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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.main;
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3a1efb32
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Leszek Koltunski
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import java.io.DataInputStream;
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import java.io.IOException;
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import java.io.InputStream;
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import java.util.Random;
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29b82486
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Leszek Koltunski
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import android.content.SharedPreferences;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectQuaternion;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedTexture;
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a706f8e0
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Leszek Koltunski
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import org.distorted.library.main.QuatHelper;
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29b82486
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Leszek Koltunski
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshFile;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.type.Dynamic1D;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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a57e6870
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Leszek Koltunski
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198c5bf0
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Leszek Koltunski
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.FactorySticker;
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3ee1d662
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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d887aa16
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectLibInterface;
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198c5bf0
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectShape;
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1d581993
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectSignature;
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198c5bf0
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectSticker;
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802fe251
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Leszek Koltunski
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import org.distorted.objectlib.helpers.QuatGroupGenerator;
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10b7e306
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Leszek Koltunski
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import org.distorted.objectlib.scrambling.ScrambleState;
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import org.distorted.objectlib.scrambling.ObjectScrambler;
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82eb152a
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Leszek Koltunski
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import org.distorted.objectlib.json.JsonReader;
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3a1efb32
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Leszek Koltunski
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import org.distorted.objectlib.touchcontrol.*;
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Leszek Koltunski
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3a1efb32
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Leszek Koltunski
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import static org.distorted.objectlib.touchcontrol.TouchControl.*;
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59c20632
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Leszek Koltunski
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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7ba38dd4
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Leszek Koltunski
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public abstract class TwistyObject
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29b82486
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Leszek Koltunski
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{
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c3a033e9
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Leszek Koltunski
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public static final int MESH_NICE = 0;
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public static final int MESH_FAST = 1;
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3bf19410
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Leszek Koltunski
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public static final int MODE_ICON = 0;
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public static final int MODE_NORM = 1;
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7ec32155
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Leszek Koltunski
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public static final int COLOR_YELLOW = 0xffffff00;
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public static final int COLOR_WHITE = 0xffffffff;
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public static final int COLOR_BLUE = 0xff0000ff;
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public static final int COLOR_GREEN = 0xff00bb00;
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public static final int COLOR_RED = 0xff990000;
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public static final int COLOR_ORANGE = 0xffff6200;
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public static final int COLOR_GREY = 0xff727c7b;
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public static final int COLOR_VIOLET = 0xff7700bb;
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public static final int COLOR_STROKE = 0xff000000;
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c60d98c4
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Leszek Koltunski
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public static final int COLOR_INTERNAL = 0xff000000;
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29b82486
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Leszek Koltunski
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public static final int TEXTURE_HEIGHT = 256;
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static final int NUM_STICKERS_IN_ROW = 4;
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public static final float SQ2 = (float)Math.sqrt(2);
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public static final float SQ3 = (float)Math.sqrt(3);
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public static final float SQ5 = (float)Math.sqrt(5);
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public static final float SQ6 = (float)Math.sqrt(6);
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private static final float MAX_SIZE_CHANGE = 1.35f;
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private static final float MIN_SIZE_CHANGE = 0.75f;
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private static final Static3D CENTER = new Static3D(0,0,0);
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private static final int POST_ROTATION_MILLISEC = 500;
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7af68038
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Leszek Koltunski
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protected float[][] mStickerCoords;
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802fe251
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Leszek Koltunski
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protected Static4D[] mObjectQuats;
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d55d2c6a
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Leszek Koltunski
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int mNumAxis, mMaxNumLayers;
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82eb152a
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Leszek Koltunski
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a05b6e06
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Leszek Koltunski
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private int[][] mStickerVariants;
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private float[] mStickerScales;
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private Cubit[] mCubits;
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private MeshBase[] mMeshes;
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private int mNumCubits, mNumQuats, mNumFaceColors, mNumTextures;
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7af68038
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Leszek Koltunski
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private int mNumCubitFaces, mNumStickerTypes;
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82eb152a
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Leszek Koltunski
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private Static3D[] mAxis;
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private float[][] mCuts;
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private int[] mNumCuts;
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private float[][] mOrigPos;
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5931ae4d
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Leszek Koltunski
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private Static4D[] mOrigQuat;
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82eb152a
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Leszek Koltunski
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private Static4D mQuat;
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a57e6870
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private final int[] mNumLayers;
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59c20632
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Leszek Koltunski
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private final float mSize;
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82eb152a
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Leszek Koltunski
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private DistortedEffects mEffects;
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private VertexEffectRotate mRotateEffect;
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private Dynamic1D mRotationAngle;
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private Static3D mRotationAxis;
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private Static3D mObjectScale;
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private int[] mQuatDebug;
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private Static1D mRotationAngleStatic, mRotationAngleMiddle, mRotationAngleFinal;
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private DistortedTexture mTexture;
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private float mInitScreenRatio;
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private int mSolvedFunctionIndex;
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private boolean mIsBandaged;
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29b82486
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Leszek Koltunski
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private float mObjectScreenRatio;
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private int[][] mSolvedQuats;
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private int[][] mQuatMult;
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private int[] mTmpQuats;
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private int mNumTexRows, mNumTexCols;
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private int mRotRowBitmap;
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59c20632
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Leszek Koltunski
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private int mCurrentRotAxis;
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29b82486
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Leszek Koltunski
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private MeshBase mMesh;
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10b7e306
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Leszek Koltunski
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private ObjectScrambler mScrambler;
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c9c71c3f
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Leszek Koltunski
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private TouchControl mTouchControl;
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7ba38dd4
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Leszek Koltunski
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private DistortedNode mNode;
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d887aa16
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Leszek Koltunski
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private ObjectLibInterface mInterface;
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d5c71d02
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Leszek Koltunski
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private Bitmap mBitmap;
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d53fb890
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Leszek Koltunski
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private ObjectSticker[] mStickers;
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b968d359
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Leszek Koltunski
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private ObjectShape[] mShapes;
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private int mNumCubitVariants;
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9b1fe915
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Leszek Koltunski
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private int[][] mCubitFaceColors;
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59a971c1
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Leszek Koltunski
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private int[][] mVariantFaceIsOuter;
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beee90ab
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Leszek Koltunski
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private int[][] mBasicAngles;
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3bf19410
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Leszek Koltunski
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private int mIconMode;
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29b82486
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Leszek Koltunski
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//////////////////// SOLVED1 ////////////////////////
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private int[] mFaceMap;
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private int[][] mScramble;
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private int[] mColors;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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3bf19410
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Leszek Koltunski
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TwistyObject(InputStream jsonStream, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream meshStream)
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82eb152a
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Leszek Koltunski
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{
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a2d6c41a
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Leszek Koltunski
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JsonReader reader = JsonReader.getInstance();
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82eb152a
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Leszek Koltunski
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reader.parseJsonFile(jsonStream);
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setReader(reader);
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mNumLayers = reader.getNumLayers();
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mSize = reader.getSize();
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3bf19410
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Leszek Koltunski
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initialize(meshState,iconMode,quat,move,scale,meshStream,true);
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82eb152a
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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3bf19410
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Leszek Koltunski
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TwistyObject(int[] numLayers, int meshState, int iconMode, float size, Static4D quat, Static3D move, float scale, InputStream meshStream)
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29b82486
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Leszek Koltunski
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{
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mNumLayers = numLayers;
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82eb152a
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Leszek Koltunski
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mSize = size;
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3bf19410
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Leszek Koltunski
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initialize(meshState,iconMode,quat,move,scale,meshStream,false);
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82eb152a
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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3bf19410
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Leszek Koltunski
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private void initialize(int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream, boolean fromJSON)
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82eb152a
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Leszek Koltunski
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{
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3bf19410
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Leszek Koltunski
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mIconMode = iconMode;
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82eb152a
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Leszek Koltunski
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mQuat = quat;
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29b82486
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Leszek Koltunski
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mAxis = getRotationAxis();
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mInitScreenRatio = getScreenRatio();
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mSolvedFunctionIndex = getSolvedFunctionIndex();
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802fe251
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Leszek Koltunski
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mBasicAngles = getBasicAngles();
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89a00832
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Leszek Koltunski
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mObjectQuats = getQuats();
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mNumQuats = mObjectQuats.length;
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mOrigPos = getCubitPositions(mNumLayers);
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29b82486
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Leszek Koltunski
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332e1fb0
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Leszek Koltunski
