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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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6133be67
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Leszek Koltunski
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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c9c71c3f
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Leszek Koltunski
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import static org.distorted.objectlib.touchcontrol.TouchControlDodecahedron.COS54;
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import static org.distorted.objectlib.touchcontrol.TouchControlDodecahedron.SIN54;
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29b82486
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Leszek Koltunski
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ecf3d6e3
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Leszek Koltunski
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import org.distorted.library.type.Static3D;
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29b82486
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import org.distorted.library.type.Static4D;
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aacf5e27
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Leszek Koltunski
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import org.distorted.library.helpers.QuatHelper;
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29b82486
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import org.distorted.objectlib.helpers.FactoryCubit;
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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leszek
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import org.distorted.objectlib.metadata.Metadata;
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84a17011
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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Leszek Koltunski
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import org.distorted.objectlib.main.InitAssets;
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leszek
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import org.distorted.objectlib.metadata.ListObjects;
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198c5bf0
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectShape;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyKilominx extends TwistyDodecahedron
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{
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leszek
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public TwistyKilominx(int iconMode, Static4D quat, Static3D move, float scale, Metadata meta, InitAssets asset)
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{
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leszek
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super(iconMode, quat, move, scale, meta, asset);
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29b82486
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@Override
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protected float[][][] getStickerRadii()
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{
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int[] numLayers = getNumLayers();
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leszek
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float R = 0.18f;
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float L = 0.50f;
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float[][] t1 = {{ R,L,R,R }};
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float[][] t2 = {{ R,R,R,R }};
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if( numLayers[0]==3 ) return new float[][][] { t1 };
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else return new float[][][] { t2,t2,t2,t1 };
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int numCubitsPerCorner(int numLayers)
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{
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return 3*((numLayers-3)/2)*((numLayers-5)/2) + (numLayers<5 ? 0:1);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int numCubitsPerEdge(int numLayers)
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{
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return numLayers<5 ? 0 : 2*(numLayers-4);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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return genericGetCuts(numLayers[0],0.5f);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Fill out mCurrCorner{X,Y,Z} by applying appropriate Quat to mBasicCorner{X,Y,Z}
