Project

General

Profile

Download (20 KB) Statistics
| Branch: | Revision:

distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyMegaminx.java @ 3ee1d662

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2020 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is free software: you can redistribute it and/or modify                            //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Magic Cube is distributed in the hope that it will be useful,                                 //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.objectlib.objects;
21

    
22
import static org.distorted.objectlib.touchcontrol.TouchControlDodecahedron.COS54;
23
import static org.distorted.objectlib.touchcontrol.TouchControlDodecahedron.SIN54;
24

    
25
import java.io.InputStream;
26

    
27
import org.distorted.library.type.Static3D;
28
import org.distorted.library.type.Static4D;
29
import org.distorted.library.main.QuatHelper;
30

    
31
import org.distorted.objectlib.helpers.ObjectFaceShape;
32
import org.distorted.objectlib.main.ObjectControl;
33
import org.distorted.objectlib.main.ObjectType;
34
import org.distorted.objectlib.helpers.ObjectShape;
35

    
36
///////////////////////////////////////////////////////////////////////////////////////////////////
37

    
38
public class TwistyMegaminx extends TwistyMinx
39
{
40
  static final float MEGA_D = 0.04f;
41
  private int[] mQuatCenterIndices;
42

    
43
///////////////////////////////////////////////////////////////////////////////////////////////////
44

    
45
  public TwistyMegaminx(int[] numL, int meshState, Static4D quat, Static3D move, float scale, InputStream stream)
46
    {
47
    super(numL, meshState, quat, move, scale, stream);
48
    }
49

    
50
///////////////////////////////////////////////////////////////////////////////////////////////////
51

    
52
  private void initializeCenterIndices()
53
    {
54
    mQuatCenterIndices = new int[] { 16, 18, 22,  1, 20, 13, 14, 15,  0, 12,  2,  3 };
55
    }
56

    
57
///////////////////////////////////////////////////////////////////////////////////////////////////
58

    
59
  private int numCubitsPerCorner(int numLayers)
60
    {
61
    return 3*((numLayers-1)/2)*((numLayers-3)/2) + 1;
62
    }
63

    
64
///////////////////////////////////////////////////////////////////////////////////////////////////
65

    
66
  private int numCubitsPerEdge(int numLayers)
67
    {
68
    return numLayers-2;
69
    }
70

    
71
///////////////////////////////////////////////////////////////////////////////////////////////////
72

    
73
  public float[][] getCuts(int[] numLayers)
74
    {
75
    return genericGetCuts(numLayers[0],0.5f-MEGA_D);
76
    }
77

    
78
///////////////////////////////////////////////////////////////////////////////////////////////////
79

    
80
  private float[] computeCenter(int center, int numLayers)
81
    {
82
    if( mCenterCoords==null ) initializeCenterCoords();
83
    float[] coords = mCenterCoords[center];
84
    float A = (float)numLayers/3;
85

    
86
    return new float[] { A*coords[0], A*coords[1], A*coords[2] };
87
    }
88

    
89
///////////////////////////////////////////////////////////////////////////////////////////////////
90
// Fill out mCurrCorner{X,Y,Z} by applying appropriate Quat to mBasicCorner{X,Y,Z}
91
// Appropriate one: QUATS[QUAT_INDICES[corner]].
92

    
93
  private void computeBasicCornerVectors(int corner)
94
    {
95
    if( mQuatCornerIndices==null ) initializeQuatIndices();
96
    if( mQuats==null ) initializeQuats();
97
    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
98

    
99
    Static4D quat = mQuats[mQuatCornerIndices[corner]];
100

    
101
    mCurrCornerV[0] = QuatHelper.rotateVectorByQuat(mBasicCornerV[0],quat);
102
    mCurrCornerV[1] = QuatHelper.rotateVectorByQuat(mBasicCornerV[1],quat);
103
    mCurrCornerV[2] = QuatHelper.rotateVectorByQuat(mBasicCornerV[2],quat);
104
    }
105

    
106
///////////////////////////////////////////////////////////////////////////////////////////////////
107

