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distorted-objectlib / src / main / java / org / distorted / objectlib / main / TwistyObject.java @ 1d581993

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.main;
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import java.io.DataInputStream;
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import java.io.IOException;
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import java.io.InputStream;
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import java.util.Random;
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import android.content.SharedPreferences;
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import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.effect.MatrixEffectMove;
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import org.distorted.library.effect.MatrixEffectQuaternion;
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import org.distorted.library.effect.MatrixEffectScale;
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import org.distorted.library.effect.VertexEffectQuaternion;
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import org.distorted.library.effect.VertexEffectRotate;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedLibrary;
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import org.distorted.library.main.DistortedNode;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.main.QuatHelper;
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import org.distorted.library.mesh.MeshBase;
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import org.distorted.library.mesh.MeshFile;
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import org.distorted.library.mesh.MeshJoined;
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.type.Dynamic1D;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.FactorySticker;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectLibInterface;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.helpers.ObjectSticker;
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import org.distorted.objectlib.helpers.QuatGroupGenerator;
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import org.distorted.objectlib.scrambling.ScrambleState;
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import org.distorted.objectlib.scrambling.ObjectScrambler;
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import org.distorted.objectlib.json.JsonReader;
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import org.distorted.objectlib.touchcontrol.*;
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import static org.distorted.objectlib.touchcontrol.TouchControl.*;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public abstract class TwistyObject
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  {
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  public static final int MESH_NICE = 0;
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  public static final int MESH_FAST = 1;
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  public static final int MODE_ICON = 0;
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  public static final int MODE_NORM = 1;
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  public static final int COLOR_YELLOW   = 0xffffff00;
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  public static final int COLOR_WHITE    = 0xffffffff;
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  public static final int COLOR_BLUE     = 0xff0000ff;
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  public static final int COLOR_GREEN    = 0xff00bb00;
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  public static final int COLOR_RED      = 0xff990000;
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  public static final int COLOR_ORANGE   = 0xffff6200;
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  public static final int COLOR_GREY     = 0xff727c7b;
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  public static final int COLOR_VIOLET   = 0xff7700bb;
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  public static final int COLOR_STROKE   = 0xff000000;
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  public static final int COLOR_INTERNAL = 0xff000000;
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  public static final int TEXTURE_HEIGHT = 256;
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  static final int NUM_STICKERS_IN_ROW = 4;
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  public static final float SQ2 = (float)Math.sqrt(2);
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  public static final float SQ3 = (float)Math.sqrt(3);
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  public static final float SQ5 = (float)Math.sqrt(5);
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  public static final float SQ6 = (float)Math.sqrt(6);
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  private static final float MAX_SIZE_CHANGE = 1.35f;
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  private static final float MIN_SIZE_CHANGE = 0.75f;
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  private static final Static3D CENTER = new Static3D(0,0,0);
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  private static final int POST_ROTATION_MILLISEC = 500;
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  protected float[][] mStickerCoords;
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  protected Static4D[] mObjectQuats;
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  int mNumAxis, mMaxNumLayers;
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  private int[][] mStickerVariants;
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  private float[] mStickerScales;
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  private Cubit[] mCubits;
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  private MeshBase[] mMeshes;
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  private int mNumCubits, mNumQuats, mNumFaceColors, mNumTextures;
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  private int mNumCubitFaces, mNumStickerTypes;
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  private Static3D[] mAxis;
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  private float[][] mCuts;
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  private int[] mNumCuts;
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  private float[][] mOrigPos;
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  private Static4D[] mOrigQuat;
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  private Static4D mQuat;
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  private final int[] mNumLayers;
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  private final float mSize;
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  private DistortedEffects mEffects;
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  private VertexEffectRotate mRotateEffect;
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  private Dynamic1D mRotationAngle;
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  private Static3D mRotationAxis;
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  private Static3D mObjectScale;
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  private int[] mQuatDebug;
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  private Static1D mRotationAngleStatic, mRotationAngleMiddle, mRotationAngleFinal;
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  private DistortedTexture mTexture;
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  private float mInitScreenRatio;
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  private int mSolvedFunctionIndex;
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  private boolean mIsBandaged;
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  private float mObjectScreenRatio;
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  private int[][] mSolvedQuats;
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  private int[][] mQuatMult;
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  private int[] mTmpQuats;
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  private int mNumTexRows, mNumTexCols;
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  private int mRotRowBitmap;
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  private int mCurrentRotAxis;
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  private MeshBase mMesh;
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  private ObjectScrambler mScrambler;
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  private TouchControl mTouchControl;
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  private DistortedNode mNode;
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  private ObjectLibInterface mInterface;
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  private Bitmap mBitmap;
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  private ObjectSticker[] mStickers;
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  private ObjectShape[] mShapes;
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  private int mNumCubitVariants;
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  private int[][] mCubitFaceColors;
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  private int[][] mVariantFaceIsOuter;
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  private int[][] mBasicAngles;
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  private int mIconMode;
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  //////////////////// SOLVED1 ////////////////////////
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  private int[] mFaceMap;
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  private int[][] mScramble;
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  private int[] mColors;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  TwistyObject(InputStream jsonStream, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream meshStream)
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    {
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    JsonReader reader = JsonReader.getInstance();
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    reader.parseJsonFile(jsonStream);
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    setReader(reader);
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    mNumLayers = reader.getNumLayers();
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    mSize      = reader.getSize();
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    initialize(meshState,iconMode,quat,move,scale,meshStream,true);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  TwistyObject(int[] numLayers, int meshState, int iconMode, float size, Static4D quat, Static3D move, float scale, InputStream meshStream)
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    {
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    mNumLayers = numLayers;
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    mSize      = size;
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    initialize(meshState,iconMode,quat,move,scale,meshStream,false);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void initialize(int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream, boolean fromJSON)
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    {
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    mIconMode = iconMode;
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    mQuat = quat;
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    mAxis = getRotationAxis();
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    mInitScreenRatio = getScreenRatio();
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    mSolvedFunctionIndex = getSolvedFunctionIndex();
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    mBasicAngles = getBasicAngles();
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    mObjectQuats = getQuats();
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    mNumQuats = mObjectQuats.length;
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    mOrigPos = getCubitPositions(mNumLayers);
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    int numAxis = mAxis.length;
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    mMaxNumLayers = -1;
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    mCuts = getCuts(mNumLayers);
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    mNumCuts = new int[numAxis];
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    for(int i=0; i<numAxis; i++)
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      {
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      if( mMaxNumLayers<mNumLayers[i] ) mMaxNumLayers = mNumLayers[i];
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      mNumCuts[i] = (mCuts==null || mCuts[i]==null ? 0 : mCuts[i].length);
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      }
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    mNumCubits = mOrigPos.length;
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    mNumFaceColors = getNumFaceColors();
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    mNumAxis = mAxis.length;
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    int scramblingType = getScrambleType();
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    ScrambleState[] states = getScrambleStates();
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    mScrambler = new ObjectScrambler(scramblingType, mNumAxis,mNumLayers,states);
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    boolean bandaged=false;
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    for( int c=0; c<mNumCubits; c++)
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      {
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      if( mOrigPos[c].length>3 )
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        {
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        bandaged=true;
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        break;
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        }
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      }
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    mIsBandaged = bandaged;
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    mQuatDebug = new int[mNumCubits];
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    mRotationAngle= new Dynamic1D();
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    mRotationAxis = new Static3D(1,0,0);
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    mRotateEffect = new VertexEffectRotate(mRotationAngle, mRotationAxis, CENTER);
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    mRotationAngleStatic = new Static1D(0);
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    mRotationAngleMiddle = new Static1D(0);
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    mRotationAngleFinal  = new Static1D(0);
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    mObjectScale = new Static3D(scale,scale,scale);
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    setObjectRatioNow(scale,720);
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    MatrixEffectScale scaleEffect = new MatrixEffectScale(mObjectScale);
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    MatrixEffectQuaternion quatEffect = new MatrixEffectQuaternion(mQuat, CENTER);
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    MatrixEffectMove moveEffect = new MatrixEffectMove(move);
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    boolean fromDMESH = (stream!=null && meshState==MESH_NICE);
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    getQuatsAndShapes(fromDMESH,fromJSON);
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    createMeshAndCubits(stream,meshState,fromDMESH);
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    setUpTextures(fromDMESH,fromJSON);
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    createDataStructuresForSolved();
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    mEffects = new DistortedEffects();
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    for( int q=0; q<mNumQuats; q++)
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      {
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      VertexEffectQuaternion vq = new VertexEffectQuaternion(mObjectQuats[q],CENTER);
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      vq.setMeshAssociation(0,q);
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      mEffects.apply(vq);
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      }
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    mEffects.apply(mRotateEffect);
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    mEffects.apply(quatEffect);
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    mEffects.apply(scaleEffect);
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    mEffects.apply(moveEffect);
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    mNode = new DistortedNode(mTexture,mEffects,mMesh);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private Static3D getPos(float[] origPos)
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    {
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    int len = origPos.length/3;
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    float sumX = 0.0f;
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    float sumY = 0.0f;
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    float sumZ = 0.0f;
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    for(int i=0; i<len; i++)
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      {
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      sumX += origPos[3*i  ];
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      sumY += origPos[3*i+1];
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      sumZ += origPos[3*i+2];
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      }
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    sumX /= len;
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    sumY /= len;
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    sumZ /= len;
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    return new Static3D(sumX,sumY,sumZ);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void createOuterFaces()
289
    {
290
    for(int v=0; v<mNumCubitVariants; v++)
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      {
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      int[][] indices = mShapes[v].getVertIndices();
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      int faces = indices.length;
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      mVariantFaceIsOuter[v] = new int[faces];
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      }
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    for( int cubit=0; cubit<mNumCubits; cubit++)
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      {
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      int variant = getCubitVariant(cubit,mNumLayers);
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      int[][] indices = mShapes[variant].getVertIndices();
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      int numFaces = indices.length;
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      for(int face=0; face<numFaces; face++)
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        if( getCubitFaceColor(cubit,face)>=0 )
305
          {
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          mVariantFaceIsOuter[variant][face] = 1;
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          }
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void getQuatsAndShapes(boolean fromDMESH, boolean fromJSON)
314
    {
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    mNumCubitVariants = getNumCubitVariants(mNumLayers);
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317
    if( !fromDMESH || !fromJSON )
318
      {
319
      FactoryCubit factory = FactoryCubit.getInstance();
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      factory.clear();
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      mOrigQuat = new Static4D[mNumCubits];
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      for(int i=0; i<mNumCubits; i++) mOrigQuat[i] = getCubitQuats(i,mNumLayers);
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      mShapes = new ObjectShape[mNumCubitVariants];
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      for(int i=0; i<mNumCubitVariants; i++) mShapes[i] = getObjectShape(i);
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      mNumCubitFaces = ObjectShape.computeNumComponents(mShapes);
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      mVariantFaceIsOuter = new int[mNumCubitVariants][];
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330
      if( !fromJSON )
331
        {
332
        mCubitFaceColors = ObjectShape.computeColors(mShapes,mOrigPos,mOrigQuat,this);
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        createOuterFaces();
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        }
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      if( fromDMESH )
337
        {
338
        for(int i=0; i<mNumCubitVariants; i++) factory.createNewFaceTransform(mShapes[i], mVariantFaceIsOuter[i]);
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        }
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void createMeshAndCubits(InputStream stream, int meshState, boolean fromDMESH)
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    {
347
    mCubits = new Cubit[mNumCubits];
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349
    if( fromDMESH )
350
      {
351
      DataInputStream dos = new DataInputStream(stream);
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      mMesh = new MeshFile(dos);
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354
      try
355
        {
356
        stream.close();
357
        }
358
      catch(IOException e)
359
        {
360
        android.util.Log.e("meshFile", "Error closing InputStream: "+e.toString());
361
        }
362

