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distorted-objectlib / src / main / java / org / distorted / objectlib / tablebases / TablebasesPyraminx.java @ 884b702b

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2023 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is proprietary software licensed under an EULA which you should have received      //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html        //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.tablebases;
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import static org.distorted.objectlib.main.TwistyObject.SQ2;
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import static org.distorted.objectlib.main.TwistyObject.SQ3;
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import static org.distorted.objectlib.main.TwistyObject.SQ6;
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import android.content.res.Resources;
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import org.distorted.library.type.Static3D;
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import org.distorted.objectlib.R;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TablebasesPyraminx extends TablebasesAbstract
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{
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  public static final int[][] EDGE_QUATS = new int[][]
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      {
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          { 0,10},  // even-odd quat (i.e. even-odd twist of the relevant edge piece)
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          { 1, 7},
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          { 4, 8},
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          { 2, 6},
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          { 3, 5},
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          {11, 9}
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      };
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public TablebasesPyraminx()
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    {
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    super();
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public TablebasesPyraminx(Resources res)
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    {
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    super(res, R.raw.pyra_3_tablebase);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int[][] getBasicAngles()
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    {
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    int[] tmp = {3,3};
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    return new int[][] { tmp,tmp,tmp,tmp };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  Static3D[] getRotationAxis()
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    {
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    return new Static3D[]
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         {
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           new Static3D(     0,-SQ3/3,-SQ6/3),
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           new Static3D(     0,-SQ3/3, SQ6/3),
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           new Static3D( SQ6/3, SQ3/3,     0),
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           new Static3D(-SQ6/3, SQ3/3,     0),
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         };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  float[][] getPosition()
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    {
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    return new float[][]
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         {
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             { 0.0f,-SQ2/4, 0.5f},
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             { 0.0f,-SQ2/4,-0.5f},
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             {-0.5f, SQ2/4, 0.0f},
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             { 0.5f, SQ2/4, 0.0f},
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             { 0.0f,-SQ2/2, 0.0f},   // index=0 has the quats already set up so that
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             { 0.0f,-SQ2/2, 0.0f},   // all the edges fall into right spots, so here
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             { 0.0f,-SQ2/2, 0.0f},   // they need to be all in one place
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             { 0.0f,-SQ2/2, 0.0f},
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             { 0.0f,-SQ2/2, 0.0f},
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             { 0.0f,-SQ2/2, 0.0f},
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         };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  float[][] getCuts()
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    {
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    float[] cut = { 0.25f*(SQ6/3) };
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    return new float[][] { cut,cut,cut,cut };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  boolean[][] getRotatable()
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    {
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    boolean[] tmp = new boolean[] {false,true};
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    return new boolean[][] { tmp,tmp,tmp,tmp };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// specifically for the tablebase
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void addMove(int[] move, int axis, int twist)
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    {
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    move[0] = axis;
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    move[1] = 4;
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    move[2] = (twist==2 ? -1:twist);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void includeTip(int[] move, int[] extra, int index)
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    {
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    move[1] = 6;
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    extra[index] += (move[2]==1 ? 2:1);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private boolean failedInsertingTipMove(int[][] moves, int[] extra, int extraIndex, int axis)
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    {
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    int numAxis = 0;
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    boolean ret = true;
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    extra[extraIndex]+=3; // make sure extra is positive
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    for( int[] move : moves )
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      {
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      if( move[0]==axis )
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        {
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        numAxis++;
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        if( (numAxis==1 && (move[2]-extra[extraIndex])%3==0 ) || numAxis>=2 ) ret=false;
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        }
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      }
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    int currAx = 0;
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    int numMoves = moves.length;
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    int foreIndex=-1;
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    int lastIndex = -1;
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    for( int index=0; index<numMoves; index++ )
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      {
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      int[] move = moves[index];
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      if( move[0]==axis )
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        {
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             if( currAx <  numAxis-2 ) includeTip(move,extra,extraIndex);
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        else if( currAx == numAxis-2 ) foreIndex = index;
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        else if( currAx == numAxis-1 ) lastIndex = index;
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        currAx++;
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        }
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      }
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    extra[extraIndex] = (extra[extraIndex]%3);
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    if( foreIndex>=0 )
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      {
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      int foreAngle = moves[foreIndex][2];
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      int lastAngle = moves[lastIndex][2];
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      if( extra[extraIndex]==1 )
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        {
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        if( foreAngle==1 ) includeTip(moves[foreIndex],extra,extraIndex);
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        else
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          {
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          includeTip(moves[lastIndex],extra,extraIndex);
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          if( lastAngle==-1 ) includeTip(moves[foreIndex],extra,extraIndex);
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          }
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        }
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      else if( extra[extraIndex]==2 )
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        {
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        if( foreAngle==-1 ) includeTip(moves[foreIndex],extra,extraIndex);
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        else
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          {
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          includeTip(moves[lastIndex],extra,extraIndex);
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          if( lastAngle==1 ) includeTip(moves[foreIndex],extra,extraIndex);
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          }
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        }
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      }
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    else if( lastIndex>=0 )
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      {
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      int lastAngle = moves[lastIndex][2];
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      if( (extra[extraIndex]-lastAngle)%3 ==0 )
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        includeTip(moves[lastIndex],extra,extraIndex);
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      }
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    extra[extraIndex] = (extra[extraIndex]%3);
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    return ret;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// extra = cornerTips
