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distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyMegaminx.java @ 5d09301e

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is proprietary software licensed under an EULA which you should have received      //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html        //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.touchcontrol.TouchControlDodecahedron.COS54;
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import static org.distorted.objectlib.touchcontrol.TouchControlDodecahedron.SIN54;
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import java.io.InputStream;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.library.main.QuatHelper;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.helpers.ObjectShape;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyMegaminx extends TwistyMinx
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{
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  static final float MEGA_D = 0.04f;
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  private int[] mQuatCenterIndices;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public TwistyMegaminx(InitData data, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream)
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    {
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    super(data, meshState, iconMode, quat, move, scale, stream);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void initializeCenterIndices()
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    {
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    mQuatCenterIndices = new int[] { 0, 35, 55, 38, 48, 41, 42, 58, 57, 46, 29, 59 };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int numCubitsPerCorner(int numLayers)
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    {
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    return 3*((numLayers-1)/2)*((numLayers-3)/2) + 1;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int numCubitsPerEdge(int numLayers)
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    {
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    return numLayers-2;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[][] getCuts(int[] numLayers)
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    {
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    return genericGetCuts(numLayers[0],0.5f-MEGA_D);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeCenter(int center, int numLayers)
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    {
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    if( mCenterCoords==null ) initializeCenterCoords();
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    float[] coords = mCenterCoords[center];
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    float A = (float)numLayers/3;
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    return new float[] { A*coords[0], A*coords[1], A*coords[2] };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Fill out mCurrCorner{X,Y,Z} by applying appropriate Quat to mBasicCorner{X,Y,Z}
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// Appropriate one: QUATS[QUAT_INDICES[corner]].
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  private void computeBasicCornerVectors(int corner)
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    {
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    if( mQuatCornerIndices==null ) initializeQuatIndices();
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    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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    Static4D quat = mObjectQuats[mQuatCornerIndices[corner]];
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    mCurrCornerV[0] = QuatHelper.rotateVectorByQuat(mBasicCornerV[0],quat);
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    mCurrCornerV[1] = QuatHelper.rotateVectorByQuat(mBasicCornerV[1],quat);
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    mCurrCornerV[2] = QuatHelper.rotateVectorByQuat(mBasicCornerV[2],quat);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeCorner(int numCubitsPerCorner, int numLayers, int corner, int part)
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    {
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    if( mCorners==null ) initializeCorners();
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    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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    float D = numLayers/3.0f;
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    float[] corn = mCorners[corner];
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    if( part==0 )
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      {
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      return new float[] { corn[0]*D, corn[1]*D, corn[2]*D };
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      }
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    else
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      {
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      float E = 2.0f*D*(0.5f-MEGA_D)/(0.5f*(numLayers-1));
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      int N = (numCubitsPerCorner-1)/3;
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      int block = (part-1) % N;
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      int index = (part-1) / N;
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      Static4D pri = mCurrCornerV[index];
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      Static4D sec = mCurrCornerV[(index+2)%3];
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      int layers= (numLayers-3)/2;
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      int multP = (block % layers) + 1;
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      int multS = (block / layers);
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      return new float[] {
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                          corn[0]*D + (pri.get0()*multP + sec.get0()*multS)*E,
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                          corn[1]*D + (pri.get1()*multP + sec.get1()*multS)*E,
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                          corn[2]*D + (pri.get2()*multP + sec.get2()*multS)*E
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                         };
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int computeEdgeType(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
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    {
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    int part = (cubit - NUM_CORNERS*numCubitsPerCorner) % numCubitsPerEdge;
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    return (part+1)/2;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeEdge(int numLayers, int edge, int part)
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    {
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    if( mCenterCoords==null ) initializeCenterCoords();
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    if( mCorners==null ) initializeCorners();
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    if( mEdgeMap==null ) initializeEdgeMap();
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    float D = numLayers/3.0f;
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    float[] c1 = mCorners[ mEdgeMap[edge][0] ];
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    float[] c2 = mCorners[ mEdgeMap[edge][1] ];
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    float x = D * (c1[0]+c2[0]) / 2;
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    float y = D * (c1[1]+c2[1]) / 2;
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    float z = D * (c1[2]+c2[2]) / 2;
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    if( part==0 )
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      {
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      return new float[] { x, y, z };
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      }
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    else
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      {
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      int mult = (part+1)/2;
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      int dir  = (part+1)%2;
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      float[] center = mCenterCoords[ mEdgeMap[edge][dir+2] ];
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      float vX = D*center[0] - x;
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      float vY = D*center[1] - y;
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      float vZ = D*center[2] - z;
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      float A = 3*mult*D*(0.5f-MEGA_D)*COS18/((numLayers-1)*0.5f);
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      A /= (float)Math.sqrt(vX*vX+vY*vY+vZ*vZ);
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      return new float[] { x+A*vX, y+A*vY, z+A*vZ };
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[][] getCubitPositions(int[] numLayers)
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    {
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    int numL = numLayers[0];
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    int numCubitsPerCorner = numCubitsPerCorner(numL);
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    int numCubitsPerEdge   = numCubitsPerEdge(numL);
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    int numCubits = NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge + NUM_CENTERS;
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    int index=0;
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    final float[][] CENTERS = new float[numCubits][];
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    for(int corner=0; corner<NUM_CORNERS; corner++)
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      {
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      computeBasicCornerVectors(corner);
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      for(int part=0; part<numCubitsPerCorner; part++, index++)
