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distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyPyraminx.java @ 1d581993

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_TETRAHEDRON;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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import java.io.InputStream;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.touchcontrol.TouchControlTetrahedron;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.scrambling.ScrambleState;
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import org.distorted.objectlib.main.ShapeTetrahedron;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyPyraminx extends ShapeTetrahedron
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{
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  static final Static3D[] ROT_AXIS = new Static3D[]
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         {
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           new Static3D(     0,-SQ3/3,-SQ6/3),
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           new Static3D(     0,-SQ3/3,+SQ6/3),
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           new Static3D(+SQ6/3,+SQ3/3,     0),
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           new Static3D(-SQ6/3,+SQ3/3,     0),
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         };
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  private ScrambleState[] mStates;
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  private int[][] mBasicAngle;
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  private float[][] mCuts;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public TwistyPyraminx(int[] numL, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream)
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    {
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    super(numL, meshState, iconMode, numL[0], quat, move, scale, stream);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public ScrambleState[] getScrambleStates()
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    {
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    if( mStates==null )
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      {
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      int[] numLayers = getNumLayers();
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      initializeScrambleStates(numLayers[0]);
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      }
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    return mStates;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int[][] generateState(int start, int end)
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    {
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    int len = end-start+1;
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    int[] tmp = new int[6*len];
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    for(int i=0; i<len; i++)
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      {
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      tmp[6*i  ] = start;
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      tmp[6*i+1] = -1;
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      tmp[6*i+2] = start;
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      tmp[6*i+3] = start;
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      tmp[6*i+4] = +1;
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      tmp[6*i+5] = start;
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      start++;
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      }
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    return new int[][] {tmp,tmp,tmp,tmp};
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void initializeScrambleStates(int numLayers)
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    {
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    mStates = new ScrambleState[numLayers];
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    for(int i=0; i<numLayers-1; i++)
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      {
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      mStates[i] = new ScrambleState( generateState(0,numLayers-1-i) );
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      }
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    mStates[numLayers-1] = new ScrambleState( generateState(1,numLayers-2) );
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void addTetrahedralLattice(int size, int index, float[][] pos)
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    {
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    final float DX = 1.0f;
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    final float DY = SQ2/2;
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    final float DZ = 1.0f;
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    float startX = 0.0f;
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    float startY =-DY*(size-1)/2;
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    float startZ = DZ*(size-1)/2;
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    for(int layer=0; layer<size; layer++)
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      {
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      float currX = startX;
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      float currY = startY;
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      for(int x=0; x<layer+1; x++)
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        {
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        float currZ = startZ;
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        for(int z=0; z<size-layer; z++)
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          {
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          pos[index] = new float[] {currX,currY,currZ};
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          index++;
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          currZ -= DZ;
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          }
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        currX += DX;
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        }
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      startX-=DX/2;
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      startY+=DY;
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      startZ-=DZ/2;
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int getNumOctahedrons(int numLayers)
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    {
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    return (numLayers-1)*numLayers*(numLayers+1)/6;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[][] getCuts(int[] numLayers)
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    {
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    if( mCuts==null )
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      {
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      int numL = numLayers[0];
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      mCuts = new float[4][numL-1];
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      for(int i=0; i<numL-1; i++)
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        {
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        float cut = (1.0f+i-numL/4.0f)*(SQ6/3);
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        mCuts[0][i] = cut;
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        mCuts[1][i] = cut;
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        mCuts[2][i] = cut;
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        mCuts[3][i] = cut;
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        }
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      }
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    return mCuts;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public boolean[][] getLayerRotatable(int[] numLayers)
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    {
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    int numAxis = ROT_AXIS.length;
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    boolean[][] layerRotatable = new boolean[numAxis][];
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    for(int i=0; i<numAxis; i++)
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      {
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      layerRotatable[i] = new boolean[numLayers[i]];
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      for(int j=0; j<numLayers[i]; j++) layerRotatable[i][j] = true;
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      }
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    return layerRotatable;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getTouchControlType()
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    {
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    return TC_TETRAHEDRON;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getTouchControlSplit()
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    {