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int numAxis = mAxis.length;
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d55d2c6a
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Leszek Koltunski
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mMaxNumLayers = -1;
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29b82486
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Leszek Koltunski
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mCuts = getCuts(mNumLayers);
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332e1fb0
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Leszek Koltunski
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mNumCuts = new int[numAxis];
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for(int i=0; i<numAxis; i++)
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dfdb26a9
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Leszek Koltunski
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{
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d55d2c6a
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Leszek Koltunski
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if( mMaxNumLayers<mNumLayers[i] ) mMaxNumLayers = mNumLayers[i];
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dfdb26a9
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Leszek Koltunski
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mNumCuts[i] = (mCuts==null || mCuts[i]==null ? 0 : mCuts[i].length);
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}
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29b82486
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Leszek Koltunski
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a05b6e06
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Leszek Koltunski
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mNumCubits = mOrigPos.length;
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mNumFaceColors = getNumFaceColors();
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d55d2c6a
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Leszek Koltunski
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mNumAxis = mAxis.length;
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a05b6e06
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Leszek Koltunski
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29b82486
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Leszek Koltunski
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int scramblingType = getScrambleType();
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ScrambleState[] states = getScrambleStates();
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10b7e306
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Leszek Koltunski
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mScrambler = new ObjectScrambler(scramblingType, mNumAxis,mNumLayers,states);
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boolean bandaged=false;
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a05b6e06
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Leszek Koltunski
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for( int c=0; c<mNumCubits; c++)
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29b82486
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Leszek Koltunski
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{
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if( mOrigPos[c].length>3 )
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{
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bandaged=true;
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break;
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}
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}
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mIsBandaged = bandaged;
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a05b6e06
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Leszek Koltunski
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mQuatDebug = new int[mNumCubits];
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29b82486
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Leszek Koltunski
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mRotationAngle= new Dynamic1D();
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mRotationAxis = new Static3D(1,0,0);
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mRotateEffect = new VertexEffectRotate(mRotationAngle, mRotationAxis, CENTER);
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mRotationAngleStatic = new Static1D(0);
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mRotationAngleMiddle = new Static1D(0);
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mRotationAngleFinal = new Static1D(0);
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64c209f5
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Leszek Koltunski
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mObjectScale = new Static3D(scale,scale,scale);
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setObjectRatioNow(scale,720);
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235 |
e7daa161
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Leszek Koltunski
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29b82486
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Leszek Koltunski
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MatrixEffectScale scaleEffect = new MatrixEffectScale(mObjectScale);
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237 |
57ef6378
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Leszek Koltunski
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MatrixEffectQuaternion quatEffect = new MatrixEffectQuaternion(mQuat, CENTER);
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b80e6524
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Leszek Koltunski
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MatrixEffectMove moveEffect = new MatrixEffectMove(move);
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239 |
29b82486
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Leszek Koltunski
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240 |
e16fd960
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Leszek Koltunski
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boolean fromDMESH = (stream!=null && meshState==MESH_NICE);
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241 |
4c9ca251
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Leszek Koltunski
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getQuatsAndShapes(fromDMESH,fromJSON);
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242 |
3afd2fe4
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Leszek Koltunski
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createMeshAndCubits(stream,meshState,fromDMESH);
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243 |
e16fd960
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Leszek Koltunski
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setUpTextures(fromDMESH,fromJSON);
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244 |
19595510
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Leszek Koltunski
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createDataStructuresForSolved();
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245 |
29b82486
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Leszek Koltunski
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mEffects = new DistortedEffects();
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248 |
a05b6e06
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Leszek Koltunski
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for( int q=0; q<mNumQuats; q++)
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249 |
29b82486
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Leszek Koltunski
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{
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250 |
d55d2c6a
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Leszek Koltunski
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VertexEffectQuaternion vq = new VertexEffectQuaternion(mObjectQuats[q],CENTER);
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29b82486
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Leszek Koltunski
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vq.setMeshAssociation(0,q);
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mEffects.apply(vq);
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}
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mEffects.apply(mRotateEffect);
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mEffects.apply(quatEffect);
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mEffects.apply(scaleEffect);
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258 |
b80e6524
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Leszek Koltunski
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mEffects.apply(moveEffect);
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259 |
29b82486
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Leszek Koltunski
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260 |
7ba38dd4
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mNode = new DistortedNode(mTexture,mEffects,mMesh);
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261 |
29b82486
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Leszek Koltunski
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}
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262 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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264 |
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private Static3D getPos(float[] origPos)
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266 |
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{
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267 |
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int len = origPos.length/3;
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268 |
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float sumX = 0.0f;
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269 |
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float sumY = 0.0f;
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270 |
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float sumZ = 0.0f;
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271 |
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|
|
272 |
|
|
for(int i=0; i<len; i++)
|
273 |
|
|
{
|
274 |
|
|
sumX += origPos[3*i ];
|
275 |
|
|
sumY += origPos[3*i+1];
|
276 |
|
|
sumZ += origPos[3*i+2];
|
277 |
|
|
}
|
278 |
|
|
|
279 |
|
|
sumX /= len;
|
280 |
|
|
sumY /= len;
|
281 |
|
|
sumZ /= len;
|
282 |
|
|
|
283 |
|
|
return new Static3D(sumX,sumY,sumZ);
|
284 |
|
|
}
|
285 |
|
|
|
286 |
59a971c1
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
287 |
|
|
|
288 |
|
|
private void createOuterFaces()
|
289 |
|
|
{
|
290 |
|
|
for(int v=0; v<mNumCubitVariants; v++)
|
291 |
|
|
{
|
292 |
|
|
int[][] indices = mShapes[v].getVertIndices();
|
293 |
|
|
int faces = indices.length;
|
294 |
|
|
mVariantFaceIsOuter[v] = new int[faces];
|
295 |
|
|
}
|
296 |
|
|
|
297 |
a05b6e06
|
Leszek Koltunski
|
for( int cubit=0; cubit<mNumCubits; cubit++)
|
298 |
59a971c1
|
Leszek Koltunski
|
{
|
299 |
|
|
int variant = getCubitVariant(cubit,mNumLayers);
|
300 |
|
|
int[][] indices = mShapes[variant].getVertIndices();
|
301 |
|
|
int numFaces = indices.length;
|
302 |
|
|
|
303 |
|
|
for(int face=0; face<numFaces; face++)
|
304 |
d4105efe
|
Leszek Koltunski
|
if( getCubitFaceColor(cubit,face)>=0 )
|
305 |
59a971c1
|
Leszek Koltunski
|
{
|
306 |
|
|
mVariantFaceIsOuter[variant][face] = 1;
|
307 |
|
|
}
|
308 |
|
|
}
|
309 |
|
|
}
|
310 |
|
|
|
311 |
4c9ca251
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
312 |
|
|
|
313 |
|
|
private void getQuatsAndShapes(boolean fromDMESH, boolean fromJSON)
|
314 |
|
|
{
|
315 |
|
|
mNumCubitVariants = getNumCubitVariants(mNumLayers);
|
316 |
|
|
|
317 |
|
|
if( !fromDMESH || !fromJSON )
|
318 |
|
|
{
|
319 |
|
|
FactoryCubit factory = FactoryCubit.getInstance();
|
320 |
|
|
factory.clear();
|
321 |
|
|
|
322 |
a05b6e06
|
Leszek Koltunski
|
mOrigQuat = new Static4D[mNumCubits];
|
323 |
|
|
for(int i=0; i<mNumCubits; i++) mOrigQuat[i] = getCubitQuats(i,mNumLayers);
|
324 |
4c9ca251
|
Leszek Koltunski
|
|
325 |
|
|
mShapes = new ObjectShape[mNumCubitVariants];
|
326 |
|
|
for(int i=0; i<mNumCubitVariants; i++) mShapes[i] = getObjectShape(i);
|
327 |
|
|
mNumCubitFaces = ObjectShape.computeNumComponents(mShapes);
|
328 |
59a971c1
|
Leszek Koltunski
|
mVariantFaceIsOuter = new int[mNumCubitVariants][];
|
329 |
4c9ca251
|
Leszek Koltunski
|
|
330 |
59a971c1
|
Leszek Koltunski
|
if( !fromJSON )
|
331 |
4c9ca251
|
Leszek Koltunski
|
{
|
332 |
59a971c1
|
Leszek Koltunski
|
mCubitFaceColors = ObjectShape.computeColors(mShapes,mOrigPos,mOrigQuat,this);
|
333 |
|
|
createOuterFaces();
|
334 |
4c9ca251
|
Leszek Koltunski
|
}
|
335 |
9b1fe915
|
Leszek Koltunski
|
|
336 |
59a971c1
|
Leszek Koltunski
|
if( fromDMESH )
|
337 |
9b1fe915
|
Leszek Koltunski
|
{
|
338 |
59a971c1
|
Leszek Koltunski
|
for(int i=0; i<mNumCubitVariants; i++) factory.createNewFaceTransform(mShapes[i], mVariantFaceIsOuter[i]);
|
339 |
9b1fe915
|
Leszek Koltunski
|
}
|
340 |
4c9ca251
|
Leszek Koltunski
|
}
|
341 |
|
|
}
|
342 |
|
|
|
343 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
344 |
|
|
|
345 |
3afd2fe4
|
Leszek Koltunski
|
private void createMeshAndCubits(InputStream stream, int meshState, boolean fromDMESH)
|
346 |
29b82486
|
Leszek Koltunski
|
{
|
347 |
a05b6e06
|
Leszek Koltunski
|
mCubits = new Cubit[mNumCubits];
|
348 |
4c9ca251
|
Leszek Koltunski
|
|
349 |
e16fd960
|
Leszek Koltunski
|
if( fromDMESH )
|
350 |
29b82486
|
Leszek Koltunski
|
{
|
351 |
82eb152a
|
Leszek Koltunski
|
DataInputStream dos = new DataInputStream(stream);
|
352 |
29b82486
|
Leszek Koltunski
|
mMesh = new MeshFile(dos);
|
353 |
|
|
|
354 |
|
|
try
|
355 |
|
|
{
|
356 |
82eb152a
|
Leszek Koltunski
|
stream.close();
|
357 |
29b82486
|
Leszek Koltunski
|
}
|
358 |
|
|
catch(IOException e)
|
359 |
|
|
{
|
360 |
|
|
android.util.Log.e("meshFile", "Error closing InputStream: "+e.toString());
|
361 |
|
|
}
|
362 |
|
|
|
363 |
a05b6e06
|
Leszek Koltunski
|
for(int i=0; i<mNumCubits; i++)
|
364 |
29b82486
|
Leszek Koltunski
|
{
|
365 |
d55d2c6a
|
Leszek Koltunski
|
mCubits[i] = new Cubit(this,mOrigPos[i], mNumAxis);
|
366 |
a05b6e06
|
Leszek Koltunski
|
mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(), 0);
|
367 |
29b82486
|
Leszek Koltunski
|
}
|
368 |
|
|
}
|
369 |
|
|
else
|
370 |
|
|
{
|
371 |
a05b6e06
|
Leszek Koltunski
|
MeshBase[] cubitMesh = new MeshBase[mNumCubits];
|
372 |
5931ae4d
|
Leszek Koltunski
|
|
373 |
a05b6e06
|
Leszek Koltunski
|
for(int i=0; i<mNumCubits; i++)
|
374 |
29b82486
|
Leszek Koltunski
|
{
|
375 |
d55d2c6a
|
Leszek Koltunski
|
mCubits[i] = new Cubit(this,mOrigPos[i], mNumAxis);
|
376 |
ac97ecc0
|
Leszek Koltunski
|
cubitMesh[i] = createCubitMesh(i,mNumLayers,meshState,mNumCubitFaces);
|
377 |
29b82486
|
Leszek Koltunski
|
Static3D pos = getPos(mOrigPos[i]);
|
378 |
|
|
cubitMesh[i].apply(new MatrixEffectMove(pos),1,0);
|
379 |
a05b6e06
|
Leszek Koltunski
|
cubitMesh[i].setEffectAssociation(0, mCubits[i].computeAssociation(), 0);
|
380 |
29b82486
|
Leszek Koltunski
|
}
|
381 |
|
|
|
382 |
|
|
mMesh = new MeshJoined(cubitMesh);
|
383 |
|
|
}
|
384 |
|
|
}
|
385 |
|
|
|
386 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
387 |
|
|
|
388 |
ac97ecc0
|
Leszek Koltunski
|
private MeshBase createCubitMesh(int cubit, int[] numLayers, int meshState, int numComponents)
|
389 |
29b82486
|
Leszek Koltunski
|
{
|
390 |
|
|
int variant = getCubitVariant(cubit,numLayers);
|
391 |
|
|
|
392 |
b968d359
|
Leszek Koltunski
|
if( mMeshes==null ) mMeshes = new MeshBase[mNumCubitVariants];
|
393 |
29b82486
|
Leszek Koltunski
|
|
394 |
|
|
if( mMeshes[variant]==null )
|
395 |
|
|
{
|
396 |
3ee1d662
|
Leszek Koltunski
|
ObjectFaceShape faceShape = getObjectFaceShape(variant);
|
397 |
29b82486
|
Leszek Koltunski
|
FactoryCubit factory = FactoryCubit.getInstance();
|
398 |
59a971c1
|
Leszek Koltunski
|
factory.createNewFaceTransform(mShapes[variant],mVariantFaceIsOuter[variant]);
|
399 |
ac97ecc0
|
Leszek Koltunski
|
mMeshes[variant] = factory.createRoundedSolid(mShapes[variant],faceShape,meshState, numComponents);
|
400 |
29b82486
|
Leszek Koltunski
|
}
|
401 |
|
|
|
402 |
|
|
MeshBase mesh = mMeshes[variant].copy(true);
|
403 |
5931ae4d
|
Leszek Koltunski
|
MatrixEffectQuaternion quat = new MatrixEffectQuaternion( mOrigQuat[cubit], CENTER );
|
404 |
29b82486
|
Leszek Koltunski
|
mesh.apply(quat,0xffffffff,0);
|
405 |
|
|
|
406 |
|
|
return mesh;
|
407 |
|
|
}
|
408 |
|
|
|
409 |
7994b456
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
410 |
|
|
|
411 |
|
|
private void setUpTextures(boolean fromDMESH, boolean fromJSON)
|
412 |
|
|
{
|
413 |
|
|
mTexture = new DistortedTexture();
|
414 |
|
|
|
415 |
|
|
if( fromJSON )
|
416 |
|
|
{
|
417 |
|
|
mNumStickerTypes = getNumStickerTypes();
|
418 |
|
|
mNumCubitFaces = getNumCubitFaces();
|
419 |
|
|
}
|
420 |
|
|
else
|
421 |
|
|
{
|
422 |
|
|
FactoryCubit factory = FactoryCubit.getInstance();
|
423 |
3d2493ea
|
Leszek Koltunski
|
mStickerCoords = factory.getStickerCoords();
|
424 |
7994b456
|
Leszek Koltunski
|
mStickerVariants = factory.getStickerVariants();
|
425 |
3d2493ea
|
Leszek Koltunski
|
mStickerScales = factory.getStickerScales();
|
426 |
7994b456
|
Leszek Koltunski
|
adjustStickerCoords();
|
427 |
325a17e0
|
Leszek Koltunski
|
mNumStickerTypes = (mStickerCoords==null ? 0 : mStickerCoords.length);
|
428 |
7994b456
|
Leszek Koltunski
|
}
|
429 |
|
|
|
430 |
a05b6e06
|
Leszek Koltunski
|
mNumTextures= mNumFaceColors *mNumStickerTypes;
|
431 |
7994b456
|
Leszek Koltunski
|
mNumTexCols = NUM_STICKERS_IN_ROW;
|
432 |
a05b6e06
|
Leszek Koltunski
|
mNumTexRows = (mNumTextures+1)/NUM_STICKERS_IN_ROW;
|
433 |
|
|
if( mNumTexCols*mNumTexRows < mNumTextures+1 ) mNumTexRows++;
|
434 |
7994b456
|
Leszek Koltunski
|
|
435 |
|
|
if( !fromDMESH || shouldResetTextureMaps() ) resetAllTextureMaps();
|
436 |
|
|
setTexture();
|
437 |
|
|
}
|
438 |
|
|
|
439 |
c8bc83d9
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
440 |
|
|
|
441 |
|
|
private int getMultQuat(int index1, int index2)
|
442 |
|
|
{
|
443 |
|
|
if( mQuatMult==null )
|
444 |
|
|
{
|
445 |
a05b6e06
|
Leszek Koltunski
|
mQuatMult = new int[mNumQuats][mNumQuats];
|
446 |
c8bc83d9
|
Leszek Koltunski
|
|
447 |
a05b6e06
|
Leszek Koltunski
|
for(int i=0; i<mNumQuats; i++)
|
448 |
|
|
for(int j=0; j<mNumQuats; j++) mQuatMult[i][j] = -1;
|
449 |
c8bc83d9
|
Leszek Koltunski
|
}
|
450 |
|
|
|
451 |
|
|
if( mQuatMult[index1][index2]==-1 )
|
452 |
|
|
{
|
453 |
|
|
mQuatMult[index1][index2] = mulQuat(index1,index2);
|
454 |
|
|
}
|
455 |
|
|
|
456 |
|
|
return mQuatMult[index1][index2];
|
457 |
|
|
}
|
458 |
|
|
|
459 |
3bf19410
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
460 |
|
|
|
461 |
|
|
public boolean isInIconMode()
|
462 |
|
|
{
|
463 |
|
|
return mIconMode==MODE_ICON;
|
464 |
|
|
}
|
465 |
|
|
|
466 |
ec42a6fe
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
467 |
|
|
|
468 |
|
|
public int getVariantFaceColor(int variant, int face)
|
469 |
|
|
{
|
470 |
|
|
return face>=mStickerVariants[variant].length ? -1 : mStickerVariants[variant][face];
|
471 |
|
|
}
|
472 |
|
|
|
473 |
19595510
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
474 |
|
|
|
475 |
|
|
public boolean shouldResetTextureMaps()
|
476 |
|
|
{
|
477 |
|
|
return false;
|
478 |
|
|
}
|
479 |
|
|
|
480 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
481 |
|
|
|
482 |
|
|
private void createDataStructuresForSolved()
|
483 |
|
|
{
|
484 |
|
|
mTmpQuats = new int[mNumQuats];
|
485 |
|
|
mSolvedQuats = getSolvedQuats();
|
486 |
|
|
}
|
487 |
|
|
|
488 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
489 |
|
|
// This is used to build internal data structures for the generic 'isSolved()'
|
490 |
|
|
//
|
491 |
|
|
// if this is an internal cubit (all faces black): return -1
|
492 |
|
|
// if this is a face cubit (one non-black face): return the color index of the only non-black face.
