Project

General

Profile

Download (16.1 KB) Statistics
| Branch: | Revision:

distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyMirror.java @ 5d09301e

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2019 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is proprietary software licensed under an EULA which you should have received      //
7
// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html        //
8
///////////////////////////////////////////////////////////////////////////////////////////////////
9

    
10
package org.distorted.objectlib.objects;
11

    
12
import static org.distorted.objectlib.touchcontrol.TouchControl.TC_CHANGING_MIRROR;
13
import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
14

    
15
import java.io.InputStream;
16

    
17
import org.distorted.library.type.Static3D;
18
import org.distorted.library.type.Static4D;
19

    
20
import org.distorted.objectlib.helpers.ObjectFaceShape;
21
import org.distorted.objectlib.helpers.ObjectSignature;
22
import org.distorted.objectlib.main.InitData;
23
import org.distorted.objectlib.main.ObjectType;
24
import org.distorted.objectlib.helpers.ObjectShape;
25
import org.distorted.objectlib.scrambling.ScrambleState;
26
import org.distorted.objectlib.main.ShapeHexahedron;
27
import org.distorted.objectlib.touchcontrol.TouchControlHexahedron;
28

    
29
///////////////////////////////////////////////////////////////////////////////////////////////////
30

    
31
public class TwistyMirror extends ShapeHexahedron
32
{
33
  static final Static3D[] ROT_AXIS = new Static3D[]
34
         {
35
           new Static3D(1,0,0),
36
           new Static3D(0,1,0),
37
           new Static3D(0,0,1)
38
         };
39

    
40
  private static final int[] FACE_COLORS = new int[] { COLOR_WHITE };
41
  private static final float DX = 0.10f;
42
  private static final float DY = 0.25f;
43
  private static final float DZ = 0.40f;
44

    
45
  private ScrambleState[] mStates;
46
  private float[][] mCuts;
47
  private int[][] mBasicAngle;
48
  private float[][] mPositions;
49

    
50
///////////////////////////////////////////////////////////////////////////////////////////////////
51

    
52
  public TwistyMirror(InitData data, int meshState, int iconMode, Static4D quat, Static3D move, float scale, InputStream stream)
53
    {
54
    super(data, meshState, iconMode, data.getNumLayers()[0], quat, move, scale, stream);
55
    }
56

    
57
///////////////////////////////////////////////////////////////////////////////////////////////////
58

    
59
  @Override
60
  public int getInternalColor()
61
    {
62
    return 0xff333333;
63
    }
64

    
65
///////////////////////////////////////////////////////////////////////////////////////////////////
66

    
67
  @Override
68
  public int getColor(int face)
69
    {
70
    return FACE_COLORS[face];
71
    }
72

    
73
///////////////////////////////////////////////////////////////////////////////////////////////////
74

    
75
  @Override
76
  public int getNumFaceColors()
77
    {
78
    return 1;
79
    }
80

    
81
///////////////////////////////////////////////////////////////////////////////////////////////////
82

    
83
  public ScrambleState[] getScrambleStates()
84
    {
85
    if( mStates==null )
86
      {
87
      int[] numLayers = getNumLayers();
88
      int[][] m = new int[16][];
89
      for(int i=1; i<16; i++) m[i] = createEdges(numLayers[0],i);
90