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// Appropriate one: QUATS[QUAT_INDICES[corner]].
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private void computeBasicCornerVectors(int corner)
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{
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if( mQuatCornerIndices==null ) initializeQuatIndices();
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if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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Static4D quat = mObjectQuats[mQuatCornerIndices[corner]];
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mCurrCornerV[0] = QuatHelper.rotateVectorByQuat(mBasicCornerV[0],quat);
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mCurrCornerV[1] = QuatHelper.rotateVectorByQuat(mBasicCornerV[1],quat);
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mCurrCornerV[2] = QuatHelper.rotateVectorByQuat(mBasicCornerV[2],quat);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[] computeCorner(int numCubitsPerCorner, int numLayers, int corner, int part)
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{
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if( mCorners==null ) mCorners = initializeCorners();
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if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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float D = numLayers/3.0f;
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float[] corn = mCorners[corner];
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if( part==0 )
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{
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return new float[] { corn[0]*D, corn[1]*D, corn[2]*D };
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}
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else
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{
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float E = D/(0.5f*(numLayers-1)); // ?? maybe 0.5*
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int N = (numCubitsPerCorner-1)/3;
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int block = (part-1) % N;
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int index = (part-1) / N;
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Static4D pri = mCurrCornerV[index];
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Static4D sec = mCurrCornerV[(index+2)%3];
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int layers= (numLayers-5)/2;
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int multP = (block % layers) + 1;
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int multS = (block / layers);
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return new float[] {
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corn[0]*D + (pri.get0()*multP + sec.get0()*multS)*E,
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corn[1]*D + (pri.get1()*multP + sec.get1()*multS)*E,
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corn[2]*D + (pri.get2()*multP + sec.get2()*multS)*E
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};
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[] computeCenter(int numLayers, int center, int part)
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{
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if( mCenterCoords==null ) initializeCenterCoords();
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if( mCorners ==null ) mCorners = initializeCorners();
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if( mCenterMap ==null ) mCenterMap = initializeCenterMap();
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int corner = mCenterMap[center][part];
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float[] cent = mCenterCoords[center];
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float[] corn = mCorners[corner];
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float D = numLayers/3.0f;
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float F = 1.0f - (2.0f*numLayers-6.0f)/(numLayers-1)*COS54*COS54;
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return new float[]
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{
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D * ( cent[0] + (corn[0]-cent[0])*F),
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D * ( cent[1] + (corn[1]-cent[1])*F),
