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distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyDiamond.java @ 8005e762

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.main.Movement.TYPE_NOT_SPLIT;
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import android.content.res.Resources;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.R;
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import org.distorted.objectlib.main.Movement;
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import org.distorted.objectlib.main.Movement8;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.main.ObjectShape;
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import org.distorted.objectlib.main.ObjectSticker;
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import org.distorted.objectlib.main.ScrambleState;
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import org.distorted.objectlib.main.Twisty8;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyDiamond extends Twisty8
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{
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  // the four rotation axis of a Diamond. Must be normalized.
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  static final Static3D[] ROT_AXIS = new Static3D[]
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         {
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           new Static3D(+SQ6/3,+SQ3/3,     0),
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           new Static3D(-SQ6/3,+SQ3/3,     0),
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           new Static3D(     0,-SQ3/3,-SQ6/3),
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           new Static3D(     0,-SQ3/3,+SQ6/3)
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         };
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  private static final int[][][] ENABLED = new int[][][]
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      {
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          {{1,2,3}},{{1,2,3}},{{0,2,3}},{{0,2,3}},{{0,1,3}},{{0,1,3}},{{0,1,2}},{{0,1,2}}
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      };
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  private ScrambleState[] mStates;
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  private int[] mBasicAngle;
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  private int[] mFaceMap;
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  private float[][] mCuts;
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  private boolean[][] mLayerRotatable;
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  private Static4D[] mQuats;
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  private int[] mTetraToFaceMap;
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  private ObjectSticker[] mStickers;
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  private Movement mMovement;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public TwistyDiamond(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
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                       DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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    {
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    super(size, size, quat, texture, mesh, effects, moves, res, scrWidth);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected ScrambleState[] getScrambleStates()
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    {
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    if( mStates==null )
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      {
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      int size = getNumLayers();
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      int[] tmp = new int[3*2*size];
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      for(int i=0; i<2*size; i++)
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        {
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        tmp[3*i  ] = (i<size) ?  i:i-size;
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        tmp[3*i+1] = (i%2==0) ? -1:1;
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        tmp[3*i+2] = 0;
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        }
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      mStates = new ScrambleState[]
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        {
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        new ScrambleState( new int[][] {tmp,tmp,tmp,tmp} )
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        };
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      }
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    return mStates;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
103

    
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  protected int getResource(int numLayers)
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    {
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    switch(numLayers)
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      {
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      case 2: return R.raw.diam2;
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      case 3: return R.raw.diam3;
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      case 4: return R.raw.diam4;
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      }
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    return 0;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
117

