Project

General

Profile

Download (31.1 KB) Statistics
| Branch: | Revision:

distorted-objectlib / src / main / java / org / distorted / objectlib / helpers / FactoryCubit.java @ aacf5e27

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2020 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is proprietary software licensed under an EULA which you should have received      //
7
// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html        //
8
///////////////////////////////////////////////////////////////////////////////////////////////////
9

    
10
package org.distorted.objectlib.helpers;
11

    
12
import org.distorted.library.effect.EffectName;
13
import org.distorted.library.effect.MatrixEffectMove;
14
import org.distorted.library.effect.MatrixEffectQuaternion;
15
import org.distorted.library.effect.MatrixEffectScale;
16
import org.distorted.library.effect.VertexEffect;
17
import org.distorted.library.helpers.QuatHelper;
18
import org.distorted.library.mesh.MeshBase;
19
import org.distorted.library.mesh.MeshJoined;
20
import org.distorted.library.mesh.MeshPolygon;
21
import org.distorted.library.type.Static3D;
22
import org.distorted.library.type.Static4D;
23

    
24
import java.util.ArrayList;
25

    
26
import static org.distorted.objectlib.main.TwistyObject.MESH_FAST;
27
import static org.distorted.objectlib.main.TwistyObject.MESH_NICE;
28

    
29
///////////////////////////////////////////////////////////////////////////////////////////////////
30

    
31
public class FactoryCubit
32
  {
33
  private static FactoryCubit mThis;
34

    
35
  private static final float MAX_CORE_DIFF = 0.01f;
36

    
37
  private static final float[] mBuffer = new float[3];
38
  private static final float[] mQuat1  = new float[4];
39
  private static final float[] mQuat2  = new float[4];
40
  private static final float[] mQuat3  = new float[4];
41

    
42
  public static final String NAME = EffectName.DEFORM.name();
43

    
44
  public static class StickerCoords
45
    {
46
    float[] vertices;
47
    float scale;
48
    boolean outer;
49
    }
50

    
51
  private static class FaceTransform
52
    {
53
    int face;
54
    int numFaces;
55

    
56
    int sticker;
57
    float vx,vy,vz;
58
    float scale;
59
    float qx,qy,qz,qw;
60
    }
61

    
62
  private static final ArrayList<FaceTransform> mNewFaceTransf = new ArrayList<>();
63
  private static final ArrayList<FaceTransform> mOldFaceTransf = new ArrayList<>();
64
  private static final ArrayList<StickerCoords> mStickerCoords = new ArrayList<>();
65

    
66
///////////////////////////////////////////////////////////////////////////////////////////////////
67

    
68
  private FactoryCubit()
69
    {
70

    
71
    }
72

    
73
///////////////////////////////////////////////////////////////////////////////////////////////////
74
// H - height of the band in the middle
75
// alpha - angle of the edge  [0,90]
76
// dist - often in a polygon the distance from edge to center is not 1, but something else.
77
// This is the distance.
78
// K - where to begin the second, much more flat part of the band. [0,1]
79
// N - number of bands. N>=3
80
//
81
// theory: two distinct parts to the band:
82
// 1) (0,B) - steep
83
// 2) (B,1) - flat
84
//
85
// In first part, we have y = g(x) ; in second - y = g(f(x)) where
86
//
87
// g(x) = sqrt( R^2 - (x-D)^2 ) - R*cos(alpha)
88
// f(x) = ((D-B)/(1-B)*x + B*(1-D)/(1-B)
89
// h(x) = R*(sin(alpha) - sin(x))
90
// R = H/(1-cos(alpha))
91
// D = H*sin(alpha)
92
// B = h(K*alpha)
93
//
94
// The N points are taken at:
95
//
96
// 1) in the second part, there are K2 = (N-3)/3 such points
97
// 2) in the first - K1 = (N-3) - K2
98
// 3) also, the 3 points 0,B,1
99
//
100
// so we have the sequence A[i] of N points
101
//
102
// 0
103
// h((i+1)*(1-K)*alpha/(K1+1)) (i=0,1,...,K1-1)
104
// B
105
// (1-B)*(i+1)/(K2+1) + B   (i=0,i,...,K2-1)
106
// 1
107

    
108
///////////////////////////////////////////////////////////////////////////////////////////////////
109

    
110
  private float f(float D, float B, float x)
111
    {
112
    return ((D-B)*x + B*(1-D))/(1-B);
113
    }
114

