1
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2
|
// Copyright 2020 Leszek Koltunski //
|
3
|
// //
|
4
|
// This file is part of Magic Cube. //
|
5
|
// //
|
6
|
// Magic Cube is free software: you can redistribute it and/or modify //
|
7
|
// it under the terms of the GNU General Public License as published by //
|
8
|
// the Free Software Foundation, either version 2 of the License, or //
|
9
|
// (at your option) any later version. //
|
10
|
// //
|
11
|
// Magic Cube is distributed in the hope that it will be useful, //
|
12
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
13
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
14
|
// GNU General Public License for more details. //
|
15
|
// //
|
16
|
// You should have received a copy of the GNU General Public License //
|
17
|
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
|
18
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
19
|
|
20
|
package org.distorted.objectlib.objects;
|
21
|
|
22
|
import static org.distorted.objectlib.main.Movement.TYPE_NOT_SPLIT;
|
23
|
|
24
|
import android.content.res.Resources;
|
25
|
|
26
|
import org.distorted.library.main.DistortedEffects;
|
27
|
import org.distorted.library.main.DistortedTexture;
|
28
|
import org.distorted.library.mesh.MeshSquare;
|
29
|
import org.distorted.library.type.Static3D;
|
30
|
import org.distorted.library.type.Static4D;
|
31
|
|
32
|
import org.distorted.objectlib.R;
|
33
|
import org.distorted.objectlib.main.Movement;
|
34
|
import org.distorted.objectlib.main.Movement8;
|
35
|
import org.distorted.objectlib.main.ObjectType;
|
36
|
import org.distorted.objectlib.main.ObjectShape;
|
37
|
import org.distorted.objectlib.main.ObjectSticker;
|
38
|
import org.distorted.objectlib.main.ScrambleState;
|
39
|
import org.distorted.objectlib.main.Twisty8;
|
40
|
|
41
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
42
|
|
43
|
public class TwistyDiamond extends Twisty8
|
44
|
{
|
45
|
// the four rotation axis of a Diamond. Must be normalized.
|
46
|
static final Static3D[] ROT_AXIS = new Static3D[]
|
47
|
{
|
48
|
new Static3D(+SQ6/3,+SQ3/3, 0),
|
49
|
new Static3D(-SQ6/3,+SQ3/3, 0),
|
50
|
new Static3D( 0,-SQ3/3,-SQ6/3),
|
51
|
new Static3D( 0,-SQ3/3,+SQ6/3)
|
52
|
};
|
53
|
|
54
|
private static final int[][][] ENABLED = new int[][][]
|
55
|
{
|
56
|
{{1,2,3}},{{1,2,3}},{{0,2,3}},{{0,2,3}},{{0,1,3}},{{0,1,3}},{{0,1,2}},{{0,1,2}}
|
57
|
};
|
58
|
|
59
|
private ScrambleState[] mStates;
|
60
|
private int[] mBasicAngle;
|
61
|
private int[] mFaceMap;
|
62
|
private float[][] mCuts;
|
63
|
private boolean[][] mLayerRotatable;
|
64
|
private Static4D[] mQuats;
|
65
|
private int[] mTetraToFaceMap;
|
66
|
private ObjectSticker[] mStickers;
|
67
|
private Movement mMovement;
|
68
|
|
69
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
70
|
|
71
|
public TwistyDiamond(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
|
72
|
DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