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        {
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        CENTERS[index] = computeCorner(numCubitsPerCorner,numL,corner,part);
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        }
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      }
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    for(int edge=0; edge<NUM_EDGES; edge++)
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      {
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      for(int part=0; part<numCubitsPerEdge; part++, index++)
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        {
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        CENTERS[index] = computeEdge(numL, edge, part );
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        }
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      }
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    for(int center=0; center<NUM_CENTERS; center++, index++)
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      {
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      CENTERS[index] = computeCenter(center, numL);
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      }
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    return CENTERS;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public Static4D getCubitQuats(int cubit, int[] numLayers)
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    {
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    int numL = numLayers[0];
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    int numCubitsPerCorner = numCubitsPerCorner(numL);
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    int numCubitsPerEdge   = numCubitsPerEdge(numL);
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    return mObjectQuats[getQuat(cubit,numCubitsPerCorner,numCubitsPerEdge)];
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int getQuat(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
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    {
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    if( mQuatCornerIndices==null || mQuatEdgeIndices==null ) initializeQuatIndices();
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    if( mQuatCenterIndices==null ) initializeCenterIndices();
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    if( cubit < NUM_CORNERS*numCubitsPerCorner )
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      {
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      int corner = cubit/numCubitsPerCorner;
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      return mQuatCornerIndices[corner];
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      }
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    if( cubit < NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
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      {
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      int edge = (cubit-NUM_CORNERS*numCubitsPerCorner)/numCubitsPerEdge;
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      return mQuatEdgeIndices[edge];
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      }
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    int center = cubit - NUM_CORNERS*numCubitsPerCorner - NUM_EDGES*numCubitsPerEdge;
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    return mQuatCenterIndices[center];
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public ObjectShape getObjectShape(int variant)
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    {
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    int[] numLayers = getNumLayers();
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    int numVariants = getNumCubitVariants(numLayers);
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    int numL        = numLayers[0];
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    if( variant==0 )
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      {
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      float width = numL*(0.5f-MEGA_D)/(0.5f*(numL-1));
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      float X = width*COS18*SIN_HALFD;
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      float Y = width*SIN18;
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      float Z = width*COS18*COS_HALFD;
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      float[][] vertices =
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        {
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            {   0,   0      ,   0 },
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            {   X,   Y      ,  -Z },
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            {   0, 2*Y      ,-2*Z },
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            {  -X,   Y      ,  -Z },
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            {   0,   0-width,   0 },
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            {   X,   Y-width,  -Z },
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            {   0, 2*Y-width,-2*Z },
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            {  -X,   Y-width,  -Z },
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        };
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      int[][] indices =
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        {
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            {4,5,1,0},
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            {7,4,0,3},
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            {0,1,2,3},
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            {7,6,5,4},
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            {2,1,5,6},
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            {3,2,6,7}
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        };
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      return new ObjectShape(vertices, indices);
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      }
286
    if( variant<numVariants-1 )
287
      {
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      int type = variant-1;
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      float height= numL*(0.5f-MEGA_D)*COS18/((numL-1)*0.5f);
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      float width = numL*2*MEGA_D + 2*type*height*SIN18/COS18;
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      float W = width/2;
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      float X = height*SIN_HALFD;
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      float Y = height*SIN18/COS18;
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      float Z = height*COS_HALFD;
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      float[][] vertices =
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        {
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            {   0,   W   ,   0 },
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            {   X, W+Y   ,  -Z },
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            {   0, W+2*Y ,-2*Z },
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            {  -X, W+Y   ,  -Z },
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            {   0,  -W   ,   0 },
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            {   X,-W-Y   ,  -Z },
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            {   0,-W-2*Y ,-2*Z },
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            {  -X,-W-Y   ,  -Z },
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        };
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      int[][] indices =
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        {
311
            {4,5,1,0},
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            {7,4,0,3},
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            {3,2,6,7},
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            {2,1,5,6},
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            {0,1,2,3},
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            {7,6,5,4}
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        };
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319
      return new ObjectShape(vertices, indices);
320
      }
321
    else
322
      {
323
      float width = 2*numL*(MEGA_D+(0.5f-MEGA_D)*SIN18);
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      final double ANGLE = 0.825f*Math.PI;
325
      final float cosA  = (float)Math.cos(ANGLE);
326
      final float sinA  = (float)Math.sin(ANGLE);
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328
      float R  = 0.5f*width/COS54;
329
      float X1 = R*COS54;
330
      float Y1 = R*SIN54;
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      float X2 = R*COS18;
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      float Y2 = R*SIN18;
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334
      float[][] vertices =
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        {
336
          {-X1,+Y1*sinA, Y1*cosA},
337
          {-X2,-Y2*sinA,-Y2*cosA},
338
          { 0 ,-R*sinA ,-R*cosA },
339
          {+X2,-Y2*sinA,-Y2*cosA},
340
          {+X1,+Y1*sinA, Y1*cosA},
341
          { 0 , R*cosA ,-R*sinA }
342
        };
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344
      int[][] indices =
345
        {
346
          {0,1,2,3,4},
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          {5,1,0},
348
          {5,2,1},
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          {5,3,2},
350
          {5,4,3},
351
          {5,0,4}
352
        };
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354
      return new ObjectShape(vertices, indices);
355
      }
356
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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360
  public ObjectFaceShape getObjectFaceShape(int variant)
361
    {
362
    int[] numLayers = getNumLayers();
363
    int numVariants = getNumCubitVariants(numLayers);
364
    int numL        = numLayers[0];
365
    boolean small   = numL<=3;
366