    
363
      for(int i=0; i<mNumCubits; i++)
364
        {
365
        mCubits[i] = new Cubit(this,mOrigPos[i], mNumAxis);
366
        mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(), 0);
367
        }
368
      }
369
    else
370
      {
371
      MeshBase[] cubitMesh = new MeshBase[mNumCubits];
372

    
373
      for(int i=0; i<mNumCubits; i++)
374
        {
375
        mCubits[i] = new Cubit(this,mOrigPos[i], mNumAxis);
376
        cubitMesh[i] = createCubitMesh(i,mNumLayers,meshState,mNumCubitFaces);
377
        Static3D pos = getPos(mOrigPos[i]);
378
        cubitMesh[i].apply(new MatrixEffectMove(pos),1,0);
379
        cubitMesh[i].setEffectAssociation(0, mCubits[i].computeAssociation(), 0);
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        }
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382
      mMesh = new MeshJoined(cubitMesh);
383
      }
384
    }
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386
///////////////////////////////////////////////////////////////////////////////////////////////////
387

    
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  private MeshBase createCubitMesh(int cubit, int[] numLayers, int meshState, int numComponents)
389
    {
390
    int variant = getCubitVariant(cubit,numLayers);
391

    
392
    if( mMeshes==null ) mMeshes = new MeshBase[mNumCubitVariants];
393

    
394
    if( mMeshes[variant]==null )
395
      {
396
      ObjectFaceShape faceShape = getObjectFaceShape(variant);
397
      FactoryCubit factory = FactoryCubit.getInstance();
398
      factory.createNewFaceTransform(mShapes[variant],mVariantFaceIsOuter[variant]);
399
      mMeshes[variant] = factory.createRoundedSolid(mShapes[variant],faceShape,meshState, numComponents);
400
      }
401

    
402
    MeshBase mesh = mMeshes[variant].copy(true);
403
    MatrixEffectQuaternion quat = new MatrixEffectQuaternion( mOrigQuat[cubit], CENTER );
404
    mesh.apply(quat,0xffffffff,0);
405

    
406
    return mesh;
407
    }
408

    
409
///////////////////////////////////////////////////////////////////////////////////////////////////
410

    
411
  private void setUpTextures(boolean fromDMESH, boolean fromJSON)
412
    {
413
    mTexture = new DistortedTexture();
414

    
415
    if( fromJSON )
416
      {
417
      mNumStickerTypes = getNumStickerTypes();
418
      mNumCubitFaces = getNumCubitFaces();
419
      }
420
    else
421
      {
422
      FactoryCubit factory = FactoryCubit.getInstance();
423
      mStickerCoords   = factory.getStickerCoords();
424
      mStickerVariants = factory.getStickerVariants();
425
      mStickerScales   = factory.getStickerScales();
426
      adjustStickerCoords();
427
      mNumStickerTypes = (mStickerCoords==null ? 0 : mStickerCoords.length);
428
      }
429

    
430
    mNumTextures= mNumFaceColors *mNumStickerTypes;
431
    mNumTexCols = NUM_STICKERS_IN_ROW;
432
    mNumTexRows = (mNumTextures+1)/NUM_STICKERS_IN_ROW;
433
    if( mNumTexCols*mNumTexRows < mNumTextures+1 ) mNumTexRows++;
434

    
435
    if( !fromDMESH || shouldResetTextureMaps() ) resetAllTextureMaps();
436
    setTexture();
437
    }
438

    
439
///////////////////////////////////////////////////////////////////////////////////////////////////
440

    
441
  private int getMultQuat(int index1, int index2)
442
    {
443
    if( mQuatMult==null )
444
      {
445
      mQuatMult = new int[mNumQuats][mNumQuats];
446

    
447
      for(int i=0; i<mNumQuats; i++)
448
        for(int j=0; j<mNumQuats; j++) mQuatMult[i][j] = -1;
449
      }
450

    
451
    if( mQuatMult[index1][index2]==-1 )
452
      {
453
      mQuatMult[index1][index2] = mulQuat(index1,index2);
454
      }
455

    
456
    return mQuatMult[index1][index2];
457
    }
458

    
459
///////////////////////////////////////////////////////////////////////////////////////////////////
460

    
461
  public boolean isInIconMode()
462
    {
463
    return mIconMode==MODE_ICON;
464
    }
465

    
466
///////////////////////////////////////////////////////////////////////////////////////////////////
467

    
468
  public int getVariantFaceColor(int variant, int face)
469
    {
470
    return face>=mStickerVariants[variant].length ? -1 : mStickerVariants[variant][face];
471
    }
472

    
473
///////////////////////////////////////////////////////////////////////////////////////////////////
474

    
475
  public boolean shouldResetTextureMaps()
476
    {
477
    return false;
478
    }
479

    
480
///////////////////////////////////////////////////////////////////////////////////////////////////
481

