Project

General

Profile

Download (23.8 KB) Statistics
| Branch: | Revision:

distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyKilominx.java @ 8005e762

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2020 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is free software: you can redistribute it and/or modify                            //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Magic Cube is distributed in the hope that it will be useful,                                 //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.objectlib.objects;
21

    
22
import static org.distorted.objectlib.main.Movement12.COS54;
23
import static org.distorted.objectlib.main.Movement12.SIN54;
24

    
25
import android.content.res.Resources;
26

    
27
import org.distorted.library.main.DistortedEffects;
28
import org.distorted.library.main.DistortedTexture;
29
import org.distorted.library.mesh.MeshSquare;
30
import org.distorted.library.type.Static4D;
31
import org.distorted.library.main.QuatHelper;
32

    
33
import org.distorted.objectlib.R;
34
import org.distorted.objectlib.main.ObjectType;
35
import org.distorted.objectlib.main.ObjectShape;
36
import org.distorted.objectlib.main.ObjectSticker;
37

    
38
///////////////////////////////////////////////////////////////////////////////////////////////////
39

    
40
public class TwistyKilominx extends TwistyMinx
41
{
42
  private int[] mCenterFaceMap;
43

    
44
///////////////////////////////////////////////////////////////////////////////////////////////////
45

    
46
  public TwistyKilominx(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
47
                        DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
48
    {
49
    super(size, size, quat, texture, mesh, effects, moves, res, scrWidth);
50
    }
51

    
52
///////////////////////////////////////////////////////////////////////////////////////////////////
53

    
54
  void initializeCenterFaceMap()
55
    {
56
    mCenterFaceMap = new int[]
57
      {
58
        0,0,0,0,1,
59
        1,0,1,1,0,
60
        2,0,1,1,0,
61
        2,2,1,0,2,
62
        2,1,0,0,1,
63
        1,2,0,1,0,
64
        0,1,0,1,1,
65
        0,1,0,2,0,
66
        2,1,2,2,2,
67
        1,0,2,1,2,
68
        2,1,0,1,2,
69
        2,2,2,2,2
70
      };
71
    }
72

    
73
///////////////////////////////////////////////////////////////////////////////////////////////////
74

    
75
  private int numCubitsPerCorner(int numLayers)
76
    {
77
    return 3*((numLayers-3)/2)*((numLayers-5)/2) + (numLayers<5 ? 0:1);
78
    }
79

    
80
///////////////////////////////////////////////////////////////////////////////////////////////////
81

    
82
  private int numCubitsPerEdge(int numLayers)
83
    {
84
    return numLayers<5 ? 0 : 2*(numLayers-4);
85
    }
86

    
87
///////////////////////////////////////////////////////////////////////////////////////////////////
88

    
89
  protected int getResource(int numLayers)
90
    {
91
    switch(numLayers)
92
      {
93
      case 3: return R.raw.kilo3;
94
      case 5: return R.raw.kilo5;
95
      }
96

    
97
    return 0;
98
    }
99

    
100
///////////////////////////////////////////////////////////////////////////////////////////////////
101

    
102
  protected int getNumStickerTypes(int numLayers)
103
    {
104
    return numLayers<5 ? 1 : numLayers/2 + 1;
105
    }
106

    
107
///////////////////////////////////////////////////////////////////////////////////////////////////
108

    
109
  protected float[][] getCuts(int numLayers)
110
    {
111
    return genericGetCuts(numLayers,0.5f);
112
    }
113

    
114
///////////////////////////////////////////////////////////////////////////////////////////////////
115
// Fill out mCurrCorner{X,Y,Z} by applying appropriate Quat to mBasicCorner{X,Y,Z}
116
// Appropriate one: QUATS[QUAT_INDICES[corner]].
117

    
118
  private void computeBasicCornerVectors(int corner)
119
    {
120
    if( mQuatCornerIndices==null ) initializeQuatIndices();
121
    if( mQuats==null ) initializeQuats();
122
    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
123