    
108
  private float[] computeCorner(int numCubitsPerCorner, int numLayers, int corner, int part)
109
    {
110
    if( mCorners==null ) initializeCorners();
111
    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
112

    
113
    float D = numLayers/3.0f;
114
    float[] corn = mCorners[corner];
115

    
116
    if( part==0 )
117
      {
118
      return new float[] { corn[0]*D, corn[1]*D, corn[2]*D };
119
      }
120
    else
121
      {
122
      float E = 2.0f*D*(0.5f-MEGA_D)/(0.5f*(numLayers-1));
123
      int N = (numCubitsPerCorner-1)/3;
124
      int block = (part-1) % N;
125
      int index = (part-1) / N;
126
      Static4D pri = mCurrCornerV[index];
127
      Static4D sec = mCurrCornerV[(index+2)%3];
128

    
129
      int layers= (numLayers-3)/2;
130
      int multP = (block % layers) + 1;
131
      int multS = (block / layers);
132

    
133
      return new float[] {
134
                          corn[0]*D + (pri.get0()*multP + sec.get0()*multS)*E,
135
                          corn[1]*D + (pri.get1()*multP + sec.get1()*multS)*E,
136
                          corn[2]*D + (pri.get2()*multP + sec.get2()*multS)*E
137
                         };
138
      }
139
    }
140

    
141
///////////////////////////////////////////////////////////////////////////////////////////////////
142

    
143
  private int computeEdgeType(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
144
    {
145
    int part = (cubit - NUM_CORNERS*numCubitsPerCorner) % numCubitsPerEdge;
146
    return (part+1)/2;
147
    }
148

    
149
///////////////////////////////////////////////////////////////////////////////////////////////////
150

    
151
  private float[] computeEdge(int numLayers, int edge, int part)
152
    {
153
    if( mCenterCoords==null ) initializeCenterCoords();
154
    if( mCorners==null ) initializeCorners();
155
    if( mEdgeMap==null ) initializeEdgeMap();
156

    
157
    float D = numLayers/3.0f;
158
    float[] c1 = mCorners[ mEdgeMap[edge][0] ];
159
    float[] c2 = mCorners[ mEdgeMap[edge][1] ];
160
    float x = D * (c1[0]+c2[0]) / 2;
161
    float y = D * (c1[1]+c2[1]) / 2;
162
    float z = D * (c1[2]+c2[2]) / 2;
163

    
164
    if( part==0 )
165
      {
166
      return new float[] { x, y, z };
167
      }
168
    else
169
      {
170
      int mult = (part+1)/2;
171
      int dir  = (part+1)%2;
172
      float[] center = mCenterCoords[ mEdgeMap[edge][dir+2] ];
173

    
174
      float vX = D*center[0] - x;
175
      float vY = D*center[1] - y;
176
      float vZ = D*center[2] - z;
177

    
178
      float A = 3*mult*D*(0.5f-MEGA_D)*COS18/((numLayers-1)*0.5f);
179
      A /= (float)Math.sqrt(vX*vX+vY*vY+vZ*vZ);
180

    
181
      return new float[] { x+A*vX, y+A*vY, z+A*vZ };
182
      }
183
    }
184

    
185
///////////////////////////////////////////////////////////////////////////////////////////////////
186

    
187
  public float[][] getCubitPositions(int[] numLayers)
188
    {
189
    int numL = numLayers[0];
190
    int numCubitsPerCorner = numCubitsPerCorner(numL);
191
    int numCubitsPerEdge   = numCubitsPerEdge(numL);
192
    int numCubits = NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge + NUM_CENTERS;
193
    int index=0;
194

    
195
    final float[][] CENTERS = new float[numCubits][];
196

    
197
    for(int corner=0; corner<NUM_CORNERS; corner++)
198
      {
199
      computeBasicCornerVectors(corner);
200

    
201
      for(int part=0; part<numCubitsPerCorner; part++, index++)
202
        {
203
        CENTERS[index] = computeCorner(numCubitsPerCorner,numL,corner,part);
204
        }
205
      }
206

