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Leszek Koltunski's activity

From 08/09/2020 to 09/07/2020

09/07/2020

11:29 PM Magic Cube Revision b376bfd7 (magiccube): Fix for a crasher.
Leszek Koltunski

08/29/2020

01:25 PM Distorted Android Revision eeb5d115 (library): Progress with MeshPolygon.
Leszek Koltunski

08/28/2020

02:56 PM Distorted Android Revision ac6a08e7 (library): Progress with MeshPolygon.
Leszek Koltunski

08/27/2020

12:37 AM Distorted Android Revision b948df7a (library): Rename Meshes.
Leszek Koltunski
12:37 AM Magic Cube Revision efa8aa48 (magiccube): Rename Meshes.
Leszek Koltunski
12:37 AM Distorted Android Revision f2085b96 (examples): Rename Meshes.
Leszek Koltunski
12:36 AM Distorted Android Revision 808ef3aa (library): First attempt at new mesh - Polygon. Unfinished (normal vector!), untested
Leszek Koltunski
12:55 PM Distorted Android Bug #60 (Closed): Problems with GLOW efffect
Solved without modifying the library.
Now the applications, if the want to GLOW a flat object, first need to set ...
Leszek Koltunski
12:51 PM Magic Cube Revision dfbb340a (magiccube): Fix: nwo we need to explicitly set mesh center to negative Z if we want to GLOW a flat object.
Leszek Koltunski
12:51 PM Distorted Android Revision 57a3f798 (examples): Fix: nwo we need to explicitly set mesh center to negative Z if we want to GLOW a flat object.
Leszek Koltunski

08/26/2020

11:29 PM Distorted Android Feature #15 (Closed): Order Independent Transparency
PowerVR kept in a separate issue, Mali also - closing this. Leszek Koltunski
11:28 PM Distorted Android Bug #60 (In Progress): Problems with GLOW efffect
Leszek Koltunski
11:25 PM Distorted Android Bug #60: Problems with GLOW efffect
This must be a problem introduced recently, as moving back to Library and Cube from 08/11/2020 fixes it. Leszek Koltunski
10:15 PM Distorted Android Bug #60 (Closed): Problems with GLOW efffect
On a Samsung Galaxy Note 10+ - equipped with Android 10, a Mali G76-MP12 and driver r19p0 - the 'GLOW' effect doesn't... Leszek Koltunski
10:07 PM Distorted Android Bug #58 (Closed): Remove the Inflate vectors
Leszek Koltunski
10:02 PM Distorted Android Bug #58 (Resolved): Remove the Inflate vectors
Leszek Koltunski
10:02 PM Distorted Android Bug #58 (In Progress): Remove the Inflate vectors
Leszek Koltunski
09:59 PM Distorted Android Bug #58 (Resolved): Remove the Inflate vectors
Long list of commits ending with commit:7a9edb92 replace the inflate vectors witth per-component centers. Leszek Koltunski
09:18 PM Magic Cube Revision 74b08185 (magiccube): Fix for Samsung Android 5
Leszek Koltunski
05:54 PM Magic Cube Revision b4143852 (magiccube): Up version to 1.4.1
Leszek Koltunski
05:14 PM Distorted Android Revision 480b827b (examples): MeshFile app: add a texture for the Dino mesh.
Leszek Koltunski
03:36 PM Distorted Android Revision 9f9924f8 (library): Remove the 'binding' parameter from the UBO in the vertex shader - this is not part of OpenGL ES 3.0, only introduced in 3.1, and we want to be compatible with 3.0.
Now we need to dynamically detect the UBO index and form a BlockBinding ourselves. Leszek Koltunski
02:53 PM Magic Cube Revision 49595e4b (magiccube): Fix for one bug seen in Firebase and additional debugging for another.
Leszek Koltunski
12:55 PM Magic Cube Revision 6b6504fe (magiccube): Finally fix the Dino's 'isSolved()' - Dino can be mirrored and then it is also solved!
Leszek Koltunski

08/25/2020

12:30 AM Magic Cube Revision ee49d995 (magiccube): Update dmesh'es to 'proper' (i.e. with centers) version 2.
Leszek Koltunski
12:24 AM Distorted Android Revision 38b31baa (examples): Add component centers to dmesh version 2.
Leszek Koltunski
12:24 AM Distorted Android Revision 7a9edb92 (library): Add component centers to dmesh version 2.
Leszek Koltunski
05:57 PM Magic Cube Revision e69c7a11 (magiccube): Update all the dmeshes to versions 2.
Leszek Koltunski
05:48 PM Distorted Android Revision 45d530fc (library): Update all the dmeshes to versions 2. Add the Dino dmesh.
Leszek Koltunski
05:48 PM Distorted Android Revision 81c7daef (examples): Update all the dmeshes to versions 2. Add the Dino dmesh.
Leszek Koltunski
04:39 PM Distorted Android Revision a2878a67 (library): Remove the 'inflate' vertex attributs from the Mesh and file format, and replace that with a per-component 'inflate centers' (which are as of yet untested)
Leszek Koltunski

08/23/2020

11:35 PM Distorted Android Feature #26: Use SSBO for storing effect arrays
Next commits (done 2020-08-19 till 2020-08-23) introduce changes that permit easy introduction of an UBO (or an SSBO)... Leszek Koltunski
11:29 PM Distorted Android Revision 9becf30e (library): Speedup: remember the mesh associations of VertexEffects only once, when they actually change, and not every time we compute() a VertexQueue.
Leszek Koltunski
12:00 PM Distorted Android Revision 24804c15 (library): Turn the vName, vEffAnd and vEffEqu integer array uniforms into a one ivec4.
The point: ivec4s are always packed tightly in UBOs (which is going to be the next step) Leszek Koltunski
11:25 AM Distorted Android Revision 41b3ada0 (library): Simplify AssociationUniformBlock
Leszek Koltunski