    
124
    Static4D quat = mQuats[mQuatCornerIndices[corner]];
125

    
126
    mCurrCornerV[0] = QuatHelper.rotateVectorByQuat(mBasicCornerV[0],quat);
127
    mCurrCornerV[1] = QuatHelper.rotateVectorByQuat(mBasicCornerV[1],quat);
128
    mCurrCornerV[2] = QuatHelper.rotateVectorByQuat(mBasicCornerV[2],quat);
129
    }
130

    
131
///////////////////////////////////////////////////////////////////////////////////////////////////
132

    
133
  private float[] computeCorner(int numCubitsPerCorner, int numLayers, int corner, int part)
134
    {
135
    if( mCorners==null ) initializeCorners();
136
    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
137

    
138
    float D = numLayers/3.0f;
139
    float[] corn = mCorners[corner];
140

    
141
    if( part==0 )
142
      {
143
      return new float[] { corn[0]*D, corn[1]*D, corn[2]*D };
144
      }
145
    else
146
      {
147
      float E = D/(0.5f*(numLayers-1));   // ?? maybe 0.5*
148
      int N = (numCubitsPerCorner-1)/3;
149
      int block = (part-1) % N;
150
      int index = (part-1) / N;
151
      Static4D pri = mCurrCornerV[index];
152
      Static4D sec = mCurrCornerV[(index+2)%3];
153

    
154
      int layers= (numLayers-5)/2;
155
      int multP = (block % layers) + 1;
156
      int multS = (block / layers);
157

    
158
      return new float[] {
159
                          corn[0]*D + (pri.get0()*multP + sec.get0()*multS)*E,
160
                          corn[1]*D + (pri.get1()*multP + sec.get1()*multS)*E,
161
                          corn[2]*D + (pri.get2()*multP + sec.get2()*multS)*E
162
                         };
163
      }
164
    }
165

    
166
///////////////////////////////////////////////////////////////////////////////////////////////////
167

    
168
  private float[] computeCenter(int numLayers, int center, int part)
169
    {
170
    if( mCenterCoords==null ) initializeCenterCoords();
171
    if( mCorners     ==null ) initializeCorners();
172
    if( mCenterMap   ==null ) initializeCenterMap();
173

    
174
    int corner = mCenterMap[center][part];
175
    float[] cent = mCenterCoords[center];
176
    float[] corn = mCorners[corner];
177
    float D = numLayers/3.0f;
178
    float F = 1.0f - (2.0f*numLayers-6.0f)/(numLayers-1)*COS54*COS54;
179

    
180
    return new float[]
181
      {
182
        D * ( cent[0] + (corn[0]-cent[0])*F),
183
        D * ( cent[1] + (corn[1]-cent[1])*F),
184
        D * ( cent[2] + (corn[2]-cent[2])*F)
185
      };
186
    }
187

    
188
///////////////////////////////////////////////////////////////////////////////////////////////////
189

    
190
  private int computeEdgeType(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
191
    {
192
    int part = (cubit - NUM_CORNERS*numCubitsPerCorner) % numCubitsPerEdge;
193
    return part - 2*(part/4);
194
    }
195

    
196
///////////////////////////////////////////////////////////////////////////////////////////////////
197

    
198
  private float[] computeEdge(int numLayers, int edge, int part)
199
    {
200
    if( mCenterCoords==null ) initializeCenterCoords();
201
    if( mCorners==null ) initializeCorners();
202
    if( mEdgeMap==null ) initializeEdgeMap();
203

    
204
    float D = numLayers/3.0f;
205
    float[] c1 = mCorners[ mEdgeMap[edge][0] ];
206
    float[] c2 = mCorners[ mEdgeMap[edge][1] ];
207

    
208
    int leftRight = 2*(part%2) -1;
209
    part /= 2;
210

    
211
    if( part==0 )
212
      {
213
      float T = 0.5f + leftRight/(numLayers-1.0f);
214
      float x = D * (T*c1[0]+(1.0f-T)*c2[0]);
215
      float y = D * (T*c1[1]+(1.0f-T)*c2[1]);
216
      float z = D * (T*c1[2]+(1.0f-T)*c2[2]);
217