    
207
    for(int edge=0; edge<NUM_EDGES; edge++)
208
      {
209
      for(int part=0; part<numCubitsPerEdge; part++, index++)
210
        {
211
        CENTERS[index] = computeEdge(numL, edge, part );
212
        }
213
      }
214

    
215
    for(int center=0; center<NUM_CENTERS; center++, index++)
216
      {
217
      CENTERS[index] = computeCenter(center, numL);
218
      }
219

    
220
    return CENTERS;
221
    }
222

    
223
///////////////////////////////////////////////////////////////////////////////////////////////////
224

    
225
  private int getQuat(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
226
    {
227
    if( mQuatCornerIndices==null || mQuatEdgeIndices==null ) initializeQuatIndices();
228
    if( mQuatCenterIndices==null ) initializeCenterIndices();
229

    
230
    if( cubit < NUM_CORNERS*numCubitsPerCorner )
231
      {
232
      int corner = cubit/numCubitsPerCorner;
233
      return mQuatCornerIndices[corner];
234
      }
235

    
236
    if( cubit < NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
237
      {
238
      int edge = (cubit-NUM_CORNERS*numCubitsPerCorner)/numCubitsPerEdge;
239
      return mQuatEdgeIndices[edge];
240
      }
241

    
242
    int center = cubit - NUM_CORNERS*numCubitsPerCorner - NUM_EDGES*numCubitsPerEdge;
243
    return mQuatCenterIndices[center];
244
    }
245

    
246
///////////////////////////////////////////////////////////////////////////////////////////////////
247

    
248
  public ObjectShape getObjectShape(int variant)
249
    {
250
    int[] numLayers = getNumLayers();
251
    int numVariants = getNumCubitVariants(numLayers);
252
    int numL        = numLayers[0];
253

    
254
    if( variant==0 )
255
      {
256
      float width = numL*(0.5f-MEGA_D)/(0.5f*(numL-1));
257
      float X = width*COS18*SIN_HALFD;
258
      float Y = width*SIN18;
259
      float Z = width*COS18*COS_HALFD;
260

    
261
      float[][] vertices = new float[][]
262
        {
263
            {   0,   0      ,   0 },
264
            {   X,   Y      ,  -Z },
265
            {   0, 2*Y      ,-2*Z },
266
            {  -X,   Y      ,  -Z },
267
            {   0,   0-width,   0 },
268
            {   X,   Y-width,  -Z },
269
            {   0, 2*Y-width,-2*Z },
270
            {  -X,   Y-width,  -Z },
271
        };
272

    
273
      int[][] vertIndexes = new int[][]
274
        {
275
            {4,5,1,0},
276
            {7,4,0,3},
277
            {0,1,2,3},
278
            {4,5,6,7},
279
            {6,5,1,2},
280
            {7,6,2,3}
281
        };
282

    
283
      return new ObjectShape(vertices,vertIndexes,getNumCubitFaces(),3);
284
      }
285
    if( variant<numVariants-1 )
286
      {
287
      int type = variant-1;
288
      float height= numL*(0.5f-MEGA_D)*COS18/((numL-1)*0.5f);
289
      float width = numL*2*MEGA_D + 2*type*height*SIN18/COS18;
290

    
291
      float W = width/2;
292
      float X = height*SIN_HALFD;
293
      float Y = height*SIN18/COS18;
294
      float Z = height*COS_HALFD;
295

    
296
      float[][] vertices = new float[][]
297
        {
298
            {   0,   W   ,   0 },
299
            {   X, W+Y   ,  -Z },
300
            {   0, W+2*Y ,-2*Z },
301
            {  -X, W+Y   ,  -Z },
302
            {   0,  -W   ,   0 },
303
            {   X,-W-Y   ,  -Z },
304
            {   0,-W-2*Y ,-2*Z },
305
            {  -X,-W-Y   ,  -Z },
306
        };
307

