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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CHANGING_MIRROR;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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import java.io.InputStream;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.main.ObjectControl;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ScrambleState;
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import org.distorted.objectlib.main.ShapeHexahedron;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyMirror extends ShapeHexahedron
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{
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D(1,0,0),
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new Static3D(0,1,0),
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new Static3D(0,0,1)
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};
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private static final int[] FACE_COLORS = new int[] { COLOR_WHITE };
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private static final float DX = 0.10f;
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private static final float DY = 0.25f;
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private static final float DZ = 0.40f;
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private ScrambleState[] mStates;
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private Static4D[] mQuats;
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private float[][] mCuts;
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private int[] mBasicAngle;
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private float[][] mPositions;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyMirror(int[] numL, int meshState, Static4D quat, Static3D move, float scale, InputStream stream)
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{
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super(numL, meshState, numL[0], quat, move, scale, stream);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ScrambleState[] getScrambleStates()
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{
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if( mStates==null )
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{
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int[] numLayers = getNumLayers();
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int[][] m = new int[16][];
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for(int i=1; i<16; i++) m[i] = createEdges(numLayers[0],i);
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mStates = new ScrambleState[]
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{
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new ScrambleState( new int[][] { m[ 1], m[ 2], m[ 3] } ), // 0
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new ScrambleState( new int[][] { null, m[ 4], m[ 5] } ), // x
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new ScrambleState( new int[][] { m[ 6], null, m[ 7] } ), // y
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new ScrambleState( new int[][] { m[ 8], m[ 8], null } ), // z
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new ScrambleState( new int[][] { m[10], null, m[ 7] } ), // xy
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new ScrambleState( new int[][] { m[11], m[ 9], null } ), // xz
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new ScrambleState( new int[][] { null, m[12], m[ 5] } ), // yx
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new ScrambleState( new int[][] { m[ 8], m[13], null } ), // yz
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new ScrambleState( new int[][] { null, m[ 4], m[14] } ), // zx
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new ScrambleState( new int[][] { m[ 6], null, m[15] } ), // zy
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new ScrambleState( new int[][] { null, null, m[ 5] } ), // xyx
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new ScrambleState( new int[][] { null, m[ 4], null } ), // xzx
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new ScrambleState( new int[][] { null, null, m[ 7] } ), // yxy
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new ScrambleState( new int[][] { m[ 6], null, null } ), // yzy
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new ScrambleState( new int[][] { null, m[ 9], null } ), // zxz
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new ScrambleState( new int[][] { m[ 8], null, null } ), // zyz
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};
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}
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return mStates;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int[] createEdges(int size, int vertex)
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{
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int[] ret = new int[9*size];
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for(int l=0; l<size; l++)
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{
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ret[9*l ] = l;
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ret[9*l+1] =-1;
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ret[9*l+2] = vertex;
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ret[9*l+3] = l;
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ret[9*l+4] = 1;
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ret[9*l+5] = vertex;
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ret[9*l+6] = l;
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ret[9*l+7] = 2;
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ret[9*l+8] = vertex;
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}
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return ret;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void initializeQuats()
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{
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mQuats = new Static4D[]
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{
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f),
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new Static4D( 1.0f, 0.0f, 0.0f, 0.0f),
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f),
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new Static4D( 0.0f, 0.0f, 1.0f, 0.0f),
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new Static4D( SQ2/2, SQ2/2, 0.0f , 0.0f),
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new Static4D( SQ2/2, -SQ2/2, 0.0f , 0.0f),
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new Static4D( SQ2/2, 0.0f, SQ2/2, 0.0f),
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new Static4D(-SQ2/2, 0.0f, SQ2/2, 0.0f),
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new Static4D( SQ2/2, 0.0f, 0.0f, SQ2/2),
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new Static4D( SQ2/2, 0.0f, 0.0f, -SQ2/2),
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new Static4D( 0.0f, SQ2/2, SQ2/2, 0.0f),
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new Static4D( 0.0f, SQ2/2, -SQ2/2, 0.0f),
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new Static4D( 0.0f, SQ2/2, 0.0f, SQ2/2),
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new Static4D( 0.0f, SQ2/2, 0.0f, -SQ2/2),
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new Static4D( 0.0f, 0.0f, SQ2/2, SQ2/2),
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new Static4D( 0.0f, 0.0f, SQ2/2, -SQ2/2),
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new Static4D( 0.5f, 0.5f, 0.5f, 0.5f),
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new Static4D( 0.5f, 0.5f, -0.5f, 0.5f),
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new Static4D( 0.5f, 0.5f, -0.5f, -0.5f),
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new Static4D( 0.5f, -0.5f, 0.5f, -0.5f),
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new Static4D( -0.5f, -0.5f, -0.5f, 0.5f),
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new Static4D( -0.5f, 0.5f, -0.5f, -0.5f),
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new Static4D( -0.5f, 0.5f, 0.5f, -0.5f),
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new Static4D( -0.5f, 0.5f, 0.5f, 0.5f)
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// we cannot do this the standard, automatic way because there's only 1 color in the FACE_COLORS
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// table and retCubitSolvedStatus() always returns -1,-1 or 0.