    
218
      return new float[] { x, y, z };
219
      }
220
    else
221
      {
222
      int mult = (part+1)/2;
223
      int dir  = (part+1)%2;
224
      float[] center = mCenterCoords[ mEdgeMap[edge][dir+2] ];
225
      float x = 0.5f * D * (c1[0]+c2[0]);
226
      float y = 0.5f * D * (c1[1]+c2[1]);
227
      float z = 0.5f * D * (c1[2]+c2[2]);
228

    
229
      float vX = D*center[0] - x;
230
      float vY = D*center[1] - y;
231
      float vZ = D*center[2] - z;
232

    
233
      float T = 0.5f + leftRight*(mult*SIN18 + 1.0f)/(numLayers-1);
234

    
235
      x = D * (T*c1[0]+(1.0f-T)*c2[0]);
236
      y = D * (T*c1[1]+(1.0f-T)*c2[1]);
237
      z = D * (T*c1[2]+(1.0f-T)*c2[2]);
238

    
239
      float H = mult*D*COS18/(numLayers-1);
240
      H /= (float)Math.sqrt(vX*vX+vY*vY+vZ*vZ);
241

    
242
      return new float[] { x + H*vX, y + H*vY, z + H*vZ };
243
      }
244
    }
245

    
246
///////////////////////////////////////////////////////////////////////////////////////////////////
247

    
248
  protected float[][] getCubitPositions(int numLayers)
249
    {
250
    if( mCorners==null ) initializeCorners();
251
    if( numLayers<5 ) return mCorners;
252

    
253
    int numCubitsPerCorner = numCubitsPerCorner(numLayers);
254
    int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
255
    int numCubitsPerCenter = 5;
256
    int numCubits = NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge + NUM_CENTERS*numCubitsPerCenter;
257
    int index=0;
258

    
259
    final float[][] CENTERS = new float[numCubits][];
260

    
261
    for(int corner=0; corner<NUM_CORNERS; corner++)
262
      {
263
      computeBasicCornerVectors(corner);
264

    
265
      for(int part=0; part<numCubitsPerCorner; part++, index++)
266
        {
267
        CENTERS[index] = computeCorner(numCubitsPerCorner,numLayers,corner,part);
268
        }
269
      }
270

    
271
    for(int edge=0; edge<NUM_EDGES; edge++)
272
      {
273
      for(int part=0; part<numCubitsPerEdge; part++, index++)
274
        {
275
        CENTERS[index] = computeEdge(numLayers, edge, part );
276
        }
277
      }
278

    
279
    for(int center=0; center<NUM_CENTERS; center++)
280
      {
281
      for(int part=0; part<numCubitsPerCenter; part++, index++)
282
        {
283
        CENTERS[index] = computeCenter(numLayers,center, part);
284
        }
285
      }
286

    
287
    return CENTERS;
288
    }
289

    
290
///////////////////////////////////////////////////////////////////////////////////////////////////
291

    
292
  private int getQuat(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
293
    {
294
    if( mQuatCornerIndices==null || mQuatEdgeIndices==null ) initializeQuatIndices();
295
    if( mCenterMap==null ) initializeCenterMap();
296

    
297
    if( cubit < NUM_CORNERS*numCubitsPerCorner )
298
      {
299
      int corner = cubit/numCubitsPerCorner;
300
      return mQuatCornerIndices[corner];
301
      }
302

    
303
    if( cubit < NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
304
      {
305
      int edge = (cubit-NUM_CORNERS*numCubitsPerCorner)/numCubitsPerEdge;
306
      return mQuatEdgeIndices[edge];
307
      }
308

    
309
    if( numCubitsPerCorner==0 )
310
      {
311
      return mQuatCornerIndices[cubit];
312
      }
313
    else
314
      {
315
      cubit -= (NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge);
316
      int numCubitsPerCenter = 5;
317
      int face = cubit/numCubitsPerCenter;
318
      int index= cubit%numCubitsPerCenter;
319
      int center=mCenterMap[face][index];
320
      return mQuatCornerIndices[center];
321
      }
322
    }
323

    
324
///////////////////////////////////////////////////////////////////////////////////////////////////
325