    
115
///////////////////////////////////////////////////////////////////////////////////////////////////
116

    
117
  private float g(float R, float D, float x, float cosAlpha)
118
    {
119
    float d = x-D;
120
    return (float)(Math.sqrt(R*R-d*d)-R*cosAlpha);
121
    }
122

    
123
///////////////////////////////////////////////////////////////////////////////////////////////////
124

    
125
  private float h(float R, float sinAlpha, float x)
126
    {
127
    return R*(sinAlpha-(float)Math.sin(x));
128
    }
129

    
130
///////////////////////////////////////////////////////////////////////////////////////////////////
131

    
132
  private boolean areColinear(float[][] vertices, int index1, int index2, int index3)
133
    {
134
    float x1 = vertices[index1][0];
135
    float y1 = vertices[index1][1];
136
    float z1 = vertices[index1][2];
137
    float x2 = vertices[index2][0];
138
    float y2 = vertices[index2][1];
139
    float z2 = vertices[index2][2];
140
    float x3 = vertices[index3][0];
141
    float y3 = vertices[index3][1];
142
    float z3 = vertices[index3][2];
143

    
144
    float v1x = x2-x1;
145
    float v1y = y2-y1;
146
    float v1z = z2-z1;
147
    float v2x = x3-x1;
148
    float v2y = y3-y1;
149
    float v2z = z3-z1;
150

    
151
    double A = Math.sqrt( (v1x*v1x+v1y*v1y+v1z*v1z) / (v2x*v2x+v2y*v2y+v2z*v2z) );
152

    
153
    return (v1x==A*v2x && v1y==A*v2y && v1z==A*v2z);
154
    }
155

    
156
///////////////////////////////////////////////////////////////////////////////////////////////////
157

    
158
  private void computeNormalVector(float[][] vertices, int index1, int index2, int index3)
159
    {
160
    float x1 = vertices[index1][0];
161
    float y1 = vertices[index1][1];
162
    float z1 = vertices[index1][2];
163
    float x2 = vertices[index2][0];
164
    float y2 = vertices[index2][1];
165
    float z2 = vertices[index2][2];
166
    float x3 = vertices[index3][0];
167
    float y3 = vertices[index3][1];
168
    float z3 = vertices[index3][2];
169

    
170
    float v1x = x2-x1;
171
    float v1y = y2-y1;
172
    float v1z = z2-z1;
173
    float v2x = x3-x1;
174
    float v2y = y3-y1;
175
    float v2z = z3-z1;
176

    
177
    mBuffer[0] = v1y*v2z - v2y*v1z;
178
    mBuffer[1] = v1z*v2x - v2z*v1x;
179
    mBuffer[2] = v1x*v2y - v2x*v1y;
180

    
181
    double len = mBuffer[0]*mBuffer[0] + mBuffer[1]*mBuffer[1] + mBuffer[2]*mBuffer[2];
182
    len = Math.sqrt(len);
183
    mBuffer[0] /= len;
184
    mBuffer[1] /= len;
185
    mBuffer[2] /= len;
186
    }
187

    
188
///////////////////////////////////////////////////////////////////////////////////////////////////
189

    
190
  private void fitInSquare(FaceTransform info, float[][] vert3D, boolean isOuter)
191
    {
192
    float minX = Float.MAX_VALUE;
193
    float maxX =-Float.MAX_VALUE;
194
    float minY = Float.MAX_VALUE;
195
    float maxY =-Float.MAX_VALUE;
196

    
197
    for (float[] vert : vert3D)
198
      {
199
      float x = vert[0];
200
      float y = vert[1];
201

    
202
      if (x > maxX) maxX = x;
203
      if (x < minX) minX = x;
204
      if (y > maxY) maxY = y;
205
      if (y < minY) minY = y;
206
      }
207

    
208
    minX = minX<0 ? -minX:minX;
209
    maxX = maxX<0 ? -maxX:maxX;
210
    minY = minY<0 ? -minY:minY;
211
    maxY = maxY<0 ? -maxY:maxY;
212

    
213
    float max1 = Math.max(minX,minY);
214
    float max2 = Math.max(maxX,maxY);
215
    float max3 = Math.max(max1,max2);
216

    
217
    info.scale = max3/0.5f;
218

    
219
    int len = vert3D.length;
220
    StickerCoords sInfo = new StickerCoords();
221
    sInfo.outer = isOuter;
222
    sInfo.scale = info.scale;
223
    sInfo.vertices = new float[2*len];
224