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D * ( cent[2] + (corn[2]-cent[2])*F)
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int computeEdgeType(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
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{
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int part = (cubit - NUM_CORNERS*numCubitsPerCorner) % numCubitsPerEdge;
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return part - 2*(part/4);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private float[] computeEdge(int numLayers, int edge, int part)
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{
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if( mCenterCoords==null ) initializeCenterCoords();
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22e5106b
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if( mCorners==null ) mCorners = initializeCorners();
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if( mEdgeMap==null ) mEdgeMap = initializeEdgeMap();
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29b82486
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Leszek Koltunski
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float D = numLayers/3.0f;
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float[] c1 = mCorners[ mEdgeMap[edge][0] ];
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float[] c2 = mCorners[ mEdgeMap[edge][1] ];
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int leftRight = 2*(part%2) -1;
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part /= 2;
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if( part==0 )
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{
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float T = 0.5f + leftRight/(numLayers-1.0f);
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float x = D * (T*c1[0]+(1.0f-T)*c2[0]);
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float y = D * (T*c1[1]+(1.0f-T)*c2[1]);
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float z = D * (T*c1[2]+(1.0f-T)*c2[2]);
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return new float[] { x, y, z };
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}
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else
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{
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int mult = (part+1)/2;
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int dir = (part+1)%2;
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float[] center = mCenterCoords[ mEdgeMap[edge][dir+2] ];
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float x = 0.5f * D * (c1[0]+c2[0]);
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float y = 0.5f * D * (c1[1]+c2[1]);
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float z = 0.5f * D * (c1[2]+c2[2]);
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float vX = D*center[0] - x;
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float vY = D*center[1] - y;
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float vZ = D*center[2] - z;
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float T = 0.5f + leftRight*(mult*SIN18 + 1.0f)/(numLayers-1);
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x = D * (T*c1[0]+(1.0f-T)*c2[0]);
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y = D * (T*c1[1]+(1.0f-T)*c2[1]);
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z = D * (T*c1[2]+(1.0f-T)*c2[2]);
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float H = mult*D*COS18/(numLayers-1);
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H /= (float)Math.sqrt(vX*vX+vY*vY+vZ*vZ);
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return new float[] { x + H*vX, y + H*vY, z + H*vZ };
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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7b832206
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Leszek Koltunski
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public float[][] getCubitPositions(int[] numLayers)
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29b82486
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Leszek Koltunski
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{
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22e5106b
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leszek
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if( mCorners==null ) mCorners = initializeCorners();
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29b82486
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Leszek Koltunski
