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distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyMegaminx.java @ 8005e762

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is free software: you can redistribute it and/or modify                            //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Magic Cube is distributed in the hope that it will be useful,                                 //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.main.Movement12.COS54;
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import static org.distorted.objectlib.main.Movement12.SIN54;
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import android.content.res.Resources;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static4D;
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import org.distorted.library.main.QuatHelper;
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import org.distorted.objectlib.R;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.main.ObjectShape;
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import org.distorted.objectlib.main.ObjectSticker;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyMegaminx extends TwistyMinx
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{
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  static final float MEGA_D = 0.04f;
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  private int[] mQuatCenterIndices;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public TwistyMegaminx(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
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                        DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
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    {
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    super(size, size, quat, texture, mesh, effects, moves, res, scrWidth);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void initializeCenterIndices()
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    {
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    mQuatCenterIndices = new int[] { 16, 18, 22,  1, 20, 13, 14, 15,  0, 12,  2,  3 };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int numCubitsPerCorner(int numLayers)
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    {
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    return 3*((numLayers-1)/2)*((numLayers-3)/2) + 1;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int numCubitsPerEdge(int numLayers)
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    {
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    return numLayers-2;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected int getResource(int numLayers)
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    {
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    switch(numLayers)
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      {
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      case 3: return R.raw.mega3;
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      case 5: return R.raw.mega5;
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      }
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    return 0;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected int getNumStickerTypes(int numLayers)
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    {
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    return (numLayers+3)/2;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected float[][] getCuts(int numLayers)
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    {
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    return genericGetCuts(numLayers,0.5f-MEGA_D);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeCenter(int center, int numLayers)
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    {
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    if( mCenterCoords==null ) initializeCenterCoords();
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    float[] coords = mCenterCoords[center];
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    float A = 0.33f*numLayers;
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    return new float[] { A*coords[0], A*coords[1], A*coords[2] };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Fill out mCurrCorner{X,Y,Z} by applying appropriate Quat to mBasicCorner{X,Y,Z}
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// Appropriate one: QUATS[QUAT_INDICES[corner]].
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  private void computeBasicCornerVectors(int corner)
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    {
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    if( mQuatCornerIndices==null ) initializeQuatIndices();
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    if( mQuats==null ) initializeQuats();
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    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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    Static4D quat = mQuats[mQuatCornerIndices[corner]];
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    mCurrCornerV[0] = QuatHelper.rotateVectorByQuat(mBasicCornerV[0],quat);
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    mCurrCornerV[1] = QuatHelper.rotateVectorByQuat(mBasicCornerV[1],quat);
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    mCurrCornerV[2] = QuatHelper.rotateVectorByQuat(mBasicCornerV[2],quat);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeCorner(int numCubitsPerCorner, int numLayers, int corner, int part)
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    {
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    if( mCorners==null ) initializeCorners();
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    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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    float D = numLayers/3.0f;
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    float[] corn = mCorners[corner];
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    if( part==0 )
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      {
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      return new float[] { corn[0]*D, corn[1]*D, corn[2]*D };
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      }
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    else
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      {
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      float E = 2.0f*D*(0.5f-MEGA_D)/(0.5f*(numLayers-1));
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      int N = (numCubitsPerCorner-1)/3;
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      int block = (part-1) % N;
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      int index = (part-1) / N;
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      Static4D pri = mCurrCornerV[index];
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      Static4D sec = mCurrCornerV[(index+2)%3];
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      int layers= (numLayers-3)/2;
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      int multP = (block % layers) + 1;
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      int multS = (block / layers);
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      return new float[] {
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                          corn[0]*D + (pri.get0()*multP + sec.get0()*multS)*E,
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                          corn[1]*D + (pri.get1()*multP + sec.get1()*multS)*E,
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                          corn[2]*D + (pri.get2()*multP + sec.get2()*multS)*E
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                         };
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int computeEdgeType(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
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    {
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    int part = (cubit - NUM_CORNERS*numCubitsPerCorner) % numCubitsPerEdge;
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    return (part+1)/2;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeEdge(int numLayers, int edge, int part)
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    {
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    if( mCenterCoords==null ) initializeCenterCoords();
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    if( mCorners==null ) initializeCorners();
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    if( mEdgeMap==null ) initializeEdgeMap();
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    float D = numLayers/3.0f;
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    float[] c1 = mCorners[ mEdgeMap[edge][0] ];
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    float[] c2 = mCorners[ mEdgeMap[edge][1] ];
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    float x = D * (c1[0]+c2[0]) / 2;
