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From 09/18/2020 to 10/17/2020

10/17/2020

11:16 PM Magic Cube Revision e51599f4 (magiccube): New Meshes for all objects.
Leszek Koltunski
10:55 PM Magic Cube Revision b3da2f16 (magiccube): Icons for the Skewb Master.
Leszek Koltunski

10/16/2020

12:00 AM Magic Cube Revision 25445dcf (magiccube): More error reporting - this time in Scores.
Leszek Koltunski
11:23 PM Distorted Android Revision 87a48d8e (library): Improve the Skewb; set max components to 110 in MeshBase so that all of Professor Skewb's components fit.
Leszek Koltunski
11:23 PM Magic Cube Revision d92030e4 (magiccube): Improve the Skewb; set max components to 110 in MeshBase so that all of Professor Skewb's components fit.
Leszek Koltunski
10:26 PM Magic Cube Revision ae755eda (magiccube): Make the texture multi-row: avoid the maximum texture size.
Leszek Koltunski
04:31 PM Magic Cube Revision a15078bb (magiccube): Report to Crashlytics if we fail to restore preferencees (2)
Leszek Koltunski
03:49 PM Magic Cube Revision 9bcec50a (magiccube): Report to Crashlytics if we fail to restore preferencees.
Leszek Koltunski
03:43 PM Magic Cube Revision c7e23561 (magiccube): Report to Crashlytics if the fail to set texture due to it being too large.
Leszek Koltunski
03:35 PM Distorted Android Revision 2bd3d0fb (library): Detect if the texture we are trying to upload is too large and return an error.
Leszek Koltunski
12:11 PM Magic Cube Revision b89898c5 (magiccube): Progress with Skewb familty; separate StickerFactory class.
Leszek Koltunski
08:32 AM Magic Cube Revision d99f3a48 (magiccube): Spearate the concept of number of layers of an object and its size.
In case of the Skewb family, this is no longer the same (Master Skewb has 3 layers but it's twice bigger than the 2-l... Leszek Koltunski

10/15/2020

03:11 PM Magic Cube Revision a97e02b7 (magiccube): Objects must explicitly provide a list of offsets specifying where the cut planes are (rather than just a BASIC_STEP - the width of the layer - which is insufficient in case of objects which have layers of vastly different width, like the Master Skewb)
Leszek Koltunski
03:09 PM Distorted Android Revision 6af1e973 (examples): Minor.
Leszek Koltunski
10:49 AM Magic Cube Revision eb389a97 (magiccube): Move computation of the rotation rows to the Object from Cubits.
Leszek Koltunski
10:44 AM Distorted Android Revision 36793c52 (examples): Replicate the 'INVALID_OPERATION trying to glMapBufferRange for the second time' bug.
Leszek Koltunski

10/14/2020

03:21 PM Magic Cube Revision 3f3ff476 (magiccube): Beginnings of support for any-sized Skewb.
Leszek Koltunski
08:24 AM Distorted Android Revision 92403ff8 (library): Do not crash if we try to map a texture component out of range.
Leszek Koltunski

10/13/2020

12:32 PM Distorted Android Revision 7edab735 (examples): Some improvements to MeshFile.
Leszek Koltunski
10:54 AM Magic Cube Revision 8a494f47 (magiccube): New meshes.
Leszek Koltunski
10:40 AM Magic Cube Revision 2fcfce81 (magiccube): CubitFactory: unify creating MeshPolygon bands.
Leszek Koltunski

10/11/2020

11:19 AM Magic Cube Revision 456780f1 (magiccube): Play State: Recreate all 3 PopupWindows.
Leszek Koltunski

10/09/2020

11:17 PM Magic Cube Revision ac722a43 (magiccube): More debugging for the case of suspicious submits.
Leszek Koltunski

10/07/2020

09:56 PM Magic Cube Revision b96a79ff (magiccube): Swap Redi with Helicopter.
Leszek Koltunski

10/06/2020

11:28 PM Magic Cube Revision 55fb45c2 (magiccube): More unification in CubitFactory.
Leszek Koltunski
10:08 PM Distorted Android Revision c92c163c (library): New API for the library: add an empty texture component to a Mesh.
Use this in thr Magic Cube to add empty texture components to some types of cubits. Leszek Koltunski
10:08 PM Magic Cube Revision 8d3cfe99 (magiccube): New API for the library: add an empty texture component to a Mesh.
Use this in thr Magic Cube to add empty texture components to some types of cubits. Leszek Koltunski
09:24 PM Magic Cube Revision 05cc8075 (magiccube): Unification of the way we round the corners of various cubits.
Leszek Koltunski