|
493 |
|
|
// Color index, i.e. the index into the 'FACE_COLORS' table.
|
494 |
|
|
// else (edge or corner cubit, more than one non-black face): return -2.
|
495 |
|
|
|
496 |
19595510
|
Leszek Koltunski
|
protected int retCubitSolvedStatus(int cubit)
|
497 |
29b82486
|
Leszek Koltunski
|
{
|
498 |
a75ae1ee
|
Leszek Koltunski
|
int numNonBlack=0, nonBlackIndex=-1, varColor, cubColor;
|
499 |
19595510
|
Leszek Koltunski
|
int variant = getCubitVariant(cubit,mNumLayers);
|
500 |
29b82486
|
Leszek Koltunski
|
|
501 |
|
|
for(int face=0; face<mNumCubitFaces; face++)
|
502 |
|
|
{
|
503 |
ec42a6fe
|
Leszek Koltunski
|
varColor = getVariantFaceColor(variant,face);
|
504 |
0ed726d2
|
Leszek Koltunski
|
int numFaces = mCubitFaceColors[cubit].length;
|
505 |
|
|
cubColor = face<numFaces ? mCubitFaceColors[cubit][face] : -1;
|
506 |
29b82486
|
Leszek Koltunski
|
|
507 |
a75ae1ee
|
Leszek Koltunski
|
if( varColor>=0 && cubColor>=0 )
|
508 |
29b82486
|
Leszek Koltunski
|
{
|
509 |
|
|
numNonBlack++;
|
510 |
a75ae1ee
|
Leszek Koltunski
|
nonBlackIndex = cubColor;
|
511 |
29b82486
|
Leszek Koltunski
|
}
|
512 |
|
|
}
|
513 |
|
|
|
514 |
|
|
if( numNonBlack==0 ) return -1;
|
515 |
|
|
if( numNonBlack>=2 ) return -2;
|
516 |
|
|
|
517 |
|
|
return nonBlackIndex;
|
518 |
|
|
}
|
519 |
|
|
|
520 |
a4af26c1
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
521 |
|
|
|
522 |
|
|
private boolean sticksOut(Static3D[] faceAxis, float[] dist, float x, float y, float z )
|
523 |
|
|
{
|
524 |
|
|
final float MAXERR = 0.05f;
|
525 |
|
|
int numAxis = dist.length;
|
526 |
|
|
|
527 |
|
|
for(int i=0; i<numAxis; i++)
|
528 |
|
|
{
|
529 |
|
|
Static3D ax = faceAxis[i];
|
530 |
|
|
float len = ax.get0()*x + ax.get1()*y + ax.get2()*z;
|
531 |
dcce7b29
|
Leszek Koltunski
|
if( len>mSize*dist[i]+MAXERR ) return true;
|
532 |
a4af26c1
|
Leszek Koltunski
|
}
|
533 |
|
|
|
534 |
|
|
return false;
|
535 |
|
|
}
|
536 |
|
|
|
537 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
538 |
|
|
|
539 |
9554f5d4
|
Leszek Koltunski
|
private boolean doesNotStickOut(int variant, float px, float py, float pz, float[] tmp, Static4D quat)
|
540 |
a4af26c1
|
Leszek Koltunski
|
{
|
541 |
|
|
ObjectShape shape = getObjectShape(variant);
|
542 |
|
|
float[][] vertices = shape.getVertices();
|
543 |
|
|
Static3D[] axis = getFaceAxis();
|
544 |
|
|
float[] dist3D = getDist3D(mNumLayers);
|
545 |
|
|
|
546 |
|
|
for( float[] vertex : vertices)
|
547 |
|
|
{
|
548 |
|
|
float x = vertex[0];
|
549 |
|
|
float y = vertex[1];
|
550 |
|
|
float z = vertex[2];
|
551 |
|
|
|
552 |
|
|
QuatHelper.rotateVectorByQuat(tmp, x, y, z, 1, quat);
|
553 |
|
|
|
554 |
9554f5d4
|
Leszek Koltunski
|
float mx = tmp[0] + px;
|
555 |
|
|
float my = tmp[1] + py;
|
556 |
|
|
float mz = tmp[2] + pz;
|
557 |
a4af26c1
|
Leszek Koltunski
|
|
558 |
|
|
if( sticksOut(axis, dist3D, mx,my,mz) ) return false;
|
559 |
|
|
}
|
560 |
|
|
|
561 |
|
|
return true;
|
562 |
|
|
}
|
563 |
|
|
|
564 |
9554f5d4
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
565 |
|
|
|
566 |
|
|
private float computeAvg(float[] pos, int offset)
|
567 |
|
|
{
|
568 |
|
|
int len = pos.length/3;
|
569 |
|
|
float ret=0.0f;
|
570 |
|
|
for(int i=0; i<len; i++) ret += pos[3*i+offset];
|
571 |
|
|
ret /= len;
|
572 |
|
|
|
573 |
|
|
return ret;
|
574 |
|
|
}
|
575 |
|
|
|
576 |
97a6aa87
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
577 |
|
|
|
578 |
|
|
protected void displayCubitQuats()
|
579 |
|
|
{
|
580 |
|
|
StringBuilder builder = new StringBuilder();
|
581 |
|
|
float[] tmp = new float[4];
|
582 |
a4af26c1
|
Leszek Koltunski
|
float ERR = 0.01f;
|
583 |
97a6aa87
|
Leszek Koltunski
|
|
584 |
|
|
for(int cubit=0; cubit<mNumCubits; cubit++)
|
585 |
|
|
{
|
586 |
a4af26c1
|
Leszek Koltunski
|
builder.append(cubit);
|
587 |
|
|
builder.append(" : ");
|
588 |
|
|
|
589 |
97a6aa87
|
Leszek Koltunski
|
int refCubit,variant = getCubitVariant(cubit,mNumLayers);
|
590 |
|
|
|
591 |
|
|
for(refCubit=0; refCubit<mNumCubits; refCubit++)
|
592 |
|
|
{
|
593 |
|
|
if( getCubitVariant(refCubit,mNumLayers)==variant ) break;
|
594 |
|
|
}
|
595 |
|
|
|
596 |
|
|
float[] curpos = mOrigPos[cubit];
|
597 |
|
|
float[] refpos = mOrigPos[refCubit];
|
598 |
9554f5d4
|
Leszek Koltunski
|
float refX = computeAvg(refpos,0);
|
599 |
|
|
float refY = computeAvg(refpos,1);
|
600 |
|
|
float refZ = computeAvg(refpos,2);
|
601 |
|
|
float curX = computeAvg(curpos,0);
|
602 |
|
|
float curY = computeAvg(curpos,1);
|
603 |
|
|
float curZ = computeAvg(curpos,2);
|
604 |
97a6aa87
|
Leszek Koltunski
|
|
605 |
|
|
for(int quat=0; quat<mNumQuats; quat++)
|
606 |
|
|
{
|
607 |
|
|
QuatHelper.rotateVectorByQuat(tmp,refX,refY,refZ,0,mObjectQuats[quat]);
|
608 |
|
|
|
609 |
|
|
float dx = tmp[0]-curX;
|
610 |
|
|
float dy = tmp[1]-curY;
|
611 |
|
|
float dz = tmp[2]-curZ;
|
612 |
|
|
|
613 |
a4af26c1
|
Leszek Koltunski
|
if( dx>-ERR && dx<ERR && dy>-ERR && dy<ERR && dz>-ERR && dz<ERR )
|
614 |
97a6aa87
|
Leszek Koltunski
|
{
|
615 |
9554f5d4
|
Leszek Koltunski
|
if( doesNotStickOut(variant,curX,curY,curZ,tmp,mObjectQuats[quat]) )
|
616 |
a4af26c1
|
Leszek Koltunski
|
{
|
617 |
|
|
builder.append(quat);
|
618 |
|
|
builder.append(',');
|
619 |
|
|
}
|
620 |
|
|
else
|
621 |
|
|
{
|
622 |
|
|
android.util.Log.e("D", "cubit: "+cubit+" quat: "+quat+" : center correct, but shape sticks out");
|
623 |
|
|
}
|
624 |
97a6aa87
|
Leszek Koltunski
|
}
|
625 |
|
|
}
|
626 |
|
|
|
627 |
|
|
builder.append('\n');
|
628 |
|
|
}
|
629 |
|
|
|
630 |
|
|
android.util.Log.e("D", "cubitQuats: \n"+builder.toString() );
|
631 |
|
|
}
|
632 |
|
|
|
633 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
634 |
|
|
|
635 |
19595510
|
Leszek Koltunski
|
protected int[] buildSolvedQuats(Static3D faceAx)
|
636 |
29b82486
|
Leszek Koltunski
|
{
|
637 |
|
|
final float MAXD = 0.0001f;
|
638 |
|
|
float x = faceAx.get0();
|
639 |
|
|
float y = faceAx.get1();
|
640 |
|
|
float z = faceAx.get2();
|
641 |
|
|
float a,dx,dy,dz,qx,qy,qz;
|
642 |
|
|
Static4D quat;
|
643 |
|
|
int place = 0;
|
644 |
|
|
|
645 |
19595510
|
Leszek Koltunski
|
for(int q=1; q<mNumQuats; q++)
|
646 |
29b82486
|
Leszek Koltunski
|
{
|
647 |
19595510
|
Leszek Koltunski
|
quat = mObjectQuats[q];
|
648 |
29b82486
|
Leszek Koltunski
|
qx = quat.get0();
|
649 |
|
|
qy = quat.get1();
|
650 |
|
|
qz = quat.get2();
|
651 |
|
|
|
652 |
|
|
if( x!=0.0f ) { a = qx/x; }
|
653 |
|
|
else if( y!=0.0f ) { a = qy/y; }
|
654 |
|
|
else { a = qz/z; }
|
655 |
|
|
|
656 |
|
|
dx = a*x-qx;
|
657 |
|
|
dy = a*y-qy;
|
658 |
|
|
dz = a*z-qz;
|
659 |
|
|
|
660 |
|
|
if( dx>-MAXD && dx<MAXD && dy>-MAXD && dy<MAXD && dz>-MAXD && dz<MAXD )
|
661 |
|
|
{
|
662 |
|
|
mTmpQuats[place++] = q;
|
663 |
|
|
}
|
664 |
|
|
}
|
665 |
|
|
|
666 |
|
|
if( place!=0 )
|
667 |
|
|
{
|
668 |
|
|
int[] ret = new int[place];
|
669 |
|
|
System.arraycopy(mTmpQuats,0,ret,0,place);
|
670 |
|
|
return ret;
|
671 |
|
|
}
|
672 |
|
|
|
673 |
|
|
return null;
|
674 |
|
|
}
|
675 |
|
|
|
676 |
f5426a4c
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
677 |
|
|
|
678 |
19595510
|
Leszek Koltunski
|
public int[][] getSolvedQuats()
|
679 |
f5426a4c
|
Leszek Koltunski
|
{
|
680 |
ed0988c0
|
Leszek Koltunski
|
int[] groups = new int[mNumCubits];
|
681 |
|
|
int numGroups = 1;
|
682 |
|
|
int numFirst = 0;
|
683 |
f5426a4c
|
Leszek Koltunski
|
|
684 |
19595510
|
Leszek Koltunski
|
for(int cubit=0; cubit<mNumCubits; cubit++)
|
685 |
f5426a4c
|
Leszek Koltunski
|
{
|
686 |
ed0988c0
|
Leszek Koltunski
|
groups[cubit] = retCubitSolvedStatus(cubit);
|
687 |
|
|
if( groups[cubit]>=0 ) numGroups++;
|
688 |
|
|
else numFirst++;
|
689 |
|
|
}
|
690 |
|
|
|
691 |
|
|
int firstIndex = 1;
|
692 |
|
|
int groupIndex = 1;
|
693 |
|
|
int[][] solvedQuats = new int[numGroups][];
|
694 |
|
|
solvedQuats[0] = new int[1+numFirst];
|
695 |
|
|
solvedQuats[0][0] = numFirst;
|
696 |
|
|
Static3D[] axis = getFaceAxis();
|
697 |
|
|
|
698 |
|
|
for(int cubit=0; cubit<mNumCubits; cubit++)
|
699 |
|
|
{
|
700 |
|
|
int group = groups[cubit];
|
701 |
19595510
|
Leszek Koltunski
|
|
702 |
ed0988c0
|
Leszek Koltunski
|
if( group<0 )
|
703 |
19595510
|
Leszek Koltunski
|
{
|
704 |
ed0988c0
|
Leszek Koltunski
|
solvedQuats[0][firstIndex] = cubit;
|
705 |
|
|
firstIndex++;
|
706 |
|
|
}
|
707 |
|
|
else
|
708 |
|
|
{
|
709 |
|
|
int[] quats = buildSolvedQuats(axis[group]);
|
710 |
82904e62
|
Leszek Koltunski
|
int len = quats==null ? 0 : quats.length;
|
711 |
ed0988c0
|
Leszek Koltunski
|
solvedQuats[groupIndex] = new int[2+len];
|
712 |
|
|
solvedQuats[groupIndex][0] = 1;
|
713 |
|
|
solvedQuats[groupIndex][1] = cubit;
|
714 |
|
|
for(int i=0; i<len; i++) solvedQuats[groupIndex][i+2] = quats[i];
|
715 |
|
|
groupIndex++;
|
716 |
19595510
|
Leszek Koltunski
|
}
|
717 |
f5426a4c
|
Leszek Koltunski
|
}
|
718 |
cd2e8d4c
|
Leszek Koltunski
|
/*
|
719 |
ed0988c0
|
Leszek Koltunski
|
String dbg = "SOLVED GROUPS:\n";
|
720 |
|
|
|
721 |
|
|
for(int g=0; g<numGroups; g++)
|
722 |
|
|
{
|
723 |
|
|
int len = solvedQuats[g].length;
|
724 |
82904e62
|
Leszek Koltunski
|
for(int i=0; i<len; i++) dbg += (" "+solvedQuats[g][i]);
|
725 |
ed0988c0
|
Leszek Koltunski
|
dbg+="\n";
|
726 |
|
|
}
|
727 |
|
|
|
728 |
|
|
android.util.Log.e("D", dbg);
|
729 |
cd2e8d4c
|
Leszek Koltunski
|
*/
|
730 |
19595510
|
Leszek Koltunski
|
return solvedQuats;
|
731 |
f5426a4c
|
Leszek Koltunski
|
}
|
732 |
|
|
|
733 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
734 |
|
|
|
735 |
|
|
public int getSolvedFunctionIndex()
|
736 |
|
|
{
|
737 |
|
|
return 0;
|
738 |
|
|
}
|
739 |
|
|
|
740 |
690557d9
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
741 |
|
|
// special SolvedQuats for the case where there are no corner of edge cubits.