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public int[] getSolvedQuats(int cubit, int[] numLayers)
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{
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if( numLayers[0]==3 )
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{
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switch(cubit)
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{
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case 4: case 21: return new int[] {1, 8, 9};
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case 10: case 15: return new int[] {2,12,13};
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case 12: case 13: return new int[] {3,14,15};
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}
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}
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private int getRow(int cubit, int numLayers, int dim)
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{
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return (int)(mPositions[cubit][dim] + 0.5f*(numLayers-1));
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectShape getObjectShape(int variant)
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{
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int numL = getNumLayers()[0];
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int xrow = getRow(variant,numL,0); // cubit == variant
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int yrow = getRow(variant,numL,1);
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int zrow = getRow(variant,numL,2);
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float XL = -0.5f + (xrow== 0 ? DX : 0);
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float XR = +0.5f + (xrow==numL-1 ? DX : 0);
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float YL = -0.5f - (yrow== 0 ? DY : 0);
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float YR = +0.5f - (yrow==numL-1 ? DY : 0);
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float ZL = -0.5f - (zrow== 0 ? DZ : 0);
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float ZR = +0.5f - (zrow==numL-1 ? DZ : 0);
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float[][] vertices = new float[][]
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{
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{ XR, YR, ZR },
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{ XR, YR, ZL },
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{ XR, YL, ZR },
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{ XR, YL, ZL },
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{ XL, YR, ZR },
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{ XL, YR, ZL },
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{ XL, YL, ZR },
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{ XL, YL, ZL },
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};
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int[][] vert_indices = new int[][]
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{
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{2,3,1,0},
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{7,6,4,5},
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{4,0,1,5},
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{7,3,2,6},
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{6,2,0,4},
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{3,7,5,1}
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};
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return new ObjectShape(vertices,vert_indices,getNumCubitFaces(),6);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectFaceShape getObjectFaceShape(int variant)
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{
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int extraI, extraV, num, numL = getNumLayers()[0];
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float height;
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switch(numL)
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{
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case 2 : num = 6; extraI = 2; extraV = 2; height = 0.045f; break;
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case 3 : num = 5; extraI = 2; extraV = 2; height = 0.045f; break;
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case 4 : num = 5; extraI = 1; extraV = 1; height = 0.045f; break;
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default: num = 5; extraI = 0; extraV = 0; height = 0.045f; break;
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}
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float[][] bands = { {height,35,0.5f,0.7f,num,extraI,extraV} };
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int[] bandIndices = { 0,0,0,0,0,0};
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float[][] corners = { {0.036f,0.12f} };
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int[] cornerIndices = { 0,0,0,0,0,0,0,0 };
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float[][] centers = { {0.0f, 0.0f, 0.0f} };
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int[] centerIndices = { 0,0,0,0,0,0,0,0 };