    
91
      mStates = new ScrambleState[]
92
        {
93
        new ScrambleState( new int[][] { m[ 1], m[ 2], m[ 3] } ),  // 0
94
        new ScrambleState( new int[][] {  null, m[ 4], m[ 5] } ),  // x
95
        new ScrambleState( new int[][] { m[ 6],  null, m[ 7] } ),  // y
96
        new ScrambleState( new int[][] { m[ 8], m[ 8],  null } ),  // z
97
        new ScrambleState( new int[][] { m[10],  null, m[ 7] } ),  // xy
98
        new ScrambleState( new int[][] { m[11], m[ 9],  null } ),  // xz
99
        new ScrambleState( new int[][] {  null, m[12], m[ 5] } ),  // yx
100
        new ScrambleState( new int[][] { m[ 8], m[13],  null } ),  // yz
101
        new ScrambleState( new int[][] {  null, m[ 4], m[14] } ),  // zx
102
        new ScrambleState( new int[][] { m[ 6],  null, m[15] } ),  // zy
103
        new ScrambleState( new int[][] {  null,  null, m[ 5] } ),  // xyx
104
        new ScrambleState( new int[][] {  null, m[ 4],  null } ),  // xzx
105
        new ScrambleState( new int[][] {  null,  null, m[ 7] } ),  // yxy
106
        new ScrambleState( new int[][] { m[ 6],  null,  null } ),  // yzy
107
        new ScrambleState( new int[][] {  null, m[ 9],  null } ),  // zxz
108
        new ScrambleState( new int[][] { m[ 8],  null,  null } ),  // zyz
109
        };
110
      }
111

    
112
    return mStates;
113
    }
114

    
115
///////////////////////////////////////////////////////////////////////////////////////////////////
116

    
117
  private int[] createEdges(int size, int vertex)
118
    {
119
    int[] ret = new int[9*size];
120

    
121
    for(int l=0; l<size; l++)
122
      {
123
      ret[9*l  ] = l;
124
      ret[9*l+1] =-1;
125
      ret[9*l+2] = vertex;
126
      ret[9*l+3] = l;
127
      ret[9*l+4] = 1;
128
      ret[9*l+5] = vertex;
129
      ret[9*l+6] = l;
130
      ret[9*l+7] = 2;
131
      ret[9*l+8] = vertex;
132
      }
133

    
134
    return ret;
135
    }
136

    
137
///////////////////////////////////////////////////////////////////////////////////////////////////
138

    
139
  private int getRow(int cubit, int numLayers, int dim)
140
    {
141
    return (int)(mPositions[cubit][dim] + 0.5f*(numLayers-1));
142
    }
143

    
144
///////////////////////////////////////////////////////////////////////////////////////////////////
145

    
146
  public float[][] getCubitPositions(int[] numLayers)
147
    {
148
    if( mPositions==null )
149
      {
150
      int numL = numLayers[0];
151
      int numCubits = getNumCubitVariants(numLayers);
152
      mPositions = new float[numCubits][];
153

    
154
      float diff = 0.5f*(numL-1);
155
      int currentPosition = 0;
156

    
157
      for(int x = 0; x<numL; x++)
158
        for(int y = 0; y<numL; y++)
159
          for(int z = 0; z<numL; z++)
160
            if( x==0 || x==numL-1 || y==0 || y==numL-1 || z==0 || z==numL-1 )
161
              {
162
              mPositions[currentPosition++] = new float[] {x-diff,y-diff,z-diff};
163
              }
164
      }
165

    
166
    return mPositions;
167
    }
168

    
169
///////////////////////////////////////////////////////////////////////////////////////////////////
170

    
171
  public Static4D getCubitQuats(int cubit, int[] numLayers)
172
    {
173
    return mObjectQuats[0];
174
    }
175

    
176
///////////////////////////////////////////////////////////////////////////////////////////////////
177

    
178
  public ObjectShape getObjectShape(int variant)
179
    {
180
    int numL = getNumLayers()[0];
181
    int xrow = getRow(variant,numL,0);  // cubit == variant
182
    int yrow = getRow(variant,numL,1);
183
    int zrow = getRow(variant,numL,2);
184

    
185
    float XL = -0.5f + (xrow==     0 ? DX : 0);
186
    float XR = +0.5f + (xrow==numL-1 ? DX : 0);
187
    float YL = -0.5f - (yrow==     0 ? DY : 0);
188
    float YR = +0.5f - (yrow==numL-1 ? DY : 0);
189
    float ZL = -0.5f - (zrow==     0 ? DZ : 0);
190
    float ZR = +0.5f - (zrow==numL-1 ? DZ : 0);
191