    
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  private void initializeQuats()
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    {
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    mQuats = new Static4D[]
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         {
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          new Static4D(  0.0f,  0.0f,   0.0f,  1.0f ),
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          new Static4D(  0.0f,  1.0f,   0.0f,  0.0f ),
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          new Static4D(+SQ2/2,  0.0f, -SQ2/2,  0.0f ),
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          new Static4D(-SQ2/2,  0.0f, -SQ2/2,  0.0f ),
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          new Static4D(+SQ2/2,  0.5f,   0.0f,  0.5f ),
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          new Static4D(-SQ2/2,  0.5f,   0.0f,  0.5f ),
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          new Static4D(  0.0f,  0.5f, +SQ2/2,  0.5f ),
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          new Static4D(  0.0f,  0.5f, -SQ2/2,  0.5f ),
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          new Static4D(+SQ2/2,  0.5f,   0.0f, -0.5f ),
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          new Static4D(-SQ2/2,  0.5f,   0.0f, -0.5f ),
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          new Static4D(  0.0f,  0.5f, +SQ2/2, -0.5f ),
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          new Static4D(  0.0f,  0.5f, -SQ2/2, -0.5f )
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         };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected int[] getSolvedQuats(int cubit, int numLayers)
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    {
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    if( mQuats==null ) initializeQuats();
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    if( mFaceMap==null ) mFaceMap = new int[] {4,0,6,2,7,3,5,1};
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    int status = retCubitSolvedStatus(cubit,numLayers);
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    return status<0 ? null : buildSolvedQuats(Movement8.FACE_AXIS[mFaceMap[status]],mQuats);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected Static4D[] getQuats()
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    {
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    if( mQuats==null ) initializeQuats();
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    return mQuats;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected int getSolvedFunctionIndex()
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    {
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    return 0;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected int getNumStickerTypes(int numLayers)
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    {
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    return 1;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected float[][] getCuts(int numLayers)
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    {
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    if( numLayers<2 ) return null;
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    if( mCuts==null )
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      {
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      mCuts = new float[4][numLayers-1];
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      float cut = (SQ6/6)*(2-numLayers);
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      for(int i=0; i<numLayers-1; i++)
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        {
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        mCuts[0][i] = cut;
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        mCuts[1][i] = cut;
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        mCuts[2][i] = cut;
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        mCuts[3][i] = cut;
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        cut += SQ6/3;
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        }
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      }
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    return mCuts;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void getLayerRotatable(int numLayers)
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    {
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    if( mLayerRotatable==null )
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      {
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      int numAxis = ROT_AXIS.length;
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      boolean[] tmp = new boolean[numLayers];
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      for(int i=0; i<numLayers; i++) tmp[i] = true;
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      mLayerRotatable = new boolean[numAxis][];
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      for(int i=0; i<numAxis; i++) mLayerRotatable[i] = tmp;
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected int getNumCubitFaces()
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    {
212
    return 8;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int getNumOctahedrons(int layers)
218
    {
219
    return layers==1 ? 1 : 4*(layers-1)*(layers-1) + 2;
220
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int getNumTetrahedrons(int layers)
225
    {
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    return 4*layers*(layers-1);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int createOctaPositions(float[][] centers, int index, int layers, float height)
232
    {
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    float x = (layers-1)*0.5f;
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    float z = (layers+1)*0.5f;
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    for(int i=0; i<layers; i++, index++)
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      {
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      z -= 1;
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      centers[index][0] = x;
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      centers[index][1] = height;
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      centers[index][2] = z;
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      }
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    for(int i=0; i<layers-1; i++, index++)
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      {
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      x -= 1;
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      centers[index][0] = x;
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      centers[index][1] = height;
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      centers[index][2] = z;
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      }
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    for(int i=0; i<layers-1; i++, index++)
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      {
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      z += 1;
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      centers[index][0] = x;
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      centers[index][1] = height;
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      centers[index][2] = z;
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      }
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    for(int i=0; i<layers-2; i++, index++)
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      {
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      x += 1;
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      centers[index][0] = x;
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      centers[index][1] = height;
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      centers[index][2] = z;
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      }
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    return index;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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273
  private int createTetraPositions(float[][] centers, int index, int layers, float height)
274
    {
275
    float x = (layers-1)*0.5f;
276
    float z =  layers*0.5f;
277

    
278
    for(int i=0; i<layers-1; i++, index++)
279
      {
280
      z -= 1;
281
      centers[index][0] = x;
282
      centers[index][1] = height;
283
      centers[index][2] = z;
284
      }
285

    
286
    x += 0.5f;
287
    z -= 0.5f;
288

    
289
    for(int i=0; i<layers-1; i++, index++)
290
      {
291
      x -= 1;
292
      centers[index][0] = x;
293
      centers[index][1] = height;
294
      centers[index][2] = z;
295
      }
296

    
297
    x -= 0.5f;
298
    z -= 0.5f;
299

    
300
    for(int i=0; i<layers-1; i++, index++)
301
      {
302
      z += 1;
303
      centers[index][0] = x;
304
      centers[index][1] = height;
305
      centers[index][2] = z;
306
      }
307

    
308
    x -= 0.5f;
309
    z += 0.5f;
310

    
311
    for(int i=0; i<layers-1; i++, index++)
312
      {
313
      x += 1;
314
      centers[index][0] = x;
315
      centers[index][1] = height;
316
      centers[index][2] = z;
317
      }
318

    
319
    return index;
320
    }
321

    
322
///////////////////////////////////////////////////////////////////////////////////////////////////
323

    
324
  protected float[][] getCubitPositions(int layers)
325
    {
326
    int numO = getNumOctahedrons(layers);
327
    int numT = getNumTetrahedrons(layers);
328
    int index = 0;
329
    float height = 0.0f;
330

    
331
    float[][] CENTERS = new float[numO+numT][3];
332

    
333
    index = createOctaPositions(CENTERS,index,layers,height);
334

    
335
    for(int i=layers-1; i>0; i--)
336
      {
337
      height += SQ2/2;
338
      index = createOctaPositions(CENTERS,index,i,+height);
339
      index = createOctaPositions(CENTERS,index,i,-height);
340
      }
341

    
342
    height = SQ2/4;
343

    
344
    for(int i=layers; i>1; i--)
345
      {
346
      index = createTetraPositions(CENTERS,index,i,+height);
347
      index = createTetraPositions(CENTERS,index,i,-height);
348
      height += SQ2/2;
349
      }
350

    
351
    return CENTERS;
352
    }
353

    
354
///////////////////////////////////////////////////////////////////////////////////////////////////
355