    
482
  private void createDataStructuresForSolved()
483
    {
484
    mTmpQuats = new int[mNumQuats];
485
    mSolvedQuats = getSolvedQuats();
486
    }
487

    
488
///////////////////////////////////////////////////////////////////////////////////////////////////
489
// This is used to build internal data structures for the generic 'isSolved()'
490
//
491
// if this is an internal cubit (all faces black): return -1
492
// if this is a face cubit (one non-black face): return the color index of the only non-black face.
493
// Color index, i.e. the index into the 'FACE_COLORS' table.
494
// else (edge or corner cubit, more than one non-black face): return -2.
495

    
496
  protected int retCubitSolvedStatus(int cubit)
497
    {
498
    int numNonBlack=0, nonBlackIndex=-1, varColor, cubColor;
499
    int variant = getCubitVariant(cubit,mNumLayers);
500

    
501
    for(int face=0; face<mNumCubitFaces; face++)
502
      {
503
      varColor = getVariantFaceColor(variant,face);
504
      int numFaces = mCubitFaceColors[cubit].length;
505
      cubColor = face<numFaces ? mCubitFaceColors[cubit][face] : -1;
506

    
507
      if( varColor>=0 && cubColor>=0 )
508
        {
509
        numNonBlack++;
510
        nonBlackIndex = cubColor;
511
        }
512
      }
513

    
514
    if( numNonBlack==0 ) return -1;
515
    if( numNonBlack>=2 ) return -2;
516

    
517
    return nonBlackIndex;
518
    }
519

    
520
///////////////////////////////////////////////////////////////////////////////////////////////////
521

    
522
  private boolean sticksOut(Static3D[] faceAxis, float[] dist, float x, float y, float z )
523
    {
524
    final float MAXERR = 0.05f;
525
    int numAxis = dist.length;
526

    
527
    for(int i=0; i<numAxis; i++)
528
      {
529
      Static3D ax = faceAxis[i];
530
      float len = ax.get0()*x + ax.get1()*y + ax.get2()*z;
531
      if( len>mSize*dist[i]+MAXERR ) return true;
532
      }
533

    
534
    return false;
535
    }
536

    
537
///////////////////////////////////////////////////////////////////////////////////////////////////
538

    
539
  private boolean doesNotStickOut(int variant, float px, float py, float pz, float[] tmp, Static4D quat)
540
    {
541
    ObjectShape shape = getObjectShape(variant);
542
    float[][] vertices = shape.getVertices();
543
    Static3D[] axis = getFaceAxis();
544
    float[] dist3D = getDist3D(mNumLayers);
545

    
546
    for( float[] vertex : vertices)
547
      {
548
      float x = vertex[0];
549
      float y = vertex[1];
550
      float z = vertex[2];
551

    
552
      QuatHelper.rotateVectorByQuat(tmp, x, y, z, 1, quat);
553

    
554
      float mx = tmp[0] + px;
555
      float my = tmp[1] + py;
556
      float mz = tmp[2] + pz;
557

    
558
      if( sticksOut(axis, dist3D, mx,my,mz) ) return false;
559
      }
560

    
561
    return true;
562
    }
563

    
564
///////////////////////////////////////////////////////////////////////////////////////////////////
565

    
566
  private float computeAvg(float[] pos, int offset)
567
    {
568
    int len = pos.length/3;
569
    float ret=0.0f;
570
    for(int i=0; i<len; i++) ret += pos[3*i+offset];
571
    ret /= len;
572

    
573
    return ret;
574
    }
575

    
576
///////////////////////////////////////////////////////////////////////////////////////////////////
577

    
578
  protected void displayCubitQuats()
579
    {
580
    StringBuilder builder = new StringBuilder();
581
    float[] tmp = new float[4];
582
    float ERR = 0.01f;
583

    
584
    for(int cubit=0; cubit<mNumCubits; cubit++)
585
      {
586
      builder.append(cubit);
587
      builder.append(" : ");
588

    
589
      int refCubit,variant = getCubitVariant(cubit,mNumLayers);
590

    
591
      for(refCubit=0; refCubit<mNumCubits; refCubit++)
592
        {
593
        if( getCubitVariant(refCubit,mNumLayers)==variant ) break;
594
        }
595

    
596
      float[] curpos = mOrigPos[cubit];
597
      float[] refpos = mOrigPos[refCubit];
598
      float refX = computeAvg(refpos,0);
599
      float refY = computeAvg(refpos,1);
600
      float refZ = computeAvg(refpos,2);
601
      float curX = computeAvg(curpos,0);
602
      float curY = computeAvg(curpos,1);
603
      float curZ = computeAvg(curpos,2);
604

    
605
      for(int quat=0; quat<mNumQuats; quat++)
606
        {
607
        QuatHelper.rotateVectorByQuat(tmp,refX,refY,refZ,0,mObjectQuats[quat]);
608

    
609
        float dx = tmp[0]-curX;
610
        float dy = tmp[1]-curY;
611
        float dz = tmp[2]-curZ;
612

    
613
        if( dx>-ERR && dx<ERR && dy>-ERR && dy<ERR && dz>-ERR && dz<ERR )
614
          {
615
          if( doesNotStickOut(variant,curX,curY,curZ,tmp,mObjectQuats[quat]) )
616
            {
617
            builder.append(quat);
618
            builder.append(',');
619
            }
620
          else
621
            {
622
            android.util.Log.e("D", "cubit: "+cubit+" quat: "+quat+" : center correct, but shape sticks out");
623
            }
624
          }
625
        }
626

    
627
      builder.append('\n');
628
      }
629

    
630
    android.util.Log.e("D", "cubitQuats: \n"+builder.toString() );
631
    }
632

    
633
///////////////////////////////////////////////////////////////////////////////////////////////////
634

    
635
  protected int[] buildSolvedQuats(Static3D faceAx)
636
    {
637
    final float MAXD = 0.0001f;
638
    float x = faceAx.get0();
639
    float y = faceAx.get1();
640
    float z = faceAx.get2();
641
    float a,dx,dy,dz,qx,qy,qz;
642
    Static4D quat;
643
    int place = 0;
644

    
645
    for(int q=1; q<mNumQuats; q++)
646
      {
647
      quat = mObjectQuats[q];
648
      qx = quat.get0();
649
      qy = quat.get1();
650
      qz = quat.get2();
651

    
652
           if( x!=0.0f ) { a = qx/x; }
653
      else if( y!=0.0f ) { a = qy/y; }
654
      else               { a = qz/z; }
655

    
656
      dx = a*x-qx;
657
      dy = a*y-qy;
658
      dz = a*z-qz;
659

    
660
      if( dx>-MAXD && dx<MAXD && dy>-MAXD && dy<MAXD && dz>-MAXD && dz<MAXD )
661
        {
662
        mTmpQuats[place++] = q;
663
        }
664
      }
665

    
666
    if( place!=0 )
667
      {
668
      int[] ret = new int[place];
669
      System.arraycopy(mTmpQuats,0,ret,0,place);
670
      return ret;
671
      }
672

    
673
    return null;
674
    }
675

    
676
///////////////////////////////////////////////////////////////////////////////////////////////////
677

    
678
  public int[][] getSolvedQuats()
679
    {
680
    int[] groups = new int[mNumCubits];
681
    int numGroups = 1;
682
    int numFirst  = 0;
683

    
684
    for(int cubit=0; cubit<mNumCubits; cubit++)
685
      {
686
      groups[cubit] = retCubitSolvedStatus(cubit);
687
      if( groups[cubit]>=0 ) numGroups++;
688
      else                   numFirst++;
689
      }
690

    
691
    int firstIndex = 1;
692
    int groupIndex = 1;
693
    int[][] solvedQuats = new int[numGroups][];
694
    solvedQuats[0] = new int[1+numFirst];
695
    solvedQuats[0][0] = numFirst;
696
    Static3D[] axis = getFaceAxis();
697

    
698
    for(int cubit=0; cubit<mNumCubits; cubit++)
699
      {
700
      int group = groups[cubit];
701