    
367
    if( variant==0 )
368
      {
369
      float A = (2*SQ3/3)*SIN54;
370
      float B = 0.4f;
371
      float h1 = isInIconMode() ? 0.001f : 0.04f;
372

    
373
      float[][] bands     = { {h1,34,0.3f,0.2f, 3, 0, 0}, {0.001f, 10,0.0f,0.0f, 2, 0, 0} };
374
      int[] bandIndices   = { 0,0,0,1,1,1};
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      float[][] corners   = { {0.04f,0.10f} };
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      int[] cornerIndices = { 0,-1,-1,-1,-1,-1,-1,-1 };
377
      float[][] centers   = { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
378
      int[] centerIndices = { 0,-1,-1,-1,-1,-1,-1,-1 };
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380
      return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
381
      }
382
    if( variant<numVariants-1 )
383
      {
384
      float height= numL*(0.5f-MEGA_D)*COS18/((numL-1)*0.5f);
385
      float Z = height*COS_HALFD;
386
      int N = small ? 5 : 3;
387
      float h1 = isInIconMode() ? 0.001f : 0.04f;
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      float[][] bands     = { {h1,34,0.2f,0.2f,N,0,0},{0.001f,34,0.3f,0.2f,2,0,0} };
390
      int[] bandIndices   = { 0,0,1,1,1,1};
391
      float[][] corners   = { {0.04f,0.10f} };
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      int[] cornerIndices = { -1,-1,-1,-1, -1,-1,-1,-1 };
393
      float[][] centers   = { {0.0f, 0.0f, -2*Z} };
394
      int[] centerIndices = { -1,-1,-1,-1, -1,-1,-1,-1 };
395