    
308
      int[][] vertIndexes = new int[][]
309
        {
310
            {4,5,1,0},
311
            {7,4,0,3},
312
            {7,6,2,3},
313
            {6,5,1,2},
314
            {0,1,2,3},
315
            {4,5,6,7}
316
        };
317

    
318
      return new ObjectShape(vertices,vertIndexes,getNumCubitFaces(),2);
319
      }
320
    else
321
      {
322
      float width = 2*numL*(MEGA_D+(0.5f-MEGA_D)*SIN18);
323
      final double ANGLE = 0.825f*Math.PI;
324
      final float cosA  = (float)Math.cos(ANGLE);
325
      final float sinA  = (float)Math.sin(ANGLE);
326

    
327
      float R  = 0.5f*width/COS54;
328
      float X1 = R*COS54;
329
      float Y1 = R*SIN54;
330
      float X2 = R*COS18;
331
      float Y2 = R*SIN18;
332

    
333
      float[][] vertices = new float[][]
334
        {
335
          {-X1,+Y1*sinA, Y1*cosA},
336
          {-X2,-Y2*sinA,-Y2*cosA},
337
          { 0 ,-R*sinA ,-R*cosA },
338
          {+X2,-Y2*sinA,-Y2*cosA},
339
          {+X1,+Y1*sinA, Y1*cosA},
340
          { 0 , R*cosA ,-R*sinA }
341
        };
342

    
343
      int[][] vertIndexes = new int[][]
344
        {
345
          {0,1,2,3,4},
346
          {0,1,5},
347
          {1,2,5},
348
          {2,3,5},
349
          {3,4,5},
350
          {4,0,5}
351
        };
352

    
353
      return new ObjectShape(vertices,vertIndexes,getNumCubitFaces(),1);
354
      }
355
    }
356

    
357
///////////////////////////////////////////////////////////////////////////////////////////////////
358

    
359
  public ObjectFaceShape getObjectFaceShape(int variant)
360
    {
361
    int[] numLayers = getNumLayers();
362
    int numVariants = getNumCubitVariants(numLayers);
363
    int numL        = numLayers[0];
364
    boolean small   = numL<=3;
365

    
366
    if( variant==0 )
367
      {
368
      float A = (2*SQ3/3)*SIN54;
369
      float B = 0.4f;
370

    
371
      float[][] bands     = { {0.04f,34,0.3f,0.2f, 3, 0, 0}, {0.00f, 0,0.0f,0.0f, 2, 0, 0} };
372
      int[] bandIndices   = { 0,0,0,1,1,1};
373
      float[][] corners   = { {0.04f,0.10f} };
374
      int[] cornerIndices = { 0,-1,-1,-1,-1,-1,-1,-1 };
375
      float[][] centers   = { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
376
      int[] centerIndices = { 0,-1,-1,-1,-1,-1,-1,-1 };
377

    
378
      return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
379
      }
380
    if( variant<numVariants-1 )
381
      {
382
      float height= numL*(0.5f-MEGA_D)*COS18/((numL-1)*0.5f);
383
      float Z = height*COS_HALFD;
384
      int N = small ? 5 : 3;
385

    
386
      float[][] bands     = { {0.04f,34,0.2f,0.2f,N,0,0},{0.00f,34,0.3f,0.2f,2,0,0} };
387
      int[] bandIndices   = { 0,0,1,1,1,1};
388
      float[][] corners   = { {0.04f,0.10f} };
389
      int[] cornerIndices = { -1,-1,-1,-1, -1,-1,-1,-1 };
390
      float[][] centers   = { {0.0f, 0.0f, -2*Z} };
391
      int[] centerIndices = { -1,-1,-1,-1, -1,-1,-1,-1 };
392

    
393
      return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
394
      }
395
    else
396
      {
397
      float width = 2*numL*(MEGA_D+(0.5f-MEGA_D)*SIN18);
398
      float R  = 0.5f*width/COS54;
399
      int N = small ? 4 : 3;
400
      float h = small ? 0.04f : 0.015f;
401