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a57e6870
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int numL = numLayers[0];
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if( numL<5 ) return mCorners;
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int numCubitsPerCorner = numCubitsPerCorner(numL);
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int numCubitsPerEdge = numCubitsPerEdge(numL);
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29b82486
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Leszek Koltunski
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int numCubitsPerCenter = 5;
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int numCubits = NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge + NUM_CENTERS*numCubitsPerCenter;
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int index=0;
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9659b849
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final float[][] positions = new float[numCubits][];
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29b82486
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Leszek Koltunski
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for(int corner=0; corner<NUM_CORNERS; corner++)
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{
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computeBasicCornerVectors(corner);
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for(int part=0; part<numCubitsPerCorner; part++, index++)
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{
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9659b849
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leszek
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positions[index] = computeCorner(numCubitsPerCorner,numL,corner,part);
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29b82486
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Leszek Koltunski
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}
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}
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for(int edge=0; edge<NUM_EDGES; edge++)
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{
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for(int part=0; part<numCubitsPerEdge; part++, index++)
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{
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9659b849
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positions[index] = computeEdge(numL, edge, part );
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29b82486
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Leszek Koltunski
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}
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}
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for(int center=0; center<NUM_CENTERS; center++)
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{
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for(int part=0; part<numCubitsPerCenter; part++, index++)
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{
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9659b849
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positions[index] = computeCenter(numL,center, part);
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29b82486
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Leszek Koltunski
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}
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}
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9659b849
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leszek
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return positions;
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29b82486
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Leszek Koltunski
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}
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249 |
d0e6cf7f
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getCubitQuats(int cubit, int[] numLayers)
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{
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int numL = numLayers[0];
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int numCubitsPerCorner = numCubitsPerCorner(numL);
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int numCubitsPerEdge = numCubitsPerEdge(numL);
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89a00832
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Leszek Koltunski
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int q = getQuat(cubit,numCubitsPerCorner,numCubitsPerEdge);