    
326
  protected ObjectShape getObjectShape(int cubit, int numLayers)
327
    {
328
    int variant = getCubitVariant(cubit,numLayers);
329
    int numVariants = getNumCubitVariants(numLayers);
330

    
331
    if( variant==0 )
332
      {
333
      float width = numLayers/(numLayers-1.0f);
334
      float A = (2*SQ3/3)*SIN54;
335
      float B = 0.4f;
336
      double X = width*COS18*SIN_HALFD;
337
      double Y = width*SIN18;
338
      double Z = width*COS18*COS_HALFD;
339

    
340
      double[][] vertices = new double[][]
341
        {
342
            { 0.0, 0.0      , 0.0 },
343
            {   X,   Y      ,  -Z },
344
            { 0.0, 2*Y      ,-2*Z },
345
            {  -X,   Y      ,  -Z },
346
            { 0.0, 0.0-width, 0.0 },
347
            {   X,   Y-width,  -Z },
348
            { 0.0, 2*Y-width,-2*Z },
349
            {  -X,   Y-width,  -Z },
350
        };
351

    
352
      int[][] vertIndexes = new int[][]
353
        {
354
            {4,5,1,0},
355
            {7,4,0,3},
356
            {0,1,2,3},
357
            {4,5,6,7},
358
            {6,5,1,2},
359
            {7,6,2,3}
360
        };
361

    
362
      float[][] bands     = new float[][]
363
        {
364
         {0.04f,34,0.3f,0.2f, 3, 1, 0},
365
         {0.00f, 0,0.0f,0.0f, 2, 1, 0}
366
        };
367

    
368
      int[] bandIndices   = new int[] { 0,0,0,1,1,1};
369
      float[][] corners   = new float[][] { {0.04f,0.10f} };
370
      int[] cornerIndices = new int[] { 0,-1,-1,-1,-1,-1,-1,-1 };
371
      float[][] centers   = new float[][] { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
372
      int[] centerIndices = new int[] { 0,-1,-1,-1,-1,-1,-1,-1 };
373

    
374
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
375
      }
376
    if( variant<numVariants-1 )
377
      {
378
      int numCubitsPerCorner = numCubitsPerCorner(numLayers);
379
      int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
380
      int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
381
      float tmpVal= numLayers/(numLayers-1.0f);
382
      float height= tmpVal*COS18;
383
      float width = tmpVal + (type/2)*tmpVal*SIN18;
384
      boolean left = (type%2)==0;
385

    
386
      double X = height*SIN_HALFD;
387
      double Y = height*SIN18/COS18;
388
      double Z = height*COS_HALFD;
389

    
390
      double[][] vertices = new double[][]
391
        {
392
            { 0.0, 0.0   , 0.0 },
393
            {   X,   Y   ,  -Z },
394
            { 0.0, 2*Y   ,-2*Z },
395
            {  -X,   Y   ,  -Z },
396
            { 0.0, -width, 0.0 },
397
            {   X, -width,  -Z },
398
            { 0.0, -width,-2*Z },
399
            {  -X, -width,  -Z },
400
        };
401

    
402
      int[][] vertIndexes = new int[][]
403
        {
404
            {4,5,1,0},
405
            {7,4,0,3},
406
            {7,6,2,3},
407
            {6,5,1,2},
408
            {0,1,2,3},
409
            {4,5,6,7}
410
        };
411

    
412
      if( !left )
413
        {
414
        int tmp, len = vertices.length;
415
        for(int i=0; i<len; i++) vertices[i][1] = -vertices[i][1];
416

    
417
        len = vertIndexes.length;
418
        for(int i=0; i<len; i++)
419
          {
420
          tmp = vertIndexes[i][0];
421
          vertIndexes[i][0] = vertIndexes[i][3];
422
          vertIndexes[i][3] = tmp;
423
          tmp = vertIndexes[i][1];
424
          vertIndexes[i][1] = vertIndexes[i][2];
425
          vertIndexes[i][2] = tmp;
426
          }
427
        }
428