08/21/2020

11:28 AM Distorted Android Revision a81e5cf7 (library): Bugfix.
Leszek Koltunski
11:27 AM Distorted Android Revision 6b234228 (library): Merge branch 'effects-ubo'
# Conflicts:
# src/main/java/org/distorted/library/mesh/AssociationUniformBlock.java
Leszek Koltunski
10:52 AM Distorted Android Revision 35e7d841 (library): Bugfix.
Leszek Koltunski
10:38 AM Distorted Android Revision 53873b84 (library): Bugfix.
Leszek Koltunski

08/20/2020

12:05 AM Distorted Android Revision b187afac (library): Bugfixes.
Leszek Koltunski
11:29 PM Distorted Android Revision 96e3b88a (library): Introducing UBO to Effect Queues: step 1.
Leszek Koltunski

08/19/2020

09:10 PM Magic Cube Revision 1ebc4767 (magiccube): Fix detecting if an Object is solved. Before, the generic Cubit.thereIsNoVisibleDifference(0 would not work correctly in case of the Dino.
Leszek Koltunski
08:06 PM Distorted Android Revision 97755c02 (library): Move the 'effect association' part of MeshBase to a separate class.
Leszek Koltunski
02:57 PM Distorted Android Feature #26 (In Progress): Use SSBO for storing effect arrays
First step done: commit commit:0bd9f644 introduces an UBO that encapsulates the Effect Associations in the Mesh.
N...
Leszek Koltunski
01:31 PM Distorted Android Revision 0bd9f644 (library): Introduce an UBO to the vertex shader holding info about mesh effect associations.
Leszek Koltunski

08/16/2020

06:34 PM Magic Cube Revision 7c969a6d (magiccube): Adjust randomizing new rotations so that:
1) it works for basicAngle=5 (Megaminx) (so now basicAngle=2,3,4,5 supported)
2) it leaves the decision as to what ca...
Leszek Koltunski

08/14/2020

01:46 PM Distorted Android Revision 01c4332c (examples): Progress with the MeshFile app: new icon
Leszek Koltunski
12:10 PM Distorted Android Revision 8aece7f2 (examples): Progress with the MeshFile app.
Leszek Koltunski

08/13/2020

10:40 PM Distorted Android Revision 39b925d5 (examples): Progress with the MeshFile app: disappear works now.
Leszek Koltunski
10:00 PM Distorted Android Revision 524e4fe7 (library): Progress with the MeshFile app.
Leszek Koltunski
10:00 PM Distorted Android Revision 7198e5c9 (examples): Progress with the MeshFile app.
Leszek Koltunski
02:00 PM Distorted Android Revision 16b336db (examples): Add a 'Scale' seekBar to the MeshFile app.
Leszek Koltunski
01:35 PM Distorted Android Revision 8bf89617 (examples): New effect VertexEffectDisappear
Leszek Koltunski
01:35 PM Distorted Android Revision f0d1f003 (library): New effect VertexEffectDisappear
Leszek Koltunski

08/12/2020

10:08 AM Magic Cube Revision fef4437d (magiccube): Correct color of 2 ui elements
Leszek Koltunski
09:53 AM Distorted Android Revision fdb60725 (library): Correct an issue shown by Crashlytics: sometimes it would crash in the library in InternalOutputSurface.setAsOutput() when trying to 'read from null array' mFBOH[].
Leszek Koltunski

08/11/2020

10:52 PM Distorted Android Revision c9b0d31e (examples): We have the new Object - the Dino - so up the version to 1.4.0.
Leszek Koltunski
10:52 PM Magic Cube Revision b7c7ccb2 (magiccube): We have the new Object - the Dino - so up the version to 1.4.0.
Leszek Koltunski
10:22 PM Magic Cube Revision 44bdd3fb (magiccube): Fix the fact that now there are too many tabs in the Scores dialog - make the tabs SCROLLABLE.
Leszek Koltunski
08:33 PM Magic Cube Revision f05807f7 (magiccube): Add the Dino dmesh file.
Leszek Koltunski
08:33 PM Distorted Android Revision a5ef195e (examples): Add the Dino dmesh file.
Leszek Koltunski
06:12 PM Magic Cube Revision 935f3663 (magiccube): Fix the way we continue rotation: when rotating a layer, we need to be doing it with respect to the RotAxis which has been first casted to the touched face, and only then this casted one is casted to the surface of the screen.
Before we were casting the rotAxis directly to the screen without the intermediate casting to the face, which doesn't... Leszek Koltunski
02:19 PM Magic Cube Revision fb377dae (magiccube): Major progress with Dino; rotations (almost?) work now.
Leszek Koltunski
10:21 AM Magic Cube Revision ee64e15a (magiccube): A bit less Sink effect (1.25) when creating the individual cubits of the Dino - with the previous 1.30 there was a bit of an artifact visible when rotating.
Leszek Koltunski

08/10/2020

11:49 PM Magic Cube Revision 5944e760 (magiccube): Fix the bug reported by Antonio Campos Galán: sometimes the app would not detect that the Cube is solved.
Leszek Koltunski
09:31 PM Magic Cube Revision c7e79b69 (magiccube): Progress with Dino Movement
Leszek Koltunski
06:01 PM Magic Cube Revision faa3aed0 (magiccube): Introduce separate ROT_AXIS and FACE_AXIS ( step 2 )
Leszek Koltunski

08/09/2020

10:01 PM Magic Cube Revision ad38d800 (magiccube): Introduce separate ROT_AXIS and FACE_AXIS ( step 1 )
Leszek Koltunski
 

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