    
702
      if( group<0 )
703
        {
704
        solvedQuats[0][firstIndex] = cubit;
705
        firstIndex++;
706
        }
707
      else
708
        {
709
        int[] quats = buildSolvedQuats(axis[group]);
710
        int len = quats==null ? 0 : quats.length;
711
        solvedQuats[groupIndex] = new int[2+len];
712
        solvedQuats[groupIndex][0] = 1;
713
        solvedQuats[groupIndex][1] = cubit;
714
        for(int i=0; i<len; i++) solvedQuats[groupIndex][i+2] = quats[i];
715
        groupIndex++;
716
        }
717
      }
718
/*
719
    String dbg = "SOLVED GROUPS:\n";
720

    
721
    for(int g=0; g<numGroups; g++)
722
      {
723
      int len = solvedQuats[g].length;
724
      for(int i=0; i<len; i++) dbg += (" "+solvedQuats[g][i]);
725
      dbg+="\n";
726
      }
727

    
728
    android.util.Log.e("D", dbg);
729
*/
730
    return solvedQuats;
731
    }
732

    
733
///////////////////////////////////////////////////////////////////////////////////////////////////
734

    
735
  public int getSolvedFunctionIndex()
736
    {
737
    return 0;
738
    }
739

    
740
///////////////////////////////////////////////////////////////////////////////////////////////////
741
// special SolvedQuats for the case where there are no corner of edge cubits.
742
// first row {0} - means there are no corners or edges.
743
// each next defines all cubits of a singe face (numCubits, firstCubit, cubit1,..,cubitN-1, quat0,..., quatM
744

    
745
  private boolean isSolvedCentersOnly()
746
    {
747
    int numGroups = mSolvedQuats.length;
748

    
749
    for(int group=1; group<numGroups; group++)
750
      {
751
      int numEntries= mSolvedQuats[group].length;
752
      int numCubits = mSolvedQuats[group][0];
753
      int firstCubit= mSolvedQuats[group][1];
754
      int firstQuat = mCubits[firstCubit].mQuatIndex;
755

    
756
      for(int cubit=2; cubit<=numCubits; cubit++)
757
        {
758
        int currCubit= mSolvedQuats[group][cubit];
759
        int currQuat = mCubits[currCubit].mQuatIndex;
760
        boolean isGood= (firstQuat==currQuat);
761

    
762
        for(int q=numCubits+1; !isGood && q<numEntries; q++)
763
          {
764
          int quat = mSolvedQuats[group][q];
765
          if( firstQuat == getMultQuat(currQuat,quat) ) isGood = true;
766
          }
767

    
768
        if( !isGood ) return false;
769
        }
770
      }
771

    
772
    return true;
773
    }
774

    
775
///////////////////////////////////////////////////////////////////////////////////////////////////
776

    
777
  private boolean isSolved0()
778
    {
779
    if( mSolvedQuats[0][0]==0 ) return isSolvedCentersOnly();
780

    
781
    for( int[] solvedQuat : mSolvedQuats )
782
      {
783
      int numCubits = solvedQuat[0];
784
      int firstCubit= solvedQuat[1];
785
      int quat = mCubits[firstCubit].mQuatIndex;
786

    
787
      for( int cubit=2; cubit<=numCubits; cubit++ )
788
        {
789
        int c = solvedQuat[cubit];
790
        if( quat != mCubits[c].mQuatIndex ) return false;
791
        }
792
      }
793

    
794
    int cubit= mSolvedQuats[0][1];
795
    int quat0= mCubits[cubit].mQuatIndex;
796
    int numGroups = mSolvedQuats.length;
797

    
798
    for(int group=1; group<numGroups; group++)
799
      {
800
      int firstCubit= mSolvedQuats[group][1];
801
      int currQuat  = mCubits[firstCubit].mQuatIndex;
802

    
803
      if( quat0==currQuat ) continue;
804

    
805
      boolean isGood= false;
806
      int numEntries= mSolvedQuats[group].length;
807
      int numCubits = mSolvedQuats[group][0];
808

    
809
      for(int q=numCubits+1; q<numEntries; q++)
810
        {
811
        int quat = mSolvedQuats[group][q];
812

    
813
        if( quat0 == getMultQuat(currQuat,quat) )
814
          {
815
          isGood = true;
816
          break;
817
          }
818
        }
819

    
820
      if( !isGood ) return false;
821
      }
822

    
823
    return true;
824
    }
825

    
826
///////////////////////////////////////////////////////////////////////////////////////////////////
827

    
828
  private int computeScramble(int quatNum, int centerNum)
829
    {
830
    float MAXDIFF = 0.01f;
831
    float[] center= mOrigPos[centerNum];
832
    Static4D sc = new Static4D(center[0], center[1], center[2], 1.0f);
833
    Static4D result = QuatHelper.rotateVectorByQuat(sc,mObjectQuats[quatNum]);
834

    
835
    float x = result.get0();
836
    float y = result.get1();
837
    float z = result.get2();
838

    
839
    for(int c=0; c<mNumCubits; c++)
840
      {
841
      float[] cent = mOrigPos[c];
842

    
843
      float qx = cent[0] - x;
844
      float qy = cent[1] - y;
845
      float qz = cent[2] - z;
846

    
847
      if( qx>-MAXDIFF && qx<MAXDIFF &&
848
          qy>-MAXDIFF && qy<MAXDIFF &&
849
          qz>-MAXDIFF && qz<MAXDIFF  ) return c;
850
      }
851

    
852
    return -1;
853
    }
854

    
855
///////////////////////////////////////////////////////////////////////////////////////////////////
856
// Dino4 uses this. It is solved if and only if groups of cubits
857
// (0,3,7), (1,2,5), (4,8,9), (6,10,11)
858
// or
859
// (0,1,4), (2,3,6), (5,9,10), (7,8,11)
860
// are all the same color.
861

    
862
  private boolean isSolved1()
863
    {
864
    if( mScramble==null )
865
      {
866
      mScramble = new int[mNumQuats][mNumCubits];
867
      mColors   = new int[mNumCubits];
868

    
869
      for(int q=0; q<mNumQuats; q++)
870
        for(int c=0; c<mNumCubits; c++) mScramble[q][c] = computeScramble(q,c);
871
      }
872

    
873
    if( mFaceMap==null )
874
      {
875
      mFaceMap = new int[] { 4, 2, 2, 4, 0, 2, 1, 4, 0, 0, 1, 1 };
876
      }
877

    
878
    for(int c=0; c<mNumCubits; c++)
879
      {
880
      int index = mScramble[mCubits[c].mQuatIndex][c];
881
      mColors[index] = mFaceMap[c];
882
      }
883

    
884
    if( mColors[0]==mColors[3] && mColors[0]==mColors[7] &&
885
        mColors[1]==mColors[2] && mColors[1]==mColors[5] &&
886
        mColors[4]==mColors[8] && mColors[4]==mColors[9]  ) return true;
887

    
888
    if( mColors[0]==mColors[1] && mColors[0]==mColors[4] &&
889
        mColors[2]==mColors[3] && mColors[2]==mColors[6] &&
890
        mColors[5]==mColors[9] && mColors[5]==mColors[10] ) return true;
891

    
892
    return false;
893
    }
894

    
895
///////////////////////////////////////////////////////////////////////////////////////////////////
896

    
897
  int computeRow(float[] pos, int axisIndex)
898
    {
899
    int ret=0;
900
    int len = pos.length / 3;
901
    Static3D axis = mAxis[axisIndex];
902
    float axisX = axis.get0();
903
    float axisY = axis.get1();
904
    float axisZ = axis.get2();
905
    float casted;
906

    
907
    for(int i=0; i<len; i++)
908
      {
909
      casted = pos[3*i]*axisX + pos[3*i+1]*axisY + pos[3*i+2]*axisZ;
910
      ret |= computeSingleRow(axisIndex,casted);
911
      }
912

    
913
    return ret;
914
    }
915

    
916
///////////////////////////////////////////////////////////////////////////////////////////////////
917

    
918
  private int computeSingleRow(int axisIndex,float casted)
919
    {
920
    int num = mNumCuts[axisIndex];
921

    
922
    for(int i=0; i<num; i++)
923
      {
924
      if( casted<mCuts[axisIndex][i] ) return (1<<i);
925
      }
926

    
927
    return (1<<num);
928
    }
929

    
930
///////////////////////////////////////////////////////////////////////////////////////////////////
931

    
932
  private boolean wasRotateApplied()
933
    {
934
    return mEffects.exists(mRotateEffect.getID());
935
    }
936

    
937
///////////////////////////////////////////////////////////////////////////////////////////////////
938