    
225
    for( int vertex=0; vertex<len; vertex++ )
226
      {
227
      sInfo.vertices[2*vertex  ] = vert3D[vertex][0] / info.scale;
228
      sInfo.vertices[2*vertex+1] = vert3D[vertex][1] / info.scale;
229
      }
230

    
231
    mStickerCoords.add(sInfo);
232

    
233
    info.sticker = mStickerCoords.size() -1;
234
    }
235

    
236
///////////////////////////////////////////////////////////////////////////////////////////////////
237

    
238
  private FaceTransform constructNewTransform(final float[][] vert3D, boolean isOuter, int face, int numFaces)
239
    {
240
    FaceTransform ft = new FaceTransform();
241
    ft.face = face;
242
    ft.numFaces = numFaces;
243

    
244
    // compute center of gravity
245
    ft.vx = 0.0f;
246
    ft.vy = 0.0f;
247
    ft.vz = 0.0f;
248
    int len = vert3D.length;
249

    
250
    for (float[] vert : vert3D)
251
      {
252
      ft.vx += vert[0];
253
      ft.vy += vert[1];
254
      ft.vz += vert[2];
255
      }
256

    
257
    ft.vx /= len;
258
    ft.vy /= len;
259
    ft.vz /= len;
260

    
261
    // move all vertices so that their center of gravity is at (0,0,0)
262
    for (int i=0; i<len; i++)
263
      {
264
      vert3D[i][0] -= ft.vx;
265
      vert3D[i][1] -= ft.vy;
266
      vert3D[i][2] -= ft.vz;
267
      }
268

    
269
    // find 3 non-colinear vertices
270
    int foundIndex = -1;
271

    
272
    for(int vertex=2; vertex<len; vertex++)
273
      {
274
      if( !areColinear(vert3D,0,1,vertex) )
275
        {
276
        foundIndex = vertex;
277
        break;
278
        }
279
      }
280

    
281
    // compute the normal vector
282
    if( foundIndex==-1 )
283
      {
284
      throw new RuntimeException("all vertices colinear");
285
      }
286

    
287
    computeNormalVector(vert3D,0,1,foundIndex);
288

    
289
    // rotate so that the normal vector becomes (0,0,1)
290
    float axisX, axisY, axisZ;
291

    
292
    if( mBuffer[0]!=0.0f || mBuffer[1]!=0.0f )
293
      {
294
      axisX = -mBuffer[1];
295
      axisY =  mBuffer[0];
296
      axisZ = 0.0f;
297

    
298
      float axiLen = axisX*axisX + axisY*axisY;
299
      axiLen = (float)Math.sqrt(axiLen);
300
      axisX /= axiLen;
301
      axisY /= axiLen;
302
      axisZ /= axiLen;
303
      }
304
    else
305
      {
306
      axisX = 0.0f;
307
      axisY = 1.0f;
308
      axisZ = 0.0f;
309
      }
310

    
311
    float cosTheta = mBuffer[2];
312
    float sinTheta = (float)Math.sqrt(1-cosTheta*cosTheta);
313
    float sinHalfTheta = computeSinHalf(cosTheta);
314
    float cosHalfTheta = computeCosHalf(sinTheta,cosTheta);
315

    
316
    mQuat1[0] = axisX*sinHalfTheta;
317
    mQuat1[1] = axisY*sinHalfTheta;
318
    mQuat1[2] = axisZ*sinHalfTheta;
319
    mQuat1[3] = cosHalfTheta;
320
    mQuat2[0] =-axisX*sinHalfTheta;
321
    mQuat2[1] =-axisY*sinHalfTheta;
322
    mQuat2[2] =-axisZ*sinHalfTheta;
323
    mQuat2[3] = cosHalfTheta;
324

    
325
    for (float[] vert : vert3D)
326
      {
327
      QuatHelper.quatMultiply(mQuat3, mQuat1, vert  );
328
      QuatHelper.quatMultiply(  vert, mQuat3, mQuat2);
329
      }
330

    
331
    // fit the whole thing in a square and remember the scale & 2D vertices
332
    fitInSquare(ft, vert3D, isOuter);
333

    
334
    // remember the rotation
335
    ft.qx =-mQuat1[0];
336
    ft.qy =-mQuat1[1];
337
    ft.qz =-mQuat1[2];
338
    ft.qw = mQuat1[3];
339

