Project

General

Profile

Download (5.85 KB) Statistics
| Branch: | Revision:

distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyDino4.java @ a57e6870

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2020 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is free software: you can redistribute it and/or modify                            //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Magic Cube is distributed in the hope that it will be useful,                                 //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.objectlib.objects;
21

    
22
import android.content.res.Resources;
23

    
24
import org.distorted.library.main.DistortedEffects;
25
import org.distorted.library.main.DistortedTexture;
26
import org.distorted.library.mesh.MeshSquare;
27
import org.distorted.library.type.Static3D;
28
import org.distorted.library.type.Static4D;
29

    
30
import org.distorted.objectlib.R;
31
import org.distorted.objectlib.main.ObjectType;
32
import org.distorted.objectlib.helpers.ScrambleState;
33

    
34
///////////////////////////////////////////////////////////////////////////////////////////////////
35

    
36
public class TwistyDino4 extends TwistyDino
37
{
38
  private int[] mFaceMap;
39

    
40
///////////////////////////////////////////////////////////////////////////////////////////////////
41

    
42
  public TwistyDino4(int[] numL, Static4D quat, Static3D move, DistortedTexture texture,
43
                     MeshSquare mesh, DistortedEffects effects, Resources res, int scrWidth)
44
    {
45
    super(numL, quat, move, texture, mesh, effects, res, scrWidth);
46
    }
47

    
48
///////////////////////////////////////////////////////////////////////////////////////////////////
49

    
50
  protected ScrambleState[] getScrambleStates()
51
    {
52
    if( mStates==null )
53
      {
54
      mStates = new ScrambleState[]
55
        {
56
        new ScrambleState( new int[][] { {              2,1,2,2,-1,2},{0,1,3,0,-1,3              },{0,1,5,0,-1,5              },{              2,1,8,2,-1,8} } ),
57
        new ScrambleState( new int[][] { {                          },{0,1,3,0,-1,3              },{0,1,5,0,-1,5,             },{              2,1,8,2,-1,8} } ),
58
        new ScrambleState( new int[][] { {                          },{              2,1,4,2,-1,4},{              2,1,6,2,-1,6},{0,1,7,0,-1,7              } } ),
59
        new ScrambleState( new int[][] { {0,1,1,0,-1,1              },{                          },{              2,1,6,2,-1,6},{0,1,7,0,-1,7              } } ),
60
        new ScrambleState( new int[][] { {              2,1,2,2,-1,2},{                          },{0,1,5,0,-1,5,             },{              2,1,8,2,-1,8} } ),
61
        new ScrambleState( new int[][] { {0,1,1,0,-1,1              },{              2,1,4,2,-1,4},{                          },{0,1,7,0,-1,7              } } ),
62
        new ScrambleState( new int[][] { {              2,1,2,2,-1,2},{0,1,3,0,-1,3              },{                          },{              2,1,8,2,-1,8} } ),
63
        new ScrambleState( new int[][] { {              2,1,2,2,-1,2},{0,1,3,0,-1,3              },{0,1,5,0,-1,5,             },{                          } } ),
64
        new ScrambleState( new int[][] { {0,1,1,0,-1,1              },{              2,1,4,2,-1,4},{              2,1,6,2,-1,6},{                          } } ),
65
        };
66
      }
67

    
68
    return mStates;
69
    }
70

    
71
///////////////////////////////////////////////////////////////////////////////////////////////////
72

    
73
  protected int[] getSolvedQuats(int cubit, int[] numLayers)
74
    {
75
    return null;
76
    }
77

    
78
///////////////////////////////////////////////////////////////////////////////////////////////////
79

    
80
  protected int getFaceColor(int cubit, int cubitface, int[] numLayers)
81
    {
82
    if( mFaceMap==null ) mFaceMap = new int[] { 4, 2, 2, 4, 0, 2, 1, 4, 0, 0, 1, 1 };
83
    return (cubitface==0 || cubitface==1) ? mFaceMap[cubit] : NUM_TEXTURES;
84
    }
85

    
86
///////////////////////////////////////////////////////////////////////////////////////////////////
87

    
88
  protected int getSolvedFunctionIndex()
89
    {
90
    return 1;
91
    }
92

    
93
///////////////////////////////////////////////////////////////////////////////////////////////////
94

    
95
  protected boolean shouldResetTextureMaps()
96
    {
97
    return true;
98
    }
99

    
100
///////////////////////////////////////////////////////////////////////////////////////////////////
101

    
102
  public ObjectType intGetObjectType(int[] numLayers)
103
    {
104
    return ObjectType.DIN4_3;
105
    }
106

    
107
///////////////////////////////////////////////////////////////////////////////////////////////////
108

    
109
  public int getObjectName(int[] numLayers)
110
    {
111
    return R.string.din43;
112
    }
113

    
114
///////////////////////////////////////////////////////////////////////////////////////////////////
115

    
116
  public int getInventor(int[] numLayers)
117
    {
118
    return R.string.din43_inventor;
119
    }
120
}
(9-9/25)