|
73
|
{
|
74
|
super(size, size, quat, texture, mesh, effects, moves, res, scrWidth);
|
75
|
}
|
76
|
|
77
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
78
|
|
79
|
protected ScrambleState[] getScrambleStates()
|
80
|
{
|
81
|
if( mStates==null )
|
82
|
{
|
83
|
int size = getNumLayers();
|
84
|
int[] tmp = new int[3*2*size];
|
85
|
|
86
|
for(int i=0; i<2*size; i++)
|
87
|
{
|
88
|
tmp[3*i ] = (i<size) ? i:i-size;
|
89
|
tmp[3*i+1] = (i%2==0) ? -1:1;
|
90
|
tmp[3*i+2] = 0;
|
91
|
}
|
92
|
|
93
|
mStates = new ScrambleState[]
|
94
|
{
|
95
|
new ScrambleState( new int[][] {tmp,tmp,tmp,tmp} )
|
96
|
};
|
97
|
}
|
98
|
|
99
|
return mStates;
|
100
|
}
|
101
|
|
102
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
103
|
|
104
|
protected int getResource(int numLayers)
|
105
|
{
|
106
|
switch(numLayers)
|
107
|
{
|
108
|
case 2: return R.raw.diam2;
|
109
|
case 3: return R.raw.diam3;
|
110
|
case 4: return R.raw.diam4;
|
111
|
}
|
112
|
|
113
|
return 0;
|
114
|
}
|
115
|
|
116
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
117
|
|
118
|
private void initializeQuats()
|
119
|
{
|
120
|
mQuats = new Static4D[]
|
121
|
{
|
122
|
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ),
|
123
|
new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ),
|
124
|
new Static4D(+SQ2/2, 0.0f, -SQ2/2, 0.0f ),
|
125
|
new Static4D(-SQ2/2, 0.0f, -SQ2/2, 0.0f ),
|
126
|
|
127
|
new Static4D(+SQ2/2, 0.5f, 0.0f, 0.5f ),
|
128
|
new Static4D(-SQ2/2, 0.5f, 0.0f, 0.5f ),
|
129
|
new Static4D( 0.0f, 0.5f, +SQ2/2, 0.5f ),
|
130
|
new Static4D( 0.0f, 0.5f, -SQ2/2, 0.5f ),
|
131
|
new Static4D(+SQ2/2, 0.5f, 0.0f, -0.5f ),
|
132
|
new Static4D(-SQ2/2, 0.5f, 0.0f, -0.5f ),
|
133
|
new Static4D( 0.0f, 0.5f, +SQ2/2, -0.5f ),
|
134
|
new Static4D( 0.0f, 0.5f, -SQ2/2, -0.5f )
|
135
|
};
|
136
|
}
|
137
|
|
138
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
139
|
|
140
|
protected int[] getSolvedQuats(int cubit, int numLayers)
|
141
|
{
|
142
|
if( mQuats==null ) initializeQuats();
|
143
|
if( mFaceMap==null ) mFaceMap = new int[] {4,0,6,2,7,3,5,1};
|
144
|
int status = retCubitSolvedStatus(cubit,numLayers);
|
145
|
return status<0 ? null : buildSolvedQuats(Movement8.FACE_AXIS[mFaceMap[status]],mQuats);
|
146
|
}
|
147
|
|
148
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
149
|
|
150
|
protected Static4D[] getQuats()
|
151
|
{
|
152
|
if( mQuats==null ) initializeQuats();
|
153
|
return mQuats;
|
154
|
}
|
155
|
|
156
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
157
|
|
158
|
protected int getSolvedFunctionIndex()
|
159
|
{
|
160
|
return 0;
|
161
|
}
|
162
|
|
163
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
164
|
|
165
|
protected int getNumStickerTypes(int numLayers)
|
166
|
{
|
167
|
return 1;
|
168
|
}
|
169
|
|
170
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
171
|
|
172
|
protected float[][] getCuts(int numLayers)
|
173
|
{
|
174
|
if( numLayers<2 ) return null;
|
175
|
|
176
