f61fc32c (magiccube): More progreess porting RubikCube.
- 05:18 PM Magic Cube Revision 8cccfb10 (magiccube): More progreess porting RubikCube.
- 03:29 PM Magic Cube Revision 27e6c301 (magiccube): Progreess porting RubikCube to the new SingleMesh mode.
- 01:41 PM Distorted Android Revision ba984444 (examples): Bugfix and new debugging methods in MeshBase
- DeferredJob app rewritten to show the (just fixed) bug
- 01:41 PM Distorted Android Revision e0343804 (library): Bugfix and new debugging methods in MeshBase
- DeferredJob app rewritten to show the (just fixed) bug
06/06/2020
- 11:28 PM Magic Cube Revision 470820a7 (magiccube): Begin porting RubikCube to the new SingleMesh library. This will make rendering much faster - e.g. in case of Cube 5, instead of 98 renders of individual Cubits, there will be one render of the whole Mesh.
- 11:28 PM Distorted Android Revision 96877ab4 (library): Begin porting RubikCube to the new SingleMesh library. This will make rendering much faster - e.g. in case of Cube 5, instead of 98 renders of individual Cubits, there will be one render of the whole Mesh.
- 09:31 PM Distorted Android Revision dbe3079d (library): Extend the MeshBase.setTextureMaps API so that we are able to set a single texture map to a single texture component, or a few consecutive at a time, not necessarily starting from component 0.
- 09:31 PM Distorted Android Revision 96345c94 (examples): Extend the MeshBase.setTextureMaps API so that we are able to set a single texture map to a single texture component, or a few consecutive at a time, not necessarily starting from component 0.
- 04:58 PM Distorted Android Revision 93aa7e5a (library): Do NOT sett viewport to (500,500) when pre-appllying vertex effects as that causes the first (few?) frames the pre-applied Mesh is displayed to be displayed in a wrong place on the screen.
06/05/2020
- 12:36 AM Magic Cube Revision 451636bf (magiccube): Add flag of Ghana.
- 12:17 AM Distorted Android Revision 26671ef8 (library): Library: make setEffectAssociation a deferred job (because we do copy the uniforms during join!)
- SingleMesh App: almost finished.
- 12:17 AM Distorted Android Revision 9cbe58b0 (examples): Library: make setEffectAssociation a deferred job (because we do copy the uniforms during join!)
- SingleMesh App: almost finished.
- 08:29 PM Distorted Android Revision 51e08404 (examples): Progress with SingleMesh (texture maps)
- 12:55 PM Distorted Android Revision 5acaa863 (examples): Progres with SingleMesh
- 12:34 PM Distorted Android Revision 758729b5 (examples): Progres with SingleMesh; bugfix in MeshBase.apply(Matrix)
- 12:34 PM Distorted Android Revision f45e4279 (library): Progres with SingleMesh; bugfix in MeshBase.apply(Matrix)
- 11:40 AM Magic Cube Revision e82f3f9c (magiccube): Port RubikCube to the new library.
06/04/2020
- 11:57 PM Distorted Android Revision 90940caf (examples): Skeleton of the SingleMesh app.
- 11:35 PM Distorted Android Revision fcb09e1f (examples): - fix Around the World (one effect failed to add)
- - add DeferredJob icon
- 11:34 PM Distorted Android Revision e8925fcd (library): Big change to MeshBase:
- 1) split the list of Components into two: 'texture map' components and 'effect' components.
Reason: imagine the Ru...
06/03/2020
- 08:25 PM Distorted Android Revision 2aeb75aa (library): Update Myanmar flag.
- 08:25 PM Distorted Android Revision eb507734 (examples): Update Myanmar flag.
- 06:35 PM Magic Cube Revision 7da4360e (magiccube): Update Myanmar flag.
06/02/2020
- 08:58 PM Magic Cube Revision c5ecdd95 (magiccube): Add Ethiopian flag.
- 08:32 PM Magic Cube Revision 66ac7cd6 (magiccube): Add Kenyan flag.
- 02:48 PM Magic Cube Revision c9d0d336 (magiccube): Correct the Libian flag.
- 02:40 PM Magic Cube Revision 36a9dafd (magiccube): Add flags of Congo, Malawi, and update the Libian flag.
06/01/2020
- 10:40 PM Distorted Android Revision 1fad573e (library): DeferredJobs app/lib works now
- 10:40 PM Distorted Android Revision d08bd5a3 (examples): DeferredJobs app/lib works now
05/31/2020
- 09:31 PM Distorted Android Revision 6923706f (library): Progress with DeferredJobs app/lib (still does not work though)
- 09:31 PM Distorted Android Revision b1950186 (examples): Progress with DeferredJobs app/lib (still does not work though)
- 06:51 PM Distorted Android Revision 5dfbbda7 (examples): Progress with DeferredJobs app (proves with the library part does not work :)
- 06:51 PM Distorted Android Revision 4c68cfd3 (library): Progress with DeferredJobs app (proves with the library part does not work :)
- 05:39 PM Distorted Android Revision a8dfedcc (library): Progress with DeferredJobs (apply, copy, merge & join should be working now - untested)
- 11:18 AM Distorted Android Revision bf3b5480 (examples): Progress with Deferred Jobs.
05/30/2020
- 12:15 AM Distorted Android Revision 887e1853 (examples): Skeleton of the new app: Deferred Jobs.
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