    
402
      float[][] bands     = { { h,45, R/3,0.2f,N,0,0},{0.00f,45, R/3,0.2f,2,0,0} };
403
      int[] bandIndices   = { 0,1,1,1,1,1 };
404
      float[][] corners   = { {0.04f,0.10f} };
405
      int[] cornerIndices = { -1,-1,-1,-1, -1,-1 };
406
      float[][] centers   = { {0.0f, 0.0f, 0.0f} };
407
      int[] centerIndices = { -1,-1,-1,-1, -1,-1 };
408

    
409
      return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
410
      }
411
    }
412

    
413
///////////////////////////////////////////////////////////////////////////////////////////////////
414

    
415
  public Static4D getQuat(int cubit, int[] numLayers)
416
    {
417
    if( mQuats==null ) initializeQuats();
418

    
419
    int numL = numLayers[0];
420
    int numCubitsPerCorner = numCubitsPerCorner(numL);
421
    int numCubitsPerEdge   = numCubitsPerEdge(numL);
422

    
423
    return mQuats[getQuat(cubit,numCubitsPerCorner,numCubitsPerEdge)];
424
    }
425

    
426
///////////////////////////////////////////////////////////////////////////////////////////////////
427

    
428
  public int getNumCubitVariants(int[] numLayers)
429
    {
430
    return 2 + numLayers[0]/2;
431
    }
432

    
433
///////////////////////////////////////////////////////////////////////////////////////////////////
434

    
435
  public int getCubitVariant(int cubit, int[] numLayers)
436
    {
437
    int numL = numLayers[0];
438
    int numCubitsPerCorner = numCubitsPerCorner(numL);
439

    
440
    if( cubit<NUM_CORNERS*numCubitsPerCorner ) return 0;
441

    
442
    int numCubitsPerEdge = numCubitsPerEdge(numL);
443

    
444
    if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
445
      {
446
      int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
447
      return type+1;
448
      }
449

    
450
    return getNumCubitVariants(numLayers)-1;
451
    }
452

    
453
///////////////////////////////////////////////////////////////////////////////////////////////////
454

    
455
  int getCornerColor(int cubit, int cubitface, int numLayers, int numCubitsPerCorner)
456
    {
457
    if( mCornerFaceMap==null ) initializeCornerFaceMap();
458
    if( cubitface<0 || cubitface>2 ) return -1;
459

    
460
    int part  = cubit % numCubitsPerCorner;
461
    int corner= cubit / numCubitsPerCorner;
462

    
463
    if( part==0 )
464
      {
465
      return mCornerFaceMap[corner][cubitface];
466
      }
467
    else
468
      {
469
      int N = (numCubitsPerCorner-1)/3;
470
      int block = (part-1) % N;
471
      int index = (part-1) / N;
472

    
473
      if( block< (numLayers-3)/2 )
474
        {
475
        switch(index)
476
          {
477
          case 0: return cubitface==1 ? -1 : mCornerFaceMap[corner][cubitface];
478
          case 1: return cubitface==0 ? -1 : mCornerFaceMap[corner][cubitface];
479
          case 2: return cubitface==2 ? -1 : mCornerFaceMap[corner][cubitface];
480
          }
481
        }
482
      else
483
        {
484
        switch(index)
485
          {
486
          case 0: return cubitface==0 ? mCornerFaceMap[corner][cubitface] : -1;
487
          case 1: return cubitface==2 ? mCornerFaceMap[corner][cubitface] : -1;
488
          case 2: return cubitface==1 ? mCornerFaceMap[corner][cubitface] : -1;
489
          }
490
        }
491
      }
492

    
493
    return NUM_TEXTURES;
494
    }
495

    
496
///////////////////////////////////////////////////////////////////////////////////////////////////
497

    
498
  int getEdgeColor(int edge, int cubitface, int numCubitsPerEdge)
499
    {
500
    if( cubitface<0 || cubitface>1 ) return -1;
501