    
340
    return ft;
341
    }
342

    
343
///////////////////////////////////////////////////////////////////////////////////////////////////
344

    
345
  private void rotateAllVertices(float[] result, int len, float[] vertices, float sin, float cos)
346
    {
347
    for(int i=0; i<len; i++)
348
      {
349
      result[2*i  ] = vertices[2*i  ]*cos - vertices[2*i+1]*sin;
350
      result[2*i+1] = vertices[2*i  ]*sin + vertices[2*i+1]*cos;
351
      }
352
    }
353

    
354
///////////////////////////////////////////////////////////////////////////////////////////////////
355

    
356
  private float computeScale(float[] v1, float[] v2, int v1i, int v2i)
357
    {
358
    float v1x = v1[2*v1i];
359
    float v1y = v1[2*v1i+1];
360
    float v2x = v2[2*v2i];
361
    float v2y = v2[2*v2i+1];
362

    
363
    float lenSq1 = v1x*v1x + v1y*v1y;
364
    float lenSq2 = v2x*v2x + v2y*v2y;
365

    
366
    return (float)Math.sqrt(lenSq2/lenSq1);
367
    }
368

    
369
///////////////////////////////////////////////////////////////////////////////////////////////////
370
// valid for 0<angle<2*PI
371

    
372
  private float computeSinHalf(float cos)
373
    {
374
    return (float)Math.sqrt((1-cos)/2);
375
    }
376

    
377
///////////////////////////////////////////////////////////////////////////////////////////////////
378
// valid for 0<angle<2*PI
379

    
380
  private float computeCosHalf(float sin, float cos)
381
    {
382
    float cosHalf = (float)Math.sqrt((1+cos)/2);
383
    return sin<0 ? -cosHalf : cosHalf;
384
    }
385

    
386
///////////////////////////////////////////////////////////////////////////////////////////////////
387

    
388
  private int computeRotatedIndex(int oldVertex, int len, int rotatedVertex)
389
    {
390
    int v = (rotatedVertex + oldVertex);
391
    if( v>=len ) v-=len;
392
    if( v< 0   ) v+=len;
393

    
394
    return v;
395
    }
396

    
397
///////////////////////////////////////////////////////////////////////////////////////////////////
398

    
399
  private boolean isScaledVersionOf(float[] newVert, float[] oldVert, int len, int vertex)
400
    {
401
    int newZeroIndex = computeRotatedIndex(0,len,vertex);
402
    float EPSILON = 0.001f;
403
    float scale = computeScale(newVert,oldVert,newZeroIndex,0);
404

    
405
    for(int i=1; i<len; i++)
406
      {
407
      int index = computeRotatedIndex(i,len,vertex);
408

    
409
      float horz = oldVert[2*i  ] - scale*newVert[2*index  ];
410
      float vert = oldVert[2*i+1] - scale*newVert[2*index+1];
411

    
412
      if( horz>EPSILON || horz<-EPSILON || vert>EPSILON || vert<-EPSILON ) return false;
413
      }
414

    
415
    return true;
416
    }
417

    
418
///////////////////////////////////////////////////////////////////////////////////////////////////
419

    
420
  private void correctInfo(FaceTransform info, float scale, float sin, float cos, int oldSticker)
421
    {
422
    mStickerCoords.remove(info.sticker);
423

    
424
    info.sticker = oldSticker;
425
    info.scale  *= scale;
426

    
427
    mQuat1[0] = info.qx;
428
    mQuat1[1] = info.qy;
429
    mQuat1[2] = info.qz;
430
    mQuat1[3] = info.qw;
431

    
432
    float sinHalf = computeSinHalf(cos);
433
    float cosHalf = computeCosHalf(sin,cos);
434

    
435
    mQuat2[0] = 0.0f;
436
    mQuat2[1] = 0.0f;
437
    mQuat2[2] = sinHalf;
438
    mQuat2[3] = cosHalf;
439

    
440
    QuatHelper.quatMultiply( mQuat3, mQuat1, mQuat2 );
441

    
442
    info.qx = mQuat3[0];
443
    info.qy = mQuat3[1];
444
    info.qz = mQuat3[2];
445
    info.qw = mQuat3[3];
446
    }
447

    
448
///////////////////////////////////////////////////////////////////////////////////////////////////
449

    
450
  private void printVert(double[] buffer)
451
    {
452
    int len = buffer.length/2;
453
    String str = "";
454