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    return TYPE_NOT_SPLIT;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int[][][] getEnabled()
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    {
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    return new int[][][] { {{1,2,3}},{{0,2,3}},{{0,1,3}},{{0,1,2}} };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[] getDist3D(int[] numLayers)
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    {
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    return TouchControlTetrahedron.D3D;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public Static3D[] getFaceAxis()
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    {
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    return TouchControlTetrahedron.FACE_AXIS;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// there are (n^3-n)/6 octahedrons and ((n+1)^3 - (n+1))/6 tetrahedrons
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  public float[][] getCubitPositions(int[] numLayers)
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    {
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    int numL = numLayers[0];
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    int numOcta = (numL-1)*numL*(numL+1)/6;
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    int numTetra= numL*(numL+1)*(numL+2)/6;
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    float[][] ret = new float[numOcta+numTetra][];
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    addTetrahedralLattice(numL-1,      0,ret);
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    addTetrahedralLattice(numL  ,numOcta,ret);
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    return ret;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public Static4D getCubitQuats(int cubit, int[] numLayers)
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    {
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    return mObjectQuats[0];
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public ObjectShape getObjectShape(int variant)
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    {
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    if( variant==0 )
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      {
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      float[][] vertices= { { 0.5f,0.0f,0.5f},{ 0.5f,0.0f,-0.5f},{-0.5f,0.0f,-0.5f},{-0.5f,0.0f,0.5f},{ 0.0f,SQ2/2,0.0f},{ 0.0f,-SQ2/2,0.0f} };
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      int[][] indices   = { {3,0,4},{0,1,4},{1,2,4},{2,3,4},{5,0,3},{5,1,0},{5,2,1},{5,3,2} };
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      return new ObjectShape(vertices, indices);
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      }
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    else
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      {
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      float[][] vertices= { {-0.5f, SQ2/4, 0.0f},{ 0.5f, SQ2/4, 0.0f},{ 0.0f,-SQ2/4, 0.5f},{ 0.0f,-SQ2/4,-0.5f} };
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      int[][] indices   = { {2,1,0},{3,0,1},{3,2,0},{2,3,1} };
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      return new ObjectShape(vertices, indices);
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public ObjectFaceShape getObjectFaceShape(int variant)
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    {
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    int numL = getNumLayers()[0];
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    float height = isInIconMode() ? 0.001f : 0.05f;
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    if( variant==0 )
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      {
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      int N = numL==3? 6 : 5;
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      int E = numL==3? 2 : 1;
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      float[][] bands     = { {height,20,0.5f,0.8f,N,E,E} };
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      int[] bandIndices   = { 0,0,0,0,0,0,0,0 };
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      float[][] corners   = { {0.04f,0.20f} };
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      int[] cornerIndices = { 0,0,0,0,0,0 };
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      float[][] centers   = { {0.0f, 0.0f, 0.0f} };
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      int[] centerIndices = { 0,0,0,0,0,0 };
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      return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
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      }
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    else
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      {
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      int N = numL==3? 6 : 5;
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      int E = numL==3? 2 : 1;
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      float[][] bands     = { {height,35,0.5f,0.8f,N,E,E} };
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      int[] bandIndices   = { 0,0,0,0 };
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      float[][] corners   = { {0.06f,0.15f} };
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      int[] cornerIndices = { 0,0,0,0 };
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      float[][] centers   = { {0.0f, 0.0f, 0.0f} };
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      int[] centerIndices = { 0,0,0,0 };
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      return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getNumCubitVariants(int[] numLayers)
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    {
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    return 2;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getCubitVariant(int cubit, int[] numLayers)
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    {
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    return cubit<getNumOctahedrons(numLayers[0]) ? 0:1;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float getStickerRadius()
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    {
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    return 0.08f;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float getStickerStroke()
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    {
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    float stroke = 0.08f;
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    if( isInIconMode() )
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      {
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      int[] numLayers = getNumLayers();
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      switch(numLayers[0])
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        {
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        case 2: stroke*=1.0f; break;
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        case 3: stroke*=1.4f; break;
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        case 4: stroke*=1.7f; break;
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        default:stroke*=1.9f; break;
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        }
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      }
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    return stroke;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[][] getStickerAngles()
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    {
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    return null;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// public API
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  public Static3D[] getRotationAxis()
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    {
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    return ROT_AXIS;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int[][] getBasicAngles()
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    {
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    if( mBasicAngle ==null )
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      {
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      int num = getNumLayers()[0];
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      int[] tmp = new int[num];
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      for(int i=0; i<num; i++) tmp[i] = 3;
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      mBasicAngle = new int[][] { tmp,tmp,tmp,tmp };
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      }
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    return mBasicAngle;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public String getShortName()
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    {
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    switch(getNumLayers()[0])
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      {
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      case 3: return ObjectType.PYRA_3.name();
