Revision a20e56fc
Added by Leszek Koltunski over 2 years ago
src/main/java/org/distorted/objectlib/main/ObjectControl.java | ||
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void switchTouchControl(int oldMode, int newMode) |
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{ |
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if( newMode==MODE_REPLACE ) |
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{ |
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if( mTouchControlBackup!=null ) |
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{ |
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TouchControl tmp = mTouchControlBackup; |
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mTouchControlBackup = mTouchControl; |
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mTouchControl = tmp; |
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} |
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else |
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{ |
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mTouchControlBackup = mTouchControl; |
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TwistyObject object = getObject(); |
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mTouchControl = new TouchControlShapeChanging(object); |
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float ratio = object.getObjectRatio(); |
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mTouchControl.setObjectRatio(ratio); |
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} |
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} |
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if( oldMode==MODE_REPLACE ) |
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{ |
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if( mTouchControlBackup!=null ) |
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{ |
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TouchControl tmp = mTouchControlBackup; |
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mTouchControlBackup = mTouchControl; |
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mTouchControl = tmp; |
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} |
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else |
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{ |
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mTouchControlBackup = mTouchControl; |
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TwistyObject object = getObject(); |
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mTouchControl = object.getTouchControl(); |
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float ratio = object.getObjectRatio(); |
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mTouchControl.setObjectRatio(ratio); |
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} |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void setTouchControl(TwistyObject object) |
... | ... | |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// if one or more fingers currently touch the screen, and we just pressed the 'scramble' button, do |
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// not scramble - otherwise a kind of a cheat is possible where user touches the screen, starts |
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// scrambling, then lifts the finger and the act of lifting screws the scrambling - no further |
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// scrambles take any effect! |
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public void scrambleObject(int num) |
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{ |
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mPreRender.scrambleObject(num); |
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if( !mBeginningRotation && !mContinuingRotation ) |
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{ |
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mPreRender.scrambleObject(num); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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mPreRender.setTextureMap(cubit,face,newColor); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void switchTouchControl(int oldMode, int newMode) |
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{ |
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if( newMode==MODE_REPLACE ) |
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{ |
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if( mTouchControlBackup!=null ) |
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{ |
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TouchControl tmp = mTouchControlBackup; |
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mTouchControlBackup = mTouchControl; |
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mTouchControl = tmp; |
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} |
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else |
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{ |
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mTouchControlBackup = mTouchControl; |
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TwistyObject object = getObject(); |
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mTouchControl = new TouchControlShapeChanging(object); |
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float ratio = object.getObjectRatio(); |
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mTouchControl.setObjectRatio(ratio); |
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} |
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} |
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if( oldMode==MODE_REPLACE ) |
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{ |
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if( mTouchControlBackup!=null ) |
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{ |
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TouchControl tmp = mTouchControlBackup; |
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mTouchControlBackup = mTouchControl; |
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mTouchControl = tmp; |
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} |
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else |
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{ |
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mTouchControlBackup = mTouchControl; |
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TwistyObject object = getObject(); |
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mTouchControl = object.getTouchControl(); |
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float ratio = object.getObjectRatio(); |
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mTouchControl.setObjectRatio(ratio); |
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} |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public boolean onTouchEvent(MotionEvent event, int mode) |
Also available in: Unified diff
(hopefully!) finally fix the long-standing bug where people could cheat and submit impossible records.