|
if( mCuts==null )
|
177
|
{
|
178
|
mCuts = new float[4][numLayers-1];
|
179
|
float cut = (SQ6/6)*(2-numLayers);
|
180
|
|
181
|
for(int i=0; i<numLayers-1; i++)
|
182
|
{
|
183
|
mCuts[0][i] = cut;
|
184
|
mCuts[1][i] = cut;
|
185
|
mCuts[2][i] = cut;
|
186
|
mCuts[3][i] = cut;
|
187
|
cut += SQ6/3;
|
188
|
}
|
189
|
}
|
190
|
|
191
|
return mCuts;
|
192
|
}
|
193
|
|
194
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
195
|
|
196
|
private void getLayerRotatable(int numLayers)
|
197
|
{
|
198
|
if( mLayerRotatable==null )
|
199
|
{
|
200
|
int numAxis = ROT_AXIS.length;
|
201
|
boolean[] tmp = new boolean[numLayers];
|
202
|
for(int i=0; i<numLayers; i++) tmp[i] = true;
|
203
|
mLayerRotatable = new boolean[numAxis][];
|
204
|
for(int i=0; i<numAxis; i++) mLayerRotatable[i] = tmp;
|
205
|
}
|
206
|
}
|
207
|
|
208
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
209
|
|
210
|
protected int getNumCubitFaces()
|
211
|
{
|
212
|
return 8;
|
213
|
}
|
214
|
|
215
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
216
|
|
217
|
private int getNumOctahedrons(int layers)
|
218
|
{
|
219
|
return layers==1 ? 1 : 4*(layers-1)*(layers-1) + 2;
|
220
|
}
|
221
|
|
222
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
223
|
|
224
|
private int getNumTetrahedrons(int layers)
|
225
|
{
|
226
|
return 4*layers*(layers-1);
|
227
|
}
|
228
|
|
229
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
230
|
|
231
|
private int createOctaPositions(float[][] centers, int index, int layers, float height)
|
232
|
{
|
233
|
float x = (layers-1)*0.5f;
|
234
|
float z = (layers+1)*0.5f;
|
235
|
|
236
|
for(int i=0; i<layers; i++, index++)
|
237
|
{
|
238
|
z -= 1;
|
239
|
centers[index][0] = x;
|
240
|
centers[index][1] = height;
|
241
|
centers[index][2] = z;
|
242
|
}
|
243
|
|
244
|
for(int i=0; i<layers-1; i++, index++)
|
245
|
{
|
246
|
x -= 1;
|
247
|
centers[index][0] = x;
|
248
|
centers[index][1] = height;
|
249
|
centers[index][2] = z;
|
250
|
}
|
251
|
|
252
|
for(int i=0; i<layers-1; i++, index++)
|
253
|
{
|
254
|
z += 1;
|
255
|
centers[index][0] = x;
|
256
|
centers[index][1] = height;
|
257
|
centers[index][2] = z;
|
258
|
}
|
259
|
|
260
|
for(int i=0; i<layers-2; i++, index++)
|
261
|
{
|
262
|
x += 1;
|
263
|
centers[index][0] = x;
|
264
|
centers[index][1] = height;
|
265
|
centers[index][2] = z;
|
266
|
}
|
267
|
|
268
|
return index;
|
269
|
}
|
270
|
|
271
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
272
|
|
273
|
private int createTetraPositions(float[][] centers, int index, int layers, float height)
|
274
|
{
|
275
|
float x = (layers-1)*0.5f;
|
276
|
float z = layers*0.5f;
|
277
|
|
278
|
for(int i=0; i<layers-1; i++, index++)
|
279
|
{
|
280
|
z -= 1;
|
281
|
centers[index][0] = x;
|
282
|
centers[index][1] = height;
|
283
|
centers[index][2] = z;
|
284
|
}
|
285
|
|
286
|
x += 0.5f;
|
287
|
z -= 0.5f;
|
288
|
|
289
|
for(int i=0; i<layers-1; i++, index++)
|
290
|
{
|
291
|
x -= 1;
|