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return mObjectQuats[q];
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d0e6cf7f
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}
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29b82486
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int getQuat(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
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{
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if( mQuatCornerIndices==null || mQuatEdgeIndices==null ) initializeQuatIndices();
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265 |
a662c27e
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leszek
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if( mCenterMap==null ) mCenterMap = initializeCenterMap();
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266 |
29b82486
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Leszek Koltunski
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if( cubit < NUM_CORNERS*numCubitsPerCorner )
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{
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int corner = cubit/numCubitsPerCorner;
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return mQuatCornerIndices[corner];
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}
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if( cubit < NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
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{
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int edge = (cubit-NUM_CORNERS*numCubitsPerCorner)/numCubitsPerEdge;
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return mQuatEdgeIndices[edge];
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}
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if( numCubitsPerCorner==0 )
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{
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return mQuatCornerIndices[cubit];
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}
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else
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{
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cubit -= (NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge);
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int numCubitsPerCenter = 5;
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int face = cubit/numCubitsPerCenter;
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int index= cubit%numCubitsPerCenter;
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int center=mCenterMap[face][index];
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return mQuatCornerIndices[center];
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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295 |
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296 |
84a17011
|
Leszek Koltunski
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private float[][] getVertices(int variant)
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297 |
29b82486
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Leszek Koltunski
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{
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298 |
e30c522a
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Leszek Koltunski
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int[] numLayers = getNumLayers();
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299 |
29b82486
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Leszek Koltunski
|
int numVariants = getNumCubitVariants(numLayers);
|
300 |
e30c522a
|
Leszek Koltunski
|
int numL = numLayers[0];
|
301 |
66de0d91
|
Leszek Koltunski
|
boolean small = numL<=3;
|
302 |
29b82486
|
Leszek Koltunski
|
|
303 |
66de0d91
|
Leszek Koltunski
|
if( variant==0 && !small )
|
304 |
29b82486
|
Leszek Koltunski
|
{
|
305 |
a57e6870
|
Leszek Koltunski
|
float width = numL/(numL-1.0f);
|
306 |
57ef6378
|
Leszek Koltunski
|
float X = width*COS18*SIN_HALFD;
|
307 |
|
|
float Y = width*SIN18;
|
308 |
|
|
float Z = width*COS18*COS_HALFD;
|
309 |
29b82486
|
Leszek Koltunski
|
|
310 |
84a17011
|
Leszek Koltunski
|
return new float[][]
|
311 |
29b82486
|
Leszek Koltunski
|
{
|
312 |
57ef6378
|
Leszek Koltunski
|
{ 0, 0 , 0 },
|
313 |
29b82486
|
Leszek Koltunski
|
{ X, Y , -Z },
|
314 |
57ef6378
|
Leszek Koltunski
|
{ 0, 2*Y ,-2*Z },
|
315 |
29b82486
|
Leszek Koltunski
|
{ -X, Y , -Z },
|
316 |
57ef6378
|
Leszek Koltunski
|
{ 0, 0-width, 0 },
|
317 |
29b82486
|
Leszek Koltunski
|