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return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getQuat(int cubit, int[] numLayers)
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{
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if( mQuats ==null ) initializeQuats();
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return mQuats[0];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getNumCubitVariants(int[] numLayers)
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{
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int numL = numLayers[0];
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return 6*numL*numL - 12*numL + 8;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getCubitVariant(int cubit, int[] numLayers)
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{
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return cubit;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getColor(int face)
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{
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return FACE_COLORS[face];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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if( mPositions==null )
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{
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int numL = numLayers[0];
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int numCubits = numL>1 ? 6*numL*numL - 12*numL + 8 : 1;
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mPositions = new float[numCubits][];
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float diff = 0.5f*(numL-1);
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int currentPosition = 0;
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for(int x = 0; x<numL; x++)
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for(int y = 0; y<numL; y++)
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for(int z = 0; z<numL; z++)
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if( x==0 || x==numL-1 || y==0 || y==numL-1 || z==0 || z==numL-1 )
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{
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mPositions[currentPosition++] = new float[] {x-diff,y-diff,z-diff};
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}
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}
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return mPositions;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D[] getQuats()
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{
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if( mQuats ==null ) initializeQuats();
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return mQuats;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getNumFaceColors()
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{
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return 1;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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if( mCuts==null )
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{
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int numL = numLayers[0];
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mCuts = new float[3][numL-1];
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for(int i=0; i<numL-1; i++)
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{
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float cut = (2-numL)*0.5f + i;
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mCuts[0][i] = cut;
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mCuts[1][i] = cut;
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mCuts[2][i] = cut;
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}
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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int numAxis = ROT_AXIS.length;
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boolean[][] layerRotatable = new boolean[numAxis][];
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for(int i=0; i<numAxis; i++)
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{
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layerRotatable[i] = new boolean[numLayers[i]];
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for(int j=0; j<numLayers[i]; j++) layerRotatable[i][j] = true;
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}
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return layerRotatable;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlType()
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{
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return TC_CHANGING_MIRROR;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlSplit()
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{
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return TYPE_NOT_SPLIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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return new int[][][]
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{
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{{1,2}},{{1,2}},{{0,2}},{{0,2}},{{0,1}},{{0,1}},
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getSolvedFunctionIndex()
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{