292
|
centers[index][0] = x;
|
293
|
centers[index][1] = height;
|
294
|
centers[index][2] = z;
|
295
|
}
|
296
|
|
297
|
x -= 0.5f;
|
298
|
z -= 0.5f;
|
299
|
|
300
|
for(int i=0; i<layers-1; i++, index++)
|
301
|
{
|
302
|
z += 1;
|
303
|
centers[index][0] = x;
|
304
|
centers[index][1] = height;
|
305
|
centers[index][2] = z;
|
306
|
}
|
307
|
|
308
|
x -= 0.5f;
|
309
|
z += 0.5f;
|
310
|
|
311
|
for(int i=0; i<layers-1; i++, index++)
|
312
|
{
|
313
|
x += 1;
|
314
|
centers[index][0] = x;
|
315
|
centers[index][1] = height;
|
316
|
centers[index][2] = z;
|
317
|
}
|
318
|
|
319
|
return index;
|
320
|
}
|
321
|
|
322
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
323
|
|
324
|
protected float[][] getCubitPositions(int layers)
|
325
|
{
|
326
|
int numO = getNumOctahedrons(layers);
|
327
|
int numT = getNumTetrahedrons(layers);
|
328
|
int index = 0;
|
329
|
float height = 0.0f;
|
330
|
|
331
|
float[][] CENTERS = new float[numO+numT][3];
|
332
|
|
333
|
index = createOctaPositions(CENTERS,index,layers,height);
|
334
|
|
335
|
for(int i=layers-1; i>0; i--)
|
336
|
{
|
337
|
height += SQ2/2;
|
338
|
index = createOctaPositions(CENTERS,index,i,+height);
|
339
|
index = createOctaPositions(CENTERS,index,i,-height);
|
340
|
}
|
341
|
|
342
|
height = SQ2/4;
|
343
|
|
344
|
for(int i=layers; i>1; i--)
|
345
|
{
|
346
|
index = createTetraPositions(CENTERS,index,i,+height);
|
347
|
index = createTetraPositions(CENTERS,index,i,-height);
|
348
|
height += SQ2/2;
|
349
|
}
|
350
|
|
351
|
return CENTERS;
|
352
|
}
|
353
|
|
354
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
355
|
|
356
|
private int retFaceTetraBelongsTo(int tetra, int numLayers)
|
357
|
{
|
358
|
if( mTetraToFaceMap==null ) mTetraToFaceMap = new int[] {1,2,3,0,5,6,7,4};
|
359
|
|
360
|
for(int i=numLayers-1; i>0; i--)
|
361
|
{
|
362
|
if( tetra < 8*i ) return mTetraToFaceMap[tetra/i];
|
363
|
tetra -= 8*i;
|
364
|
}
|
365
|
|
366
|
return -1;
|
367
|
}
|
368
|
|
369
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
370
|
|
371
|
protected ObjectShape getObjectShape(int cubit, int numLayers)
|
372
|
{
|
373
|
int variant = getCubitVariant(cubit,numLayers);
|
374
|
int N = numLayers>3 ? 5:6;
|
375
|
int E = numLayers>2 ? (numLayers>3 ? 0:1):2;
|
376
|
|
377
|
if( variant==0 )
|
378
|
{
|
379
|
double[][] vertices = new double[][]
|
380
|
{
|
381
|
{ 0.5, 0.0, 0.5},
|
382
|
{ 0.5, 0.0,-0.5},
|
383
|
{-0.5, 0.0,-0.5},
|
384
|
{-0.5, 0.0, 0.5},
|
385
|
{ 0.0, SQ2/2, 0.0},
|
386
|
{ 0.0,-SQ2/2, 0.0}
|
387
|
};
|
388
|
|
389
|
int[][] vert_indices = new int[][]
|
390
|
{
|
391
|
{3,0,4},
|
392
|
{0,1,4},
|
393
|
{1,2,4},
|
394
|
{2,3,4},
|
395
|
{5,0,3},
|
396
|
{5,1,0},
|
397
|
{5,2,1},
|
398
|
{5,3,2}
|
399
|
};
|
400
|
|
401
|
float[][] bands = new float[][] { {0.05f,35,0.5f,0.8f,N,E,E} };
|
402
|
int[] bandIndices = new int[] { 0,0,0,0,0,0,0,0 };
|
403
|
float[][] corners = new float[][] { {0.04f,0.20f} };
|
404
|
int[] cornerIndices = new int[] { 0,0,0,0,0,0 };