    
396
      return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
397
      }
398
    else
399
      {
400
      float width = 2*numL*(MEGA_D+(0.5f-MEGA_D)*SIN18);
401
      float R  = 0.5f*width/COS54;
402
      int N = small ? 4 : 3;
403
      float h1 = isInIconMode() ? 0.001f : (small ? 0.04f : 0.015f);
404

    
405
      float[][] bands     = { { h1,45, R/3,0.2f,N,0,0},{0.001f,45, R/3,0.2f,2,0,0} };
406
      int[] bandIndices   = { 0,1,1,1,1,1 };
407
      float[][] corners   = { {0.04f,0.10f} };
408
      int[] cornerIndices = { -1,-1,-1,-1, -1,-1 };
409
      float[][] centers   = { {0.0f, 0.0f, 0.0f} };
410
      int[] centerIndices = { -1,-1,-1,-1, -1,-1 };
411

    
412
      return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
413
      }
414
    }
415

    
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///////////////////////////////////////////////////////////////////////////////////////////////////
417

    
418
  public int getNumCubitVariants(int[] numLayers)
419
    {
420
    return 2 + numLayers[0]/2;
421
    }
422

    
423
///////////////////////////////////////////////////////////////////////////////////////////////////
424

    
425
  public int getCubitVariant(int cubit, int[] numLayers)
426
    {
427
    int numL = numLayers[0];
428
    int numCubitsPerCorner = numCubitsPerCorner(numL);
429

    
430
    if( cubit<NUM_CORNERS*numCubitsPerCorner ) return 0;
431

    
432
    int numCubitsPerEdge = numCubitsPerEdge(numL);
433

    
434
    if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
435
      {
436
      int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
437
      return type+1;
438
      }
439

    
440
    return getNumCubitVariants(numLayers)-1;
441
    }
442

    
443
///////////////////////////////////////////////////////////////////////////////////////////////////
444

    
445
  public float getStickerRadius()
446
    {
447
    return 0.13f;
448
    }
449

    
450
///////////////////////////////////////////////////////////////////////////////////////////////////
451

    
452
  public float getStickerStroke()
453
    {
454
    float stroke = 0.18f;
455

    
456
    if( isInIconMode() )
457
      {
458
      int[] numLayers = getNumLayers();
459
      stroke*= ( numLayers[0]==3 ? 1.5f : 2.2f );
460
      }
461

    
462
    return stroke;
463
    }
464

    
465
///////////////////////////////////////////////////////////////////////////////////////////////////
466

    
467
  public float[][] getStickerAngles()
468
    {
469
    return null;
470
    }
471

    
472
///////////////////////////////////////////////////////////////////////////////////////////////////
473

    
474
  public String getShortName()
475
    {
476
    switch(getNumLayers()[0])
477
      {
478
      case 3: return ObjectType.MEGA_3.name();
479
      case 5: return ObjectType.MEGA_5.name();
480
      }
481

    
482
    return ObjectType.MEGA_3.name();
483
    }
484

    
485
///////////////////////////////////////////////////////////////////////////////////////////////////
486

    
487
  public ObjectSignature getSignature()
488
    {
489
    switch(getNumLayers()[0])
490
      {
491
      case 3: return new ObjectSignature(ObjectType.MEGA_3);
492
      case 5: return new ObjectSignature(ObjectType.MEGA_5);
493
      }
494

    
495
    return null;
496
    }
497

    
498
///////////////////////////////////////////////////////////////////////////////////////////////////
499

    
500
  public String getObjectName()
501
    {
502
    switch(getNumLayers()[0])
503
      {
504
      case 3: return "Megaminx";
505
      case 5: return "Gigaminx";
506
      }
507
    return "Megaminx";
508
    }
509