{ X, Y-width, -Z },
|
318 |
57ef6378
|
Leszek Koltunski
|
{ 0, 2*Y-width,-2*Z },
|
319 |
29b82486
|
Leszek Koltunski
|
{ -X, Y-width, -Z },
|
320 |
|
|
};
|
321 |
|
|
}
|
322 |
84a17011
|
Leszek Koltunski
|
else if( variant<numVariants-1 )
|
323 |
29b82486
|
Leszek Koltunski
|
{
|
324 |
e30c522a
|
Leszek Koltunski
|
int type = variant-1;
|
325 |
a57e6870
|
Leszek Koltunski
|
float tmpVal= numL/(numL-1.0f);
|
326 |
29b82486
|
Leszek Koltunski
|
float height= tmpVal*COS18;
|
327 |
|
|
float width = tmpVal + (type/2)*tmpVal*SIN18;
|
328 |
|
|
boolean left = (type%2)==0;
|
329 |
|
|
|
330 |
57ef6378
|
Leszek Koltunski
|
float X = height*SIN_HALFD;
|
331 |
|
|
float Y = height*SIN18/COS18;
|
332 |
|
|
float Z = height*COS_HALFD;
|
333 |
29b82486
|
Leszek Koltunski
|
|
334 |
4e9f2df5
|
Leszek Koltunski
|
float[][] vertices =
|
335 |
29b82486
|
Leszek Koltunski
|
{
|
336 |
57ef6378
|
Leszek Koltunski
|
{ 0, 0 , 0 },
|
337 |
29b82486
|
Leszek Koltunski
|
{ X, Y , -Z },
|
338 |
57ef6378
|
Leszek Koltunski
|
{ 0, 2*Y ,-2*Z },
|
339 |
29b82486
|
Leszek Koltunski
|
{ -X, Y , -Z },
|
340 |
57ef6378
|
Leszek Koltunski
|
{ 0, -width, 0 },
|
341 |
29b82486
|
Leszek Koltunski
|
{ X, -width, -Z },
|
342 |
57ef6378
|
Leszek Koltunski
|
{ 0, -width,-2*Z },
|
343 |
29b82486
|
Leszek Koltunski
|
{ -X, -width, -Z },
|
344 |
|
|
};
|
345 |
|
|
|
346 |
|
|
if( !left )
|
347 |
|
|
{
|
348 |
84a17011
|
Leszek Koltunski
|
int len = vertices.length;
|
349 |
29b82486
|
Leszek Koltunski
|
for(int i=0; i<len; i++) vertices[i][1] = -vertices[i][1];
|
350 |
|
|
}
|
351 |
84a17011
|
Leszek Koltunski
|
return vertices;
|
352 |
29b82486
|
Leszek Koltunski
|
}
|
353 |
|
|
else
|
354 |
|
|
{
|
355 |
a57e6870
|
Leszek Koltunski
|
float width = (1+0.5f*(numL-3)*SIN18)*numL/(numL-1);
|
356 |
57ef6378
|
Leszek Koltunski
|
float X = width*COS18*SIN_HALFD;
|
357 |
|
|
float Y = width*SIN18;
|
358 |
|
|
float Z = width*COS18*COS_HALFD;
|
359 |
|
|
float H = width*(SIN54/COS54);
|
360 |
|
|
float H3= H/COS_HALFD;
|
361 |
|
|
float X3= H*SIN_HALFD;
|
362 |
|
|
float Z3= H*COS_HALFD;
|
363 |
|
|
float C = 1/(COS54*(float)Math.sqrt(2-2*SIN18));
|
364 |
29b82486
|
Leszek Koltunski
|
|
365 |
84a17011
|
Leszek Koltunski
|
return new float[][]
|
366 |
29b82486
|
Leszek Koltunski
|
{
|
367 |
57ef6378
|
Leszek Koltunski
|
{ 0, 0 , 0 },
|
368 |
29b82486
|
Leszek Koltunski
|
{ X, Y , -Z },
|
369 |
57ef6378
|
Leszek Koltunski
|
{ 0,C*2*Y ,-2*C*Z },
|
370 |
29b82486
|
Leszek Koltunski
|
{ -X, Y , -Z },
|
371 |
57ef6378
|
Leszek Koltunski
|
{ 0,-width, 0 },
|
372 |
29b82486
|
Leszek Koltunski
|
{ X3,-width, -Z3 },
|
373 |
57ef6378
|
Leszek Koltunski
|
{ 0,-width, -H3 },
|
374 |
29b82486
|
Leszek Koltunski
|
{ -X3,-width, -Z3 }
|
375 |
|
|
};
|
376 |
84a17011
|
Leszek Koltunski
|
}
|
377 |
|
|
}
|
378 |
|
|
|
379 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
380 |
|
|
|
381 |
|
|
public ObjectShape getObjectShape(int variant)
|
382 |
|
|
{
|
383 |
|
|
int[] numLayers = getNumLayers();
|
384 |
|
|
int numVariants = getNumCubitVariants(numLayers);
|
385 |
|
|
int numL = numLayers[0];
|
386 |
|
|
|
387 |
2a495bdb
|
leszek
|
int[][] indices =
|
388 |
84a17011
|
Leszek Koltunski
|
{
|
389 |
2a495bdb
|
leszek
|
{4,5,1,0},
|
390 |
|
|
{7,4,0,3},
|
391 |
|
|
{0,1,2,3},
|
392 |
|
|
{7,6,5,4},
|
393 |
|
|
{2,1,5,6},
|
394 |
|
|
{3,2,6,7}
|
395 |
|
|
};
|
396 |
84a17011
|
Leszek Koltunski
|
|
397 |
2a495bdb
|
leszek
|
if( (variant!=0 || numL<=3) && (variant<numVariants-1) && (variant%2)!=1 )
|
398 |
84a17011
|
Leszek Koltunski
|
{
|
399 |
2a495bdb
|
leszek
|
int tmp, len = indices.length;
|
400 |
84a17011
|
Leszek Koltunski
|
|
401 |
2a495bdb
|
leszek
|
for(int i=0; i<len; i++)
|
402 |
84a17011
|
Leszek Koltunski
|
{
|
403 |
2a495bdb
|
leszek
|
tmp = indices[i][0];
|
404 |
|
|
indices[i][0] = indices[i][3];
|
405 |
|
|
indices[i][3] = tmp;
|
406 |
|
|
tmp = indices[i][1];
|
407 |
|
|
indices[i][1] = indices[i][2];
|
408 |
|
|
indices[i][2] = tmp;
|
409 |
84a17011
|
Leszek Koltunski
|
}
|
410 |
|
|
}
|
411 |
29b82486
|
Leszek Koltunski
|
|
412 |
2a495bdb
|
leszek
|
return new ObjectShape(getVertices(variant), indices);
|
413 |
3ee1d662
|
Leszek Koltunski
|
}
|
414 |
|
|
|
415 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
416 |
|
|
|
417 |
|
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
418 |
|
|
{
|
419 |
|
|
int[] numLayers = getNumLayers();
|
420 |
|
|
int numVariants = getNumCubitVariants(numLayers);
|
421 |
|
|
int numL = numLayers[0];
|
422 |
|
|
boolean small = numL<=3;
|
423 |
347f6cc1
|
Leszek Koltunski
|
int angle = 25;
|
424 |
|
|
float R = 0.7f;