|
405
|
float[][] centers = new float[][] { {0.0f, 0.0f, 0.0f} };
|
406
|
int[] centerIndices = new int[] { 0,0,0,0,0,0 };
|
407
|
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
408
|
}
|
409
|
else
|
410
|
{
|
411
|
double[][] vertices = new double[][] { {-0.5, SQ2/4, 0.0}, { 0.5, SQ2/4, 0.0}, { 0.0,-SQ2/4, 0.5}, { 0.0,-SQ2/4,-0.5} };
|
412
|
int[][] vert_indices = new int[][] { {2,1,0}, {2,3,1}, {3,2,0}, {3,0,1} };
|
413
|
float[][] bands = new float[][] { {0.05f,35,0.5f,0.8f,N,E,E} };
|
414
|
int[] bandIndices = new int[] { 0,0,0,0 };
|
415
|
float[][] corners = new float[][] { {0.08f,0.15f} };
|
416
|
int[] cornerIndices = new int[] { 0,0,0,0 };
|
417
|
float[][] centers = new float[][] { {0.0f, 0.0f, 0.0f} };
|
418
|
int[] centerIndices = new int[] { 0,0,0,0 };
|
419
|
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
420
|
}
|
421
|
}
|
422
|
|
423
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
424
|
|
425
|
protected Static4D getQuat(int cubit, int numLayers)
|
426
|
{
|
427
|
if( mQuats==null ) initializeQuats();
|
428
|
int numO = getNumOctahedrons(numLayers);
|
429
|
|
430
|
if( cubit<numO ) return mQuats[0];
|
431
|
|
432
|
switch( retFaceTetraBelongsTo(cubit-numO, numLayers) )
|
433
|
{
|
434
|
case 0: return mQuats[0]; // unit quat
|
435
|
case 1: return new Static4D(0,-SQ2/2,0,SQ2/2); // 90 along Y
|
436
|
case 2: return mQuats[1]; // 180 along Y
|
437
|
case 3: return new Static4D(0,+SQ2/2,0,SQ2/2); // 90 along
|
438
|
case 4: return new Static4D(0, 0,1, 0); // 180 along Z
|
439
|
case 5: return new Static4D(SQ2/2, 0,SQ2/2,0); //
|
440
|
case 6: return new Static4D( 1,0,0, 0); // 180 along X
|
441
|
case 7: return new Static4D(-SQ2/2,0,SQ2/2,0); //
|
442
|
}
|
443
|
|
444
|
return null;
|
445
|
}
|
446
|
|
447
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
448
|
|
449
|
protected int getNumCubitVariants(int numLayers)
|
450
|
{
|
451
|
return 2;
|
452
|
}
|
453
|
|
454
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
455
|
|
456
|
protected int getCubitVariant(int cubit, int numLayers)
|
457
|
{
|
458
|
return cubit<getNumOctahedrons(numLayers) ? 0 : 1;
|
459
|
}
|
460
|
|
461
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
462
|
|
463
|
protected int getFaceColor(int cubit, int cubitface, int size)
|
464
|
{
|
465
|
int numO = getNumOctahedrons(size);
|
466
|
|
467
|
if( cubit<numO )
|
468
|
{
|
469
|
int axis = 0;
|
470
|
int layer= 1;
|
471
|
|
472
|
switch(cubitface)
|
473
|
{
|
474
|
case 0: axis = 2; layer = 1; break;
|
475
|
case 1: axis = 0; layer = (1<<(size-1)); break;
|
476
|
case 2: axis = 3; layer = 1; break;
|
477
|
case 3: axis = 1; layer = (1<<(size-1)); break;
|
478
|
case 4: axis = 3; layer = (1<<(size-1)); break;
|
479
|
case 5: axis = 1; layer = 1; break;
|
480
|
case 6: axis = 2; layer = (1<<(size-1)); break;
|
481
|
case 7: axis = 0; layer = 1; break;
|
482
|
}
|
483
|
|
484
|
return CUBITS[cubit].getRotRow(axis) == layer ? cubitface : NUM_TEXTURES;