    
939
  private boolean belongsToRotation( int cubit, int axis, int rowBitmap)
940
    {
941
    return (mCubits[cubit].getRotRow(axis) & rowBitmap) != 0;
942
    }
943

    
944
///////////////////////////////////////////////////////////////////////////////////////////////////
945
// note the minus in front of the sin() - we rotate counterclockwise
946
// when looking towards the direction where the axis increases in values.
947

    
948
  private Static4D makeQuaternion(int axisIndex, int angleInDegrees)
949
    {
950
    Static3D axis = mAxis[axisIndex];
951

    
952
    while( angleInDegrees<0 ) angleInDegrees += 360;
953
    angleInDegrees %= 360;
954
    
955
    float cosA = (float)Math.cos(Math.PI*angleInDegrees/360);
956
    float sinA =-(float)Math.sqrt(1-cosA*cosA);
957

    
958
    return new Static4D(axis.get0()*sinA, axis.get1()*sinA, axis.get2()*sinA, cosA);
959
    }
960

    
961
///////////////////////////////////////////////////////////////////////////////////////////////////
962

    
963
  private synchronized void setupPosition(int[][] moves)
964
    {
965
    if( moves!=null )
966
      {
967
      Static4D quat;
968
      int index, axis, row, rowBitmap, angle;
969

    
970
      for(int[] move: moves)
971
        {
972
        axis     = move[0];
973
        rowBitmap= computeBitmapFromRow( move[1],axis );
974
        row      = computeRowFromBitmap( move[1] );
975
        angle    = move[2]*(360/mBasicAngles[axis][row]);   // this assumes that all layers from
976
                                                            // the bitmap have the same BasicAngle.
977
                                                            // at the moment this is always true as
978
                                                            // there are no bandaged objects with
979
                                                            // different per-layer BasicAngles.
980
        quat     = makeQuaternion(axis,angle);
981

    
982
        for(int j=0; j<mNumCubits; j++)
983
          if( belongsToRotation(j,axis,rowBitmap) )
984
            {
985
            index = mCubits[j].removeRotationNow(quat);
986
            mMesh.setEffectAssociation(j, mCubits[j].computeAssociation(),index);
987
            }
988
        }
989
      }
990
    }
991

    
992
///////////////////////////////////////////////////////////////////////////////////////////////////
993

    
994
  public int getScrambleType()
995
    {
996
    return 0;
997
    }
998

    
999
///////////////////////////////////////////////////////////////////////////////////////////////////
1000

    
1001
  int computeBitmapFromRow(int rowBitmap, int axis)
1002
    {
1003
    if( mIsBandaged )
1004
      {
1005
      int bitmap, initBitmap=0;
1006

    
1007
      while( initBitmap!=rowBitmap )
1008
        {
1009
        initBitmap = rowBitmap;
1010

    
1011
        for(int cubit=0; cubit<mNumCubits; cubit++)
1012
          {
1013
          bitmap = mCubits[cubit].getRotRow(axis);
1014
          if( (rowBitmap & bitmap) != 0 ) rowBitmap |= bitmap;
1015
          }
1016
        }
1017
      }
1018

    
1019
    return rowBitmap;
1020
    }
1021

    
1022
///////////////////////////////////////////////////////////////////////////////////////////////////
1023

    
1024
  private int computeRowFromBitmap(int rowBitmap)
1025
    {
1026
    int index = 0;
1027

    
1028
    while(index<32)
1029
      {
1030
      if( (rowBitmap&0x1) != 0 ) return index;
1031
      rowBitmap>>=1;
1032
      index++;
1033
      }
1034
    return 0;
1035
    }
1036

    
1037
///////////////////////////////////////////////////////////////////////////////////////////////////
1038
// Clamp all rotated positions to one of those original ones to avoid accumulating errors.
1039
// Do so only if minimal Error is appropriately low (shape-shifting puzzles - Square-1)
1040

    
1041
  void clampPos(float[] pos, int offset)
1042
    {
1043
    float currError, minError = Float.MAX_VALUE;
1044
    int minErrorIndex1 = -1;
1045
    int minErrorIndex2 = -1;
1046

    
1047
    float x = pos[offset  ];
1048
    float y = pos[offset+1];
1049
    float z = pos[offset+2];
1050

    
1051
    float xo,yo,zo;
1052

    
1053
    for(int i=0; i<mNumCubits; i++)
1054
      {
1055
      int len = mOrigPos[i].length / 3;
1056

    
1057
      for(int j=0; j<len; j++)
1058
        {
1059
        xo = mOrigPos[i][3*j  ];
1060
        yo = mOrigPos[i][3*j+1];
1061
        zo = mOrigPos[i][3*j+2];
1062

    
1063
        currError = (xo-x)*(xo-x) + (yo-y)*(yo-y) + (zo-z)*(zo-z);
1064

    
1065
        if( currError<minError )
1066
          {
1067
          minError = currError;
1068
          minErrorIndex1 = i;
1069
          minErrorIndex2 = j;
1070
          }
1071
        }
1072
      }
1073

    
1074
    if( minError< 0.1f ) // TODO: 0.1 ?
1075
      {
1076
      pos[offset  ] = mOrigPos[minErrorIndex1][3*minErrorIndex2  ];
1077
      pos[offset+1] = mOrigPos[minErrorIndex1][3*minErrorIndex2+1];
1078
      pos[offset+2] = mOrigPos[minErrorIndex1][3*minErrorIndex2+2];
1079
      }
1080
    }
1081

    
1082
///////////////////////////////////////////////////////////////////////////////////////////////////
1083
// remember about the double cover or unit quaternions!
1084

    
1085
  int mulQuat(int q1, int q2)
1086
    {
1087
    Static4D result = QuatHelper.quatMultiply(mObjectQuats[q1],mObjectQuats[q2]);
1088

    
1089
    float rX = result.get0();
1090
    float rY = result.get1();
1091
    float rZ = result.get2();
1092
    float rW = result.get3();
1093

    
1094
    final float MAX_ERROR = 0.1f;
1095
    float dX,dY,dZ,dW;
1096

    
1097
    for(int i=0; i<mNumQuats; i++)
1098
      {
1099
      dX = mObjectQuats[i].get0() - rX;
1100
      dY = mObjectQuats[i].get1() - rY;
1101
      dZ = mObjectQuats[i].get2() - rZ;
1102
      dW = mObjectQuats[i].get3() - rW;
1103

    
1104
      if( dX<MAX_ERROR && dX>-MAX_ERROR &&
1105
          dY<MAX_ERROR && dY>-MAX_ERROR &&
1106
          dZ<MAX_ERROR && dZ>-MAX_ERROR &&
1107
          dW<MAX_ERROR && dW>-MAX_ERROR  ) return i;
1108

    
1109
      dX = mObjectQuats[i].get0() + rX;
1110
      dY = mObjectQuats[i].get1() + rY;
1111
      dZ = mObjectQuats[i].get2() + rZ;
1112
      dW = mObjectQuats[i].get3() + rW;
1113

    
1114
      if( dX<MAX_ERROR && dX>-MAX_ERROR &&
1115
          dY<MAX_ERROR && dY>-MAX_ERROR &&
1116
          dZ<MAX_ERROR && dZ>-MAX_ERROR &&
1117
          dW<MAX_ERROR && dW>-MAX_ERROR  ) return i;
1118
      }
1119

    
1120
    return -1;
1121
    }
1122

    
1123
///////////////////////////////////////////////////////////////////////////////////////////////////
1124

    
1125
  private float getAngle()
1126
    {
1127
    int pointNum = mRotationAngle.getNumPoints();
1128

    
1129
    if( pointNum>=1 )
1130
      {
1131
      return mRotationAngle.getPoint(pointNum-1).get0();
1132
      }
1133
    else
1134
      {
1135
      mInterface.reportProblem("points in RotationAngle: "+pointNum, false);
1136
      return 0;
1137
      }
1138
    }
1139

    
1140
///////////////////////////////////////////////////////////////////////////////////////////////////
1141

    
1142
  void setLibInterface(ObjectLibInterface inter)
1143
    {
1144
    mInterface = inter;
1145
    }
1146

    
1147
///////////////////////////////////////////////////////////////////////////////////////////////////
1148

    
1149
  void initializeObject(int[][] moves)
1150
    {
1151
    solve();
1152
    setupPosition(moves);
1153
    }
1154

    
1155
///////////////////////////////////////////////////////////////////////////////////////////////////
1156