    
192
    float[][] vertices =
193
          {
194
              { XR, YR, ZR },
195
              { XR, YR, ZL },
196
              { XR, YL, ZR },
197
              { XR, YL, ZL },
198
              { XL, YR, ZR },
199
              { XL, YR, ZL },
200
              { XL, YL, ZR },
201
              { XL, YL, ZL },
202
          };
203

    
204
    int[][] indices =
205
          {
206
              {2,3,1,0},
207
              {7,6,4,5},
208
              {4,0,1,5},
209
              {7,3,2,6},
210
              {6,2,0,4},
211
              {3,7,5,1}
212
          };
213

    
214
    return new ObjectShape(vertices, indices);
215
    }
216

    
217
///////////////////////////////////////////////////////////////////////////////////////////////////
218

    
219
  public ObjectFaceShape getObjectFaceShape(int variant)
220
    {
221
    int extraI, extraV, num, numL = getNumLayers()[0];
222
    float height = isInIconMode() ? 0.001f : 0.045f;
223

    
224
    switch(numL)
225
      {
226
      case 2 : num = 6; extraI = 2; extraV = 2; break;
227
      case 3 : num = 5; extraI = 2; extraV = 2; break;
228
      case 4 : num = 5; extraI = 0; extraV = 0; break;
229
      default: num = 4; extraI = 0; extraV = 0; break;
230
      }
231

    
232
    float[][] bands     = { {height,35,0.5f,0.7f,num,extraI,extraV} };
233
    int[] bandIndices   = { 0,0,0,0,0,0 };
234
    float[][] corners   = { {0.036f,0.12f} };
235
    int[] cornerIndices = { 0,0,0,0,0,0,0,0 };
236
    float[][] centers   = { {0.0f, 0.0f, 0.0f} };
237
    int[] centerIndices = { 0,0,0,0,0,0,0,0 };
238

    
239
    return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
240
    }
241

    
242
///////////////////////////////////////////////////////////////////////////////////////////////////
243

    
244
  public int getNumCubitVariants(int[] numLayers)
245
    {
246
    int numL = numLayers[0];
247
    return numL>1 ? 6*numL*numL - 12*numL + 8 : 1;
248
    }
249

    
250
///////////////////////////////////////////////////////////////////////////////////////////////////
251

    
252
  public int getCubitVariant(int cubit, int[] numLayers)
253
    {
254
    return cubit;
255
    }
256

    
257
///////////////////////////////////////////////////////////////////////////////////////////////////
258

    
259
  public float[][] getCuts(int[] numLayers)
260
    {
261
    if( mCuts==null )
262
      {
263
      int numL = numLayers[0];
264
      mCuts = new float[3][numL-1];
265

    
266
      for(int i=0; i<numL-1; i++)
267
        {
268
        float cut = (2-numL)*0.5f + i;
269
        mCuts[0][i] = cut;
270
        mCuts[1][i] = cut;
271
        mCuts[2][i] = cut;
272
        }
273
      }
274

    
275
    return mCuts;
276
    }
277

    
278
///////////////////////////////////////////////////////////////////////////////////////////////////
279

    
280
  public boolean[][] getLayerRotatable(int[] numLayers)
281
    {
282
    int num = numLayers[0];
283
    boolean[] tmp = new boolean[num];
284
    for(int i=0; i<num; i++) tmp[i] = true;
285
    return new boolean[][] { tmp,tmp,tmp };
286
    }
287

    
288
///////////////////////////////////////////////////////////////////////////////////////////////////
289

    
290
  public int getTouchControlType()
291
    {
292
    return TC_CHANGING_MIRROR;
293
    }
294

    
295
///////////////////////////////////////////////////////////////////////////////////////////////////
296

    
297
  public int getTouchControlSplit()
298
    {
299
    return TYPE_NOT_SPLIT;
300
    }
301

    
302
///////////////////////////////////////////////////////////////////////////////////////////////////
303