    
455
    for(int i=0; i<len; i++)
456
      {
457
      str += (" ("+buffer[2*i]+" , "+buffer[2*i+1]+" ) ");
458
      }
459

    
460
    android.util.Log.d("D", str);
461
    }
462

    
463
///////////////////////////////////////////////////////////////////////////////////////////////////
464

    
465
  private boolean foundVertex(FaceTransform info, float[] buffer, int len, float[] newVert, float[] oldVert, int oldSticker)
466
    {
467
    int lenVertOld = oldVert.length/2;
468
    float lenOld=0.0f, oldX=0.0f, oldY=0.0f;
469

    
470
    for(int oldV=0; oldV<lenVertOld; oldV++)
471
      {
472
      oldX = oldVert[2*oldV];
473
      oldY = oldVert[2*oldV+1];
474
      lenOld = (float)Math.sqrt(oldX*oldX + oldY*oldY);
475

    
476
      if( lenOld!=0 ) break;
477
      }
478

    
479
    for(int vertex=0; vertex<len; vertex++)
480
      {
481
      float newX = newVert[2*vertex  ];
482
      float newY = newVert[2*vertex+1];
483
      float lenNew = (float)Math.sqrt(newX*newX + newY*newY);
484

    
485
      if( lenNew!=0 )
486
        {
487
        float cos = (float)QuatHelper.computeCos( oldX, oldY, newX, newY, lenNew, lenOld);
488
        float sin = (float)QuatHelper.computeSin( oldX, oldY, newX, newY, lenNew, lenOld);
489

    
490
        rotateAllVertices(buffer,len,newVert,sin,cos);
491

    
492
        if( isScaledVersionOf(buffer,oldVert,len,vertex) )
493
          {
494
          int newZeroIndex = computeRotatedIndex(0,len,vertex);
495
          float scale = computeScale(oldVert,newVert,0,newZeroIndex);
496
          correctInfo(info,scale,sin,cos,oldSticker);
497
          return true;
498
          }
499
        }
500
      }
501

    
502
    return false;
503
    }
504

    
505
///////////////////////////////////////////////////////////////////////////////////////////////////
506

    
507
  private float computeCoreDistance(float[] verts)
508
    {
509
    float ret = 0.0f;
510
    float centerX=0.0f,centerY=0.0f;
511
    int len = verts.length/2;
512

    
513
    for(int i=0; i<len; i++)
514
      {
515
      centerX += verts[2*i  ];
516
      centerY += verts[2*i+1];
517
      }
518

    
519
    centerX /= (2*len);
520
    centerY /= (2*len);
521

    
522
    for(int i=0; i<len; i++)
523
      {
524
      float distX = centerX-verts[2*i  ];
525
      float distY = centerY-verts[2*i+1];
526
      ret += (float)Math.sqrt(distX*distX + distY*distY);
527
      }
528

    
529
    return ret;
530
    }
531

    
532
///////////////////////////////////////////////////////////////////////////////////////////////////
533

    
534
  private boolean successfullyCollapsedStickers(final FaceTransform newInfo, final FaceTransform oldInfo)
535
    {
536
    StickerCoords sNewInfo = mStickerCoords.get(newInfo.sticker);
537
    StickerCoords sOldInfo = mStickerCoords.get(oldInfo.sticker);
538

    
539
    float[] newVert = sNewInfo.vertices;
540
    float[] oldVert = sOldInfo.vertices;
541
    int oldLen = oldVert.length;
542
    int newLen = newVert.length;
543

    
544
    if( oldLen==newLen )
545
      {
546
      float coreDistOld = computeCoreDistance(oldVert);                     // the two stickers are at different scales,
547
      float coreDistNew = computeCoreDistance(newVert);                     // so even if they are in fact the same, do not
548
      float diff = (coreDistOld*oldInfo.scale)/(coreDistNew*newInfo.scale); // collapse them into one. Example: Master Skewb
549
      if( diff<1.0-MAX_CORE_DIFF || diff>1.0+MAX_CORE_DIFF ) return false;  // and two triangular stickers of different size.
550

    
551
      int oldSticker = oldInfo.sticker;
552
      float[] buffer1 = new float[oldLen];
553

    
554
      if( foundVertex(newInfo, buffer1, oldLen/2, newVert, oldVert, oldSticker) )
555
        {
556
        if( sNewInfo.outer ) sOldInfo.outer = true;
557
        return true;
558
        }
559
      }
560

    
561
    return false;
562
    }
563

    
564
///////////////////////////////////////////////////////////////////////////////////////////////////
565