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      case 4: return ObjectType.PYRA_4.name();
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      case 5: return ObjectType.PYRA_5.name();
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      }
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    return ObjectType.PYRA_3.name();
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public ObjectSignature getSignature()
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    {
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    switch(getNumLayers()[0])
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      {
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      case 3: return new ObjectSignature(ObjectType.PYRA_3);
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      case 4: return new ObjectSignature(ObjectType.PYRA_4);
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      case 5: return new ObjectSignature(ObjectType.PYRA_5);
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      }
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    return null;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public String getObjectName()
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    {
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    switch(getNumLayers()[0])
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      {
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      case 3: return "Pyraminx";
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      case 4: return "Master Pyraminx";
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      case 5: return "Professor's Pyraminx";
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      }
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    return null;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public String getInventor()
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    {
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    switch(getNumLayers()[0])
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      {
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      case 3: return "Uwe Meffert";
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      case 4: return "Katsuhiko Okamoto";
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      case 5: return "Timur Evbatyrov";
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      }
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    return null;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getYearOfInvention()
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    {
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    switch(getNumLayers()[0])
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      {
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      case 3: return 1970;
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      case 4: return 2002;
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      case 5: return 2011;
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      }
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    return 1970;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getComplexity()
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    {
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    switch(getNumLayers()[0])
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      {
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      case 3: return 1;
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      case 4: return 2;
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      case 5: return 3;
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      }
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    return 4;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public String[][] getTutorials()
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    {
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    int[] numLayers = getNumLayers();
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    switch(numLayers[0])
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      {
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      case 3: return new String[][] {
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                          {"gb","xIQtn2qazvg","Pyraminx Layer By Layer","Z3"},
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                          {"es","4cJJe9RAzAU","Resolver Pyraminx","Cuby"},
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                          {"ru","F4_bhfWyVRQ","Как собрать ПИРАМИДКУ","Е Бондаренко"},
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                          {"fr","Z2h1YI6jPes","Comment résoudre le Pyraminx","ValentinoCube"},
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                          {"de","x_DMA8htJpY","Pyraminx lösen","Pezcraft"},
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                          {"pl","uNpKpJfAa5I","Jak ułożyć: Pyraminx","DżoDżo"},
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                          {"br","dtC0GNGyXqw","Como resolver o Pyraminx","Pedro Filho"},
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                          {"kr","mO3excjvvoA","피라밍크스 맞추는 방법","iamzoone"},
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                          {"vn","p9LUWUW5iYg","Tutorial N.4 - Pyraminx","Duy Thích Rubik"},
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                    //    {"tw","YS3cDcP6Aro","金字塔方塊解法","1hrBLD"},
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                         };
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      case 4: return new String[][] {
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                          {"gb","tGQDqDcSa6U","How to Solve the Master Pyraminx","Z3"},
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                          {"es","74PIPm9-uPg","Resolver Master Pyraminx 4x4","Cuby"},
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                          {"ru","-F_xJAwkobU","Как собрать Мастер Пираминкс"," Алексей Ярыгин"},
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                          {"fr","F3gzBs7uvmw","Tuto: résoudre le Master Pyraminx","Spaghetti Cubing"},
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                          {"de","3Q_bO7_FfAI","Master Pyraminx lösen","CubaroCubing"},
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                          {"pl","EamwvhmHC7Q","4x4 (Master) Pyraminx PL","MrUk"},
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                          {"br","cKql6YZ7yAg","Como resolver o Pyraminx 4x4 1/3","Rafael Cinoto"},
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                          {"br","gtNQDPsN2Dg","Como resolver o Pyraminx 4x4 2/3","Rafael Cinoto"},
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                          {"br","j8_-s4rd8mw","Como resolver o Pyraminx 4x4 3/3","Rafael Cinoto"},
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                          {"kr","JlmBKaHESyY","마스터 피라밍크스 해법","주누후누"},
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                          {"vn","AMCll82WcJY","Tutorial N.13 - Master Pyraminx","Duy Thích Rubik"},
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                         };
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      case 5: return new String[][] {
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                          {"gb","2nsPEECDdN0","Professor Pyraminx Solve","RedKB"},
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                          {"es","cSDj8OQK3TU","Tutorial del Professor Pyraminx","QBAndo"},
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                          {"ru","gMp1tbDyDWg","Как собрать Professor Pyraminx","RBcuber"},
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                          {"de","pCHx9bVMSgI","Professor Pyraminx Teil 1","Arvid Bollmann"},
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                          {"de","iiNXJMVNmCM","Professor Pyraminx Teil 2","Arvid Bollmann"},
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                          {"br","t2QJSSjNxPw","Resolver o Professor Pyraminx 1/4","Rafael Cinoto"},
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                          {"br","mI6W6IFyVv0","Resolver o Professor Pyraminx 2/4","Rafael Cinoto"},
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                          {"br","0HoOp6JlLSs","Resolver o Professor Pyraminx 3/4","Rafael Cinoto"},
496
                          {"br","Xg1jnCRsw_I","Resolver o Professor Pyraminx 4/4","Rafael Cinoto"},
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                          {"vn","OHwPqp3kQdE","Professor Pyraminx làm chậm","TRẦN QUANG HÙNG"},
498
                         };
499
      }
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    return null;
501
    }
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}
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