Activity
From 08/19/2020 to 09/17/2020
09/17/2020
- 11:44 PM Magic Cube Revision b0a56742 (magiccube): More support for the Helicopter.
- 11:02 PM Magic Cube Revision 77899b4c (magiccube): More support for the Helicopter.
- 10:31 PM Magic Cube Revision 20a0214b (magiccube): More support for the Helicopter.
09/16/2020
- 11:55 PM Magic Cube Revision ee35e63c (magiccube): Beginnings of support for the Helicopter.
- 08:51 PM Distorted Android Revision 72059460 (examples): MeshFile.
- 08:49 PM Magic Cube Revision fcc0e034 (magiccube): Correct the Dino mesh.
09/15/2020
- 10:21 PM Magic Cube Revision 9d767f4b (magiccube): Add Sudan flag.
- 11:10 AM Magic Cube Revision 940100d1 (magiccube): Minor.
- 09:20 AM Magic Cube Revision a0836f4a (magiccube): We have new, Polygon method of rendering Object faces, and a new object - the Skewb.
- Time for 1.4.2 !
- 09:20 AM Distorted Android Revision 563d4fb5 (examples): We have new, Polygon method of rendering Object faces, and a new object - the Skewb.
- Time for 1.4.2 !
- 09:18 AM Magic Cube Revision 63002261 (magiccube): Skewb finished?
09/14/2020
- 10:33 PM Magic Cube Revision 2f5783d4 (magiccube): Skewb Mesh.
- 10:30 PM Distorted Android Revision 1beffb69 (examples): Procedural Skewb cubits and the Skewb mesh for MeshFile.
- 10:02 PM Magic Cube Revision 21e06b9c (magiccube): Icons for the Skewb.
- 08:46 PM Magic Cube Revision eab9d8f8 (magiccube): Progress with the Skewb.
- 01:38 PM Magic Cube Revision fb52fae9 (magiccube): Beginnings of support for the Skewb.
- 10:10 AM Distorted Android Revision 8b082b9f (library): Comment.
09/12/2020
- 12:35 AM Magic Cube Revision 1576f41c (magiccube): Minor.
- 12:35 AM Distorted Android Revision 45b08c37 (library): Minor.
09/11/2020
- 11:01 AM Magic Cube Revision fa679111 (magiccube): Make the ObjectPopup a 2D grid - corrections.
09/10/2020
- 12:17 AM Magic Cube Revision e07c48a2 (magiccube): Make the ObjectPopup a 2D grid.
- 08:33 PM Magic Cube Revision 3e5ad461 (magiccube): Improve the Scores dialog: now level sections are added one-by-one.
- 03:18 PM Distorted Android Revision df7b70a0 (examples): New Pyraminx meshes.
- 03:17 PM Magic Cube Revision befd50be (magiccube): New meshes.
- 02:06 PM Magic Cube Revision e35247b8 (magiccube): Improve Pyraminx Mesh
- 02:04 PM Distorted Android Revision e75d1866 (examples): Minor.
- 02:03 PM Distorted Android Revision 6991ece5 (examples): Add possibility to display also a procedurally created Mesh in MeshFile.
09/09/2020
- 12:53 PM Distorted Android Revision db18f8ce (examples): New TwistyObjects meshes.
- 12:27 PM Magic Cube Revision 2394e617 (magiccube): Convert RubikDino to the new Polygon mesh.
- 12:13 PM Magic Cube Revision 52336e82 (magiccube): Tweaks for the new RubikPyraminx mesh so it looks better.
09/08/2020
- 12:58 AM Magic Cube Revision 231771f3 (magiccube): Convert RubikPyraminx to the new MeshPolygon - better quality of the mesh and less vertices!
- 10:21 PM Magic Cube Revision c0b37c89 (magiccube): Convert RubikCubes to the new MeshPolygon - better quality of the mesh and less vertices!
- 06:03 PM Distorted Android Revision d456b075 (library): Add an extra option to MeshPolygon: making triangles located around the vertices of the polygon smaller.
09/07/2020
- 11:29 PM Magic Cube Revision b376bfd7 (magiccube): Fix for a crasher.
08/29/2020
- 01:25 PM Distorted Android Revision eeb5d115 (library): Progress with MeshPolygon.
08/28/2020
- 02:56 PM Distorted Android Revision ac6a08e7 (library): Progress with MeshPolygon.