    
429
      int numBands0 = numLayers<=5 ? 4 : 3;
430
      int numBands1 = numLayers<=5 ? 3 : 2;
431

    
432
      float[][] bands     = new float[][]
433
        {
434
         {0.04f,34,0.2f,0.2f,numBands0,1,1},
435
         {0.00f, 0,0.0f,0.0f,numBands1,0,0}
436
        };
437

    
438
      int[] bandIndices   = new int[] { 0,0,1,1,1,1};
439
      float[][] corners   = new float[][] { {0.04f,0.10f} };
440
      int[] cornerIndices = new int[] { 0,-1,-1,-1, 0,-1,-1,-1 };
441
      float[][] centers   = new float[][] { {0.0f, -width/2, (float)(-2*Z)} };
442
      int[] centerIndices = new int[] { 0,-1,-1,-1, 0,-1,-1,-1 };
443

    
444
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
445
      }
446
    else
447
      {
448
      float width = (1+0.5f*(numLayers-3)*SIN18)*numLayers/(numLayers-1);
449

    
450
      double X = width*COS18*SIN_HALFD;
451
      double Y = width*SIN18;
452
      double Z = width*COS18*COS_HALFD;
453
      double H = width*(SIN54/COS54);
454
      double H3= H/COS_HALFD;
455
      double X3= H*SIN_HALFD;
456
      double Z3= H*COS_HALFD;
457
      double C = 1/(COS54*Math.sqrt(2-2*SIN18));
458
      int N = numLayers==3 ? 4 : 3;
459
      int E = numLayers==3 ? 1 : 0;
460

    
461
      double[][] vertices = new double[][]
462
        {
463
            { 0.0, 0.0  ,   0.0 },
464
            {   X,   Y  ,    -Z },
465
            { 0.0,C*2*Y ,-2*C*Z },
466
            {  -X,   Y  ,    -Z },
467
            { 0.0,-width,   0.0 },
468
            {  X3,-width,   -Z3 },
469
            { 0.0,-width,   -H3 },
470
            { -X3,-width,   -Z3 }
471
        };
472

    
473
      int[][] vertIndexes = new int[][]
474
        {
475
            {4,5,1,0},
476
            {7,4,0,3},
477
            {0,1,2,3},
478
            {7,6,2,3},
479
            {6,5,1,2},
480
            {4,5,6,7}
481
        };
482

    
483
      float[][] bands = new float[][]
484
        {
485
         {0.04f,17,0.3f,0.2f,N,1,E},
486
         {0.00f,17,0.3f,0.2f,N,1,E}
487
        };
488

    
489
      float A = (2*SQ3/3)*SIN54;
490
      float B = 0.4f;
491

    
492
      int[] bandIndices   = new int[] { 0,0,0,1,1,1};
493
      float[][] corners   = new float[][] { {0.03f,0.10f} };
494
      int[] cornerIndices = new int[] { 0, 0,-1, 0, 0,-1,-1,-1 };
495
      float[][] centers   = new float[][] { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
496
      int[] centerIndices = new int[] { 0, 0,-1, 0, 0,-1,-1,-1 };
497

    
498
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
499
      }
500
    }
501

    
502
///////////////////////////////////////////////////////////////////////////////////////////////////
503

    
504
  protected Static4D getQuat(int cubit, int numLayers)
505
    {
506
    if( mQuats==null ) initializeQuats();
507
    int numCubitsPerCorner = numCubitsPerCorner(numLayers);
508
    int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
509

    
510
    return mQuats[getQuat(cubit,numCubitsPerCorner,numCubitsPerEdge)];
511
    }
512

    
513
///////////////////////////////////////////////////////////////////////////////////////////////////
514

    
515
  protected int getNumCubitVariants(int numLayers)
516
    {
517
    switch(numLayers)
518
      {
519
      case 3: return 1;
520
      case 5: return 4;
521
      }
522

    
523
    return 1;
524
    }
525

    
526
///////////////////////////////////////////////////////////////////////////////////////////////////
527

    
528
  protected int getCubitVariant(int cubit, int numLayers)
529
    {
530
    int numCubitsPerCorner = numCubitsPerCorner(numLayers);
531