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getNumCubitFaces()
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{
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return 6;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getCubitFaceColor(int cubit, int face, int[] numLayers)
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{
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if( numLayers[0]==2 )
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{
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switch(face)
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{
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case 0: return (cubit==4 || cubit==5 || cubit==6 || cubit==7 ) ? 0:-1;
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case 1: return (cubit==0 || cubit==1 || cubit==2 || cubit==3 ) ? 0:-1;
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case 2: return (cubit==3 || cubit==7 || cubit==2 || cubit==6 ) ? 0:-1;
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case 3: return (cubit==1 || cubit==5 || cubit==0 || cubit==4 ) ? 0:-1;
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case 4: return (cubit==3 || cubit==7 || cubit==1 || cubit==5 ) ? 0:-1;
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case 5: return (cubit==2 || cubit==6 || cubit==0 || cubit==4 ) ? 0:-1;
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}
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}
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417
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else if( numLayers[0]==3 )
|
418
|
{
|
419
|
switch(face)
|
420
|
{
|
421
|
case 0: return (cubit==17 || cubit==18 || cubit==19 ||
|
422
|
cubit==20 || cubit==21 || cubit==22 ||
|
423
|
cubit==23 || cubit==24 || cubit==25 ) ? 0:-1;
|
424
|
case 1: return (cubit== 0 || cubit== 1 || cubit== 2 ||
|
425
|
cubit== 3 || cubit== 4 || cubit== 5 ||
|
426
|
cubit== 6 || cubit== 7 || cubit== 8 ) ? 0:-1;
|
427
|
case 2: return (cubit== 6 || cubit==14 || cubit==23 ||
|
428
|
cubit== 7 || cubit==15 || cubit==24 ||
|
429
|
cubit== 8 || cubit==16 || cubit==25 ) ? 0:-1;
|
430
|
case 3: return (cubit== 0 || cubit== 9 || cubit==17 ||
|
431
|
cubit== 1 || cubit==10 || cubit==18 ||
|
432
|
cubit== 2 || cubit==11 || cubit==19 ) ? 0:-1;
|
433
|
case 4: return (cubit== 8 || cubit==16 || cubit==25 ||
|
434
|
cubit== 5 || cubit==13 || cubit==22 ||
|
435
|
cubit== 2 || cubit==11 || cubit==19 ) ? 0:-1;
|
436
|
case 5: return (cubit== 6 || cubit==14 || cubit==23 ||
|
437
|
cubit== 3 || cubit==12 || cubit==20 ||
|
438
|
cubit== 0 || cubit== 9 || cubit==17 ) ? 0:-1;
|
439
|
}
|
440
|
}
|
441
|
|
442
|
return 0;
|
443
|
}
|
444
|
|
445
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
446
|
|
447
|
public float getStickerRadius()
|
448
|
{
|
449
|
return 0.10f;
|
450
|
}
|
451
|
|
452
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
453
|
|
454
|
public float getStickerStroke()
|
455
|
{
|
456
|
float stroke = 0.08f;
|
457
|
|
458
|
if( ObjectControl.isInIconMode() )
|
459
|
{
|
460
|
int[] numLayers = getNumLayers();
|
461
|
stroke*= ( numLayers[0]==2 ? 1.8f : 2.0f );
|
462
|
}
|
463
|
|
464
|
return stroke;
|
465
|
}
|
466
|
|
467
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
468
|
|
469
|
public float[][] getStickerAngles()
|
470
|
{
|
471
|
return null;
|
472
|
}
|
473
|
|
474
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
475
|
// PUBLIC API
|
476
|
|
477
|
public Static3D[] getRotationAxis()
|
478
|
{
|
479
|
return ROT_AXIS;
|
480
|
}
|
481
|
|
482
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
483
|
|
484
|
public int[] getBasicAngle()
|
485
|
{
|
486
|
if( mBasicAngle==null ) mBasicAngle = new int[] { 4,4,4 };
|
487
|
return mBasicAngle;
|
488
|
}
|
489
|
|
490
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
491
|
|
492
|
public ObjectType intGetObjectType(int[] numLayers)
|
493
|
{
|
494
|
switch(numLayers[0])
|
495
|
{
|
496
|
case 2: return ObjectType.MIRR_2;
|
497
|
case 3: return ObjectType.MIRR_3;
|
498
|
}
|
499
|
|
500
|
return ObjectType.MIRR_2;
|
501
|
}
|
502
|
|
503
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
504
|
|
505
|
public String getObjectName()
|
506
|
{
|
507
|
switch(getNumLayers()[0])
|
508
|
{
|
509
|
case 2: return "Pocket Mirror";
|
510
|
case 3: return "Mirror Cube";
|
511
|
}
|
512
|
return "Pocket Mirror";
|
513
|
}
|
514
|
|
515
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
516
|
|
517
|
public String getInventor()
|
518
|
{
|
519
|
switch(getNumLayers()[0])
|
520
|
{
|
521
|
case 2: return "Thomas de Bruin";
|
522
|
case 3: return "Hidetoshi Takeji";
|
523
|
}
|
524
|
return "Hidetoshi Takeji";
|
525
|
}
|
526
|
|
527
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
528
|
|
529
|
public int getYearOfInvention()
|
530
|
{
|
531
|
switch(getNumLayers()[0])
|
532
|
{
|
533
|
case 2: return 2007;
|
534
|
case 3: return 2006;
|
535
|
}
|
536
|
return 2006;
|
537
|
}
|
538
|
|
539
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
540
|
|
541
|
public int getComplexity()
|
542
|
{
|
543
|
switch(getNumLayers()[0])
|
544
|
{
|
545
|
case 2: return 1;
|
546
|
case 3: return 2;
|
547
|
}
|
548
|
return 7;
|
549
|
}
|
550
|
}
|