    
566
  private float[][] constructVert(float[][] vertices, int[] index)
567
    {
568
    int len = index.length;
569
    float[][] ret = new float[len][4];
570

    
571
    for(int i=0; i<len; i++)
572
      {
573
      float[] tmp = vertices[index[i]];
574
      ret[i][0] = tmp[0];
575
      ret[i][1] = tmp[1];
576
      ret[i][2] = tmp[2];
577
      ret[i][3] = 1.0f;
578
      }
579

    
580
    return ret;
581
    }
582

    
583
///////////////////////////////////////////////////////////////////////////////////////////////////
584

    
585
  private void applyVertexEffects(MeshBase mesh, ObjectVertexEffects effects, int meshState)
586
    {
587
    boolean[] uses      = effects.getUses();
588
    String[] names      = effects.getNames();
589
    float[][] variables = effects.getVariables();
590
    float[][] centers   = effects.getCenters();
591
    float[][] regions   = effects.getRegions();
592
    int numEffects = uses.length;
593

    
594
    for(int eff=0; eff<numEffects; eff++)
595
      if( names[eff]!=null && (meshState==MESH_NICE || uses[eff]) )
596
        {
597
        VertexEffect effect = VertexEffect.constructEffect(names[eff],variables[eff],centers[eff],regions[eff]);
598
        if( effect!=null ) mesh.apply(effect);
599
        }
600
    }
601

    
602
///////////////////////////////////////////////////////////////////////////////////////////////////
603

    
604
  private void correctComponents(MeshBase mesh, int numComponents)
605
    {
606
    int numTexToBeAdded = numComponents-mesh.getNumTexComponents();
607

    
608
    mesh.mergeEffComponents();
609

    
610
    for(int i=0; i<numTexToBeAdded; i++ ) mesh.addEmptyTexComponent();
611
    }
612

    
613
///////////////////////////////////////////////////////////////////////////////////////////////////
614

    
615
  private void printTransform(FaceTransform f)
616
    {
617
    android.util.Log.e("D", "face="+f.face+" q=("+f.qx+", "+f.qy+", "+f.qz+", "+f.qw+") v=("
618
                       +f.vx+", "+f.vy+", "+f.vz+") scale="+f.scale+" sticker="+f.sticker);
619
    }
620

    
621
///////////////////////////////////////////////////////////////////////////////////////////////////
622

    
623
  private float[] computeBands(float H, int alpha, float dist, float K, int N)
624
    {
625
    float[] bands = new float[2*N];
626

    
627
    bands[0] = 1.0f;
628
    bands[1] = 0.0f;
629

    
630
    float beta = (float)Math.atan(dist*Math.tan(Math.PI*alpha/180));
631
    float sinBeta = (float)Math.sin(beta);
632
    float cosBeta = (float)Math.cos(beta);
633
    float R = cosBeta<1.0f ? H/(1.0f-cosBeta) : 0.0f;
634
    float D = R*sinBeta;
635
    float B = h(R,sinBeta,K*beta);
636

    
637
    if( D>1.0f )
638
      {
639
      for(int i=1; i<N; i++)
640
        {
641
        bands[2*i  ] = (float)(N-1-i)/(N-1);
642
        bands[2*i+1] = H*(1-bands[2*i]);
643
        }
644
      }
645
    else
646
      {
647
      int K2 = (int)((N-3)*K);
648
      int K1 = (N-3)-K2;
649

    
650
      for(int i=0; i<=K1; i++)
651
        {
652
        float angle = K*beta + (1-K)*beta*(K1-i)/(K1+1);
653
        float x = h(R,sinBeta,angle);
654
        bands[2*i+2] = 1.0f - x;
655
        bands[2*i+3] = g(R,D,x,cosBeta);
656
        }
657

    
658
      for(int i=0; i<=K2; i++)
659
        {
660
        float x = (1-B)*(i+1)/(K2+1) + B;
661
        bands[2*K1+2 + 2*i+2] = 1.0f - x;
662
        bands[2*K1+2 + 2*i+3] = g(R,D,f(D,B,x),cosBeta);
663
        }
664
      }
665

    
666
    bands[2*N-2] = 0.0f;
667
    bands[2*N-1] =    H;
668

    
669
    return bands;
670
    }
671

    
672
///////////////////////////////////////////////////////////////////////////////////////////////////
673