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    float y = D * (c1[1]+c2[1]) / 2;
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    float z = D * (c1[2]+c2[2]) / 2;
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    if( part==0 )
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      {
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      return new float[] { x, y, z };
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      }
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    else
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      {
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      int mult = (part+1)/2;
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      int dir  = (part+1)%2;
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      float[] center = mCenterCoords[ mEdgeMap[edge][dir+2] ];
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      float vX = D*center[0] - x;
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      float vY = D*center[1] - y;
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      float vZ = D*center[2] - z;
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      float A = 3*mult*D*(0.5f-MEGA_D)*COS18/((numLayers-1)*0.5f);
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      A /= (float)Math.sqrt(vX*vX+vY*vY+vZ*vZ);
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      return new float[] { x+A*vX, y+A*vY, z+A*vZ };
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected float[][] getCubitPositions(int numLayers)
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    {
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    int numCubitsPerCorner = numCubitsPerCorner(numLayers);
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    int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
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    int numCubits = NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge + NUM_CENTERS;
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    int index=0;
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    final float[][] CENTERS = new float[numCubits][];
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    for(int corner=0; corner<NUM_CORNERS; corner++)
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      {
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      computeBasicCornerVectors(corner);
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      for(int part=0; part<numCubitsPerCorner; part++, index++)
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        {
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        CENTERS[index] = computeCorner(numCubitsPerCorner,numLayers,corner,part);
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        }
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      }
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    for(int edge=0; edge<NUM_EDGES; edge++)
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      {
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      for(int part=0; part<numCubitsPerEdge; part++, index++)
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        {
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        CENTERS[index] = computeEdge(numLayers, edge, part );
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        }
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      }
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    for(int center=0; center<NUM_CENTERS; center++, index++)
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      {
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      CENTERS[index] = computeCenter(center, numLayers);
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      }
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    return CENTERS;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int getQuat(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
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    {
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    if( mQuatCornerIndices==null || mQuatEdgeIndices==null ) initializeQuatIndices();
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    if( mQuatCenterIndices==null ) initializeCenterIndices();
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    if( cubit < NUM_CORNERS*numCubitsPerCorner )
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      {
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      int corner = cubit/numCubitsPerCorner;
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      return mQuatCornerIndices[corner];
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      }
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    if( cubit < NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
259
      {
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      int edge = (cubit-NUM_CORNERS*numCubitsPerCorner)/numCubitsPerEdge;
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      return mQuatEdgeIndices[edge];
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      }
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    int center = cubit - NUM_CORNERS*numCubitsPerCorner - NUM_EDGES*numCubitsPerEdge;
265
    return mQuatCenterIndices[center];
266
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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270
  protected ObjectShape getObjectShape(int cubit, int numLayers)
271
    {
272
    int variant = getCubitVariant(cubit,numLayers);
273
    int numVariants = getNumCubitVariants(numLayers);
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275
    if( variant==0 )
276
      {
277
      float width = numLayers*(0.5f-MEGA_D)/(0.5f*(numLayers-1));
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      float A = (2*SQ3/3)*SIN54;
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      float B = 0.4f;
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      double X = width*COS18*SIN_HALFD;
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      double Y = width*SIN18;
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      double Z = width*COS18*COS_HALFD;
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      int N = numLayers==3 ? 1:0;
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285
      double[][] vertices = new double[][]
286
        {
287
            { 0.0, 0.0      , 0.0 },
288
            {   X,   Y      ,  -Z },
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            { 0.0, 2*Y      ,-2*Z },
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            {  -X,   Y      ,  -Z },
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            { 0.0, 0.0-width, 0.0 },
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            {   X,   Y-width,  -Z },
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            { 0.0, 2*Y-width,-2*Z },
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            {  -X,   Y-width,  -Z },
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        };
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297
      int[][] vertIndexes = new int[][]
298
        {
299
            {4,5,1,0},
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            {7,4,0,3},
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            {0,1,2,3},
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            {4,5,6,7},
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            {6,5,1,2},
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            {7,6,2,3}
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        };
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      float[][] bands    = new float[][]
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        {
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         {0.04f,34,0.3f,0.2f, 3, N, 0},
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         {0.00f, 0,0.0f,0.0f, 2, N, 0}
311
        };
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      int[] bandIndices   = new int[] { 0,0,0,1,1,1};
314
      float[][] corners   = new float[][] { {0.04f,0.10f} };
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      int[] cornerIndices = new int[] { 0,-1,-1,-1,-1,-1,-1,-1 };
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      float[][] centers   = new float[][] { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
317
      int[] centerIndices = new int[] { 0,-1,-1,-1,-1,-1,-1,-1 };
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319
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
320
      }
321
    if( variant<numVariants-1 )
322
      {
323
      int numCubitsPerCorner = numCubitsPerCorner(numLayers);
324
      int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
325
      int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
326
      float height= numLayers*(0.5f-MEGA_D)*COS18/((numLayers-1)*0.5f);
327
      float width = numLayers*2*MEGA_D + 2*type*height*SIN18/COS18;
328