|
742 |
|
|
// first row {0} - means there are no corners or edges.
|
743 |
|
|
// each next defines all cubits of a singe face (numCubits, firstCubit, cubit1,..,cubitN-1, quat0,..., quatM
|
744 |
|
|
|
745 |
|
|
private boolean isSolvedCentersOnly()
|
746 |
|
|
{
|
747 |
|
|
int numGroups = mSolvedQuats.length;
|
748 |
|
|
|
749 |
|
|
for(int group=1; group<numGroups; group++)
|
750 |
|
|
{
|
751 |
|
|
int numEntries= mSolvedQuats[group].length;
|
752 |
|
|
int numCubits = mSolvedQuats[group][0];
|
753 |
|
|
int firstCubit= mSolvedQuats[group][1];
|
754 |
|
|
int firstQuat = mCubits[firstCubit].mQuatIndex;
|
755 |
|
|
|
756 |
|
|
for(int cubit=2; cubit<=numCubits; cubit++)
|
757 |
|
|
{
|
758 |
|
|
int currCubit= mSolvedQuats[group][cubit];
|
759 |
|
|
int currQuat = mCubits[currCubit].mQuatIndex;
|
760 |
|
|
boolean isGood= (firstQuat==currQuat);
|
761 |
|
|
|
762 |
|
|
for(int q=numCubits+1; !isGood && q<numEntries; q++)
|
763 |
|
|
{
|
764 |
|
|
int quat = mSolvedQuats[group][q];
|
765 |
|
|
if( firstQuat == getMultQuat(currQuat,quat) ) isGood = true;
|
766 |
|
|
}
|
767 |
|
|
|
768 |
|
|
if( !isGood ) return false;
|
769 |
|
|
}
|
770 |
|
|
}
|
771 |
|
|
|
772 |
|
|
return true;
|
773 |
|
|
}
|
774 |
|
|
|
775 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
776 |
|
|
|
777 |
c8bc83d9
|
Leszek Koltunski
|
private boolean isSolved0()
|
778 |
29b82486
|
Leszek Koltunski
|
{
|
779 |
690557d9
|
Leszek Koltunski
|
if( mSolvedQuats[0][0]==0 ) return isSolvedCentersOnly();
|
780 |
|
|
|
781 |
ed0988c0
|
Leszek Koltunski
|
for( int[] solvedQuat : mSolvedQuats )
|
782 |
|
|
{
|
783 |
|
|
int numCubits = solvedQuat[0];
|
784 |
|
|
int firstCubit= solvedQuat[1];
|
785 |
|
|
int quat = mCubits[firstCubit].mQuatIndex;
|
786 |
|
|
|
787 |
|
|
for( int cubit=2; cubit<=numCubits; cubit++ )
|
788 |
|
|
{
|
789 |
|
|
int c = solvedQuat[cubit];
|
790 |
|
|
if( quat != mCubits[c].mQuatIndex ) return false;
|
791 |
|
|
}
|
792 |
|
|
}
|
793 |
|
|
|
794 |
|
|
int cubit= mSolvedQuats[0][1];
|
795 |
|
|
int quat0= mCubits[cubit].mQuatIndex;
|
796 |
|
|
int numGroups = mSolvedQuats.length;
|
797 |
29b82486
|
Leszek Koltunski
|
|
798 |
ed0988c0
|
Leszek Koltunski
|
for(int group=1; group<numGroups; group++)
|
799 |
29b82486
|
Leszek Koltunski
|
{
|
800 |
ed0988c0
|
Leszek Koltunski
|
int firstCubit= mSolvedQuats[group][1];
|
801 |
|
|
int currQuat = mCubits[firstCubit].mQuatIndex;
|
802 |
29b82486
|
Leszek Koltunski
|
|
803 |
ed0988c0
|
Leszek Koltunski
|
if( quat0==currQuat ) continue;
|
804 |
29b82486
|
Leszek Koltunski
|
|
805 |
ed0988c0
|
Leszek Koltunski
|
boolean isGood= false;
|
806 |
|
|
int numEntries= mSolvedQuats[group].length;
|
807 |
|
|
int numCubits = mSolvedQuats[group][0];
|
808 |
29b82486
|
Leszek Koltunski
|
|
809 |
ed0988c0
|
Leszek Koltunski
|
for(int q=numCubits+1; q<numEntries; q++)
|
810 |
29b82486
|
Leszek Koltunski
|
{
|
811 |
ed0988c0
|
Leszek Koltunski
|
int quat = mSolvedQuats[group][q];
|
812 |
|
|
|
813 |
|
|
if( quat0 == getMultQuat(currQuat,quat) )
|
814 |
29b82486
|
Leszek Koltunski
|
{
|
815 |
ed0988c0
|
Leszek Koltunski
|
isGood = true;
|
816 |
29b82486
|
Leszek Koltunski
|
break;
|
817 |
|
|
}
|
818 |
|
|
}
|
819 |
|
|
|
820 |
ed0988c0
|
Leszek Koltunski
|
if( !isGood ) return false;
|
821 |
29b82486
|
Leszek Koltunski
|
}
|
822 |
|
|
|
823 |
|
|
return true;
|
824 |
|
|
}
|
825 |
|
|
|
826 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
827 |
|
|
|
828 |
|
|
private int computeScramble(int quatNum, int centerNum)
|
829 |
|
|
{
|
830 |
|
|
float MAXDIFF = 0.01f;
|
831 |
|
|
float[] center= mOrigPos[centerNum];
|
832 |
|
|
Static4D sc = new Static4D(center[0], center[1], center[2], 1.0f);
|
833 |
d55d2c6a
|
Leszek Koltunski
|
Static4D result = QuatHelper.rotateVectorByQuat(sc,mObjectQuats[quatNum]);
|
834 |
29b82486
|
Leszek Koltunski
|
|
835 |
|
|
float x = result.get0();
|
836 |
|
|
float y = result.get1();
|
837 |
|
|
float z = result.get2();
|
838 |
|
|
|
839 |
a05b6e06
|
Leszek Koltunski
|
for(int c=0; c<mNumCubits; c++)
|
840 |
29b82486
|
Leszek Koltunski
|
{
|
841 |
|
|
float[] cent = mOrigPos[c];
|
842 |
|
|
|
843 |
|
|
float qx = cent[0] - x;
|
844 |
|
|
float qy = cent[1] - y;
|
845 |
|
|
float qz = cent[2] - z;
|
846 |
|
|
|
847 |
|
|
if( qx>-MAXDIFF && qx<MAXDIFF &&
|
848 |
|
|
qy>-MAXDIFF && qy<MAXDIFF &&
|
849 |
|
|
qz>-MAXDIFF && qz<MAXDIFF ) return c;
|
850 |
|
|
}
|
851 |
|
|
|
852 |
|
|
return -1;
|
853 |
|
|
}
|
854 |
|
|
|
855 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
856 |
|
|
// Dino4 uses this. It is solved if and only if groups of cubits
|
857 |
|
|
// (0,3,7), (1,2,5), (4,8,9), (6,10,11)
|
858 |
|
|
// or
|
859 |
|
|
// (0,1,4), (2,3,6), (5,9,10), (7,8,11)
|
860 |
|
|
// are all the same color.
|
861 |
|
|
|
862 |
c8bc83d9
|
Leszek Koltunski
|
private boolean isSolved1()
|
863 |
29b82486
|
Leszek Koltunski
|
{
|
864 |
|
|
if( mScramble==null )
|
865 |
|
|
{
|
866 |
a05b6e06
|
Leszek Koltunski
|
mScramble = new int[mNumQuats][mNumCubits];
|
867 |
|
|
mColors = new int[mNumCubits];
|
868 |
29b82486
|
Leszek Koltunski
|
|
869 |
a05b6e06
|
Leszek Koltunski
|
for(int q=0; q<mNumQuats; q++)
|
870 |
|
|
for(int c=0; c<mNumCubits; c++) mScramble[q][c] = computeScramble(q,c);
|
871 |
29b82486
|
Leszek Koltunski
|
}
|
872 |
|
|
|
873 |
|
|
if( mFaceMap==null )
|
874 |
|
|
{
|
875 |
|
|
mFaceMap = new int[] { 4, 2, 2, 4, 0, 2, 1, 4, 0, 0, 1, 1 };
|
876 |
|
|
}
|
877 |
|
|
|
878 |
a05b6e06
|
Leszek Koltunski
|
for(int c=0; c<mNumCubits; c++)
|
879 |
29b82486
|
Leszek Koltunski
|
{
|
880 |
a05b6e06
|
Leszek Koltunski
|
int index = mScramble[mCubits[c].mQuatIndex][c];
|
881 |
29b82486
|
Leszek Koltunski
|
mColors[index] = mFaceMap[c];
|
882 |
|
|
}
|
883 |
|
|
|
884 |
|
|
if( mColors[0]==mColors[3] && mColors[0]==mColors[7] &&
|
885 |
|
|
mColors[1]==mColors[2] && mColors[1]==mColors[5] &&
|
886 |
|
|
mColors[4]==mColors[8] && mColors[4]==mColors[9] ) return true;
|
887 |
|
|
|
888 |
|
|
if( mColors[0]==mColors[1] && mColors[0]==mColors[4] &&
|
889 |
|
|
mColors[2]==mColors[3] && mColors[2]==mColors[6] &&
|
890 |
|
|
mColors[5]==mColors[9] && mColors[5]==mColors[10] ) return true;
|
891 |
|
|
|
892 |
|
|
return false;
|
893 |
|
|
}
|
894 |
|
|
|
895 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
896 |
|
|
|
897 |
|
|
int computeRow(float[] pos, int axisIndex)
|
898 |
|
|
{
|
899 |
|
|
int ret=0;
|
900 |
|
|
int len = pos.length / 3;
|
901 |
|
|
Static3D axis = mAxis[axisIndex];
|
902 |
|
|
float axisX = axis.get0();
|
903 |
|
|
float axisY = axis.get1();
|
904 |
|
|
float axisZ = axis.get2();
|
905 |
|
|
float casted;
|
906 |
|
|
|
907 |
|
|
for(int i=0; i<len; i++)
|
908 |
|
|
{
|
909 |
|
|
casted = pos[3*i]*axisX + pos[3*i+1]*axisY + pos[3*i+2]*axisZ;
|
910 |
|
|
ret |= computeSingleRow(axisIndex,casted);
|
911 |
|
|
}
|
912 |
|
|
|
913 |
|
|
return ret;
|
914 |
|
|
}
|
915 |
|
|
|
916 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
917 |
|
|
|
918 |
|
|
private int computeSingleRow(int axisIndex,float casted)
|
919 |
|
|
{
|
920 |
|
|
int num = mNumCuts[axisIndex];
|
921 |
|
|
|
922 |
|
|
for(int i=0; i<num; i++)
|
923 |
|
|
{
|
924 |
|
|
if( casted<mCuts[axisIndex][i] ) return (1<<i);
|
925 |
|
|
}
|
926 |
|
|
|
927 |
|
|
return (1<<num);
|
928 |
|
|
}
|
929 |
|
|
|
930 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
931 |
|
|
|
932 |
|
|
private boolean wasRotateApplied()
|
933 |
|
|
{
|
934 |
|
|
return mEffects.exists(mRotateEffect.getID());
|
935 |
|
|
}
|
936 |
|
|
|
937 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
938 |
|
|
|
939 |
|
|
private boolean belongsToRotation( int cubit, int axis, int rowBitmap)
|
940 |
|
|
{
|
941 |
a05b6e06
|
Leszek Koltunski
|
return (mCubits[cubit].getRotRow(axis) & rowBitmap) != 0;
|
942 |
29b82486
|
Leszek Koltunski
|
}
|
943 |
|
|
|
944 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
945 |
|
|
// note the minus in front of the sin() - we rotate counterclockwise
|
946 |
|
|
// when looking towards the direction where the axis increases in values.