    
674
  private void computeConvexityCenter(float[] out, float[] in, FaceTransform ft)
675
    {
676
    if( in==null )
677
      {
678
      out[0] = out[1] = 0.0f;
679
      }
680
    else
681
      {
682
      out[0] = in[0] - ft.vx;
683
      out[1] = in[1] - ft.vy;
684
      out[2] = in[2] - ft.vz;
685
      out[3] = 1.0f;
686

    
687
      mQuat1[0] =-ft.qx;
688
      mQuat1[1] =-ft.qy;
689
      mQuat1[2] =-ft.qz;
690
      mQuat1[3] = ft.qw;
691

    
692
      mQuat2[0] = -mQuat1[0];
693
      mQuat2[1] = -mQuat1[1];
694
      mQuat2[2] = -mQuat1[2];
695
      mQuat2[3] =  mQuat1[3];
696

    
697
      QuatHelper.quatMultiply( mQuat3, mQuat1,    out);
698
      QuatHelper.quatMultiply(    out, mQuat3, mQuat2);
699

    
700
      out[0] /= ft.scale;
701
      out[1] /= ft.scale;
702
      out[2] /= ft.scale;
703
      }
704
    }
705

    
706
///////////////////////////////////////////////////////////////////////////////////////////////////
707

    
708
  private void changeStickerPointers(int[][] table, int oldPointer, int newPointer)
709
    {
710
    int len = table.length;
711

    
712
    for(int i=0; i<len; i++)
713
      {
714
      int lenInner = table[i].length;
715

    
716
      for(int j=0; j<lenInner; j++)
717
        if( table[i][j]==oldPointer ) table[i][j] = newPointer;
718
      }
719
    }
720

    
721
///////////////////////////////////////////////////////////////////////////////////////////////////
722
// INTERNAL API
723

    
724
  public int printStickerCoords()
725
    {
726
    int stickers = mStickerCoords.size();
727
    int ret = 0;
728

    
729
    android.util.Log.d("D", "---- STICKER COORDS ----");
730

    
731
    for(int s=0; s<stickers; s++)
732
      {
733
      StickerCoords info = mStickerCoords.get(s);
734

    
735
      if( info.outer )  ret++;
736

    
737
      String ver = (info.outer?"OUTER":"INNER")+" scale: "+info.scale+" { ";
738
      int len = info.vertices.length/2;
739

    
740
      for(int i =0; i<len; i++)
741
        {
742
        if( i!=0 ) ver += ", ";
743
        ver += ( info.vertices[2*i]+"f, "+info.vertices[2*i+1]+"f");
744
        }
745

    
746
      ver += " }";
747
      android.util.Log.d("D", ver);
748
      }
749

    
750
    android.util.Log.d("D", "---- END STICKER COORDS ----");
751

    
752
    return ret;
753
    }
754

    
755
///////////////////////////////////////////////////////////////////////////////////////////////////
756

    
757
  public void printFaceTransform()
758
    {
759
    android.util.Log.d("D", "---- OLD FACE TRANSFORM ---");
760

    
761
    int oldfaces = mOldFaceTransf.size();
762

    
763
    for(int f=0; f<oldfaces; f++)
764
      {
765
      printTransform(mOldFaceTransf.get(f));
766
      }
767

    
768
    android.util.Log.d("D", "---- NEW FACE TRANSFORM ---");
769

    
770
    int newfaces = mNewFaceTransf.size();
771

    
772
    for(int f=0; f<newfaces; f++)
773
      {
774
      printTransform(mNewFaceTransf.get(f));
775
      }
776
    }
777

    
778
///////////////////////////////////////////////////////////////////////////////////////////////////
779
// PUBLIC API
780

    
781
  public static FactoryCubit getInstance()
782
    {
783
    if( mThis==null ) mThis = new FactoryCubit();
784

    
785
    return mThis;
786
    }
787

    
788
///////////////////////////////////////////////////////////////////////////////////////////////////
789

    
790
  public static ObjectVertexEffects generateVertexEffect( float[][] vertices,
791
                                                          float[][] corners, int[] cornerIndices,
792
                                                          float[][] centers, int[] centerIndices )
793
    {
794
    int numVerts = vertices.length;
795
    String[] names = new String[numVerts];
796
    float[][] vars = new float[numVerts][];
797
    float[][] cents= new float[numVerts][];
798
    float[][] regs = new float[numVerts][];
799
    boolean[] uses = new boolean[numVerts];
800