|
425 |
|
|
float S = 0.5f;
|
426 |
3ee1d662
|
Leszek Koltunski
|
|
427 |
|
|
if( variant==0 && !small )
|
428 |
|
|
{
|
429 |
3bf19410
|
Leszek Koltunski
|
float h1 = isInIconMode() ? 0.001f : 0.04f;
|
430 |
347f6cc1
|
Leszek Koltunski
|
float[][] bands = { {h1,angle,R,S,3,0,0}, {0.001f,angle,R,S,2,0,0} };
|
431 |
84a17011
|
Leszek Koltunski
|
int[] indices = { 0,0,0,1,1,1};
|
432 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
433 |
3ee1d662
|
Leszek Koltunski
|
}
|
434 |
|
|
if( variant<numVariants-1 )
|
435 |
|
|
{
|
436 |
|
|
int E = small ? 1 : 0;
|
437 |
|
|
int N0 = small ? 4 : 3;
|
438 |
|
|
int N1 = small ? 3 : 2;
|
439 |
3bf19410
|
Leszek Koltunski
|
float h1 = isInIconMode() ? 0.001f : 0.04f;
|
440 |
29b82486
|
Leszek Koltunski
|
|
441 |
347f6cc1
|
Leszek Koltunski
|
float[][] bands = { {h1,angle,R,S,N0,E,E}, {0.001f,angle,R,S,N1,0,0} };
|
442 |
84a17011
|
Leszek Koltunski
|
int[] indices = { 0,0,1,1,1,1};
|
443 |
3ee1d662
|
Leszek Koltunski
|
|
444 |
84a17011
|
Leszek Koltunski
|
return new ObjectFaceShape(bands,indices,null);
|
445 |
3ee1d662
|
Leszek Koltunski
|
}
|
446 |
|
|
else
|
447 |
|
|
{
|
448 |
|
|
int N = small ? 4 : 3;
|
449 |
|
|
int E = small ? 1 : 0;
|
450 |
3bf19410
|
Leszek Koltunski
|
float h1 = isInIconMode() ? 0.001f : 0.04f;
|
451 |
|
|
float h2 = isInIconMode() ? 0.001f : 0.01f;
|
452 |
29b82486
|
Leszek Koltunski
|
|
453 |
347f6cc1
|
Leszek Koltunski
|
float[][] bands = { {h1,angle,R,S,N,E,E},{h2,angle,R,S,N,E,E} };
|
454 |
84a17011
|
Leszek Koltunski
|
int[] indices = { 0,0,0,1,1,1};
|
455 |
|
|
|
456 |
|
|
return new ObjectFaceShape(bands,indices,null);
|
457 |
|
|
}
|
458 |
|
|
}
|
459 |
|
|
|
460 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
461 |
|
|
|
462 |
|
|
public ObjectVertexEffects getVertexEffects(int variant)
|
463 |
|
|
{
|
464 |
|
|
int[] numLayers = getNumLayers();
|
465 |
|
|
int numVariants = getNumCubitVariants(numLayers);
|
466 |
|
|
int numL = numLayers[0];
|
467 |
|
|
boolean small = numL<=3;
|
468 |
29b82486
|
Leszek Koltunski
|
|
469 |
84a17011
|
Leszek Koltunski
|
if( variant==0 && !small )
|
470 |
|
|
{
|
471 |
|
|
float A = (2*SQ3/3)*SIN54;
|
472 |
|
|
float B = 0.4f;
|
473 |
ba8dbe0e
|
Leszek Koltunski
|
float[][] corners = { {0.06f,0.15f} };
|
474 |
84a17011
|
Leszek Koltunski
|
int[] indices = { 0,-1,-1,-1,-1,-1,-1,-1 };
|
475 |
|
|
float[][] centers = { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
|
476 |
|
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
477 |
|
|
}
|
478 |
|
|
if( variant<numVariants-1 )
|
479 |
|
|
{
|
480 |
|
|
int type = variant-1;
|
481 |
|
|
float tmpVal= numL/(numL-1.0f);
|
482 |
|
|
float height= tmpVal*COS18;
|
483 |
|
|
float width = tmpVal + (type/2)*tmpVal*SIN18;
|
484 |
|
|
float Z = height*COS_HALFD;
|
485 |
ba8dbe0e
|
Leszek Koltunski
|
float[][] corners = { {0.02f,0.15f} };
|
486 |
84a17011
|
Leszek Koltunski
|
int[] indices = { 0,-1,-1,-1, 0,-1,-1,-1 };
|
487 |
|
|
float[][] centers = { {0.0f, -width/2, -2*Z} };
|
488 |
|
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
|
489 |
|
|
}
|
490 |
|
|
else
|
491 |
|
|
{
|
492 |
|
|
float A = (2*SQ3/3)*SIN54;
|
493 |
|
|
float B = 0.4f;
|
494 |
ba8dbe0e
|
Leszek Koltunski
|
float[][] corners = { {0.10f,0.30f},{0.05f,0.15f} };
|
495 |
|
|
int[] cornerIndices = { 0, 1,-1, 1, 1,-1,-1,-1 };
|
496 |
84a17011
|
Leszek Koltunski
|
float[][] centers = { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
|
497 |
ba8dbe0e
|
Leszek Koltunski
|
int[] centerIndices = { 0, 0,-1, 0, 0,-1,-1,-1 };
|
498 |
|
|
return FactoryCubit.generateVertexEffect(getVertices(variant),corners,cornerIndices,centers,centerIndices);
|
499 |
29b82486
|
Leszek Koltunski
|
}
|
500 |
|
|
}
|
501 |
|
|
|
502 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
503 |
|
|
|
504 |
e30c522a
|
Leszek Koltunski
|
public int getNumCubitVariants(int[] numLayers)
|
505 |
29b82486
|
Leszek Koltunski
|
{
|
506 |
a57e6870
|
Leszek Koltunski
|
switch(numLayers[0])
|
507 |
61aa85e4
|
Leszek Koltunski
|
{
|
508 |
|
|
case 3: return 1;
|
509 |
|
|
case 5: return 4;
|
510 |
|
|
}
|
511 |
29b82486
|
Leszek Koltunski
|
|
512 |
61aa85e4
|
Leszek Koltunski
|
return 1;
|
513 |
29b82486
|
Leszek Koltunski
|
}
|
514 |
|
|
|
515 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
516 |
|
|
|
517 |
e30c522a
|
Leszek Koltunski
|
public int getCubitVariant(int cubit, int[] numLayers)
|
518 |
29b82486
|
Leszek Koltunski
|
{
|
519 |
a57e6870
|
Leszek Koltunski
|
int numL = numLayers[0];
|
520 |
|
|
int numCubitsPerCorner = numCubitsPerCorner(numL);
|
521 |
29b82486
|
Leszek Koltunski
|
|