    
532
    if( cubit<NUM_CORNERS*numCubitsPerCorner ) return 0;
533

    
534
    int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
535

    
536
    if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
537
      {
538
      int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
539
      return type+1;
540
      }
541

    
542
    return getNumCubitVariants(numLayers)-1;
543
    }
544

    
545
///////////////////////////////////////////////////////////////////////////////////////////////////
546

    
547
  int getCornerColor(int cubit, int cubitface, int numLayers, int numCubitsPerCorner)
548
    {
549
    if( mCornerFaceMap==null ) initializeCornerFaceMap();
550
    if( cubitface<0 || cubitface>2 ) return NUM_TEXTURES;
551

    
552
    int part  = cubit % numCubitsPerCorner;
553
    int corner= cubit / numCubitsPerCorner;
554

    
555
    if( part==0 )
556
      {
557
      return mCornerFaceMap[corner][cubitface];
558
      }
559
    else
560
      {
561
      int N = (numCubitsPerCorner-1)/3;
562
      int block = (part-1) % N;
563
      int index = (part-1) / N;
564

    
565
      if( block< (numLayers-3)/2 )
566
        {
567
        switch(index)
568
          {
569
          case 0: return cubitface==1 ? NUM_TEXTURES : mCornerFaceMap[corner][cubitface];
570
          case 1: return cubitface==0 ? NUM_TEXTURES : mCornerFaceMap[corner][cubitface];
571
          case 2: return cubitface==2 ? NUM_TEXTURES : mCornerFaceMap[corner][cubitface];
572
          }
573
        }
574
      else
575
        {
576
        switch(index)
577
          {
578
          case 0: return cubitface==0 ? mCornerFaceMap[corner][cubitface] : NUM_TEXTURES;
579
          case 1: return cubitface==2 ? mCornerFaceMap[corner][cubitface] : NUM_TEXTURES;
580
          case 2: return cubitface==1 ? mCornerFaceMap[corner][cubitface] : NUM_TEXTURES;
581
          }
582
        }
583
      }
584

    
585
    return NUM_TEXTURES;
586
    }
587

    
588
///////////////////////////////////////////////////////////////////////////////////////////////////
589

    
590
  int getEdgeColor(int edge, int cubitface, int numCubitsPerEdge)
591
    {
592
    if( cubitface<0 || cubitface>1 ) return NUM_TEXTURES;
593

    
594
    int part    = edge % numCubitsPerEdge;
595
    int variant = edge / numCubitsPerEdge;
596
    if( mEdgeMap==null ) initializeEdgeMap();
597

    
598
    part /=2;
599

    
600
    return (part==0 || cubitface==((part+1)%2)) ? mEdgeMap[variant][cubitface+2] + ((part+3)/2)*NUM_FACE_COLORS : NUM_TEXTURES;
601
    }
602

    
603
///////////////////////////////////////////////////////////////////////////////////////////////////
604

    
605
  int getCenterColor(int center, int cubitface, int numLayers)
606
    {
607
    if( mCenterFaceMap==null ) initializeCenterFaceMap();
608
    if( mCornerFaceMap==null ) initializeCornerFaceMap();
609

    
610
    if( numLayers==3 )
611
      {
612
      return cubitface>=0 && cubitface<3 ? mCornerFaceMap[center][cubitface] : NUM_TEXTURES;
613
      }
614

    
615
    return cubitface==mCenterFaceMap[center] ? center/5 + NUM_FACE_COLORS*(numLayers-1)/2 : NUM_TEXTURES;
616
    }
617

    
618
///////////////////////////////////////////////////////////////////////////////////////////////////
619

    
620
  protected int getFaceColor(int cubit, int cubitface, int numLayers)
621
    {
622
    int numCubitsPerCorner = numCubitsPerCorner(numLayers);
623
    int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
624