    
356
  private int retFaceTetraBelongsTo(int tetra, int numLayers)
357
    {
358
    if( mTetraToFaceMap==null ) mTetraToFaceMap = new int[] {1,2,3,0,5,6,7,4};
359

    
360
    for(int i=numLayers-1; i>0; i--)
361
      {
362
      if( tetra < 8*i ) return mTetraToFaceMap[tetra/i];
363
      tetra -= 8*i;
364
      }
365

    
366
    return -1;
367
    }
368

    
369
///////////////////////////////////////////////////////////////////////////////////////////////////
370

    
371
  protected ObjectShape getObjectShape(int cubit, int numLayers)
372
    {
373
    int variant = getCubitVariant(cubit,numLayers);
374
    int N = numLayers>3 ? 5:6;
375
    int E = numLayers>2 ? (numLayers>3 ? 0:1):2;
376

    
377
    if( variant==0 )
378
      {
379
      double[][] vertices = new double[][]
380
          {
381
             { 0.5,   0.0, 0.5},
382
             { 0.5,   0.0,-0.5},
383
             {-0.5,   0.0,-0.5},
384
             {-0.5,   0.0, 0.5},
385
             { 0.0, SQ2/2, 0.0},
386
             { 0.0,-SQ2/2, 0.0}
387
          };
388

    
389
      int[][] vert_indices = new int[][]
390
          {
391
             {3,0,4},
392
             {0,1,4},
393
             {1,2,4},
394
             {2,3,4},
395
             {5,0,3},
396
             {5,1,0},
397
             {5,2,1},
398
             {5,3,2}
399
          };
400

    
401
      float[][] bands     = new float[][] { {0.05f,35,0.5f,0.8f,N,E,E} };
402
      int[] bandIndices   = new int[] { 0,0,0,0,0,0,0,0 };
403
      float[][] corners   = new float[][] { {0.04f,0.20f} };
404
      int[] cornerIndices = new int[] { 0,0,0,0,0,0 };
405
      float[][] centers   = new float[][] { {0.0f, 0.0f, 0.0f} };
406
      int[] centerIndices = new int[] { 0,0,0,0,0,0 };
407
      return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
408
      }
409
    else
410
      {
411
      double[][] vertices = new double[][] { {-0.5, SQ2/4, 0.0}, { 0.5, SQ2/4, 0.0}, { 0.0,-SQ2/4, 0.5}, { 0.0,-SQ2/4,-0.5} };
412
      int[][] vert_indices = new int[][]  { {2,1,0}, {2,3,1}, {3,2,0}, {3,0,1} };
413
      float[][] bands     = new float[][] { {0.05f,35,0.5f,0.8f,N,E,E} };
414
      int[] bandIndices   = new int[] { 0,0,0,0 };
415
      float[][] corners   = new float[][] { {0.08f,0.15f} };
416
      int[] cornerIndices = new int[] { 0,0,0,0 };
417
      float[][] centers   = new float[][] { {0.0f, 0.0f, 0.0f} };
418
      int[] centerIndices = new int[] { 0,0,0,0 };
419
      return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
420
      }
421
    }
422

    
423
///////////////////////////////////////////////////////////////////////////////////////////////////
424

    
425
  protected Static4D getQuat(int cubit, int numLayers)
426
    {
427
    if( mQuats==null ) initializeQuats();
428
    int numO = getNumOctahedrons(numLayers);
429

    
430
    if( cubit<numO ) return mQuats[0];
431

    
432
    switch( retFaceTetraBelongsTo(cubit-numO, numLayers) )
433
      {
434
      case 0: return mQuats[0];                         // unit quat
435
      case 1: return new Static4D(0,-SQ2/2,0,SQ2/2);    //  90 along Y
436
      case 2: return mQuats[1];                         // 180 along Y
437
      case 3: return new Static4D(0,+SQ2/2,0,SQ2/2);    //  90 along
438
      case 4: return new Static4D(0,     0,1,    0);    // 180 along Z
439
      case 5: return new Static4D(SQ2/2, 0,SQ2/2,0);    //
440
      case 6: return new Static4D(     1,0,0,    0);    // 180 along X
441
      case 7: return new Static4D(-SQ2/2,0,SQ2/2,0);    //
442
      }
443

    
444
    return null;
445
    }
446

    
447
///////////////////////////////////////////////////////////////////////////////////////////////////
448

    
449
  protected int getNumCubitVariants(int numLayers)
450
    {
451
    return 2;
452
    }
453

    
454
///////////////////////////////////////////////////////////////////////////////////////////////////
455

    
456
  protected int getCubitVariant(int cubit, int numLayers)
457
    {
458
    return cubit<getNumOctahedrons(numLayers) ? 0 : 1;
459
    }
460