|
947 |
|
|
|
948 |
|
|
private Static4D makeQuaternion(int axisIndex, int angleInDegrees)
|
949 |
|
|
{
|
950 |
|
|
Static3D axis = mAxis[axisIndex];
|
951 |
|
|
|
952 |
|
|
while( angleInDegrees<0 ) angleInDegrees += 360;
|
953 |
|
|
angleInDegrees %= 360;
|
954 |
|
|
|
955 |
|
|
float cosA = (float)Math.cos(Math.PI*angleInDegrees/360);
|
956 |
|
|
float sinA =-(float)Math.sqrt(1-cosA*cosA);
|
957 |
|
|
|
958 |
|
|
return new Static4D(axis.get0()*sinA, axis.get1()*sinA, axis.get2()*sinA, cosA);
|
959 |
|
|
}
|
960 |
|
|
|
961 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
962 |
|
|
|
963 |
|
|
private synchronized void setupPosition(int[][] moves)
|
964 |
|
|
{
|
965 |
|
|
if( moves!=null )
|
966 |
|
|
{
|
967 |
|
|
Static4D quat;
|
968 |
c9e40dfc
|
Leszek Koltunski
|
int index, axis, row, rowBitmap, angle;
|
969 |
29b82486
|
Leszek Koltunski
|
|
970 |
|
|
for(int[] move: moves)
|
971 |
|
|
{
|
972 |
|
|
axis = move[0];
|
973 |
78cb3c28
|
Leszek Koltunski
|
rowBitmap= computeBitmapFromRow( move[1],axis );
|
974 |
c9e40dfc
|
Leszek Koltunski
|
row = computeRowFromBitmap( move[1] );
|
975 |
|
|
angle = move[2]*(360/mBasicAngles[axis][row]); // this assumes that all layers from
|
976 |
|
|
// the bitmap have the same BasicAngle.
|
977 |
|
|
// at the moment this is always true as
|
978 |
|
|
// there are no bandaged objects with
|
979 |
|
|
// different per-layer BasicAngles.
|
980 |
29b82486
|
Leszek Koltunski
|
quat = makeQuaternion(axis,angle);
|
981 |
|
|
|
982 |
a05b6e06
|
Leszek Koltunski
|
for(int j=0; j<mNumCubits; j++)
|
983 |
29b82486
|
Leszek Koltunski
|
if( belongsToRotation(j,axis,rowBitmap) )
|
984 |
|
|
{
|
985 |
a05b6e06
|
Leszek Koltunski
|
index = mCubits[j].removeRotationNow(quat);
|
986 |
|
|
mMesh.setEffectAssociation(j, mCubits[j].computeAssociation(),index);
|
987 |
29b82486
|
Leszek Koltunski
|
}
|
988 |
|
|
}
|
989 |
|
|
}
|
990 |
|
|
}
|
991 |
|
|
|
992 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
993 |
|
|
|
994 |
f9a81f52
|
Leszek Koltunski
|
public int getScrambleType()
|
995 |
29b82486
|
Leszek Koltunski
|
{
|
996 |
|
|
return 0;
|
997 |
|
|
}
|
998 |
|
|
|
999 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1000 |
|
|
|
1001 |
|
|
int computeBitmapFromRow(int rowBitmap, int axis)
|
1002 |
|
|
{
|
1003 |
|
|
if( mIsBandaged )
|
1004 |
|
|
{
|
1005 |
|
|
int bitmap, initBitmap=0;
|
1006 |
|
|
|
1007 |
|
|
while( initBitmap!=rowBitmap )
|
1008 |
|
|
{
|
1009 |
|
|
initBitmap = rowBitmap;
|
1010 |
|
|
|
1011 |
a05b6e06
|
Leszek Koltunski
|
for(int cubit=0; cubit<mNumCubits; cubit++)
|
1012 |
29b82486
|
Leszek Koltunski
|
{
|
1013 |
a05b6e06
|
Leszek Koltunski
|
bitmap = mCubits[cubit].getRotRow(axis);
|
1014 |
29b82486
|
Leszek Koltunski
|
if( (rowBitmap & bitmap) != 0 ) rowBitmap |= bitmap;
|
1015 |
|
|
}
|
1016 |
|
|
}
|
1017 |
|
|
}
|
1018 |
|
|
|
1019 |
|
|
return rowBitmap;
|
1020 |
|
|
}
|
1021 |
|
|
|
1022 |
c9e40dfc
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1023 |
|
|
|
1024 |
|
|
private int computeRowFromBitmap(int rowBitmap)
|
1025 |
|
|
{
|
1026 |
|
|
int index = 0;
|
1027 |
|
|
|
1028 |
|
|
while(index<32)
|
1029 |
|
|
{
|
1030 |
|
|
if( (rowBitmap&0x1) != 0 ) return index;
|
1031 |
|
|
rowBitmap>>=1;
|
1032 |
|
|
index++;
|
1033 |
|
|
}
|
1034 |
|
|
return 0;
|
1035 |
|
|
}
|
1036 |
|
|
|
1037 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1038 |
|
|
// Clamp all rotated positions to one of those original ones to avoid accumulating errors.
|
1039 |
|
|
// Do so only if minimal Error is appropriately low (shape-shifting puzzles - Square-1)
|
1040 |
|
|
|
1041 |
|
|
void clampPos(float[] pos, int offset)
|
1042 |
|
|
{
|
1043 |
|
|
float currError, minError = Float.MAX_VALUE;
|
1044 |
|
|
int minErrorIndex1 = -1;
|
1045 |
|
|
int minErrorIndex2 = -1;
|
1046 |
|
|
|
1047 |
|
|
float x = pos[offset ];
|
1048 |
|
|
float y = pos[offset+1];
|
1049 |
|
|
float z = pos[offset+2];
|
1050 |
|
|
|
1051 |
|
|
float xo,yo,zo;
|
1052 |
|
|
|
1053 |
a05b6e06
|
Leszek Koltunski
|
for(int i=0; i<mNumCubits; i++)
|
1054 |
29b82486
|
Leszek Koltunski
|
{
|
1055 |
|
|
int len = mOrigPos[i].length / 3;
|
1056 |
|
|
|
1057 |
|
|
for(int j=0; j<len; j++)
|
1058 |
|
|
{
|
1059 |
|
|
xo = mOrigPos[i][3*j ];
|
1060 |
|
|
yo = mOrigPos[i][3*j+1];
|
1061 |
|
|
zo = mOrigPos[i][3*j+2];
|
1062 |
|
|
|
1063 |
|
|
currError = (xo-x)*(xo-x) + (yo-y)*(yo-y) + (zo-z)*(zo-z);
|
1064 |
|
|
|
1065 |
|
|
if( currError<minError )
|
1066 |
|
|
{
|
1067 |
|
|
minError = currError;
|
1068 |
|
|
minErrorIndex1 = i;
|
1069 |
|
|
minErrorIndex2 = j;
|
1070 |
|
|
}
|
1071 |
|
|
}
|
1072 |
|
|
}
|
1073 |
|
|
|
1074 |
|
|
if( minError< 0.1f ) // TODO: 0.1 ?
|
1075 |
|
|
{
|
1076 |
|
|
pos[offset ] = mOrigPos[minErrorIndex1][3*minErrorIndex2 ];
|
1077 |
|
|
pos[offset+1] = mOrigPos[minErrorIndex1][3*minErrorIndex2+1];
|
1078 |
|
|
pos[offset+2] = mOrigPos[minErrorIndex1][3*minErrorIndex2+2];
|
1079 |
|
|
}
|
1080 |
|
|
}
|
1081 |
|
|
|
1082 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1083 |
|
|
// remember about the double cover or unit quaternions!
|
1084 |
|
|
|
1085 |
|
|
int mulQuat(int q1, int q2)
|
1086 |
|
|
{
|
1087 |
d55d2c6a
|
Leszek Koltunski
|
Static4D result = QuatHelper.quatMultiply(mObjectQuats[q1],mObjectQuats[q2]);
|
1088 |
29b82486
|
Leszek Koltunski
|
|
1089 |
|
|
float rX = result.get0();
|
1090 |
|
|
float rY = result.get1();
|
1091 |
|
|
float rZ = result.get2();
|
1092 |
|
|
float rW = result.get3();
|
1093 |
|
|
|
1094 |
|
|
final float MAX_ERROR = 0.1f;
|
1095 |
|
|
float dX,dY,dZ,dW;
|
1096 |
|
|
|
1097 |
a05b6e06
|
Leszek Koltunski
|
for(int i=0; i<mNumQuats; i++)
|
1098 |
29b82486
|
Leszek Koltunski
|
{
|
1099 |
d55d2c6a
|
Leszek Koltunski
|
dX = mObjectQuats[i].get0() - rX;
|
1100 |
|
|
dY = mObjectQuats[i].get1() - rY;
|
1101 |
|
|
dZ = mObjectQuats[i].get2() - rZ;
|
1102 |
|
|
dW = mObjectQuats[i].get3() - rW;
|
1103 |
29b82486
|
Leszek Koltunski
|
|
1104 |
|
|
if( dX<MAX_ERROR && dX>-MAX_ERROR &&
|
1105 |
|
|
dY<MAX_ERROR && dY>-MAX_ERROR &&
|
1106 |
|
|
dZ<MAX_ERROR && dZ>-MAX_ERROR &&
|
1107 |
|
|
dW<MAX_ERROR && dW>-MAX_ERROR ) return i;
|
1108 |
|
|
|
1109 |
d55d2c6a
|
Leszek Koltunski
|
dX = mObjectQuats[i].get0() + rX;
|
1110 |
|
|
dY = mObjectQuats[i].get1() + rY;
|
1111 |
|
|
dZ = mObjectQuats[i].get2() + rZ;
|
1112 |
|
|
dW = mObjectQuats[i].get3() + rW;
|
1113 |
29b82486
|
Leszek Koltunski
|
|
1114 |
|
|
if( dX<MAX_ERROR && dX>-MAX_ERROR &&
|
1115 |
|
|
dY<MAX_ERROR && dY>-MAX_ERROR &&
|
1116 |
|
|
dZ<MAX_ERROR && dZ>-MAX_ERROR &&
|
1117 |
|
|
dW<MAX_ERROR && dW>-MAX_ERROR ) return i;
|
1118 |
|
|
}
|
1119 |
|
|
|
1120 |
|
|
return -1;
|
1121 |
|
|
}
|
1122 |
|
|
|
1123 |
c8bc83d9
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1124 |
|
|
|
1125 |
|
|
private float getAngle()
|
1126 |
|
|
{
|
1127 |
|
|
int pointNum = mRotationAngle.getNumPoints();
|
1128 |
|
|
|
1129 |
|
|
if( pointNum>=1 )
|
1130 |
|
|
{
|
1131 |
|
|
return mRotationAngle.getPoint(pointNum-1).get0();
|
1132 |
|
|
}
|
1133 |
|
|
else
|
1134 |
|
|
{
|
1135 |
32c1697e
|
Leszek Koltunski
|
mInterface.reportProblem("points in RotationAngle: "+pointNum, false);
|
1136 |
c8bc83d9
|
Leszek Koltunski
|
return 0;
|
1137 |
|
|
}
|
1138 |
|
|
}
|
1139 |
|
|
|
1140 |
d887aa16
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1141 |
|
|
|
1142 |
|
|
void setLibInterface(ObjectLibInterface inter)
|
1143 |
|
|
{
|
1144 |
|
|
mInterface = inter;
|
1145 |
c8bc83d9
|
Leszek Koltunski
|
}
|
1146 |
|
|
|
1147 |
7c111294
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1148 |
198c5bf0
|
Leszek Koltunski
|
|
1149 |
880beeea
|
Leszek Koltunski
|
void initializeObject(int[][] moves)
|
1150 |
7c111294
|
Leszek Koltunski
|
{
|
1151 |
|
|
solve();
|
1152 |
|
|
setupPosition(moves);
|
1153 |
|
|
}
|
1154 |
198c5bf0
|
Leszek Koltunski
|
|
1155 |
7c111294
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1156 |
198c5bf0
|
Leszek Koltunski
|
|
1157 |
880beeea
|
Leszek Koltunski
|
synchronized void removeRotationNow()
|
1158 |
7c111294
|
Leszek Koltunski
|
{
|
1159 |
|
|
float angle = getAngle();
|
1160 |
|
|
double nearestAngleInRadians = angle*Math.PI/180;
|
1161 |
|
|
float sinA =-(float)Math.sin(nearestAngleInRadians*0.5);
|
1162 |
|
|
float cosA = (float)Math.cos(nearestAngleInRadians*0.5);
|
1163 |
59c20632
|
Leszek Koltunski
|
float axisX = mAxis[mCurrentRotAxis].get0();
|
1164 |
|
|
float axisY = mAxis[mCurrentRotAxis].get1();
|
1165 |
|
|
float axisZ = mAxis[mCurrentRotAxis].get2();
|
1166 |
7c111294
|
Leszek Koltunski
|
Static4D quat = new Static4D( axisX*sinA, axisY*sinA, axisZ*sinA, cosA);
|
1167 |
198c5bf0
|
Leszek Koltunski
|
|
1168 |
7c111294
|
Leszek Koltunski
|
mRotationAngle.removeAll();
|
1169 |
|
|
mRotationAngleStatic.set0(0);
|
1170 |
|
|
|
1171 |
a05b6e06
|
Leszek Koltunski
|
for(int i=0; i<mNumCubits; i++)
|
1172 |
59c20632
|
Leszek Koltunski
|
if( belongsToRotation(i, mCurrentRotAxis,mRotRowBitmap) )
|
1173 |
198c5bf0
|
Leszek Koltunski
|
{
|
1174 |
a05b6e06
|
Leszek Koltunski
|
int index = mCubits[i].removeRotationNow(quat);
|
1175 |
|
|
mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(),index);
|
1176 |
198c5bf0
|
Leszek Koltunski
|
}
|
1177 |
|
|
}
|
1178 |
|
|
|
1179 |
c8bc83d9
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1180 |
|
|
|
1181 |