    
304
  public int[][][] getEnabled()
305
    {
306
    return null;
307
    }
308

    
309
///////////////////////////////////////////////////////////////////////////////////////////////////
310

    
311
  public float[] getDist3D(int[] numLayers)
312
    {
313
    int N = numLayers[0];
314
    return new float[] { 0.5f+DX/N, 0.5f-DX/N, 0.5f-DY/N, 0.5f+DY/N, 0.5f-DZ/N, 0.5f+DZ/N };
315
    }
316

    
317
///////////////////////////////////////////////////////////////////////////////////////////////////
318

    
319
  public Static3D[] getFaceAxis()
320
    {
321
    return TouchControlHexahedron.FACE_AXIS;
322
    }
323

    
324
///////////////////////////////////////////////////////////////////////////////////////////////////
325

    
326
  public float getStickerRadius()
327
    {
328
    return 0.10f;
329
    }
330

    
331
///////////////////////////////////////////////////////////////////////////////////////////////////
332

    
333
  public float getStickerStroke()
334
    {
335
    float stroke = 0.08f;
336

    
337
    if( isInIconMode() )
338
      {
339
      int[] numLayers = getNumLayers();
340
      stroke*= ( numLayers[0]==2 ? 1.8f : 2.0f );
341
      }
342

    
343
    return stroke;
344
    }
345

    
346
///////////////////////////////////////////////////////////////////////////////////////////////////
347

    
348
  public float[][] getStickerAngles()
349
    {
350
    return null;
351
    }
352

    
353
///////////////////////////////////////////////////////////////////////////////////////////////////
354
// PUBLIC API
355

    
356
  public Static3D[] getRotationAxis()
357
    {
358
    return ROT_AXIS;
359
    }
360

    
361
///////////////////////////////////////////////////////////////////////////////////////////////////
362

    
363
  public int[][] getBasicAngles()
364
    {
365
    if( mBasicAngle==null )
366
      {
367
      int num = getNumLayers()[0];
368
      int[] tmp = new int[num];
369
      for(int i=0; i<num; i++) tmp[i] = 4;
370
      mBasicAngle = new int[][] { tmp,tmp,tmp };
371
      }
372

    
373
    return mBasicAngle;
374
    }
375

    
376
///////////////////////////////////////////////////////////////////////////////////////////////////
377

    
378
  public String getShortName()
379
    {
380
    switch(getNumLayers()[0])
381
      {
382
      case 2: return ObjectType.MIRR_2.name();
383
      case 3: return ObjectType.MIRR_3.name();
384
      case 4: return ObjectType.MIRR_4.name();
385
      }
386

    
387
    return ObjectType.MIRR_2.name();
388
    }
389

    
390
///////////////////////////////////////////////////////////////////////////////////////////////////
391

    
392
  public ObjectSignature getSignature()
393
    {
394
    switch(getNumLayers()[0])
395
      {
396
      case 2: return new ObjectSignature(ObjectType.MIRR_2);
397
      case 3: return new ObjectSignature(ObjectType.MIRR_3);
398
      case 4: return new ObjectSignature(ObjectType.MIRR_4);
399
      }
400

    
401
    return null;
402
    }
403

    
404
///////////////////////////////////////////////////////////////////////////////////////////////////
405

    
406
  public String getObjectName()
407
    {
408
    switch(getNumLayers()[0])
409
      {
410
      case 2: return "Pocket Mirror";
411
      case 3: return "Mirror Cube";
412
      case 4: return "Master Mirror Blocks";
413
      }
414
    return null;
415
    }
416

    
417
///////////////////////////////////////////////////////////////////////////////////////////////////
418

    
419
  public String getInventor()
420
    {
421
    switch(getNumLayers()[0])
422
      {
423
      case 2: return "Thomas de Bruin";
424
      case 3: return "Hidetoshi Takeji";
425
      case 4: return "Traiphum Prungtaengkit";
426
      }
427
    return null;
428
    }
429