    
461
///////////////////////////////////////////////////////////////////////////////////////////////////
462

    
463
  protected int getFaceColor(int cubit, int cubitface, int size)
464
    {
465
    int numO = getNumOctahedrons(size);
466

    
467
    if( cubit<numO )
468
      {
469
      int axis = 0;
470
      int layer= 1;
471

    
472
      switch(cubitface)
473
        {
474
        case 0: axis = 2; layer =             1; break;
475
        case 1: axis = 0; layer = (1<<(size-1)); break;
476
        case 2: axis = 3; layer =             1; break;
477
        case 3: axis = 1; layer = (1<<(size-1)); break;
478
        case 4: axis = 3; layer = (1<<(size-1)); break;
479
        case 5: axis = 1; layer =             1; break;
480
        case 6: axis = 2; layer = (1<<(size-1)); break;
481
        case 7: axis = 0; layer =             1; break;
482
        }
483

    
484
      return CUBITS[cubit].getRotRow(axis) == layer ? cubitface : NUM_TEXTURES;
485
      }
486
    else
487
      {
488
      return cubitface>0 ? NUM_TEXTURES : retFaceTetraBelongsTo(cubit-numO, size);
489
      }
490
    }
491

    
492
///////////////////////////////////////////////////////////////////////////////////////////////////
493

    
494
  protected ObjectSticker retSticker(int face)
495
    {
496
    if( mStickers==null )
497
      {
498
      float[][] STICKERS = new float[][] { { -0.4330127f, -0.25f, 0.4330127f, -0.25f, 0.0f, 0.5f } };
499
      float radius = 0.06f;
500
      float stroke = 0.07f;
501
      float[] radii = new float[] {radius,radius,radius};
502
      mStickers     = new ObjectSticker[STICKERS.length];
503
      mStickers[0]  = new ObjectSticker(STICKERS[0],null,radii,stroke);
504
      }
505

    
506
    return mStickers[face/NUM_FACE_COLORS];
507
    }
508

    
509
///////////////////////////////////////////////////////////////////////////////////////////////////
510
// PUBLIC API
511

    
512
  public Static3D[] getRotationAxis()
513
    {
514
    return ROT_AXIS;
515
    }
516

    
517
///////////////////////////////////////////////////////////////////////////////////////////////////
518

    
519
  public Movement getMovement()
520
    {
521
    if( mMovement==null )
522
      {
523
      int numLayers = getNumLayers();
524
      if( mCuts==null ) getCuts(numLayers);
525
      getLayerRotatable(numLayers);
526
      mMovement = new Movement8(ROT_AXIS,mCuts,mLayerRotatable,numLayers,TYPE_NOT_SPLIT,ENABLED);
527
      }
528
    return mMovement;
529
    }
530

    
531
///////////////////////////////////////////////////////////////////////////////////////////////////
532

    
533
  public int[] getBasicAngle()
534
    {
535
    if( mBasicAngle ==null ) mBasicAngle = new int[] { 3,3,3,3 };
536
    return mBasicAngle;
537
    }
538

    
539
///////////////////////////////////////////////////////////////////////////////////////////////////
540

    
541
  public ObjectType intGetObjectList(int numLayers)
542
    {
543
    switch(numLayers)
544
      {
545
      case 2: return ObjectType.DIAM_2;
546
      case 3: return ObjectType.DIAM_3;
547
      case 4: return ObjectType.DIAM_4;
548
      }
549

    
550
    return ObjectType.DIAM_2;
551
    }
552

    
553
///////////////////////////////////////////////////////////////////////////////////////////////////
554

    
555
  public int getObjectName(int numLayers)
556
    {
557
    switch(numLayers)
558
      {
559
      case 2: return R.string.diam2;
560
      case 3: return R.string.diam3;
561
      case 4: return R.string.diam4;
562
      }
563

    
564
    return 0;
565
    }
566

    
567
///////////////////////////////////////////////////////////////////////////////////////////////////
568

    
569
  public int getInventor(int numLayers)
570
    {
571
    switch(numLayers)
572
      {
573
      case 2: return R.string.diam2_inventor;
574
      case 3: return R.string.diam3_inventor;
575
      case 4: return R.string.diam4_inventor;
576
      }
577

    
578
    return 0;
579
    }
580

    
581
///////////////////////////////////////////////////////////////////////////////////////////////////
582

    
583
  public int getComplexity(int numLayers)
584
    {
585
    switch(numLayers)
586
      {
587
      case 2: return 4;
588
      case 3: return 6;
589
      case 4: return 8;
590
      }
591

    
592
    return 0;
593
    }
594
}
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