Activity
From 09/28/2020 to 10/27/2020
10/27/2020
- 11:57 PM Magic Cube Revision 40c41d1e (magiccube): Remove all traces of tutorials from the new 1.5.4.
- This is a bigger job; tutorials will only come in 1.6.0.
10/26/2020
- 12:15 AM Magic Cube Revision af88bf2e (magiccube): New 'tutorial' activity.
- 02:12 PM Magic Cube Revision d85e1397 (magiccube): Translations of the 'tutorial' string.
10/25/2020
- 12:26 AM Magic Cube Revision c541686a (magiccube): New info images; Namibia flag.
- 11:30 PM Magic Cube Revision 80218b07 (magiccube): Progress with the Info Dialog
- 11:09 PM Magic Cube Revision a8576d91 (magiccube): Lots of changes:
- 1) new 'info' button (not working yet)
2) make all dialogs modal; rework the way the Pattern Dialog appears.
10/23/2020
- 11:51 PM Magic Cube Revision 6fd4a72c (magiccube): Preparation for the Object Info popup: add the name, inventor, complexity info to each object.
10/22/2020
- 11:05 PM Magic Cube Revision 2f6da3f4 (magiccube): Catch exceptions when rotating.
- 10:34 PM Magic Cube Revision 6a76f80a (magiccube): Do not permit clicking on the 'play' button if we are currently scrambling an object.
- 12:49 PM Magic Cube Revision 2113cf12 (magiccube): New Ivy mesh.
10/21/2020
- 12:39 AM Magic Cube Revision b6526adf (magiccube): New Ivy mesh.
- 12:34 AM Magic Cube Revision d1b5ba6b (magiccube): Slight improvement for the Ivy Mesh.
10/20/2020
- 11:47 PM Magic Cube Revision c7057b43 (magiccube): Explicitly declare support for large screens in the Manifest.
- 11:28 PM Magic Cube Revision d73de3db (magiccube): Mesh for the Ivy.
- 11:21 PM Magic Cube Revision af7e562d (magiccube): Icons for the Ivy.
- 10:50 PM Magic Cube Revision 886d1ebb (magiccube): Progress with the Ivy.
- 12:03 PM Magic Cube Revision 9e5b990e (magiccube): Progress with the Ivy.
10/19/2020
- 11:36 PM Magic Cube Revision fc3c5170 (magiccube): Even more debugs for the 'failed to restore preferences' mystery.
- 11:18 PM Magic Cube Revision 9f487267 (magiccube): Minor.
- 11:14 PM Magic Cube Revision 6a224bdc (magiccube): 1) Progress with the Ivy
- 2) further refine defense against failing to restore preferences.
- 08:29 PM Magic Cube Revision ab8b600b (magiccube): Progress with the Ivy.
- 04:30 PM Magic Cube Revision db3b12e6 (magiccube): Progress with the Ivy.
- 04:30 PM Distorted Android Revision 55f20739 (examples): Progress with the Ivy.
- 11:45 AM Magic Cube Revision 18a5f95f (magiccube): Progress with the Ivy
- 11:01 AM Magic Cube Revision 2d9d9d62 (magiccube): Bugfix
10/18/2020
- 12:41 AM Magic Cube Revision 49cd8581 (magiccube): Beginnings of the Ivy Cube.
- 01:44 PM Magic Cube Revision e8f6670f (magiccube): Avoid cutouts in a new way
- 12:54 PM Magic Cube Revision 52acf385 (magiccube): Bump version to 1.5.3
- 12:50 PM Magic Cube Revision fd0b901a (magiccube): Avoid the possible cutouts at the top of the screen.
10/17/2020
- 12:02 AM Magic Cube Revision 064ccc31 (magiccube): Missing meshes; fix the Solver.
- 11:16 PM Magic Cube Revision e51599f4 (magiccube): New Meshes for all objects.
- 10:55 PM Magic Cube Revision b3da2f16 (magiccube): Icons for the Skewb Master.
10/16/2020
- 12:00 AM Magic Cube Revision 25445dcf (magiccube): More error reporting - this time in Scores.
- 11:23 PM Distorted Android Revision 87a48d8e (library): Improve the Skewb; set max components to 110 in MeshBase so that all of Professor Skewb's components fit.
- 11:23 PM Magic Cube Revision d92030e4 (magiccube): Improve the Skewb; set max components to 110 in MeshBase so that all of Professor Skewb's components fit.
- 10:26 PM Magic Cube Revision ae755eda (magiccube): Make the texture multi-row: avoid the maximum texture size.
- 04:31 PM Magic Cube Revision a15078bb (magiccube): Report to Crashlytics if we fail to restore preferencees (2)
- 03:49 PM Magic Cube Revision 9bcec50a (magiccube): Report to Crashlytics if we fail to restore preferencees.
- 03:43 PM Magic Cube Revision c7e23561 (magiccube): Report to Crashlytics if the fail to set texture due to it being too large.
- 03:35 PM Distorted Android Revision 2bd3d0fb (library): Detect if the texture we are trying to upload is too large and return an error.
- 12:11 PM Magic Cube Revision b89898c5 (magiccube): Progress with Skewb familty; separate StickerFactory class.
- 08:32 AM Magic Cube Revision d99f3a48 (magiccube): Spearate the concept of number of layers of an object and its size.
- In case of the Skewb family, this is no longer the same (Master Skewb has 3 layers but it's twice bigger than the 2-l...