    
329
      double W = width/2;
330
      double X = height*SIN_HALFD;
331
      double Y = height*SIN18/COS18;
332
      double Z = height*COS_HALFD;
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334
      double[][] vertices = new double[][]
335
        {
336
            { 0.0,   W   , 0.0 },
337
            {   X, W+Y   ,  -Z },
338
            { 0.0, W+2*Y ,-2*Z },
339
            {  -X, W+Y   ,  -Z },
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            { 0.0,  -W   , 0.0 },
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            {   X,-W-Y   ,  -Z },
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            { 0.0,-W-2*Y ,-2*Z },
343
            {  -X,-W-Y   ,  -Z },
344
        };
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346
      int[][] vertIndexes = new int[][]
347
        {
348
            {4,5,1,0},
349
            {7,4,0,3},
350
            {7,6,2,3},
351
            {6,5,1,2},
352
            {0,1,2,3},
353
            {4,5,6,7}
354
        };
355

    
356
      int N = numLayers<=5 ? 5 : 3;
357

    
358
      float[][] bands     = new float[][]
359
        {
360
         {0.04f,34,0.2f,0.2f,N,0,0},
361
         {0.00f, 0,0.3f,0.2f,2,0,0}
362
        };
363
      int[] bandIndices   = new int[] { 0,0,1,1,1,1};
364
      float[][] corners   = new float[][] { {0.04f,0.10f} };
365
      int[] cornerIndices = new int[] { -1,-1,-1,-1, -1,-1,-1,-1 };
366
      float[][] centers   = new float[][] { {0.0f, 0.0f, (float)(-2*Z)} };
367
      int[] centerIndices = new int[] { -1,-1,-1,-1, -1,-1,-1,-1 };
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369
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
370
      }
371
    else
372
      {
373
      float width = 2*numLayers*(MEGA_D+(0.5f-MEGA_D)*SIN18);
374
      final double V = 0.83;   // ??
375
      final double ANGLE = V*Math.PI;
376
      final double cosA  = Math.cos(ANGLE);
377
      final double sinA  = Math.sin(ANGLE);
378

    
379
      float R  = 0.5f*width/COS54;
380
      float X1 = R*COS54;
381
      float Y1 = R*SIN54;
382
      float X2 = R*COS18;
383
      float Y2 = R*SIN18;
384

    
385
      double[][] vertices = new double[][]
386
        {
387
          {-X1,+Y1*sinA, Y1*cosA},
388
          {-X2,-Y2*sinA,-Y2*cosA},
389
          {0.0f,-R*sinA, -R*cosA},
390
          {+X2,-Y2*sinA,-Y2*cosA},
391
          {+X1,+Y1*sinA, Y1*cosA}
392
        };
393

    
394
      int[][] vertIndexes = new int[][]
395
        {
396
          {0,1,2,3,4},
397
          {0,1,2,3,4}
398
        };
399

    
400
      int N = numLayers==3 ? 4 : 3;
401

    
402
      float[][] bands = new float[][]
403
        {
404
         {0.04f,45, R/3,0.2f,N,0,0},
405
         {0.00f, 0, R/3,0.2f,2,0,0}
406
        };
407

    
408
      int[] bandIndices   = new int[] { 0,1 };
409
      float[][] corners   = new float[][] { {0.04f,0.10f} };
410
      int[] cornerIndices = new int[] { -1,-1,-1,-1, -1 };
411
      float[][] centers   = new float[][] { {0.0f, 0.0f, 0.0f} };
412
      int[] centerIndices = new int[] { -1,-1,-1,-1, -1 };
413

    
414
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
415
      }
416
    }
417

    
418
///////////////////////////////////////////////////////////////////////////////////////////////////
419