|
485
|
}
|
486
|
else
|
487
|
{
|
488
|
return cubitface>0 ? NUM_TEXTURES : retFaceTetraBelongsTo(cubit-numO, size);
|
489
|
}
|
490
|
}
|
491
|
|
492
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
493
|
|
494
|
protected ObjectSticker retSticker(int face)
|
495
|
{
|
496
|
if( mStickers==null )
|
497
|
{
|
498
|
float[][] STICKERS = new float[][] { { -0.4330127f, -0.25f, 0.4330127f, -0.25f, 0.0f, 0.5f } };
|
499
|
float radius = 0.06f;
|
500
|
float stroke = 0.07f;
|
501
|
float[] radii = new float[] {radius,radius,radius};
|
502
|
mStickers = new ObjectSticker[STICKERS.length];
|
503
|
mStickers[0] = new ObjectSticker(STICKERS[0],null,radii,stroke);
|
504
|
}
|
505
|
|
506
|
return mStickers[face/NUM_FACE_COLORS];
|
507
|
}
|
508
|
|
509
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
510
|
// PUBLIC API
|
511
|
|
512
|
public Static3D[] getRotationAxis()
|
513
|
{
|
514
|
return ROT_AXIS;
|
515
|
}
|
516
|
|
517
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
518
|
|
519
|
public Movement getMovement()
|
520
|
{
|
521
|
if( mMovement==null )
|
522
|
{
|
523
|
int numLayers = getNumLayers();
|
524
|
if( mCuts==null ) getCuts(numLayers);
|
525
|
getLayerRotatable(numLayers);
|
526
|
mMovement = new Movement8(ROT_AXIS,mCuts,mLayerRotatable,numLayers,TYPE_NOT_SPLIT,ENABLED);
|
527
|
}
|
528
|
return mMovement;
|
529
|
}
|
530
|
|
531
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
532
|
|
533
|
public int[] getBasicAngle()
|
534
|
{
|
535
|
if( mBasicAngle ==null ) mBasicAngle = new int[] { 3,3,3,3 };
|
536
|
return mBasicAngle;
|
537
|
}
|
538
|
|
539
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
540
|
|
541
|
public ObjectType intGetObjectList(int numLayers)
|
542
|
{
|
543
|
switch(numLayers)
|
544
|
{
|
545
|
case 2: return ObjectType.DIAM_2;
|
546
|
case 3: return ObjectType.DIAM_3;
|
547
|
case 4: return ObjectType.DIAM_4;
|
548
|
}
|
549
|
|
550
|
return ObjectType.DIAM_2;
|
551
|
}
|
552
|
|
553
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
554
|
|
555
|
public int getObjectName(int numLayers)
|
556
|
{
|
557
|
switch(numLayers)
|
558
|
{
|
559
|
case 2: return R.string.diam2;
|
560
|
case 3: return R.string.diam3;
|
561
|
case 4: return R.string.diam4;
|
562
|
}
|
563
|
|
564
|
return 0;
|
565
|
}
|
566
|
|
567
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
568
|
|
569
|
public int getInventor(int numLayers)
|
570
|
{
|
571
|
switch(numLayers)
|
572
|
{
|
573
|
case 2: return R.string.diam2_inventor;
|
574
|
case 3: return R.string.diam3_inventor;
|
575
|
case 4: return R.string.diam4_inventor;
|
576
|
}
|
577
|
|
578
|
return 0;
|
579
|
}
|
580
|
|
581
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
582
|
|
583
|
public int getComplexity(int numLayers)
|
584
|
{
|
585
|
switch(numLayers)
|
586
|
{
|
587
|
case 2: return 4;
|
588
|
case 3: return 6;
|
589
|
case 4: return 8;
|
590
|
}
|
591
|
|
592
|
return 0;
|
593
|
}
|
594
|
}
|