10/15/2020
- 03:11 PM Magic Cube Revision a97e02b7 (magiccube): Objects must explicitly provide a list of offsets specifying where the cut planes are (rather than just a BASIC_STEP - the width of the layer - which is insufficient in case of objects which have layers of vastly different width, like the Master Skewb)
- 03:09 PM Distorted Android Revision 6af1e973 (examples): Minor.
- 10:49 AM Magic Cube Revision eb389a97 (magiccube): Move computation of the rotation rows to the Object from Cubits.
- 10:44 AM Distorted Android Revision 36793c52 (examples): Replicate the 'INVALID_OPERATION trying to glMapBufferRange for the second time' bug.
10/14/2020
- 03:21 PM Magic Cube Revision 3f3ff476 (magiccube): Beginnings of support for any-sized Skewb.
- 08:24 AM Distorted Android Revision 92403ff8 (library): Do not crash if we try to map a texture component out of range.
10/13/2020
- 12:32 PM Distorted Android Revision 7edab735 (examples): Some improvements to MeshFile.
- 10:54 AM Magic Cube Revision 8a494f47 (magiccube): New meshes.
- 10:40 AM Magic Cube Revision 2fcfce81 (magiccube): CubitFactory: unify creating MeshPolygon bands.
10/11/2020
- 11:19 AM Magic Cube Revision 456780f1 (magiccube): Play State: Recreate all 3 PopupWindows.
10/09/2020
- 11:17 PM Magic Cube Revision ac722a43 (magiccube): More debugging for the case of suspicious submits.
10/07/2020
- 09:56 PM Magic Cube Revision b96a79ff (magiccube): Swap Redi with Helicopter.
10/06/2020
- 11:28 PM Magic Cube Revision 55fb45c2 (magiccube): More unification in CubitFactory.
- 10:08 PM Distorted Android Revision c92c163c (library): New API for the library: add an empty texture component to a Mesh.
- Use this in thr Magic Cube to add empty texture components to some types of cubits.
- 10:08 PM Magic Cube Revision 8d3cfe99 (magiccube): New API for the library: add an empty texture component to a Mesh.
- Use this in thr Magic Cube to add empty texture components to some types of cubits.
- 09:24 PM Magic Cube Revision 05cc8075 (magiccube): Unification of the way we round the corners of various cubits.
10/05/2020
- 11:48 PM Magic Cube Revision 6e194411 (magiccube): Bugfix for a rare Firebase crash.
- 09:43 PM Magic Cube Revision 9f3a6813 (magiccube): Improve Analytics reports
- 01:48 PM Magic Cube Revision fcd8226a (magiccube): The Redi Cube should be finished now.
- 12:58 PM Magic Cube Revision 659f1180 (magiccube): Minor.
- 12:56 PM Magic Cube Revision c1e85ba4 (magiccube): Redi icons.
- 11:05 AM Magic Cube Revision c7cbf4db (magiccube): Add the Redi Cube: part3.
10/04/2020
- 12:27 AM Magic Cube Revision 962437b5 (magiccube): Add the Redi Cube: part2.
- 11:36 PM Magic Cube Revision 68f6046c (magiccube): Add the Redi Cube: part1.
- 11:35 PM Distorted Android Revision 943b2e18 (library): Comments.
10/03/2020
- 12:11 PM Magic Cube Revision 1d6c1eea (magiccube): Work around a rare crash on startup
10/02/2020
- 12:36 PM Magic Cube Revision b3ee0e78 (magiccube): Correct a bug computing Hash and immediatelly bump to 1.5.2
- 09:08 AM Magic Cube Revision a4259b7f (magiccube): adjust requesting for review a bit more - now it will happen after a user has launched the app twice and played 7 times.
- 08:39 AM Magic Cube Revision ee526fe0 (magiccube): adjust the objects some more.
10/01/2020
- 10:29 PM Magic Cube Revision e06e1b7e (magiccube): - after some time using it, request an App review
- - some tweaking for the way the objects look (set internal_color to something slightly lighter than pure black, round...
- 04:18 PM Magic Cube Revision e7e0a94d (magiccube): Simplify OpenGL error dialog. Show it only once.
09/30/2020
- 08:25 PM Magic Cube Revision db7eb1ad (magiccube): Minor.
- 06:08 PM Magic Cube Revision 76c2bd07 (magiccube): Simplify drawing textures.
09/29/2020
- 08:33 PM Magic Cube Revision f18e8fae (magiccube): Simplify drawing textures.
- 02:31 PM Magic Cube Revision 045857e5 (magiccube): Minor
- 01:51 PM Magic Cube Revision 4b0eba4f (magiccube): Bump version to 1.5.1
- 01:50 PM Magic Cube Revision 1f7e0827 (magiccube): Brighter background.
- 01:29 PM Magic Cube Revision eb376d3a (magiccube): Bigger 'OK' button in Dialogs.
- 01:19 PM Magic Cube Revision da768c35 (magiccube): Transparent Buttons.
- 11:02 AM Magic Cube Revision dca3888a (magiccube): 1) report all solved levels to Analytics
- 2) automatically dismiss the NewRecord and Solved dialogs when one backs from the Done state.
09/28/2020
- 09:28 PM Magic Cube Revision 6570171b (magiccube): Make the RubikScores class thread-safe.
- 01:54 PM Magic Cube Revision 30fdccf8 (magiccube): New meshes for the Diamond and the Pyraminxes.
- 01:40 PM Magic Cube Revision d33d0125 (magiccube): Icons for the Diamond.
- 12:59 PM Magic Cube Revision ac940e24 (magiccube): Add a CubitFactory and convert all objects to use it. Biggest change is thr Pyramiinx which now uses a lattice of Octahedrons and Tetrahedrons, just like the Diamond.
Also available in: Atom