10/05/2020

11:48 PM Magic Cube Revision 6e194411 (magiccube): Bugfix for a rare Firebase crash.
Leszek Koltunski
09:43 PM Magic Cube Revision 9f3a6813 (magiccube): Improve Analytics reports
Leszek Koltunski
01:48 PM Magic Cube Revision fcd8226a (magiccube): The Redi Cube should be finished now.
Leszek Koltunski
12:58 PM Magic Cube Revision 659f1180 (magiccube): Minor.
Leszek Koltunski
12:56 PM Magic Cube Revision c1e85ba4 (magiccube): Redi icons.
Leszek Koltunski
11:05 AM Magic Cube Revision c7cbf4db (magiccube): Add the Redi Cube: part3.
Leszek Koltunski

10/04/2020

12:27 AM Magic Cube Revision 962437b5 (magiccube): Add the Redi Cube: part2.
Leszek Koltunski
11:36 PM Magic Cube Revision 68f6046c (magiccube): Add the Redi Cube: part1.
Leszek Koltunski
11:35 PM Distorted Android Revision 943b2e18 (library): Comments.
Leszek Koltunski

10/03/2020

12:11 PM Magic Cube Revision 1d6c1eea (magiccube): Work around a rare crash on startup
Leszek Koltunski

10/02/2020

12:36 PM Magic Cube Revision b3ee0e78 (magiccube): Correct a bug computing Hash and immediatelly bump to 1.5.2
Leszek Koltunski
09:08 AM Magic Cube Revision a4259b7f (magiccube): adjust requesting for review a bit more - now it will happen after a user has launched the app twice and played 7 times.
Leszek Koltunski
08:39 AM Magic Cube Revision ee526fe0 (magiccube): adjust the objects some more.
Leszek Koltunski

10/01/2020

10:29 PM Magic Cube Revision e06e1b7e (magiccube): - after some time using it, request an App review
- some tweaking for the way the objects look (set internal_color to something slightly lighter than pure black, round... Leszek Koltunski
04:18 PM Magic Cube Revision e7e0a94d (magiccube): Simplify OpenGL error dialog. Show it only once.
Leszek Koltunski

09/30/2020

08:25 PM Magic Cube Revision db7eb1ad (magiccube): Minor.
Leszek Koltunski
06:08 PM Magic Cube Revision 76c2bd07 (magiccube): Simplify drawing textures.
Leszek Koltunski

09/29/2020

08:33 PM Magic Cube Revision f18e8fae (magiccube): Simplify drawing textures.
Leszek Koltunski
02:31 PM Magic Cube Revision 045857e5 (magiccube): Minor
Leszek Koltunski
01:51 PM Magic Cube Revision 4b0eba4f (magiccube): Bump version to 1.5.1
Leszek Koltunski
01:50 PM Magic Cube Revision 1f7e0827 (magiccube): Brighter background.
Leszek Koltunski
01:29 PM Magic Cube Revision eb376d3a (magiccube): Bigger 'OK' button in Dialogs.
Leszek Koltunski
01:19 PM Magic Cube Revision da768c35 (magiccube): Transparent Buttons.
Leszek Koltunski
11:02 AM Magic Cube Revision dca3888a (magiccube): 1) report all solved levels to Analytics
2) automatically dismiss the NewRecord and Solved dialogs when one backs from the Done state. Leszek Koltunski

09/28/2020

09:28 PM Magic Cube Revision 6570171b (magiccube): Make the RubikScores class thread-safe.
Leszek Koltunski
01:54 PM Magic Cube Revision 30fdccf8 (magiccube): New meshes for the Diamond and the Pyraminxes.
Leszek Koltunski
01:40 PM Magic Cube Revision d33d0125 (magiccube): Icons for the Diamond.
Leszek Koltunski
12:59 PM Magic Cube Revision ac940e24 (magiccube): Add a CubitFactory and convert all objects to use it. Biggest change is thr Pyramiinx which now uses a lattice of Octahedrons and Tetrahedrons, just like the Diamond.
Leszek Koltunski

09/26/2020

01:02 AM Magic Cube Revision ad6f6f03 (magiccube): Fix Diamond's isSolved()
Leszek Koltunski
11:30 PM Magic Cube Revision ee39837d (magiccube): Progress with the Diamond. Everything working except for the isSolved(): turns out the center cubits can end up rotated along the face by multitudes of 120 degrees.
Leszek Koltunski
08:44 PM Magic Cube Revision cc99cf91 (magiccube): Progress with the Diamond. Everything working, expect one thing: half of the faces are upside down, and computing offset doesn't work on those faces properly.
Leszek Koltunski
01:10 PM Magic Cube Revision 1cb36646 (magiccube): Make the top and bottom bars transparent, above the GLSurfaceView.
Leszek Koltunski