880beeea
|
Leszek Koltunski
|
long finishRotationNow(EffectListener listener, int nearestAngleInDegrees)
|
1182 |
c8bc83d9
|
Leszek Koltunski
|
{
|
1183 |
7c111294
|
Leszek Koltunski
|
if( wasRotateApplied() )
|
1184 |
|
|
{
|
1185 |
|
|
float angle = getAngle();
|
1186 |
|
|
mRotationAngleStatic.set0(angle);
|
1187 |
|
|
mRotationAngleFinal.set0(nearestAngleInDegrees);
|
1188 |
|
|
mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-angle)*0.2f );
|
1189 |
c8bc83d9
|
Leszek Koltunski
|
|
1190 |
7c111294
|
Leszek Koltunski
|
mRotationAngle.setDuration(POST_ROTATION_MILLISEC);
|
1191 |
|
|
mRotationAngle.resetToBeginning();
|
1192 |
|
|
mRotationAngle.removeAll();
|
1193 |
|
|
mRotationAngle.add(mRotationAngleStatic);
|
1194 |
|
|
mRotationAngle.add(mRotationAngleMiddle);
|
1195 |
|
|
mRotationAngle.add(mRotationAngleFinal);
|
1196 |
|
|
mRotateEffect.notifyWhenFinished(listener);
|
1197 |
c8bc83d9
|
Leszek Koltunski
|
|
1198 |
7c111294
|
Leszek Koltunski
|
return mRotateEffect.getID();
|
1199 |
|
|
}
|
1200 |
c8bc83d9
|
Leszek Koltunski
|
|
1201 |
7c111294
|
Leszek Koltunski
|
return 0;
|
1202 |
c8bc83d9
|
Leszek Koltunski
|
}
|
1203 |
|
|
|
1204 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1205 |
|
|
|
1206 |
880beeea
|
Leszek Koltunski
|
synchronized long addNewRotation( int axis, int rowBitmap, int angle, long durationMillis, EffectListener listener )
|
1207 |
c8bc83d9
|
Leszek Koltunski
|
{
|
1208 |
7c111294
|
Leszek Koltunski
|
if( wasRotateApplied() )
|
1209 |
|
|
{
|
1210 |
59c20632
|
Leszek Koltunski
|
mCurrentRotAxis = axis;
|
1211 |
7c111294
|
Leszek Koltunski
|
mRotRowBitmap= computeBitmapFromRow( rowBitmap,axis );
|
1212 |
c8bc83d9
|
Leszek Koltunski
|
|
1213 |
7c111294
|
Leszek Koltunski
|
mRotationAngleStatic.set0(0.0f);
|
1214 |
|
|
mRotationAxis.set( mAxis[axis] );
|
1215 |
|
|
mRotationAngle.setDuration(durationMillis);
|
1216 |
|
|
mRotationAngle.resetToBeginning();
|
1217 |
|
|
mRotationAngle.add(new Static1D(0));
|
1218 |
|
|
mRotationAngle.add(new Static1D(angle));
|
1219 |
d55d2c6a
|
Leszek Koltunski
|
mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis*mMaxNumLayers) , -1);
|
1220 |
7c111294
|
Leszek Koltunski
|
mRotateEffect.notifyWhenFinished(listener);
|
1221 |
c8bc83d9
|
Leszek Koltunski
|
|
1222 |
7c111294
|
Leszek Koltunski
|
return mRotateEffect.getID();
|
1223 |
|
|
}
|
1224 |
|
|
|
1225 |
|
|
return 0;
|
1226 |
c8bc83d9
|
Leszek Koltunski
|
}
|
1227 |
|
|
|
1228 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1229 |
|
|
|
1230 |
880beeea
|
Leszek Koltunski
|
void continueRotation(float angleInDegrees)
|
1231 |
|
|
{
|
1232 |
|
|
mRotationAngleStatic.set0(angleInDegrees);
|
1233 |
|
|
}
|
1234 |
|
|
|
1235 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1236 |
|
|
|
1237 |
|
|
synchronized void beginNewRotation(int axis, int row )
|
1238 |
|
|
{
|
1239 |
d55d2c6a
|
Leszek Koltunski
|
if( axis<0 || axis>=mNumAxis )
|
1240 |
880beeea
|
Leszek Koltunski
|
{
|
1241 |
|
|
android.util.Log.e("object", "invalid rotation axis: "+axis);
|
1242 |
|
|
return;
|
1243 |
|
|
}
|
1244 |
a57e6870
|
Leszek Koltunski
|
if( row<0 || row>=mNumLayers[axis] )
|
1245 |
880beeea
|
Leszek Koltunski
|
{
|
1246 |
|
|
android.util.Log.e("object", "invalid rotation row: "+row);
|
1247 |
|
|
return;
|
1248 |
|
|
}
|
1249 |
|
|
|
1250 |
59c20632
|
Leszek Koltunski
|
mCurrentRotAxis = axis;
|
1251 |
880beeea
|
Leszek Koltunski
|
mRotRowBitmap= computeBitmapFromRow( (1<<row),axis );
|
1252 |
|
|
mRotationAngleStatic.set0(0.0f);
|
1253 |
|
|
mRotationAxis.set( mAxis[axis] );
|
1254 |
|
|
mRotationAngle.add(mRotationAngleStatic);
|
1255 |
d55d2c6a
|
Leszek Koltunski
|
mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis*mMaxNumLayers) , -1);
|
1256 |
880beeea
|
Leszek Koltunski
|
}
|
1257 |
|
|
|
1258 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1259 |
|
|
|
1260 |
|
|
void setTextureMap(int cubit, int face, int newColor)
|
1261 |
29b82486
|
Leszek Koltunski
|
{
|
1262 |
7c111294
|
Leszek Koltunski
|
final float ratioW = 1.0f/mNumTexCols;
|
1263 |
|
|
final float ratioH = 1.0f/mNumTexRows;
|
1264 |
|
|
final Static4D[] maps = new Static4D[mNumCubitFaces];
|
1265 |
|
|
int row = (mNumTexRows-1) - newColor/mNumTexCols;
|
1266 |
|
|
int col = newColor%mNumTexCols;
|
1267 |
|
|
|
1268 |
|
|
maps[face] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
|
1269 |
|
|
mMesh.setTextureMap(maps,mNumCubitFaces*cubit);
|
1270 |
29b82486
|
Leszek Koltunski
|
}
|
1271 |
|
|
|
1272 |
9b1fe915
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1273 |
|
|
|
1274 |
ed0988c0
|
Leszek Koltunski
|
private int getCubitFaceColor(int cubit, int face)
|
1275 |
9b1fe915
|
Leszek Koltunski
|
{
|
1276 |
ed0988c0
|
Leszek Koltunski
|
int puzzleFace = getCubitFaceMap(cubit,face);
|
1277 |
|
|
if( puzzleFace>=0 ) puzzleFace %= mNumFaceColors;
|
1278 |
|
|
return puzzleFace;
|
1279 |
1b7ece90
|
Leszek Koltunski
|
}
|
1280 |
|
|
|
1281 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1282 |
|
|
|
1283 |
ed0988c0
|
Leszek Koltunski
|
public int getCubitFaceMap(int cubit, int face)
|
1284 |
1b7ece90
|
Leszek Koltunski
|
{
|
1285 |
|
|
int numFaces = mCubitFaceColors[cubit].length;
|
1286 |
|
|
int puzzleFace = face<numFaces ? mCubitFaceColors[cubit][face] : -1;
|
1287 |
|
|
return puzzleFace<0 ? -1 : puzzleFace;
|
1288 |
|
|
}
|
1289 |
|
|
|
1290 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1291 |
|
|
|
1292 |
880beeea
|
Leszek Koltunski
|
void resetAllTextureMaps()
|
1293 |
29b82486
|
Leszek Koltunski
|
{
|
1294 |
7c111294
|
Leszek Koltunski
|
final float ratioW = 1.0f/mNumTexCols;
|
1295 |
|
|
final float ratioH = 1.0f/mNumTexRows;
|
1296 |
a75ae1ee
|
Leszek Koltunski
|
int cubColor, varColor, color, variant, row, col;
|
1297 |
29b82486
|
Leszek Koltunski
|
|
1298 |
a05b6e06
|
Leszek Koltunski
|
for(int cubit=0; cubit<mNumCubits; cubit++)
|
1299 |
29b82486
|
Leszek Koltunski
|
{
|
1300 |
7c111294
|
Leszek Koltunski
|
final Static4D[] maps = new Static4D[mNumCubitFaces];
|
1301 |
a75ae1ee
|
Leszek Koltunski
|
variant = getCubitVariant(cubit,mNumLayers);
|
1302 |
29b82486
|
Leszek Koltunski
|
|
1303 |
a75ae1ee
|
Leszek Koltunski
|
for(int face=0; face<mNumCubitFaces; face++)
|
1304 |
7c111294
|
Leszek Koltunski
|
{
|
1305 |
d4105efe
|
Leszek Koltunski
|
cubColor = getCubitFaceColor(cubit,face);
|
1306 |
ec42a6fe
|
Leszek Koltunski
|
varColor = getVariantFaceColor(variant,face);
|
1307 |
a05b6e06
|
Leszek Koltunski
|
color = cubColor<0 || varColor<0 ? mNumTextures : varColor*mNumFaceColors + cubColor;
|
1308 |
a75ae1ee
|
Leszek Koltunski
|
row = (mNumTexRows-1) - color/mNumTexCols;
|
1309 |
|
|
col = color%mNumTexCols;
|
1310 |
|
|
|
1311 |
|
|
maps[face] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
|
1312 |
7c111294
|
Leszek Koltunski
|
}
|
1313 |
29b82486
|
Leszek Koltunski
|
|
1314 |
7c111294
|
Leszek Koltunski
|
mMesh.setTextureMap(maps,mNumCubitFaces*cubit);
|
1315 |
|
|
}
|
1316 |
29b82486
|
Leszek Koltunski
|
}
|
1317 |
|
|
|
1318 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1319 |
|
|
|
1320 |
880beeea
|
Leszek Koltunski
|
void releaseResources()
|
1321 |
29b82486
|
Leszek Koltunski
|
{
|
1322 |
7c111294
|
Leszek Koltunski
|
mTexture.markForDeletion();
|
1323 |
|
|
mMesh.markForDeletion();
|
1324 |
|
|
mEffects.markForDeletion();
|
1325 |
|
|
|
1326 |
a05b6e06
|
Leszek Koltunski
|
for(int j=0; j<mNumCubits; j++)
|
1327 |
7c111294
|
Leszek Koltunski
|
{
|
1328 |
a05b6e06
|
Leszek Koltunski
|
mCubits[j].releaseResources();
|
1329 |
7c111294
|
Leszek Koltunski
|
}
|
1330 |
29b82486
|
Leszek Koltunski
|
}
|
1331 |
|
|
|
1332 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1333 |
|
|
|
1334 |
880beeea
|
Leszek Koltunski
|
synchronized void restorePreferences(SharedPreferences preferences)
|
1335 |
29b82486
|
Leszek Koltunski
|
{
|
1336 |
|
|
boolean error = false;
|
1337 |
8b5894af
|
Leszek Koltunski
|
String key = getShortName();
|
1338 |
29b82486
|
Leszek Koltunski
|
|
1339 |
a05b6e06
|
Leszek Koltunski
|
for(int i=0; i<mNumCubits; i++)
|
1340 |
29b82486
|
Leszek Koltunski
|
{
|
1341 |
405b22da
|
Leszek Koltunski
|
mQuatDebug[i] = mCubits[i].restorePreferences(key,preferences);
|
1342 |
29b82486
|
Leszek Koltunski
|
|
1343 |
a05b6e06
|
Leszek Koltunski
|
if( mQuatDebug[i]>=0 && mQuatDebug[i]<mNumQuats )
|
1344 |
29b82486
|
Leszek Koltunski
|
{
|
1345 |
d55d2c6a
|
Leszek Koltunski
|
mCubits[i].modifyCurrentPosition(mObjectQuats[mQuatDebug[i]]);
|
1346 |
a05b6e06
|
Leszek Koltunski
|
mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(),mQuatDebug[i]);
|
1347 |
29b82486
|
Leszek Koltunski
|
}
|
1348 |
|
|
else
|
1349 |
|
|
{
|
1350 |
|
|
error = true;
|
1351 |
|
|
}
|
1352 |
|
|
}
|
1353 |
|
|
|
1354 |
|
|
if( error )
|
1355 |
|
|
{
|
1356 |
a05b6e06
|
Leszek Koltunski
|
for(int i=0; i<mNumCubits; i++)
|
1357 |
29b82486
|
Leszek Koltunski
|
{
|
1358 |
a05b6e06
|
Leszek Koltunski
|
mCubits[i].solve();
|
1359 |
|
|
mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(),0);
|
1360 |
29b82486
|
Leszek Koltunski
|
}
|
1361 |
|
|
}
|
1362 |
|
|
}
|
1363 |
|
|
|
1364 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1365 |
|
|
|
1366 |
880beeea
|
Leszek Koltunski
|
void savePreferences(SharedPreferences.Editor editor)
|
1367 |
29b82486
|
Leszek Koltunski
|
{
|
1368 |
8b5894af