08/27/2020
- 12:37 AM Distorted Android Revision b948df7a (library): Rename Meshes.
- 12:37 AM Magic Cube Revision efa8aa48 (magiccube): Rename Meshes.
- 12:37 AM Distorted Android Revision f2085b96 (examples): Rename Meshes.
- 12:36 AM Distorted Android Revision 808ef3aa (library): First attempt at new mesh - Polygon. Unfinished (normal vector!), untested
- 12:51 PM Magic Cube Revision dfbb340a (magiccube): Fix: nwo we need to explicitly set mesh center to negative Z if we want to GLOW a flat object.
- 12:51 PM Distorted Android Revision 57a3f798 (examples): Fix: nwo we need to explicitly set mesh center to negative Z if we want to GLOW a flat object.
08/26/2020
- 09:18 PM Magic Cube Revision 74b08185 (magiccube): Fix for Samsung Android 5
- 05:54 PM Magic Cube Revision b4143852 (magiccube): Up version to 1.4.1
- 05:14 PM Distorted Android Revision 480b827b (examples): MeshFile app: add a texture for the Dino mesh.
- 03:36 PM Distorted Android Revision 9f9924f8 (library): Remove the 'binding' parameter from the UBO in the vertex shader - this is not part of OpenGL ES 3.0, only introduced in 3.1, and we want to be compatible with 3.0.
- Now we need to dynamically detect the UBO index and form a BlockBinding ourselves.
- 02:53 PM Magic Cube Revision 49595e4b (magiccube): Fix for one bug seen in Firebase and additional debugging for another.
- 12:55 PM Magic Cube Revision 6b6504fe (magiccube): Finally fix the Dino's 'isSolved()' - Dino can be mirrored and then it is also solved!
08/25/2020
- 12:30 AM Magic Cube Revision ee49d995 (magiccube): Update dmesh'es to 'proper' (i.e. with centers) version 2.
- 12:24 AM Distorted Android Revision 38b31baa (examples): Add component centers to dmesh version 2.
- 12:24 AM Distorted Android Revision 7a9edb92 (library): Add component centers to dmesh version 2.
- 05:57 PM Magic Cube Revision e69c7a11 (magiccube): Update all the dmeshes to versions 2.
- 05:48 PM Distorted Android Revision 45d530fc (library): Update all the dmeshes to versions 2. Add the Dino dmesh.
- 05:48 PM Distorted Android Revision 81c7daef (examples): Update all the dmeshes to versions 2. Add the Dino dmesh.
- 04:39 PM Distorted Android Revision a2878a67 (library): Remove the 'inflate' vertex attributs from the Mesh and file format, and replace that with a per-component 'inflate centers' (which are as of yet untested)
08/23/2020
- 11:29 PM Distorted Android Revision 9becf30e (library): Speedup: remember the mesh associations of VertexEffects only once, when they actually change, and not every time we compute() a VertexQueue.
- 12:00 PM Distorted Android Revision 24804c15 (library): Turn the vName, vEffAnd and vEffEqu integer array uniforms into a one ivec4.
- The point: ivec4s are always packed tightly in UBOs (which is going to be the next step)
- 11:25 AM Distorted Android Revision 41b3ada0 (library): Simplify AssociationUniformBlock
08/21/2020
- 11:28 AM Distorted Android Revision a81e5cf7 (library): Bugfix.
- 11:27 AM Distorted Android Revision 6b234228 (library): Merge branch 'effects-ubo'
- # Conflicts:
# src/main/java/org/distorted/library/mesh/AssociationUniformBlock.java - 10:52 AM Distorted Android Revision 35e7d841 (library): Bugfix.
- 10:38 AM Distorted Android Revision 53873b84 (library): Bugfix.
08/20/2020
- 12:05 AM Distorted Android Revision b187afac (library): Bugfixes.
- 11:29 PM Distorted Android Revision 96e3b88a (library): Introducing UBO to Effect Queues: step 1.
08/19/2020
- 09:10 PM Magic Cube Revision 1ebc4767 (magiccube): Fix detecting if an Object is solved. Before, the generic Cubit.thereIsNoVisibleDifference(0 would not work correctly in case of the Dino.
- 08:06 PM Distorted Android Revision 97755c02 (library): Move the 'effect association' part of MeshBase to a separate class.
- 01:31 PM Distorted Android Revision 0bd9f644 (library): Introduce an UBO to the vertex shader holding info about mesh effect associations.
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