    
420
  protected Static4D getQuat(int cubit, int numLayers)
421
    {
422
    if( mQuats==null ) initializeQuats();
423
    int numCubitsPerCorner = numCubitsPerCorner(numLayers);
424
    int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
425

    
426
    return mQuats[getQuat(cubit,numCubitsPerCorner,numCubitsPerEdge)];
427
    }
428

    
429
///////////////////////////////////////////////////////////////////////////////////////////////////
430

    
431
  protected int getNumCubitVariants(int numLayers)
432
    {
433
    switch(numLayers)
434
      {
435
      case 3: return 3;
436
      case 5: return 4;
437
      }
438

    
439
    return 3;
440
    }
441

    
442
///////////////////////////////////////////////////////////////////////////////////////////////////
443

    
444
  protected int getCubitVariant(int cubit, int numLayers)
445
    {
446
    int numCubitsPerCorner = numCubitsPerCorner(numLayers);
447

    
448
    if( cubit<NUM_CORNERS*numCubitsPerCorner ) return 0;
449

    
450
    int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
451

    
452
    if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
453
      {
454
      int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
455
      return type+1;
456
      }
457

    
458
    return getNumCubitVariants(numLayers)-1;
459
    }
460

    
461
///////////////////////////////////////////////////////////////////////////////////////////////////
462

    
463
  int getCornerColor(int cubit, int cubitface, int numLayers, int numCubitsPerCorner)
464
    {
465
    if( mCornerFaceMap==null ) initializeCornerFaceMap();
466
    if( cubitface<0 || cubitface>2 ) return NUM_TEXTURES;
467

    
468
    int part  = cubit % numCubitsPerCorner;
469
    int corner= cubit / numCubitsPerCorner;
470

    
471
    if( part==0 )
472
      {
473
      return mCornerFaceMap[corner][cubitface];
474
      }
475
    else
476
      {
477
      int N = (numCubitsPerCorner-1)/3;
478
      int block = (part-1) % N;
479
      int index = (part-1) / N;
480

    
481
      if( block< (numLayers-3)/2 )
482
        {
483
        switch(index)
484
          {
485
          case 0: return cubitface==1 ? NUM_TEXTURES : mCornerFaceMap[corner][cubitface];
486
          case 1: return cubitface==0 ? NUM_TEXTURES : mCornerFaceMap[corner][cubitface];
487
          case 2: return cubitface==2 ? NUM_TEXTURES : mCornerFaceMap[corner][cubitface];
488
          }
489
        }
490
      else
491
        {
492
        switch(index)
493
          {
494
          case 0: return cubitface==0 ? mCornerFaceMap[corner][cubitface] : NUM_TEXTURES;
495
          case 1: return cubitface==2 ? mCornerFaceMap[corner][cubitface] : NUM_TEXTURES;
496
          case 2: return cubitface==1 ? mCornerFaceMap[corner][cubitface] : NUM_TEXTURES;
497
          }
498
        }
499
      }
500

    
501
    return NUM_TEXTURES;
502
    }
503

    
504
///////////////////////////////////////////////////////////////////////////////////////////////////
505

    
506
  int getEdgeColor(int edge, int cubitface, int numCubitsPerEdge)
507
    {
508
    if( cubitface<0 || cubitface>1 ) return NUM_TEXTURES;
509

    
510
    int part    = edge % numCubitsPerEdge;
511
    int variant = edge / numCubitsPerEdge;
512
    if( mEdgeMap==null ) initializeEdgeMap();
513

    
514
    return (part==0 || cubitface==((part+1)%2)) ? mEdgeMap[variant][cubitface+2] + ((part+3)/2)*NUM_FACE_COLORS : NUM_TEXTURES;
515
    }
516

    
517
///////////////////////////////////////////////////////////////////////////////////////////////////
518

    
519
  int getCenterColor(int center, int cubitface, int numLayers)
520
    {
521
    return cubitface>0 ? NUM_TEXTURES : center + NUM_FACE_COLORS*(numLayers+1)/2;
522
    }
523

    
524
///////////////////////////////////////////////////////////////////////////////////////////////////
525

    
526
  protected int getFaceColor(int cubit, int cubitface, int numLayers)
527
    {
528
    int numCubitsPerCorner = numCubitsPerCorner(numLayers);
529
    int numCubitsPerEdge   = numCubitsPerEdge(numLayers);
530