522 |
|
|
if( cubit<NUM_CORNERS*numCubitsPerCorner ) return 0;
|
523 |
|
|
|
524 |
a57e6870
|
Leszek Koltunski
|
int numCubitsPerEdge = numCubitsPerEdge(numL);
|
525 |
29b82486
|
Leszek Koltunski
|
|
526 |
|
|
if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
|
527 |
|
|
{
|
528 |
|
|
int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
|
529 |
|
|
return type+1;
|
530 |
|
|
}
|
531 |
|
|
|
532 |
61aa85e4
|
Leszek Koltunski
|
return getNumCubitVariants(numLayers)-1;
|
533 |
29b82486
|
Leszek Koltunski
|
}
|
534 |
|
|
|
535 |
3d766df3
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
536 |
8f5116ec
|
leszek
|
// we override getStickerRadii() anyway
|
537 |
3d766df3
|
Leszek Koltunski
|
|
538 |
d53fb890
|
Leszek Koltunski
|
public float getStickerRadius()
|
539 |
3d766df3
|
Leszek Koltunski
|
{
|
540 |
8f5116ec
|
leszek
|
return 0.0f;
|
541 |
3d766df3
|
Leszek Koltunski
|
}
|
542 |
|
|
|
543 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
544 |
a75ae1ee
|
Leszek Koltunski
|
|
545 |
d53fb890
|
Leszek Koltunski
|
public float getStickerStroke()
|
546 |
3d766df3
|
Leszek Koltunski
|
{
|
547 |
|
|
float stroke = 0.25f;
|
548 |
|
|
|
549 |
3bf19410
|
Leszek Koltunski
|
if( isInIconMode() )
|
550 |
a75ae1ee
|
Leszek Koltunski
|
{
|
551 |
3d766df3
|
Leszek Koltunski
|
int[] numLayers = getNumLayers();
|
552 |
|
|
if( numLayers[0]>3 ) stroke*=1.5f;
|
553 |
29b82486
|
Leszek Koltunski
|
}
|
554 |
3d766df3
|
Leszek Koltunski
|
|
555 |
|
|
return stroke;
|
556 |
29b82486
|
Leszek Koltunski
|
}
|
557 |
|
|
|
558 |
00f4980d
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
559 |
|
|
|
560 |
ebe8c08e
|
leszek
|
public float[][][] getStickerAngles()
|
561 |
00f4980d
|
Leszek Koltunski
|
{
|
562 |
|
|
return null;
|
563 |
|
|
}
|
564 |
|
|
|
565 |
61aa85e4
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
566 |
|
|
|
567 |
5f54927b
|
Leszek Koltunski
|
public String getShortName()
|
568 |
61aa85e4
|
Leszek Koltunski
|
{
|
569 |
5f54927b
|
Leszek Koltunski
|
switch(getNumLayers()[0])
|
570 |
|
|
{
|
571 |
361fd0de
|
leszek
|
case 3: return ListObjects.KILO_3.name();
|
572 |
|
|
case 5: return ListObjects.KILO_5.name();
|
573 |
5f54927b
|
Leszek Koltunski
|
}
|
574 |
|
|
|
575 |
361fd0de
|
leszek
|
return ListObjects.KILO_3.name();
|
576 |
5f54927b
|
Leszek Koltunski
|
}
|
577 |
|
|
|
578 |
052e0362
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
579 |
|
|
|
580 |
|
|
public String[][] getTutorials()
|
581 |
|
|
{
|
582 |
|
|
int[] numLayers = getNumLayers();
|
583 |
|
|
|
584 |
|
|
switch(numLayers[0])
|
585 |
|
|
{
|
586 |
|
|
case 3: return new String[][] {
|
587 |
|
|
{"gb","grgGgUSxiQg","How to Solve the Kilominx","Z3"},
|
588 |
|
|
{"es","g6WMYjkCLok","Resolver Kilominx","Cuby"},
|
589 |
|
|
{"ru","gjaknjuZXPs","Киломинкс как собрать","CUBES WORLD"},
|
590 |
|
|
{"fr","F7z6LztN-7A","Résoudre le Kilominx","Twins Cuber"},
|
591 |
|
|
{"de","fcmJdpLfZwk","Megaminx 2x2 lösen","JamesKnopf"},
|
592 |
|
|
{"pl","tdWh8f8qpq4","Kilominx TUTORIAL PL","MrUK"},
|
593 |
|
|
{"kr","8-X4GhQnE5I","2X2 킬로밍크스 TUTORIAL","큐브놀이터"},
|
594 |
a399e91b
|
Leszek Koltunski
|
{"vn","eW7RLayPPmA","Tutorial N.11 - Kilominx","Duy Thích Rubik"},
|
595 |
2318a72a
|
leszek
|
{"tw","iDueAHkim4g","二階五魔方進階解法","不正常魔術方塊研究中心"},
|
596 |
052e0362
|
Leszek Koltunski
|
};
|
597 |
|
|
case 5: return new String[][] {
|
598 |
|
|
{"gb","VAnzC2SYVc4","How To Solve A Master Kilominx","Grizz Media"},
|
599 |
|
|
{"es","ozINTg-61Fs","Tutorial Master Kilominx","RubikArt"},
|
600 |
|
|
{"ru","0aemQayCZRc","Как собрать Мастер Киломинкс ч.1","Артем Мартиросов"},
|
601 |
|
|
{"ru","ohOUFTx-oQI","Как собрать Мастер Киломинкс ч.2","Артем Мартиросов"},
|
602 |
|
|
{"ru","YRXRdT2jCn8","Как собрать Мастер Киломинкс ч.3","Артем Мартиросов"},
|
603 |
|
|
{"fr","usMiWt44aqo","Résolution du Master Kilominx","Asthalis"},
|
604 |
|
|
{"pl","rdln0IG86_s","Master Kilominx TUTORIAL PL","MrUK"},
|
605 |
|
|
{"br","0nmaZf2-44M","Como resolver o Master Kilominx 1/3","Rafael Cinoto"},
|
606 |
|
|
{"br","SkR6RybAKHc","Como resolver o Master Kilominx 2/3","Rafael Cinoto"},
|
607 |
|
|
{"br","5C7J7Cb4a7Q","Como resolver o Master Kilominx 3/3","Rafael Cinoto"},
|
608 |
|
|
{"kr","dvy-GxCjm5c","마스터 킬로밍크스 배우기 1","vincentcube"},
|
609 |
|
|
{"kr","Jm0B12vNxsE","마스터 킬로밍크스 배우기 2","vincentcube"},
|
610 |
|
|
{"kr","H1I18FVpr6g","마스터 킬로밍크스 배우기 3","vincentcube"},
|
611 |
2318a72a
|
leszek
|
{"tw","nVrtIVu_avo","四階五魔方 教學","不正常魔術方塊研究中心"},
|
612 |
052e0362
|
Leszek Koltunski
|
};
|
613 |
|
|
}
|
614 |
|
|
return null;
|
615 |
|
|
}
|
616 |
29b82486
|
Leszek Koltunski
|
}
|