09/25/2020

06:33 PM Magic Cube Revision 5581ba2b (magiccube): Progress with the Skewb Diamond.
Leszek Koltunski
06:10 PM Magic Cube Revision ab0c28f0 (magiccube): Progress with the Skewb Diamond - it is rendered correctly now.
Leszek Koltunski
08:37 AM Magic Cube Revision be576d14 (magiccube): Rename some classes.
Leszek Koltunski
08:35 AM Magic Cube Revision 9c2f0c91 (magiccube): Rename some classes.
Leszek Koltunski
08:29 AM Magic Cube Revision ca3300c3 (magiccube): Rename 'RubikMovement' to 'Movement'
Leszek Koltunski
08:27 AM Magic Cube Revision ece1b58d (magiccube): 1) correction for Dino4's isSolved() [ remember about the mirror! ]
2) beginnings of support for the Skewb Diamond Leszek Koltunski

09/24/2020

09:51 PM Magic Cube Revision 2067efd8 (magiccube): Fully support the 4-color Dino.
Leszek Koltunski
08:35 PM Magic Cube Revision eaee1ddc (magiccube): Add the 4-color Dino.
Still one thing needs to be done about it: randomization of Moves (now sometimes in Level 1 the randomized move leads... Leszek Koltunski

09/23/2020

09:29 PM Magic Cube Revision 46405bb4 (magiccube): Add lock button.
Leszek Koltunski
01:28 PM Magic Cube Revision 3717a94e (magiccube): Slight correction for devices which have scrWidth>scrHeight ( Huawei Mate Xs! )
Leszek Koltunski
11:23 AM Magic Cube Revision b30695c6 (magiccube): Do not forget the amount an Object has been changed in size when we switch between Objects.
Leszek Koltunski
10:42 AM Magic Cube Revision 7ea57482 (magiccube): Compute the size of the Solver icon correctly.
Leszek Koltunski

09/22/2020

10:57 PM Magic Cube Revision c9556e1e (magiccube): Apply a hack so that the App enters fullscreen modee on some Huawei devices.
Leszek Koltunski
03:22 PM Magic Cube Revision af7b68e6 (magiccube): Remove LAYOUT_STABLE from the UI flags since that was causing trembling of the Scores dialog in some platforms.
Leszek Koltunski
02:03 PM Magic Cube Revision 7356943b (magiccube): We have a new Object (Helicopter) and many changes to the UI; up version to 1.5.0
Leszek Koltunski

09/20/2020

10:17 PM Magic Cube Revision 23ac2462 (magiccube): Progress with UI
Leszek Koltunski
09:00 PM Magic Cube Revision af133d41 (magiccube): Progress with UI
Leszek Koltunski
06:13 PM Magic Cube Revision 4fb1fc0d (magiccube): Progress with UI
Leszek Koltunski
05:09 PM Magic Cube Revision e365b6c2 (magiccube): Make the keyboard visible again
Leszek Koltunski
01:22 PM Magic Cube Revision 92843d3b (magiccube): Rework the bottom pane
Leszek Koltunski
10:37 AM Magic Cube Revision 466b2ffc (magiccube): Remove Navigation Bar in the last case, when we were popping out a PopupWindow!
Navigation Bar fully gone now! Leszek Koltunski
10:15 AM Magic Cube Revision ffd68f35 (magiccube): Make it so that the Navigation Bar does not re-appear when we pop up a DialogFragment.
Now there's noly 1 case when it still reappears: it's when we pop up a PopupWindow. Leszek Koltunski

09/19/2020

10:22 PM Distorted Android Revision f8d44470 (examples): Dmesh for the Helicopter.
Leszek Koltunski
10:21 PM Magic Cube Revision d7e539d0 (magiccube): Progress with Play state.
Leszek Koltunski
09:49 PM Magic Cube Revision 0254cfd7 (magiccube): Add hiding the Navigation bar (still unfinished, the bar re-appears when a DialogFragment or a PopupWindow appears)
Integrate the Level Spinner and the Play button into one
Move the Menu button up
Leszek Koltunski

09/18/2020

12:13 PM Magic Cube Revision 44f95b2a (magiccube): DMesh for the Helicopter.
Leszek Koltunski
11:56 AM Magic Cube Revision 475cbfe7 (magiccube): Icons for the Helicopter.
Leszek Koltunski
10:42 AM Magic Cube Revision 7403cdfa (magiccube): Fix rotations of the Helicopter.
Leszek Koltunski
 

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