    
531
    if( cubit < NUM_CORNERS*numCubitsPerCorner )
532
      {
533
      return getCornerColor(cubit,cubitface,numLayers,numCubitsPerCorner);
534
      }
535
    else if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
536
      {
537
      int edge = cubit - NUM_CORNERS*numCubitsPerCorner;
538
      return getEdgeColor(edge,cubitface,numCubitsPerEdge);
539
      }
540
    else
541
      {
542
      int center = cubit-NUM_CORNERS*numCubitsPerCorner-NUM_EDGES*numCubitsPerEdge;
543
      return getCenterColor( center, cubitface, numLayers);
544
      }
545
    }
546

    
547
///////////////////////////////////////////////////////////////////////////////////////////////////
548

    
549
  protected ObjectSticker retSticker(int face)
550
    {
551
    if( mStickers==null )
552
      {
553
      float[][] STICKERS = new float[][]
554
        {
555
          { -0.36327127f, -0.5f, 0.36327127f, -0.26393202f, 0.36327127f, 0.5f, -0.36327127f, 0.26393202f },
556
          { -0.5f, -0.0914315f, 0.5f, -0.4163512f, 0.5f, 0.4163512f, -0.5f, 0.0914315f },
557
          { -0.49233657f, -0.18006028f, 0.49233657f, -0.5f, 0.49233657f, 0.5f, -0.49233657f, 0.18006028f },
558
          { -0.3002273f, -0.30490047f, 0.3002273f, -0.5f, 0.3002273f, 0.5f, -0.3002273f, 0.30490047f },
559
          { -0.29389262f, 0.4045085f, -0.47552824f, -0.1545085f, 0.0f, -0.5f, 0.47552824f, -0.1545085f, 0.29389262f, 0.4045085f }
560
        };
561

    
562
      mStickers = new ObjectSticker[STICKERS.length];
563

    
564
      final float R0 = 0.08f;
565
      final float R1 = 0.12f;
566
      final float R2 = 0.12f;
567
      final float R3 = 0.08f;
568
      final float R4 = 0.10f;
569
      final float[][] radii = { {R0,R0,R0,R0},{R1,R1,R1,R1},{R2,R2,R2,R2},{R3,R3,R3,R3},{R4,R4,R4,R4,R4} };
570
      final float[] strokes = { 0.10f,0.12f,0.12f,0.08f,0.07f };
571

    
572
      for(int s=0; s<STICKERS.length; s++)
573
        {
574
        mStickers[s] = new ObjectSticker(STICKERS[s],null,radii[s],strokes[s]);
575
        }
576
      }
577

    
578
    return mStickers[getStickerIndex(face)];
579
    }
580

    
581
///////////////////////////////////////////////////////////////////////////////////////////////////
582

    
583
  private int getStickerIndex(int face)
584
    {
585
    int variant = face/NUM_FACE_COLORS;
586

    
587
    if( variant==0 ) return 0;
588

    
589
    int numLayers = getNumLayers();
590

    
591
    if( variant < (numLayers+1)/2 )
592
      {
593
      if( numLayers==3 ) return 1;
594
      else
595
        {
596
        if( variant==1 ) return 2;
597
        else             return 3;
598
        }
599
      }
600

    
601
    return 4;
602
    }
603

    
604
///////////////////////////////////////////////////////////////////////////////////////////////////
605

    
606
  public ObjectType intGetObjectList(int numLayers)
607
    {
608
    switch(numLayers)
609
      {
610
      case 3: return ObjectType.MEGA_3;
611
      case 5: return ObjectType.MEGA_5;
612
      }
613

    
614
    return ObjectType.MEGA_3;
615
    }
616

    
617
///////////////////////////////////////////////////////////////////////////////////////////////////
618

    
619
  public int getObjectName(int numLayers)
620
    {
621
    if( numLayers==3 ) return R.string.minx3;
622
    if( numLayers==5 ) return R.string.minx5;
623

    
624
    return 0;
625
    }
626

    
627
///////////////////////////////////////////////////////////////////////////////////////////////////
628

    
629
  public int getInventor(int numLayers)
630
    {
631
    if( numLayers==3 ) return R.string.minx3_inventor;
632
    if( numLayers==5 ) return R.string.minx5_inventor;
633

    
634
    return 0;
635
    }
636

    
637
///////////////////////////////////////////////////////////////////////////////////////////////////
638

    
639
  public int getComplexity(int numLayers)
640
    {
641
    if( numLayers==3 ) return 4;
642

    
643
    return 5;
644
    }
645
}
(15-15/25)