Project

General

Profile

Download (20.6 KB) Statistics
| Branch: | Revision:

distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyKilominx.java @ 8f5116ec

# Date Author Comment
8f5116ec 03/01/2024 11:58 PM Leszek Koltunski

Major improvement for the FactorySticker: now all changes to border thickness & size of corners should work.

baa031e2 12/30/2023 11:58 PM Leszek Koltunski

Move signatures and ObjectConstants to Metadata.

743cdab7 12/28/2023 11:47 PM Leszek Koltunski

Next step toward separating TwistyObject metadata.

361fd0de 12/28/2023 05:40 PM Leszek Koltunski

Next step toward separating TwistyObject metadata.

ae9d9227 12/28/2023 03:48 PM Leszek Koltunski

Big step toward separating TwistyObject metadata.

da5551f4 12/21/2023 05:23 PM Leszek Koltunski

change complexity from int to float.

1fda81c4 11/10/2023 12:27 AM Leszek Koltunski

remove 'MESH_NICE'

97a75106 09/25/2023 02:23 PM Leszek Koltunski

separate ObjectSiguature into its own package and separate the BandagedSignatures out of it.

2318a72a 09/20/2023 10:01 PM Leszek Koltunski

Lots of new tutorials; change the order of the objects.

7dfaccb3 09/09/2023 12:57 AM Leszek Koltunski

progress with TwistyBandagedMegaminx.

a662c27e 09/01/2023 10:38 PM Leszek Koltunski

progress with FactoryBandagedMegaminx.

2a495bdb 08/27/2023 06:28 PM Leszek Koltunski

Simplifications for the Factory of Bandaged Puzzles.

22e5106b 08/20/2023 10:39 AM Leszek Koltunski

Progress with FactoryBandagedMegaminx

9659b849 08/19/2023 06:17 PM Leszek Koltunski

Progress with FactoryBandagedMegaminx

ebe8c08e 08/02/2023 01:27 PM Leszek Koltunski

Support drawing stickers with multiple holes in them.

7e9a35eb 08/01/2023 11:38 PM Leszek Koltunski

change the way the coordinates of stickers are kept from float[2*N] to float[N][2]

347f6cc1 06/20/2023 05:55 PM Leszek Koltunski

correct face shapes (post-new MeshPolygon normal computation)

aacf5e27 05/11/2023 02:55 PM Leszek Koltunski

Implement the android.opengl.Matrix functions ourselves.

cf93ea4e 03/04/2023 12:06 AM Leszek Koltunski

Introduce InitAssets. We'll use this later to pass on references to the tablebase file to the TwistyObject (so that it can use this for perfect scrambling)

2dffaf22 02/13/2023 03:32 PM Leszek Koltunski

- add the Pyraminx Duo solver to the list
- make the signature of an object independent of its location in the ObjectType enum

9ba7f3f6 01/28/2023 02:28 AM Leszek Koltunski

Move scrambling to a new model where there are spearete scrambling 'algorithms' and 'edges' of the scrambling graph.
Now each edge can contain a whole algorithm, i.e. a sequence of moves leading from state to state, which permits construction of scrambling for more complicated bandaged objects such as the AI cube....

ba8dbe0e 01/08/2023 05:48 PM Leszek Koltunski

corrections for rounding corners of kilo/megaminx.

84a17011 01/08/2023 03:36 AM Leszek Koltunski

Major change in JSOn file format:

replace the old (corners,centers) system with a list of VertexEffects which are applied to each cubit variant.

6133be67 07/15/2022 01:00 AM Leszek Koltunski

objects: license.

a8295031 06/06/2022 03:47 PM Leszek Koltunski

Introduce InitData, a data structure used to initialize a TwistyObject.
Current (optional) members: int[] numLayers, int param [intended: type of the Crazy 3x3 planet], float[][] pos [position of a bandaged cube] )

1d581993 05/08/2022 11:15 PM Leszek Koltunski

Introduce ObjectSignature that can incorporate 192-bit signatures (for 5x5x5 bandaged cubes).
ObjectScrambler does not fully work yet.

3bf19410 03/29/2022 05:20 PM Leszek Koltunski

Mode the 'iconMode' from static variable in ObjectControl to member varaible in TwistyObject (safer)

a399e91b 03/06/2022 09:16 PM Leszek Koltunski

Add Vietnamese Tutorials.

5f54927b 02/25/2022 03:34 PM Leszek Koltunski

Preparation for local creation of puzzles: remove the 'ObjectType' enum from TwistyObject class.

169762ac 02/13/2022 05:57 PM Leszek Koltunski

Corrections for the drwaing only the FRONT side mode.

846b69f3 02/13/2022 03:43 PM Leszek Koltunski

Preparation for drawing only the FRONT side of the cubit walls.

052e0362 01/16/2022 03:59 PM Leszek Koltunski

Step towards tutorial JSON files.

ed0988c0 01/05/2022 11:04 PM Leszek Koltunski

unify every isSolved() routine except one - the Dino4 is still special.

89a00832 01/05/2022 12:37 AM Leszek Koltunski

Convert Minx'es.

d0e6cf7f 01/04/2022 01:17 AM Leszek Koltunski

Simplification.

59a971c1 01/04/2022 12:40 AM Leszek Koltunski

Remove the need to provide the number of outer faces of a ObjectShape.