    
1157
  synchronized void removeRotationNow()
1158
    {
1159
    float angle = getAngle();
1160
    double nearestAngleInRadians = angle*Math.PI/180;
1161
    float sinA =-(float)Math.sin(nearestAngleInRadians*0.5);
1162
    float cosA = (float)Math.cos(nearestAngleInRadians*0.5);
1163
    float axisX = mAxis[mCurrentRotAxis].get0();
1164
    float axisY = mAxis[mCurrentRotAxis].get1();
1165
    float axisZ = mAxis[mCurrentRotAxis].get2();
1166
    Static4D quat = new Static4D( axisX*sinA, axisY*sinA, axisZ*sinA, cosA);
1167

    
1168
    mRotationAngle.removeAll();
1169
    mRotationAngleStatic.set0(0);
1170

    
1171
    for(int i=0; i<mNumCubits; i++)
1172
      if( belongsToRotation(i, mCurrentRotAxis,mRotRowBitmap) )
1173
        {
1174
        int index = mCubits[i].removeRotationNow(quat);
1175
        mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(),index);
1176
        }
1177
    }
1178

    
1179
///////////////////////////////////////////////////////////////////////////////////////////////////
1180

    
1181
  long finishRotationNow(EffectListener listener, int nearestAngleInDegrees)
1182
    {
1183
    if( wasRotateApplied() )
1184
      {
1185
      float angle = getAngle();
1186
      mRotationAngleStatic.set0(angle);
1187
      mRotationAngleFinal.set0(nearestAngleInDegrees);
1188
      mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-angle)*0.2f );
1189

    
1190
      mRotationAngle.setDuration(POST_ROTATION_MILLISEC);
1191
      mRotationAngle.resetToBeginning();
1192
      mRotationAngle.removeAll();
1193
      mRotationAngle.add(mRotationAngleStatic);
1194
      mRotationAngle.add(mRotationAngleMiddle);
1195
      mRotationAngle.add(mRotationAngleFinal);
1196
      mRotateEffect.notifyWhenFinished(listener);
1197

    
1198
      return mRotateEffect.getID();
1199
      }
1200

    
1201
    return 0;
1202
    }
1203

    
1204
///////////////////////////////////////////////////////////////////////////////////////////////////
1205

    
1206
  synchronized long addNewRotation( int axis, int rowBitmap, int angle, long durationMillis, EffectListener listener )
1207
    {
1208
    if( wasRotateApplied() )
1209
      {
1210
      mCurrentRotAxis = axis;
1211
      mRotRowBitmap= computeBitmapFromRow( rowBitmap,axis );
1212

    
1213
      mRotationAngleStatic.set0(0.0f);
1214
      mRotationAxis.set( mAxis[axis] );
1215
      mRotationAngle.setDuration(durationMillis);
1216
      mRotationAngle.resetToBeginning();
1217
      mRotationAngle.add(new Static1D(0));
1218
      mRotationAngle.add(new Static1D(angle));
1219
      mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis*mMaxNumLayers) , -1);
1220
      mRotateEffect.notifyWhenFinished(listener);
1221

    
1222
      return mRotateEffect.getID();
1223
      }
1224

    
1225
    return 0;
1226
    }
1227

    
1228
///////////////////////////////////////////////////////////////////////////////////////////////////
1229

    
1230
  void continueRotation(float angleInDegrees)
1231
    {
1232
    mRotationAngleStatic.set0(angleInDegrees);
1233
    }
1234

    
1235
///////////////////////////////////////////////////////////////////////////////////////////////////
1236

    
1237
  synchronized void beginNewRotation(int axis, int row )
1238
    {
1239
    if( axis<0 || axis>=mNumAxis )
1240
      {
1241
      android.util.Log.e("object", "invalid rotation axis: "+axis);
1242
      return;
1243
      }
1244
    if( row<0 || row>=mNumLayers[axis] )
1245
      {
1246
      android.util.Log.e("object", "invalid rotation row: "+row);
1247
      return;
1248
      }
1249

    
1250
    mCurrentRotAxis = axis;
1251
    mRotRowBitmap= computeBitmapFromRow( (1<<row),axis );
1252
    mRotationAngleStatic.set0(0.0f);
1253
    mRotationAxis.set( mAxis[axis] );
1254
    mRotationAngle.add(mRotationAngleStatic);
1255
    mRotateEffect.setMeshAssociation( mRotRowBitmap<<(axis*mMaxNumLayers) , -1);
1256
    }
1257

    
1258
///////////////////////////////////////////////////////////////////////////////////////////////////
1259

    
1260
  void setTextureMap(int cubit, int face, int newColor)
1261
    {
1262
    final float ratioW = 1.0f/mNumTexCols;
1263
    final float ratioH = 1.0f/mNumTexRows;
1264
    final Static4D[] maps = new Static4D[mNumCubitFaces];
1265
    int row = (mNumTexRows-1) - newColor/mNumTexCols;
1266
    int col = newColor%mNumTexCols;
1267

    
1268
    maps[face] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
1269
    mMesh.setTextureMap(maps,mNumCubitFaces*cubit);
1270
    }
1271

    
1272
///////////////////////////////////////////////////////////////////////////////////////////////////
1273

    
1274
  private int getCubitFaceColor(int cubit, int face)
1275
    {
1276
    int puzzleFace = getCubitFaceMap(cubit,face);
1277
    if( puzzleFace>=0 ) puzzleFace %= mNumFaceColors;
1278
    return puzzleFace;
1279
    }
1280

    
1281
///////////////////////////////////////////////////////////////////////////////////////////////////
1282

    
1283
  public int getCubitFaceMap(int cubit, int face)
1284
    {
1285
    int numFaces = mCubitFaceColors[cubit].length;
1286
    int puzzleFace = face<numFaces ? mCubitFaceColors[cubit][face] : -1;
1287
    return puzzleFace<0 ? -1 : puzzleFace;
1288
    }
1289

    
1290
///////////////////////////////////////////////////////////////////////////////////////////////////
1291

    
1292
  void resetAllTextureMaps()
1293
    {
1294
    final float ratioW = 1.0f/mNumTexCols;
1295
    final float ratioH = 1.0f/mNumTexRows;
1296
    int cubColor, varColor, color, variant, row, col;
1297

    
1298
    for(int cubit=0; cubit<mNumCubits; cubit++)
1299
      {
1300
      final Static4D[] maps = new Static4D[mNumCubitFaces];
1301
      variant = getCubitVariant(cubit,mNumLayers);
1302

    
1303
      for(int face=0; face<mNumCubitFaces; face++)
1304
        {
1305
        cubColor = getCubitFaceColor(cubit,face);
1306
        varColor = getVariantFaceColor(variant,face);
1307
        color    = cubColor<0 || varColor<0 ? mNumTextures : varColor*mNumFaceColors + cubColor;
1308
        row      = (mNumTexRows-1) - color/mNumTexCols;
1309
        col      = color%mNumTexCols;
1310

    
1311
        maps[face] = new Static4D( col*ratioW, row*ratioH, ratioW, ratioH);
1312
        }
1313

    
1314
      mMesh.setTextureMap(maps,mNumCubitFaces*cubit);
1315
      }
1316
    }
1317

    
1318
///////////////////////////////////////////////////////////////////////////////////////////////////
1319

    
1320
  void releaseResources()
1321
    {
1322
    mTexture.markForDeletion();
1323
    mMesh.markForDeletion();
1324
    mEffects.markForDeletion();
1325

    
1326
    for(int j=0; j<mNumCubits; j++)
1327
      {
1328
      mCubits[j].releaseResources();
1329
      }
1330
    }
1331

    
1332
///////////////////////////////////////////////////////////////////////////////////////////////////
1333

    
1334
  synchronized void restorePreferences(SharedPreferences preferences)
1335
    {
1336
    boolean error = false;
1337
    String key = getShortName();
1338

    
1339
    for(int i=0; i<mNumCubits; i++)
1340
      {
1341
      mQuatDebug[i] = mCubits[i].restorePreferences(key,preferences);
1342

    
1343
      if( mQuatDebug[i]>=0 && mQuatDebug[i]<mNumQuats )
1344
        {
1345
        mCubits[i].modifyCurrentPosition(mObjectQuats[mQuatDebug[i]]);
1346
        mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(),mQuatDebug[i]);
1347
        }
1348
      else
1349
        {
1350
        error = true;
1351
        }
1352
      }
1353