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  @Override
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  int[][] extraInfo(int[][] moves, int[] extra)
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    {
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    int lenExtra = 0;
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    if( failedInsertingTipMove(moves,extra,0,1) && extra[0]!=0 ) lenExtra++;
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    if( failedInsertingTipMove(moves,extra,1,0) && extra[1]!=0 ) lenExtra++;
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    if( failedInsertingTipMove(moves,extra,2,3) && extra[2]!=0 ) lenExtra++;
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    if( failedInsertingTipMove(moves,extra,3,2) && extra[3]!=0 ) lenExtra++;
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    if( lenExtra>0 )
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      {
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      int[][] extraMoves = new int[lenExtra][3];
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      int index=0;
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      if( extra[0]!=0 ) { addMove(extraMoves[index],1,extra[0]); index++; }
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      if( extra[1]!=0 ) { addMove(extraMoves[index],0,extra[1]); index++; }
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      if( extra[2]!=0 ) { addMove(extraMoves[index],3,extra[2]); index++; }
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      if( extra[3]!=0 ) { addMove(extraMoves[index],2,extra[3]);          }
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      int len = moves.length;
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      int totalLen = len+lenExtra;
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      int[][] totalMoves = new int[totalLen][];
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      if( len>0 ) System.arraycopy(moves, 0, totalMoves, 0, len);
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      System.arraycopy(extraMoves, 0, totalMoves, len, lenExtra);
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      return totalMoves;
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      }
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    return moves;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int getSize()
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    {
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    return 933120;  // see https://www.jaapsch.net/puzzles/pyraminx.htm
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int getMinScramble()
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    {
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    return 9;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  int[] getPruningLevels()
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    {
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    return null;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public static void getEdgePermutation(int[] output, int[] quats, int index)
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    {
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    for(int i=0; i<6; i++ )
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      {
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      int quat = quats[i+index];
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      for(int j=0; j<6; j++)
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        {
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        int[] edge = EDGE_QUATS[j];
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        if( quat==edge[0] || quat==edge[1] ) { output[i]=j; break; }
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        }
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public static void getEdgeTwist(int[] output, int[] quats, int index)
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    {
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    for(int i=0; i<6; i++)
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      {
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      int quat = quats[i+index];
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      for(int j=0; j<6; j++)
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        {
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        int[] edge = EDGE_QUATS[j];
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        if( quat==edge[0] ) { output[i]=0; break; }
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        if( quat==edge[1] ) { output[i]=1; break; }
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        }
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void getEdgeQuats(int twist, int[] perm, int[] output)
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    {
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    int totalTwist = 0;
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    for(int i=0; i<5; i++)
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      {
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      int p = perm[i];
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      int t = (twist%2);
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      twist/=2;
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      output[i+4] = EDGE_QUATS[p][t];
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      totalTwist += t;
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      }
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    int p = perm[5];
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    int t = (totalTwist%2)==0 ? 0:1;
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    output[9] = EDGE_QUATS[p][t];
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int getVertexTwist(int[] quats)
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    {
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    int twist = 0;
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    if( quats[3]==5 ) twist += 1;
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    if( quats[3]==6 ) twist += 2;
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    twist *= 3;
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    if( quats[2]==7 ) twist += 1;
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    if( quats[2]==8 ) twist += 2;
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    twist *= 3;
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    if( quats[1]==1 ) twist += 1;
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    if( quats[1]==2 ) twist += 2;
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    twist *= 3;
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    if( quats[0]==3 ) twist += 1;
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    if( quats[0]==4 ) twist += 2;
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    return twist;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void getVertexQuats(int twist, int[] output)
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    {
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    switch(twist%3)
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      {
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      case 0: output[0]=0; break;
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      case 1: output[0]=3; break;
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      case 2: output[0]=4; break;
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      }
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    twist /= 3;
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    switch(twist%3)
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      {
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      case 0: output[1]=0; break;
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      case 1: output[1]=1; break;
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      case 2: output[1]=2; break;
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      }
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    twist /= 3;
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    switch(twist%3)
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      {
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      case 0: output[2]=0; break;
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      case 1: output[2]=7; break;
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      case 2: output[2]=8; break;
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      }
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    twist /= 3;
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    switch(twist%3)
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      {
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      case 0: output[3]=0; break;
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      case 1: output[3]=5; break;
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      case 2: output[3]=6; break;
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int[] getQuats(int index)
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    {
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    int vertexTwist = (index%81);
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    index /= 81;
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    int edgeTwist = (index%32);
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    int perm_num = index/32;
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    int[] quats = new int[10];
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    getVertexQuats(vertexTwist,quats);
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    int[] permutation = new int[6];
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    TablebaseHelpers.getEvenPermutationFromNum(permutation,perm_num);
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    getEdgeQuats(edgeTwist,permutation,quats);
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    return quats;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public int getIndex(int[] quats)
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    {
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    int vertexTwist = getVertexTwist(quats);
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    int[] permutation = new int[6];
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    getEdgePermutation(permutation,quats,4);
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    int[] twist = new int[6];
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    getEdgeTwist(twist,quats,4);
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    int edgeTwist = twist[0]+ 2*(twist[1]+ 2*(twist[2]+ 2*(twist[3]+ 2*twist[4])));
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    int perm_num = TablebaseHelpers.computeEvenPermutationNum(permutation);
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    return vertexTwist + 81*(edgeTwist + 32*perm_num);
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    }
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}  
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(10-10/12)