    
510
///////////////////////////////////////////////////////////////////////////////////////////////////
511

    
512
  public String getInventor()
513
    {
514
    switch(getNumLayers()[0])
515
      {
516
      case 3: return "Ferenc Szlivka";
517
      case 5: return "Tyler Fox";
518
      }
519
    return "Ferenc Szlivka";
520
    }
521

    
522
///////////////////////////////////////////////////////////////////////////////////////////////////
523

    
524
  public int getYearOfInvention()
525
    {
526
    switch(getNumLayers()[0])
527
      {
528
      case 3: return 1982;
529
      case 5: return 2006;
530
      }
531
    return 2006;
532
    }
533

    
534
///////////////////////////////////////////////////////////////////////////////////////////////////
535

    
536
  public int getComplexity()
537
    {
538
    switch(getNumLayers()[0])
539
      {
540
      case 3: return 3;
541
      case 5: return 4;
542
      }
543
    return 9;
544
    }
545

    
546
///////////////////////////////////////////////////////////////////////////////////////////////////
547

    
548
  public String[][] getTutorials()
549
    {
550
    int[] numLayers = getNumLayers();
551

    
552
    switch(numLayers[0])
553
      {
554
      case 3: return new String[][] {
555
                          {"gb","j4x61L5Onzk","How to Solve the Megaminx","Z3"},
556
                          {"es","xuKbT6Il0Ko","Resolver Megaminx","Cuby"},
557
                          {"ru","WgoguOY3tKI","Как собрать Мегаминкс","Алексей Ярыгин"},
558
                          {"fr","Ln1vl85puKo","Résoudre le Megaminx","Victor Colin"},
559
                          {"de","d-GQD6CBdB8","Megaminx lösen","Pezcraft"},
560
                          {"pl","BZTW6ApeRZE","Jak ułożyć: Megaminx","DżoDżo"},
561
                          {"br","0BTzkDZW078","Como resolver o Megaminx 1/2","Pedro Filho"},
562
                          {"br","VVHzZI73BN0","Como resolver o Megaminx 2/2","Pedro Filho"},
563
                          {"kr","2NUsMclrD-0","메가밍크스 예시솔빙","iamzoone"},
564
                          {"vn","wRN3t91vD8w","Tutorial N.9 - Megaminx","Duy Thích Rubik"},
565
                         };
566
      case 5: return new String[][] {
567
                          {"gb","MNBMm8BnHtQ","Solve the Gigaminx Part 1","BeardedCubing"},
568
                          {"gb","QrrP4GwqVMw","Solve the Gigaminx Part 2","BeardedCubing"},
569
                          {"es","ex5EQMBxV1U","Tutorial Gigaminx","RubikArt"},
570
                          {"ru","UJYK3SHjSGg","Как собрать Гигаминкс ч.1","Артем Мартиросов"},
571
                          {"ru","-iBCpr4Gwsw","Как собрать Гигаминкс ч.2","Артем Мартиросов"},
572
                          {"ru","4-dI7NCW8n8","Как собрать Гигаминкс ч.3","Артем Мартиросов"},
573
                          {"fr","e485fh0V1dg","Résolution du Gigaminx","Asthalis"},
574
                          {"de","APSAj4UtOAg","Megaminx 5x5 lösen","JamesKnopf"},
575
                          {"pl","qbKLMCX1wKg","Jak ułożyć Gigaminxa cz.1","chomik19751"},
576
                          {"pl","JQOXD3qleH4","Jak ułożyć Gigaminxa cz.2","chomik19751"},
577
                          {"pl","WF2katJ22FA","Jak ułożyć Gigaminxa cz.3","chomik19751"},
578
                          {"pl","jlyRrJjH4qQ","Jak ułożyć Gigaminxa cz.4","chomik19751"},
579
                          {"kr","HfPFrWuz6z4","기가밍크스 gigaminx","큐브놀이터"},
580
                          {"vn","yJzejHqZscY","Tutorial N.49 - Gigaminx","Duy Thích Rubik"},
581
                         };
582
      }
583
    return null;
584
    }
585
}
(17-17/36)