    
430
///////////////////////////////////////////////////////////////////////////////////////////////////
431

    
432
  public int getYearOfInvention()
433
    {
434
    switch(getNumLayers()[0])
435
      {
436
      case 2: return 2007;
437
      case 3: return 2006;
438
      case 4: return 2014;
439
      }
440
    return 2006;
441
    }
442

    
443
///////////////////////////////////////////////////////////////////////////////////////////////////
444

    
445
  public int getComplexity()
446
    {
447
    switch(getNumLayers()[0])
448
      {
449
      case 2: return 1;
450
      case 3: return 2;
451
      case 4: return 3;
452
      }
453
    return 2;
454
    }
455

    
456
///////////////////////////////////////////////////////////////////////////////////////////////////
457

    
458
  public String[][] getTutorials()
459
    {
460
    int[] numLayers = getNumLayers();
461

    
462
    switch(numLayers[0])
463
      {
464
      case 2: return new String[][] {
465
                          {"gb","rSH-ZEqTmxs","Solve 2x2 Mirror Blocks","King of Cubing"},
466
                          {"es","Ipz-Ajpd4Fg","Como resolver el mirror 2x2","RUBI CUBI"},
467
                          {"ru","rGqZq0bjZlM","Как собрать Зеркальный кубик 2x2","maggam1000"},
468
                          {"de","fFMf1G7MYmA","2x2 Mirror Cube Anfängerlösung","rofrisch"},
469
                          {"pl","C6B_ZT6xilw","Jak ułożyć kostkę mirror 2x2","Lisek Smolisek"},
470
                          {"kr","9S4QTkyNm4Y","2x2 Mirror Cube","큐브놀이터"},
471
                          {"vn","6zENEJlv5gA","Hướng Dẫn Giải Mirror 2x2","Rubik Cube"},
472
                         };
473
      case 3: return new String[][] {
474
                          {"gb","YkzXIWnqbSw","How to Solve the Mirror Cube","Z3"},
475
                          {"es","ZTkunMo51l0","Resolver cubo de Rubik MIRROR","Cuby"},
476
                          {"ru","1QPAD3Q4r78","Как собрать Зеркальный Куб","Алексей Ярыгин"},
477
                          {"fr","tlFLE2UvjFo","Tutoriel: le rubik's cube mirroir","Le Cubiste"},
478
                          {"de","Qf2EadLLiZo","Mirror Cube lösen","Pezcraft"},
479
                          {"pl","r1-MzAL3TxE","Jak ułożyć kostkę mirror","Cube Masters"},
480
                          {"br","HWGGpIKRT_I","Como resolver o Mirror Blocks","Pedro Filho"},
481
                          {"kr","p3OJSbWopqg","미러블럭 해법","듀나메스 큐브 해법연구소"},
482
                          {"vn","F3Gh6JxW1VI","Tutorial N.15 - Mirror Block","Duy Thích Rubik"},
483
                         };
484
      case 4: return new String[][] {
485
                          {"gb","6gyQ5qBK8GU","4x4 Mirror: Introduction","SuperAntoniovivaldi"},
486
                          {"gb","jvKLW7vxKx4","4x4 Mirror: Layer by Layer","SuperAntoniovivaldi"},
487
                          {"gb","efHeHrXFNTQ","4x4 Mirror: Reduction","SuperAntoniovivaldi"},
488
                          {"gb","bKHQn_ARNZ8","4x4 Mirror: Parity Free Solve","SuperAntoniovivaldi"},
489
                          {"gb","Us1Dlr0PyEA","4x4 Mirror: Superparity","SuperAntoniovivaldi"},
490
                          {"es","tN2D3j0o-wk","Como hacer un mirror 4x4x4","JGOM Designer"},
491
                          {"vn","ZGkVOQ3FCOg","Tutorial N.137 - Mirror 4x4x4","Duy Thích Rubik"},
492
                         };
493
      }
494
    return null;
495
    }
496
}
(19-19/36)