    
502
    int part    = edge % numCubitsPerEdge;
503
    int variant = edge / numCubitsPerEdge;
504
    if( mEdgeMap==null ) initializeEdgeMap();
505

    
506
    return (part==0 || cubitface==((part+1)%2)) ? mEdgeMap[variant][cubitface+2] : -1;
507
    }
508

    
509
///////////////////////////////////////////////////////////////////////////////////////////////////
510

    
511
  int getCenterColor(int center, int cubitface)
512
    {
513
    return cubitface>0 ? -1 : center;
514
    }
515

    
516
///////////////////////////////////////////////////////////////////////////////////////////////////
517

    
518
  public int getCubitFaceColor(int cubit, int face, int[] numLayers)
519
    {
520
    int numL = numLayers[0];
521
    int numCubitsPerCorner = numCubitsPerCorner(numL);
522
    int numCubitsPerEdge   = numCubitsPerEdge(numL);
523

    
524
    if( cubit < NUM_CORNERS*numCubitsPerCorner )
525
      {
526
      return getCornerColor(cubit,face,numL,numCubitsPerCorner);
527
      }
528
    else if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
529
      {
530
      int edge = cubit - NUM_CORNERS*numCubitsPerCorner;
531
      return getEdgeColor(edge,face,numCubitsPerEdge);
532
      }
533
    else
534
      {
535
      int center = cubit-NUM_CORNERS*numCubitsPerCorner-NUM_EDGES*numCubitsPerEdge;
536
      return getCenterColor( center, face );
537
      }
538
    }
539

    
540
///////////////////////////////////////////////////////////////////////////////////////////////////
541

    
542
  public float getStickerRadius()
543
    {
544
    return 0.13f;
545
    }
546

    
547
///////////////////////////////////////////////////////////////////////////////////////////////////
548

    
549
  public float getStickerStroke()
550
    {
551
    float stroke = 0.18f;
552

    
553
    if( ObjectControl.isInIconMode() )
554
      {
555
      int[] numLayers = getNumLayers();
556
      stroke*= ( numLayers[0]==3 ? 1.5f : 2.2f );
557
      }
558

    
559
    return stroke;
560
    }
561

    
562
///////////////////////////////////////////////////////////////////////////////////////////////////
563

    
564
  public float[][] getStickerAngles()
565
    {
566
    return null;
567
    }
568

    
569
///////////////////////////////////////////////////////////////////////////////////////////////////
570

    
571
  public ObjectType intGetObjectType(int[] numLayers)
572
    {
573
    switch(numLayers[0])
574
      {
575
      case 3: return ObjectType.MEGA_3;
576
      case 5: return ObjectType.MEGA_5;
577
      }
578
    return ObjectType.MEGA_3;
579
    }
580

    
581
///////////////////////////////////////////////////////////////////////////////////////////////////
582

    
583
  public String getObjectName()
584
    {
585
    switch(getNumLayers()[0])
586
      {
587
      case 3: return "Megaminx";
588
      case 5: return "Gigaminx";
589
      }
590
    return "Megaminx";
591
    }
592

    
593
///////////////////////////////////////////////////////////////////////////////////////////////////
594

    
595
  public String getInventor()
596
    {
597
    switch(getNumLayers()[0])
598
      {
599
      case 3: return "Ferenc Szlivka";
600
      case 5: return "Tyler Fox";
601
      }
602
    return "Ferenc Szlivka";
603
    }
604

    
605
///////////////////////////////////////////////////////////////////////////////////////////////////
606

    
607
  public int getYearOfInvention()
608
    {
609
    switch(getNumLayers()[0])
610
      {
611
      case 3: return 1982;
612
      case 5: return 2006;
613
      }
614
    return 2006;
615
    }
616

    
617
///////////////////////////////////////////////////////////////////////////////////////////////////
618

    
619
  public int getComplexity()
620
    {
621
    switch(getNumLayers()[0])
622
      {
623
      case 3: return 3;
624
      case 5: return 4;
625
      }
626
    return 9;
627
    }
628
}
(15-15/26)