    
1354
    if( error )
1355
      {
1356
      for(int i=0; i<mNumCubits; i++)
1357
        {
1358
        mCubits[i].solve();
1359
        mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(),0);
1360
        }
1361
      }
1362
    }
1363

    
1364
///////////////////////////////////////////////////////////////////////////////////////////////////
1365

    
1366
  void savePreferences(SharedPreferences.Editor editor)
1367
    {
1368
    String key = getShortName();
1369
    for(int i=0; i<mNumCubits; i++) mCubits[i].savePreferences(key,editor);
1370
    }
1371

    
1372
///////////////////////////////////////////////////////////////////////////////////////////////////
1373

    
1374
  public void removePreferences(SharedPreferences.Editor editor)
1375
    {
1376
    String key = getShortName();
1377
    for(int i=0; i<mNumCubits; i++) mCubits[i].removePreferences(key,editor);
1378
    }
1379

    
1380
///////////////////////////////////////////////////////////////////////////////////////////////////
1381

    
1382
  private float computeRadiusCorrection(float[] sticker, int curr, int len)
1383
    {
1384
    final float A = 0.8f;  // 0<A<1
1385

    
1386
    int prev = curr>0 ? curr-1 : len-1;
1387
    int next = curr<len-1 ? curr+1 : 0;
1388

    
1389
    float v1x = sticker[2*prev  ]-sticker[2*curr  ];
1390
    float v1y = sticker[2*prev+1]-sticker[2*curr+1];
1391
    float v2x = sticker[2*next  ]-sticker[2*curr  ];
1392
    float v2y = sticker[2*next+1]-sticker[2*curr+1];
1393

    
1394
    float len1= v1x*v1x+v1y*v1y;
1395
    float len2= v2x*v2x+v2y*v2y;
1396

    
1397
    float cos = (v1x*v2x+v1y*v2y) / ( (float)Math.sqrt(len1*len2) );
1398

    
1399
    return 1-A*cos;
1400
    }
1401

    
1402
///////////////////////////////////////////////////////////////////////////////////////////////////
1403

    
1404
  public ObjectSticker retSticker(int sticker)
1405
    {
1406
    if( mStickers==null )
1407
      {
1408
      float rad = getStickerRadius();
1409
      float str = getStickerStroke();
1410
      float[][] angles = getStickerAngles();
1411
      int numStickers = mStickerCoords.length;
1412
      mStickers = new ObjectSticker[numStickers];
1413

    
1414
      for(int s=0; s<numStickers; s++)
1415
        {
1416
        float scale = mStickerScales[s];
1417
        float radius = rad / scale;
1418
        float stroke = str / scale;
1419
        int len = mStickerCoords[s].length/2;
1420
        float[] radii = new float[len];
1421
        for(int r=0; r<len; r++) radii[r] = radius*computeRadiusCorrection(mStickerCoords[s],r,len);
1422
        mStickers[s] = new ObjectSticker(mStickerCoords[s],angles==null ? null : angles[s],radii,stroke);
1423
        }
1424
      }
1425

    
1426
    return mStickers[sticker];
1427
    }
1428

    
1429
///////////////////////////////////////////////////////////////////////////////////////////////////
1430
// some objects (currently Kilominx,Ivy,Rex) might want to change the stickers.
1431

    
1432
  public void adjustStickerCoords()
1433
    {
1434

    
1435
    }
1436

    
1437
///////////////////////////////////////////////////////////////////////////////////////////////////
1438

    
1439
  public Static4D[] getQuats()
1440
    {
1441
    if( mObjectQuats==null )
1442
      {
1443
      mObjectQuats = QuatGroupGenerator.computeGroup(mAxis,mBasicAngles);
1444
      }
1445

    
1446
    return mObjectQuats;
1447
    }
1448

    
1449
///////////////////////////////////////////////////////////////////////////////////////////////////
1450

    
1451
  public int getInternalColor()
1452
    {
1453
    return COLOR_INTERNAL;
1454
    }
1455

    
1456
///////////////////////////////////////////////////////////////////////////////////////////////////
1457
// the getFaceColors + final black in a grid (so that we do not exceed the maximum texture size)
1458

    
1459
  private void createTexture()
1460
    {
1461
    Paint paint = new Paint();
1462
    mBitmap = Bitmap.createBitmap( mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, Bitmap.Config.ARGB_4444);
1463
    Canvas canvas = new Canvas(mBitmap);
1464

    
1465
    paint.setAntiAlias(true);
1466
    paint.setTextAlign(Paint.Align.CENTER);
1467
    paint.setStyle(Paint.Style.FILL);
1468

    
1469
    paint.setColor(getInternalColor());
1470
    canvas.drawRect(0, 0, mNumTexCols*TEXTURE_HEIGHT, mNumTexRows*TEXTURE_HEIGHT, paint);
1471

    
1472
    int texture = 0;
1473
    FactorySticker factory = FactorySticker.getInstance();
1474

    
1475
    for(int row=0; row<mNumTexRows; row++)
1476
      for(int col=0; col<mNumTexCols; col++)
1477
        {
1478
        if( texture>=mNumTextures ) break;
1479
        ObjectSticker sticker = retSticker(texture/mNumFaceColors);
1480
        int color = getColor(texture% mNumFaceColors);
1481
        factory.drawRoundedPolygon(canvas, paint, col*TEXTURE_HEIGHT, (mNumTexRows-row)*TEXTURE_HEIGHT, color, sticker);
1482
        texture++;
1483
        }
1484
    }
1485

    
1486
///////////////////////////////////////////////////////////////////////////////////////////////////
1487

    
1488
  void setTexture()
1489
    {
1490
    if( mBitmap==null ) createTexture();
1491

    
1492
    if( !mTexture.setTextureAlreadyInverted(mBitmap) )
1493
      {
1494
      int max = DistortedLibrary.getMaxTextureSize();
1495
      mInterface.reportProblem("failed to set texture of size "+mBitmap.getWidth()+"x"+mBitmap.getHeight()+" max is "+max, true);
1496
      }
1497
    }
1498

    
1499
///////////////////////////////////////////////////////////////////////////////////////////////////
1500

    
1501
  void setObjectRatioNow(float sc, int nodeSize)
1502
    {
1503
    mObjectScreenRatio = sc;
1504
    float scale = mObjectScreenRatio*mInitScreenRatio*nodeSize/mSize;
1505
    mObjectScale.set(scale,scale,scale);
1506

    
1507
    if( mTouchControl ==null ) mTouchControl = getTouchControl();
1508
    mTouchControl.setObjectRatio(mObjectScreenRatio*mInitScreenRatio);
1509
    }
1510

    
1511
///////////////////////////////////////////////////////////////////////////////////////////////////
1512

    
1513
  void setObjectRatio(float sizeChange, int nodeSize)
1514
    {
1515
    mObjectScreenRatio *= (1.0f+sizeChange)/2;
1516

    
1517
    if( mObjectScreenRatio>MAX_SIZE_CHANGE) mObjectScreenRatio = MAX_SIZE_CHANGE;
1518
    if( mObjectScreenRatio<MIN_SIZE_CHANGE) mObjectScreenRatio = MIN_SIZE_CHANGE;
1519

    
1520
    setObjectRatioNow(mObjectScreenRatio, nodeSize);
1521
    }
1522

    
1523
///////////////////////////////////////////////////////////////////////////////////////////////////
1524

    
1525
  void setNodeSize(int nodeSize)
1526
    {
1527
    setObjectRatioNow(mObjectScreenRatio, nodeSize);
1528
    }
1529

    
1530
///////////////////////////////////////////////////////////////////////////////////////////////////
1531

    
1532
  public float getRatio()
1533
    {
1534
    return mObjectScreenRatio;
1535
    }
1536

    
1537
///////////////////////////////////////////////////////////////////////////////////////////////////
1538

    
1539
  public float getObjectRatio()
1540
    {
1541
    return mObjectScreenRatio*mInitScreenRatio;
1542
    }
1543

    
1544
///////////////////////////////////////////////////////////////////////////////////////////////////
1545

    
1546
  boolean isSolved()
1547
    {
1548
    if( mSolvedFunctionIndex==0 ) return isSolved0();
1549
    if( mSolvedFunctionIndex==1 ) return isSolved1();
1550