9b1fe915 01/03/2022 02:38 PM Leszek Koltunski

Finally remove the 'getCubitFaceColor()' API

ac97ecc0 01/01/2022 01:44 PM Leszek Koltunski

Progress towards removing the 'getNumCubitFaces()' object API.

4e9f2df5 12/31/2021 12:25 PM Leszek Koltunski

Simplify.

3ee1d662 12/31/2021 12:37 AM Leszek Koltunski

Split ObjectShape into ObjectShape and ObjectFaceShape

ec42a6fe 12/30/2021 11:15 PM Leszek Koltunski

Finally move the 'getVariantFaceColor()' method to the base class.

d53fb890 12/29/2021 11:10 PM Leszek Koltunski

Progress standarising stickering.

00f4980d 12/29/2021 01:06 AM Leszek Koltunski

Progress standarising stickering - adjust sticker radii based on cos of the angle at the sticker vertex.

3d766df3 12/28/2021 09:13 PM Leszek Koltunski

Progress standarising stickering.

7af68038 12/28/2021 02:07 AM Leszek Koltunski

Progress

c187cb69 12/24/2021 09:50 PM Leszek Koltunski

Initial commit

c3a033e9 12/07/2021 11:17 PM Leszek Koltunski

Introduce 'Simple' and 'Nice' meshes.

b4223a92 11/29/2021 01:01 AM Leszek Koltunski

Progress with ConfigPane.

57ef6378 11/11/2021 04:22 PM Leszek Koltunski

Float vertices - scratchbook

c9c71c3f 11/08/2021 03:38 PM Leszek Koltunski

Abstract out the TouchControl stuff in preparation for its new type - TouchControlShapeChanging.

23afe4c4 11/08/2021 02:54 PM Leszek Koltunski

Move the Movement to its own package; abstract out some stuff.

f86b282a 11/08/2021 01:49 PM Leszek Koltunski

Minor.

66de0d91 11/03/2021 12:42 PM Leszek Koltunski

Make the Master Kilominx' and Gigaminx' meshes much smaller.

64c209f5 11/02/2021 11:30 PM Leszek Koltunski

Fix problems with TwistyObjectNode 'object scale' property.
Now this property is not part of the Node at all, but its initial value passed to the object in its constructor.

82eb152a 10/27/2021 12:33 AM Leszek Koltunski

JsonReader (?) finished: the creator app can now read objects from JSON files.

e26eb4e7 10/22/2021 04:49 PM Leszek Koltunski

Do not pull the inventors and the names of objects from Resources.

7ba38dd4 10/22/2021 02:59 AM Leszek Koltunski

Major change: separate the notion of a TwistyObject and its Node. Now,

1) the Node stays when we change objects (this makes transitions faster)
2) it's possible to just create an Object without adding it to the Screen (now app needs to explicitly create the Node and add it to its Screen itself)

55fa6993 10/21/2021 04:54 PM Leszek Koltunski

Systematic names for the meshes.

a75ae1ee 10/21/2021 01:16 AM Leszek Koltunski

Separate the notions of a sticker shape and a sticker color.

43a4ccff 10/20/2021 01:21 PM Leszek Koltunski

simplify sticker/color map.

7b832206 10/20/2021 01:32 AM Leszek Koltunski

Progress with serializing object to JSON: cubits.
Only faceColorMap remains now.

e30c522a 10/20/2021 12:51 AM Leszek Koltunski

Progress with serializing object to JSON: shapes.

1bb09f88 10/19/2021 06:30 PM Leszek Koltunski

Progress with serializing object to JSON: stickers, quats.

7bbfc84f 10/18/2021 11:43 PM Leszek Koltunski

Progress with serializing object to JSON: rotations.

59c20632 10/18/2021 02:06 PM Leszek Koltunski

Reorg for writing the JSON

e7daa161 10/12/2021 01:59 PM Leszek Koltunski

- remove the retarded NODE_RATIO from TwistyObject
- more correctly estimate Cuboid's 'realSize' as an average of their 3 sizes.

a57e6870 10/11/2021 10:53 PM Leszek Koltunski

make numLayers into an int[] (preparation for Cuboids)
Caution: because of previous changes to cubit order in cube, the Solver is broken!

8592461c 10/11/2021 12:24 AM Leszek Koltunski

'IconMode' finished.

03edfabd 10/08/2021 10:04 PM Leszek Koltunski

Bugfix for Kilominx.

ecf3d6e3 10/05/2021 11:38 PM Leszek Koltunski

1) introduce possibility to move objects, i.e. display them not in the middle of the screen (not fully functional yet)
2) do away with unneeded any more interface 'EffectController' - since ObjectPreRender is the only implementation now.

81141862 10/05/2021 10:53 PM Leszek Koltunski

Remove the 'setupObject()' redundant API.

198c5bf0 10/01/2021 11:26 PM Leszek Koltunski

Move more code to objectlib.

c8bc83d9 10/01/2021 10:33 PM Leszek Koltunski

Simplify TwistyObject's API.

8005e762 10/01/2021 04:33 PM Leszek Koltunski

Reename ObjectList to a more logical ObjectType.

61aa85e4 10/01/2021 04:31 PM Leszek Koltunski

Simplify ObjectList: now there's just one object per size.

4e1dc313 10/01/2021 12:09 AM Leszek Koltunski

move the resourceIDs from ObjectList to individual object classes.

a706f8e0 09/30/2021 04:03 PM Leszek Koltunski

Move QuatHelpeer to distorted-library

29b82486 09/29/2021 04:27 PM Leszek Koltunski

Initial commit