|
Leszek Koltunski
|
String key = getShortName();
|
1369 |
405b22da
|
Leszek Koltunski
|
for(int i=0; i<mNumCubits; i++) mCubits[i].savePreferences(key,editor);
|
1370 |
29b82486
|
Leszek Koltunski
|
}
|
1371 |
|
|
|
1372 |
ea739ec8
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1373 |
|
|
|
1374 |
|
|
public void removePreferences(SharedPreferences.Editor editor)
|
1375 |
|
|
{
|
1376 |
|
|
String key = getShortName();
|
1377 |
|
|
for(int i=0; i<mNumCubits; i++) mCubits[i].removePreferences(key,editor);
|
1378 |
|
|
}
|
1379 |
|
|
|
1380 |
00f4980d
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1381 |
|
|
|
1382 |
d53fb890
|
Leszek Koltunski
|
private float computeRadiusCorrection(float[] sticker, int curr, int len)
|
1383 |
00f4980d
|
Leszek Koltunski
|
{
|
1384 |
|
|
final float A = 0.8f; // 0<A<1
|
1385 |
|
|
|
1386 |
|
|
int prev = curr>0 ? curr-1 : len-1;
|
1387 |
|
|
int next = curr<len-1 ? curr+1 : 0;
|
1388 |
|
|
|
1389 |
|
|
float v1x = sticker[2*prev ]-sticker[2*curr ];
|
1390 |
|
|
float v1y = sticker[2*prev+1]-sticker[2*curr+1];
|
1391 |
|
|
float v2x = sticker[2*next ]-sticker[2*curr ];
|
1392 |
|
|
float v2y = sticker[2*next+1]-sticker[2*curr+1];
|
1393 |
|
|
|
1394 |
|
|
float len1= v1x*v1x+v1y*v1y;
|
1395 |
|
|
float len2= v2x*v2x+v2y*v2y;
|
1396 |
|
|
|
1397 |
|
|
float cos = (v1x*v2x+v1y*v2y) / ( (float)Math.sqrt(len1*len2) );
|
1398 |
|
|
|
1399 |
|
|
return 1-A*cos;
|
1400 |
|
|
}
|
1401 |
|
|
|
1402 |
d53fb890
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1403 |
|
|
|
1404 |
|
|
public ObjectSticker retSticker(int sticker)
|
1405 |
|
|
{
|
1406 |
|
|
if( mStickers==null )
|
1407 |
|
|
{
|
1408 |
|
|
float rad = getStickerRadius();
|
1409 |
|
|
float str = getStickerStroke();
|
1410 |
|
|
float[][] angles = getStickerAngles();
|
1411 |
|
|
int numStickers = mStickerCoords.length;
|
1412 |
|
|
mStickers = new ObjectSticker[numStickers];
|
1413 |
|
|
|
1414 |
|
|
for(int s=0; s<numStickers; s++)
|
1415 |
|
|
{
|
1416 |
|
|
float scale = mStickerScales[s];
|
1417 |
|
|
float radius = rad / scale;
|
1418 |
|
|
float stroke = str / scale;
|
1419 |
|
|
int len = mStickerCoords[s].length/2;
|
1420 |
|
|
float[] radii = new float[len];
|
1421 |
|
|
for(int r=0; r<len; r++) radii[r] = radius*computeRadiusCorrection(mStickerCoords[s],r,len);
|
1422 |
|
|
mStickers[s] = new ObjectSticker(mStickerCoords[s],angles==null ? null : angles[s],radii,stroke);
|
1423 |
|
|
}
|
1424 |
|
|
}
|
1425 |
|
|
|
1426 |
|
|
return mStickers[sticker];
|
1427 |
|
|
}
|
1428 |
|
|
|
1429 |
3d766df3
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1430 |
e3937019
|
Leszek Koltunski
|
// some objects (currently Kilominx,Ivy,Rex) might want to change the stickers.
|
1431 |
3d766df3
|
Leszek Koltunski
|
|
1432 |
|
|
public void adjustStickerCoords()
|
1433 |
|
|
{
|
1434 |
|
|
|
1435 |
|
|
}
|
1436 |
|
|
|
1437 |
802fe251
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1438 |
|
|
|
1439 |
|
|
public Static4D[] getQuats()
|
1440 |
|
|
{
|
1441 |
|
|
if( mObjectQuats==null )
|
1442 |
|
|
{
|
1443 |
|
|
mObjectQuats = QuatGroupGenerator.computeGroup(mAxis,mBasicAngles);
|
1444 |
|
|
}
|
1445 |
|
|
|
1446 |
|
|
return mObjectQuats;
|
1447 |
|
|
}
|
1448 |
|
|
|
1449 |
253e440f
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1450 |
|
|
|
1451 |
|
|
public int getInternalColor()
|
1452 |
|
|
{
|
1453 |
|
|
return COLOR_INTERNAL;
|
1454 |
|
|
}
|
1455 |
|
|
|
1456 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1457 |
7c111294
|
Leszek Koltunski
|
// the getFaceColors + final black in a grid (so that we do not exceed the maximum texture size)
|
1458 |
29b82486
|
Leszek Koltunski
|
|
1459 |
d5c71d02
|
Leszek Koltunski
|
private void createTexture()
|
1460 |
29b82486
|
Leszek Koltunski
|
{
|
1461 |
7c111294
|
Leszek Koltunski
|
Paint paint = new Paint();
|
1462 |
3afd2fe4
|
Leszek Koltunski
|
mBitmap = Bitmap.createBitmap( mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, Bitmap.Config.ARGB_4444);
|
1463 |
d5c71d02
|
Leszek Koltunski
|
Canvas canvas = new Canvas(mBitmap);
|
1464 |
29b82486
|
Leszek Koltunski
|
|
1465 |
7c111294
|
Leszek Koltunski
|
paint.setAntiAlias(true);
|
1466 |
|
|
paint.setTextAlign(Paint.Align.CENTER);
|
1467 |
|
|
paint.setStyle(Paint.Style.FILL);
|
1468 |
|
|
|
1469 |
253e440f
|
Leszek Koltunski
|
paint.setColor(getInternalColor());
|
1470 |
7c111294
|
Leszek Koltunski
|
canvas.drawRect(0, 0, mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, paint);
|
1471 |
|
|
|
1472 |
43a4ccff
|
Leszek Koltunski
|
int texture = 0;
|
1473 |
7c111294
|
Leszek Koltunski
|
FactorySticker factory = FactorySticker.getInstance();
|
1474 |
|
|
|
1475 |
|
|
for(int row=0; row<mNumTexRows; row++)
|
1476 |
|
|
for(int col=0; col<mNumTexCols; col++)
|
1477 |
29b82486
|
Leszek Koltunski
|
{
|
1478 |
a05b6e06
|
Leszek Koltunski
|
if( texture>=mNumTextures ) break;
|
1479 |
|
|
ObjectSticker sticker = retSticker(texture/mNumFaceColors);
|
1480 |
|
|
int color = getColor(texture% mNumFaceColors);
|
1481 |
a0ccffb4
|
Leszek Koltunski
|
factory.drawRoundedPolygon(canvas, paint, col*TEXTURE_HEIGHT, (mNumTexRows-row)*TEXTURE_HEIGHT, color, sticker);
|
1482 |
43a4ccff
|
Leszek Koltunski
|
texture++;
|
1483 |
29b82486
|
Leszek Koltunski
|
}
|
1484 |
d5c71d02
|
Leszek Koltunski
|
}
|
1485 |
|
|
|
1486 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1487 |
|
|
|
1488 |
|
|
void setTexture()
|
1489 |
|
|
{
|
1490 |
|
|
if( mBitmap==null ) createTexture();
|
1491 |
29b82486
|
Leszek Koltunski
|
|
1492 |
a0ccffb4
|
Leszek Koltunski
|
if( !mTexture.setTextureAlreadyInverted(mBitmap) )
|
1493 |
7c111294
|
Leszek Koltunski
|
{
|
1494 |
|
|
int max = DistortedLibrary.getMaxTextureSize();
|
1495 |
32c1697e
|
Leszek Koltunski
|
mInterface.reportProblem("failed to set texture of size "+mBitmap.getWidth()+"x"+mBitmap.getHeight()+" max is "+max, true);
|
1496 |
29b82486
|
Leszek Koltunski
|
}
|
1497 |
|
|
}
|
1498 |
|
|
|
1499 |
ee6bb8d7
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1500 |
|
|
|
1501 |
45e0065d
|
Leszek Koltunski
|
void setObjectRatioNow(float sc, int nodeSize)
|
1502 |
ee6bb8d7
|
Leszek Koltunski
|
{
|
1503 |
64c209f5
|
Leszek Koltunski
|
mObjectScreenRatio = sc;
|
1504 |
45e0065d
|
Leszek Koltunski
|
float scale = mObjectScreenRatio*mInitScreenRatio*nodeSize/mSize;
|
1505 |
ee6bb8d7
|
Leszek Koltunski
|
mObjectScale.set(scale,scale,scale);
|
1506 |
23afe4c4
|
Leszek Koltunski
|
|
1507 |
11fa413d
|
Leszek Koltunski
|
if( mTouchControl ==null ) mTouchControl = getTouchControl();
|
1508 |
c9c71c3f
|
Leszek Koltunski
|
mTouchControl.setObjectRatio(mObjectScreenRatio*mInitScreenRatio);
|
1509 |
ee6bb8d7
|
Leszek Koltunski
|
}
|
1510 |
|
|
|
1511 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1512 |
|
|
|
1513 |
45e0065d
|
Leszek Koltunski
|
void setObjectRatio(float sizeChange, int nodeSize)
|
1514 |
29b82486
|
Leszek Koltunski
|
{
|
1515 |
7c111294
|
Leszek Koltunski
|
mObjectScreenRatio *= (1.0f+sizeChange)/2;
|
1516 |
29b82486
|
Leszek Koltunski
|
|
1517 |
7c111294
|
Leszek Koltunski
|
if( mObjectScreenRatio>MAX_SIZE_CHANGE) mObjectScreenRatio = MAX_SIZE_CHANGE;
|
1518 |
|
|
if( mObjectScreenRatio<MIN_SIZE_CHANGE) mObjectScreenRatio = MIN_SIZE_CHANGE;
|
1519 |
|
|
|
1520 |
45e0065d
|
Leszek Koltunski
|
setObjectRatioNow(mObjectScreenRatio, nodeSize);
|
1521 |
|
|
}
|
1522 |
|
|
|
1523 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1524 |
|
|
|
1525 |
|
|
void setNodeSize(int nodeSize)
|
1526 |
|
|
{
|
1527 |
|
|
setObjectRatioNow(mObjectScreenRatio, nodeSize);
|
1528 |
29b82486
|
Leszek Koltunski
|
}
|
1529 |
|
|
|
1530 |
02d80fe6
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1531 |
|
|
|
1532 |
|
|
public float getRatio()
|
1533 |
|
|
{
|
1534 |
|
|
return mObjectScreenRatio;
|
1535 |
|
|
}
|
1536 |
|
|
|
1537 |
11fa413d
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1538 |
|
|
|
1539 |
|
|
public float getObjectRatio()
|
1540 |
|
|
{
|
1541 |
|
|
return mObjectScreenRatio*mInitScreenRatio;
|
1542 |
|
|
}
|
1543 |
|
|
|
1544 |
7c111294
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1545 |
29b82486
|
Leszek Koltunski
|
|
1546 |
880beeea
|
Leszek Koltunski
|
boolean isSolved()
|
1547 |
7c111294
|
Leszek Koltunski
|
{
|
1548 |
880beeea
|
Leszek Koltunski
|
if( mSolvedFunctionIndex==0 ) return isSolved0();
|
1549 |
|
|
if( mSolvedFunctionIndex==1 ) return isSolved1();
|
1550 |
7c111294
|
Leszek Koltunski
|
|
1551 |
880beeea
|
Leszek Koltunski
|
return false;
|
1552 |
29b82486
|
Leszek Koltunski
|
}
|
1553 |
|
|
|
1554 |
7c111294
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1555 |
29b82486
|
Leszek Koltunski
|
|
1556 |
beee90ab
|
Leszek Koltunski
|
int computeNearestAngle(int basicAngle, float angle, float speed)
|
1557 |
7c111294
|
Leszek Koltunski
|
{
|
1558 |
880beeea
|
Leszek Koltunski
|
int nearestAngle = 360/basicAngle;
|
1559 |
|
|
int tmp = (int)((angle+nearestAngle/2)/nearestAngle);
|
1560 |
|
|
if( angle< -(nearestAngle*0.5) ) tmp-=1;
|
1561 |
|
|
|
1562 |
|
|
if( tmp!=0 ) return nearestAngle*tmp;
|
1563 |
|
|
|
1564 |
|
|
return speed> 1.2f ? nearestAngle*(angle>0 ? 1:-1) : 0;
|
1565 |
7c111294
|
Leszek Koltunski
|
}
|
1566 |
29b82486
|
Leszek Koltunski
|
|
1567 |
880beeea
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1568 |