    
1551
    return false;
1552
    }
1553

    
1554
///////////////////////////////////////////////////////////////////////////////////////////////////
1555

    
1556
  int computeNearestAngle(int basicAngle, float angle, float speed)
1557
    {
1558
    int nearestAngle = 360/basicAngle;
1559
    int tmp = (int)((angle+nearestAngle/2)/nearestAngle);
1560
    if( angle< -(nearestAngle*0.5) ) tmp-=1;
1561

    
1562
    if( tmp!=0 ) return nearestAngle*tmp;
1563

    
1564
    return speed> 1.2f ? nearestAngle*(angle>0 ? 1:-1) : 0;
1565
    }
1566

    
1567
///////////////////////////////////////////////////////////////////////////////////////////////////
1568
// INTERNAL API - those are called from 'effects' package
1569
///////////////////////////////////////////////////////////////////////////////////////////////////
1570

    
1571
  public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int total)
1572
    {
1573
    mScrambler.randomizeNewScramble(scramble,rnd,curr,total);
1574
    }
1575

    
1576
///////////////////////////////////////////////////////////////////////////////////////////////////
1577

    
1578
  public Static4D getRotationQuat()
1579
    {
1580
    return mQuat;
1581
    }
1582

    
1583
///////////////////////////////////////////////////////////////////////////////////////////////////
1584

    
1585
  public float getSize()
1586
    {
1587
    return mSize;
1588
    }
1589

    
1590
///////////////////////////////////////////////////////////////////////////////////////////////////
1591

    
1592
  public void apply(Effect effect, int position)
1593
    {
1594
    mEffects.apply(effect, position);
1595
    }
1596

    
1597
///////////////////////////////////////////////////////////////////////////////////////////////////
1598

    
1599
  public void remove(long effectID)
1600
    {
1601
    mEffects.abortById(effectID);
1602
    }
1603

    
1604
///////////////////////////////////////////////////////////////////////////////////////////////////
1605

    
1606
  public MeshBase getObjectMesh()
1607
    {
1608
    return mMesh;
1609
    }
1610

    
1611
///////////////////////////////////////////////////////////////////////////////////////////////////
1612

    
1613
  public DistortedEffects getObjectEffects()
1614
    {
1615
    return mEffects;
1616
    }
1617

    
1618
///////////////////////////////////////////////////////////////////////////////////////////////////
1619
// PUBLIC API
1620
///////////////////////////////////////////////////////////////////////////////////////////////////
1621

    
1622
  public int getCubitFaceColorIndex(int cubit, int face)
1623
    {
1624
    Static4D texMap = mMesh.getTextureMap(mNumFaceColors *cubit + face);
1625

    
1626
    int x = (int)(texMap.get0()/texMap.get2());
1627
    int y = (int)(texMap.get1()/texMap.get3());
1628

    
1629
    return (mNumTexRows-1-y)*NUM_STICKERS_IN_ROW + x;
1630
    }
1631

    
1632
///////////////////////////////////////////////////////////////////////////////////////////////////
1633

    
1634
  public int[] getNumLayers()
1635
    {
1636
    return mNumLayers;
1637
    }
1638

    
1639
///////////////////////////////////////////////////////////////////////////////////////////////////
1640

    
1641
  public synchronized void solve()
1642
    {
1643
    for(int i=0; i<mNumCubits; i++)
1644
      {
1645
      mCubits[i].solve();
1646
      mMesh.setEffectAssociation(i, mCubits[i].computeAssociation(), 0);
1647
      }
1648
    }
1649

    
1650
///////////////////////////////////////////////////////////////////////////////////////////////////
1651

    
1652
  public int getCubitQuatIndex(int cubit)
1653
    {
1654
    return (cubit>=0 && cubit<mNumCubits) ? mCubits[cubit].mQuatIndex : 0;
1655
    }
1656

    
1657
///////////////////////////////////////////////////////////////////////////////////////////////////
1658

    
1659
  public int getCubitRotRow(int cubit, int axis)
1660
    {
1661
    return mCubits[cubit].getRotRow(axis);
1662
    }
1663

    
1664
///////////////////////////////////////////////////////////////////////////////////////////////////
1665

    
1666
  public Bitmap getStickerBitmap()
1667
    {
1668
    return mBitmap;
1669
    }
1670

    
1671
///////////////////////////////////////////////////////////////////////////////////////////////////
1672

    
1673
  public DistortedNode getNode()
1674
    {
1675
    return mNode;
1676
    }
1677

    
1678
///////////////////////////////////////////////////////////////////////////////////////////////////
1679

    
1680
  public int getNumStickerTypes()
1681
    {
1682
    return mNumStickerTypes;
1683
    }
1684

    
1685
///////////////////////////////////////////////////////////////////////////////////////////////////
1686
// this is here only so it can be overridden in TwistyJSON soo that we can get this from JSON.
1687

    
1688
  public int getNumCubitFaces()
1689
    {
1690
    return 0;
1691
    }
1692

    
1693
///////////////////////////////////////////////////////////////////////////////////////////////////
1694

    
1695
  public TouchControl getTouchControl()
1696
    {
1697
    if( mTouchControl==null )
1698
      {
1699
      switch(getTouchControlType())
1700
        {
1701
        case TC_TETRAHEDRON      : mTouchControl = new TouchControlTetrahedron(this);
1702
                                   break;
1703
        case TC_HEXAHEDRON       : mTouchControl = new TouchControlHexahedron(this);
1704
                                   break;
1705
        case TC_OCTAHEDRON       : mTouchControl = new TouchControlOctahedron(this);
1706
                                   break;
1707
        case TC_DODECAHEDRON     : mTouchControl = new TouchControlDodecahedron(this);
1708
                                   break;
1709
        case TC_CUBOID           : int[] numLayers = getNumLayers();
1710
                                   mTouchControl = new TouchControlCuboids(this,getDist3D(numLayers));
1711
                                   break;
1712
        case TC_CHANGING_MIRROR  : mTouchControl = new TouchControlMirror(this);
1713
                                   break;
1714
        case TC_CHANGING_SQUARE  : mTouchControl = new TouchControlSquare(this);
1715
                                   break;
1716
        case TC_CHANGING_SHAPEMOD: mTouchControl = new TouchControlShapemod(this);
1717
                                   break;
1718
        }
1719
      }
1720
    return mTouchControl;
1721
    }
1722

    
1723
///////////////////////////////////////////////////////////////////////////////////////////////////
1724

    
1725
  protected void setReader(JsonReader reader)
1726
    {
1727
    // empty
1728
    }
1729

    
1730
///////////////////////////////////////////////////////////////////////////////////////////////////
1731
  // for JSON only
1732
  public abstract int getTouchControlType();
1733
  public abstract int getTouchControlSplit();
1734
  public abstract boolean[][] getLayerRotatable(int[] numLayers);
1735
  public abstract int[][][] getEnabled();
1736
  public abstract float[] getDist3D(int[] numLayers);
1737
  public abstract Static3D[] getFaceAxis();
1738
  public abstract ScrambleState[] getScrambleStates();
1739
  public abstract float[][] getCuts(int[] numLayers);
1740
  public abstract float getStickerRadius();
1741
  public abstract float getStickerStroke();
1742
  public abstract float[][] getStickerAngles();
1743
  public abstract int getCubitVariant(int cubit, int[] numLayers);
1744
  public abstract ObjectShape getObjectShape(int variant);
1745
  public abstract ObjectFaceShape getObjectFaceShape(int variant);
1746
  public abstract int getNumCubitVariants(int[] numLayers);
1747
  public abstract float[][] getCubitPositions(int[] numLayers);
1748
  public abstract Static4D getCubitQuats(int cubit, int[] numLayers);
1749
  public abstract int getNumFaceColors();
1750
  public abstract float getScreenRatio();
1751
  public abstract int getColor(int face);
1752
  public abstract String getShortName();
1753
  public abstract ObjectSignature getSignature();
1754

    
1755
  // not only for JSON
1756
  public abstract Static3D[] getRotationAxis();
1757
  public abstract int[][] getBasicAngles();
1758
  public abstract int getNumFaces();
1759
  public abstract String getObjectName();
1760
  public abstract String getInventor();
1761
  public abstract int getYearOfInvention();
1762
  public abstract int getComplexity();
1763
  public abstract int getFOV();
1764
  public abstract String[][] getTutorials();
1765
  }
(11-11/12)