    
625
    if( cubit < NUM_CORNERS*numCubitsPerCorner )
626
      {
627
      return getCornerColor(cubit,cubitface,numLayers,numCubitsPerCorner);
628
      }
629
    else if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
630
      {
631
      int edge = cubit - NUM_CORNERS*numCubitsPerCorner;
632
      return getEdgeColor(edge,cubitface,numCubitsPerEdge);
633
      }
634
    else
635
      {
636
      int center = cubit-NUM_CORNERS*numCubitsPerCorner-NUM_EDGES*numCubitsPerEdge;
637
      return getCenterColor( center, cubitface, numLayers);
638
      }
639
    }
640

    
641
///////////////////////////////////////////////////////////////////////////////////////////////////
642

    
643
  protected ObjectSticker retSticker(int face)
644
    {
645
    if( mStickers==null )
646
      {
647
      float[][] STICKERS = new float[][]
648
        {
649
          { -0.36616942f, -0.36327124f, 0.5f, -0.36327124f, 0.23233888f, 0.4605048f, -0.36616942f, 0.26603764f },
650
          { -0.36327127f, -0.5f, 0.36327127f, -0.26393202f, 0.36327127f, 0.5f, -0.36327127f, 0.26393202f },
651
          { -0.3249197f, -0.39442718f, 0.3249197f, -0.39442718f, 0.3249197f, 0.5f, -0.3249197f, 0.2888544f }
652
        };
653

    
654
      float CENTER_CORR = 0.87f;
655
      float C = 1.14f; // make the 'center' sticker artificially larger, so that we paint over the area in the center of the face.
656

    
657
      STICKERS[0][0] *= C;
658
      STICKERS[0][1] *= C;
659
      STICKERS[0][2] *= C;
660
      STICKERS[0][3] *= C;
661
      STICKERS[0][4] *= C;
662
      STICKERS[0][5] *= C;
663
      STICKERS[0][6] *= C;
664
      STICKERS[0][7] *= C;
665

    
666
      STICKERS[0][2] *= CENTER_CORR;
667
      STICKERS[0][3] *= CENTER_CORR;
668

    
669
      mStickers = new ObjectSticker[STICKERS.length];
670

    
671
      float R = 0.10f;
672
      final float[][] radii = { {R,R,R,R},{R,R,R,R},{R,R,R,R} };
673
      final float[] strokes = { 0.20f, 0.11f, 0.10f };
674

    
675
      for(int s=0; s<STICKERS.length; s++)
676
        {
677
        mStickers[s] = new ObjectSticker(STICKERS[s],null,radii[s],strokes[s]);
678
        }
679
      }
680

    
681
    return mStickers[getStickerIndex(face)];
682
    }
683

    
684
///////////////////////////////////////////////////////////////////////////////////////////////////
685

    
686
  private int getStickerIndex(int face)
687
    {
688
    int variant = face/NUM_FACE_COLORS;
689
    int numLayers = getNumLayers();
690

    
691
    if( variant == (numLayers-1)/2 || numLayers==3 ) return 0;
692
    if( variant==0 ) return 1;
693

    
694
    return 2;
695
    }
696

    
697
///////////////////////////////////////////////////////////////////////////////////////////////////
698

    
699
  public ObjectType intGetObjectList(int numLayers)
700
    {
701
    switch(numLayers)
702
      {
703
      case 3: return ObjectType.KILO_3;
704
      case 5: return ObjectType.KILO_5;
705
      }
706

    
707
    return ObjectType.KILO_3;
708
    }
709

    
710
///////////////////////////////////////////////////////////////////////////////////////////////////
711

    
712
  public int getObjectName(int numLayers)
713
    {
714
    if( numLayers==3 ) return R.string.minx2;
715
    if( numLayers==5 ) return R.string.minx4;
716

    
717
    return 0;
718
    }
719

    
720
///////////////////////////////////////////////////////////////////////////////////////////////////
721

    
722
  public int getInventor(int numLayers)
723
    {
724
    if( numLayers==3 ) return R.string.minx2_inventor;
725
    if( numLayers==5 ) return R.string.minx4_inventor;
726

    
727
    return 0;
728
    }
729

    
730
///////////////////////////////////////////////////////////////////////////////////////////////////
731

    
732
  public int getComplexity(int numLayers)
733
    {
734
    return 3;
735
    }
736
}
(14-14/25)