|
|
// INTERNAL API - those are called from 'effects' package
|
1569 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1570 |
|
|
|
1571 |
880beeea
|
Leszek Koltunski
|
public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int total)
|
1572 |
29b82486
|
Leszek Koltunski
|
{
|
1573 |
880beeea
|
Leszek Koltunski
|
mScrambler.randomizeNewScramble(scramble,rnd,curr,total);
|
1574 |
7c111294
|
Leszek Koltunski
|
}
|
1575 |
29b82486
|
Leszek Koltunski
|
|
1576 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1577 |
|
|
|
1578 |
880beeea
|
Leszek Koltunski
|
public Static4D getRotationQuat()
|
1579 |
59c20632
|
Leszek Koltunski
|
{
|
1580 |
|
|
return mQuat;
|
1581 |
|
|
}
|
1582 |
|
|
|
1583 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1584 |
|
|
|
1585 |
|
|
public float getSize()
|
1586 |
|
|
{
|
1587 |
|
|
return mSize;
|
1588 |
|
|
}
|
1589 |
7c111294
|
Leszek Koltunski
|
|
1590 |
2df35810
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1591 |
|
|
|
1592 |
|
|
public void apply(Effect effect, int position)
|
1593 |
|
|
{
|
1594 |
|
|
mEffects.apply(effect, position);
|
1595 |
|
|
}
|
1596 |
|
|
|
1597 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1598 |
|
|
|
1599 |
|
|
public void remove(long effectID)
|
1600 |
|
|
{
|
1601 |
|
|
mEffects.abortById(effectID);
|
1602 |
|
|
}
|
1603 |
|
|
|
1604 |
3e9df6aa
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1605 |
|
|
|
1606 |
758b028d
|
Leszek Koltunski
|
public MeshBase getObjectMesh()
|
1607 |
3e9df6aa
|
Leszek Koltunski
|
{
|
1608 |
|
|
return mMesh;
|
1609 |
|
|
}
|
1610 |
|
|
|
1611 |
758b028d
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1612 |
|
|
|
1613 |
|
|
public DistortedEffects getObjectEffects()
|
1614 |
|
|
{
|
1615 |
|
|
return mEffects;
|
1616 |
|
|
}
|
1617 |
|
|
|
1618 |
880beeea
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1619 |
|
|
// PUBLIC API
|
1620 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1621 |
|
|
|
1622 |
880beeea
|
Leszek Koltunski
|
public int getCubitFaceColorIndex(int cubit, int face)
|
1623 |
29b82486
|
Leszek Koltunski
|
{
|
1624 |
a05b6e06
|
Leszek Koltunski
|
Static4D texMap = mMesh.getTextureMap(mNumFaceColors *cubit + face);
|
1625 |
29b82486
|
Leszek Koltunski
|
|
1626 |
880beeea
|
Leszek Koltunski
|
int x = (int)(texMap.get0()/texMap.get2());
|
1627 |
|
|
int y = (int)(texMap.get1()/texMap.get3());
|
1628 |
29b82486
|
Leszek Koltunski
|
|
1629 |
880beeea
|
Leszek Koltunski
|
return (mNumTexRows-1-y)*NUM_STICKERS_IN_ROW + x;
|
1630 |
29b82486
|
Leszek Koltunski
|
}
|
1631 |
|
|
|
1632 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1633 |
|
|
|
1634 |
a57e6870
|
Leszek Koltunski
|
public int[] getNumLayers()
|
1635 |
29b82486
|
Leszek Koltunski
|
{
|
1636 |
880beeea
|
Leszek Koltunski
|
return mNumLayers;
|
1637 |
|
|
}
|
1638 |
29b82486
|
Leszek Koltunski
|
|
1639 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1640 |
|
|
|
1641 |
880beeea
|
Leszek Koltunski
|
public synchronized void solve()
|
1642 |
29b82486
|
Leszek Koltunski
|
{
|
1643 |
a05b6e06
|
Leszek Koltunski
|
for(int i=0; i<mNumCubits; i++)
|
1644 |
880beeea
|
Leszek Koltunski
|
{
|
1645 |
a05b6e06
|
Leszek Koltunski
|
mCubits[i].solve();
|
1646 |
|
|
mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(), 0);
|
1647 |
880beeea
|
Leszek Koltunski
|
}
|
1648 |
29b82486
|
Leszek Koltunski
|
}
|
1649 |
|
|
|
1650 |
57ef6378
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1651 |
|
|
|
1652 |
|
|
public int getCubitQuatIndex(int cubit)
|
1653 |
|
|
{
|
1654 |
05b0a7dd
|
Leszek Koltunski
|
return (cubit>=0 && cubit<mNumCubits) ? mCubits[cubit].mQuatIndex : 0;
|
1655 |
57ef6378
|
Leszek Koltunski
|
}
|
1656 |
|
|
|
1657 |
92a6fc8b
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1658 |
|
|
|
1659 |
|
|
public int getCubitRotRow(int cubit, int axis)
|
1660 |
|
|
{
|
1661 |
a05b6e06
|
Leszek Koltunski
|
return mCubits[cubit].getRotRow(axis);
|
1662 |
92a6fc8b
|
Leszek Koltunski
|
}
|
1663 |
|
|
|
1664 |
d5c71d02
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1665 |
|
|
|
1666 |
|
|
public Bitmap getStickerBitmap()
|
1667 |
|
|
{
|
1668 |
|
|
return mBitmap;
|
1669 |
|
|
}
|
1670 |
|
|
|
1671 |
7ba38dd4
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1672 |
|
|
|
1673 |
|
|
public DistortedNode getNode()
|
1674 |
|
|
{
|
1675 |
|
|
return mNode;
|
1676 |
|
|
}
|
1677 |
|
|
|
1678 |
7af68038
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1679 |
|
|
|
1680 |
|
|
public int getNumStickerTypes()
|
1681 |
|
|
{
|
1682 |
|
|
return mNumStickerTypes;
|
1683 |
|
|
}
|
1684 |
|
|
|
1685 |
d66e98d7
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1686 |
|
|
// this is here only so it can be overridden in TwistyJSON soo that we can get this from JSON.
|
1687 |
|
|
|
1688 |
|
|
public int getNumCubitFaces()
|
1689 |
|
|
{
|
1690 |
|
|
return 0;
|
1691 |
|
|
}
|
1692 |
|
|
|
1693 |
59c20632
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1694 |
|
|
|
1695 |
11fa413d
|
Leszek Koltunski
|
public TouchControl getTouchControl()
|
1696 |
59c20632
|
Leszek Koltunski
|
{
|
1697 |
57ef6378
|
Leszek Koltunski
|
if( mTouchControl==null )
|
1698 |
59c20632
|
Leszek Koltunski
|
{
|
1699 |
11fa413d
|
Leszek Koltunski
|
switch(getTouchControlType())
|
1700 |
59c20632
|
Leszek Koltunski
|
{
|
1701 |
cd2e8d4c
|
Leszek Koltunski
|
case TC_TETRAHEDRON : mTouchControl = new TouchControlTetrahedron(this);
|
1702 |
|
|
break;
|
1703 |
|
|
case TC_HEXAHEDRON : mTouchControl = new TouchControlHexahedron(this);
|
1704 |
|
|
break;
|
1705 |
|
|
case TC_OCTAHEDRON : mTouchControl = new TouchControlOctahedron(this);
|
1706 |
|
|
break;
|
1707 |
|
|
case TC_DODECAHEDRON : mTouchControl = new TouchControlDodecahedron(this);
|
1708 |
|
|
break;
|
1709 |
|
|
case TC_CUBOID : int[] numLayers = getNumLayers();
|
1710 |
|
|
mTouchControl = new TouchControlCuboids(this,getDist3D(numLayers));
|
1711 |
|
|
break;
|
1712 |
|
|
case TC_CHANGING_MIRROR : mTouchControl = new TouchControlMirror(this);
|
1713 |
|
|
break;
|
1714 |
|
|
case TC_CHANGING_SQUARE : mTouchControl = new TouchControlSquare(this);
|
1715 |
|
|
break;
|
1716 |
|
|
case TC_CHANGING_SHAPEMOD: mTouchControl = new TouchControlShapemod(this);
|
1717 |
|
|
break;
|
1718 |
59c20632
|
Leszek Koltunski
|
}
|
1719 |
|
|
}
|
1720 |
c9c71c3f
|
Leszek Koltunski
|
return mTouchControl;
|
1721 |
59c20632
|
Leszek Koltunski
|
}
|
1722 |
|
|
|
1723 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1724 |
|
|
|
1725 |
82eb152a
|
Leszek Koltunski
|
protected void setReader(JsonReader reader)
|
1726 |
|
|
{
|
1727 |
|
|
// empty
|
1728 |
|
|
}
|
1729 |
|
|
|
1730 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1731 |
59c20632
|
Leszek Koltunski
|
// for JSON only
|
1732 |
11fa413d
|
Leszek Koltunski
|
public abstract int getTouchControlType();
|
1733 |
|
|
public abstract int getTouchControlSplit();
|
1734 |
59c20632
|
Leszek Koltunski
|
public abstract boolean[][] getLayerRotatable(int[] numLayers);
|
1735 |
|
|
public abstract int[][][] getEnabled();
|
1736 |
|
|
public abstract float[] getDist3D(int[] numLayers);
|
1737 |
4c9ca251
|
Leszek Koltunski
|
public abstract Static3D[] getFaceAxis();
|
1738 |
f9a81f52
|
Leszek Koltunski
|
public abstract ScrambleState[] getScrambleStates();
|
1739 |
7bbfc84f
|
Leszek Koltunski
|
public abstract float[][] getCuts(int[] numLayers);
|
1740 |
d53fb890
|
Leszek Koltunski
|
public abstract float getStickerRadius();
|
1741 |
|
|
public abstract float getStickerStroke();
|
1742 |
|
|
public abstract float[][] getStickerAngles();
|
1743 |
e30c522a
|
Leszek Koltunski
|
public abstract int getCubitVariant(int cubit, int[] numLayers);
|
1744 |
|
|
public abstract ObjectShape getObjectShape(int variant);
|
1745 |
3ee1d662
|
Leszek Koltunski
|
public abstract ObjectFaceShape getObjectFaceShape(int variant);
|
1746 |
e30c522a
|
Leszek Koltunski
|
public abstract int getNumCubitVariants(int[] numLayers);
|
1747 |
7b832206
|
Leszek Koltunski
|
public abstract float[][] getCubitPositions(int[] numLayers);
|
1748 |
d0e6cf7f
|
Leszek Koltunski
|
public abstract Static4D getCubitQuats(int cubit, int[] numLayers);
|
1749 |
a75ae1ee
|
Leszek Koltunski
|
public abstract int getNumFaceColors();
|
1750 |
82eb152a
|
Leszek Koltunski
|
public abstract float getScreenRatio();
|
1751 |
|
|
public abstract int getColor(int face);
|
1752 |
5f54927b
|
Leszek Koltunski
|
public abstract String getShortName();
|
1753 |
1d581993
|
Leszek Koltunski
|
public abstract ObjectSignature getSignature();
|
1754 |
7b832206
|
Leszek Koltunski
|
|
1755 |
a75ae1ee
|
Leszek Koltunski
|
// not only for JSON
|
1756 |
29b82486
|
Leszek Koltunski
|
public abstract Static3D[] getRotationAxis();
|
1757 |
beee90ab
|
Leszek Koltunski
|
public abstract int[][] getBasicAngles();
|
1758 |
2289cab1
|
Leszek Koltunski
|
public abstract int getNumFaces();
|
1759 |
e26eb4e7
|
Leszek Koltunski
|
public abstract String getObjectName();
|
1760 |
|
|
public abstract String getInventor();
|
1761 |
|
|
public abstract int getYearOfInvention();
|
1762 |
|
|
public abstract int getComplexity();
|
1763 |
7ba38dd4
|
Leszek Koltunski
|
public abstract int getFOV();
|
1764 |
052e0362
|
Leszek Koltunski
|
public abstract String[][] getTutorials();
|
1765 |
29b82486
|
Leszek Koltunski
|
}
|