    
801
    for(int i=0; i<numVerts; i++)
802
      {
803
      int centerI = centerIndices[i];
804
      int cornerI = cornerIndices[i];
805

    
806
      if( centerI>=0 && cornerI>=0 )
807
        {
808
        float[] ce = centers[centerI];
809
        float[] ve = vertices[i];
810
        float S = corners[cornerI][0];
811
        float R = corners[cornerI][1];
812

    
813
        float CX = ve[0];
814
        float CY = ve[1];
815
        float CZ = ve[2];
816
        float X = S*(ce[0]-CX);
817
        float Y = S*(ce[1]-CY);
818
        float Z = S*(ce[2]-CZ);
819

    
820
        names[i]= NAME;
821
        vars[i] = new float[] { 0, X,Y,Z, 1 };
822
        cents[i]= new float[] { CX, CY, CZ };
823
        regs[i] = new float[] { 0,0,0, R };
824
        uses[i] = false;
825
        }
826
      }
827

    
828
    return new ObjectVertexEffects(names,vars,cents,regs,uses);
829
    }
830

    
831
///////////////////////////////////////////////////////////////////////////////////////////////////
832

    
833
  public float[] getStickerScales()
834
    {
835
    int index=0,num=0,len = mStickerCoords.size();
836

    
837
    for(int i=0; i<len; i++) if( mStickerCoords.get(i).outer ) num++;
838

    
839
    if( num>0 )
840
      {
841
      float[] scales = new float[num];
842

    
843
      for(int i=0; i<len; i++)
844
        {
845
        StickerCoords sticker = mStickerCoords.get(i);
846
        if( sticker.outer ) scales[index++] = sticker.scale;
847
        }
848

    
849
      return scales;
850
      }
851

    
852
    return null;
853
    }
854

    
855
///////////////////////////////////////////////////////////////////////////////////////////////////
856

    
857
  public float[][] getStickerCoords()
858
    {
859
    int index=0,num=0,len = mStickerCoords.size();
860

    
861
    for(int i=0; i<len; i++) if( mStickerCoords.get(i).outer ) num++;
862

    
863
    if( num>0 )
864
      {
865
      float[][] coords = new float[num][];
866

    
867
      for(int i=0; i<len; i++)
868
        {
869
        StickerCoords sticker = mStickerCoords.get(i);
870
        if( sticker.outer ) coords[index++] = sticker.vertices;
871
        }
872

    
873
      return coords;
874
      }
875

    
876
    return null;
877
    }
878

    
879
///////////////////////////////////////////////////////////////////////////////////////////////////
880

    
881
  public int[][] getStickerVariants()
882
    {
883
    int numvariants = 1; // there's one in the 'new' array
884

    
885
    int oldfaces = mOldFaceTransf.size();
886

    
887
    for(int f=0; f<oldfaces; f++)
888
      {
889
      FaceTransform ft = mOldFaceTransf.get(f);
890
      if( ft.face==0 ) numvariants++;
891
      }
892

    
893
    int[][] ret = new int[numvariants][];
894
    int inner=0, index=-1;
895

    
896
    for(int f=0; f<oldfaces; f++)
897
      {
898
      FaceTransform ft = mOldFaceTransf.get(f);
899
      if( ft.face==0 )
900
        {
901
        index++;
902
        inner=0;
903
        ret[index] = new int[ft.numFaces];
904
        }
905

    
906
      ret[index][inner++] = ft.sticker;
907
      }
908

    
909
    int newfaces = mNewFaceTransf.size();
910

    
911
    for(int f=0; f<newfaces; f++)
912
      {
913
      FaceTransform ft = mNewFaceTransf.get(f);
914
      if( ft.face==0 )
915
        {
916
        index++;
917
        inner=0;
918
        ret[index] = new int[ft.numFaces];
919
        }
920

    
921
      ret[index][inner++] = ft.sticker;
922
      }
923

    
924
    int numStickers = mStickerCoords.size();
925
    int numOuter=0;
926

    
927
    for(int i=0; i<numStickers; i++)
928
      {
929
      StickerCoords sc = mStickerCoords.get(i);
930
      if( sc.outer )
931
        {
932
        changeStickerPointers(ret,i,numOuter);
933
        numOuter++;
934
        }
935
      else
936
        {
937
        changeStickerPointers(ret,i,-1);
938
        }
939
      }
940

    
941
    return ret;
942
    }
943

    
944
///////////////////////////////////////////////////////////////////////////////////////////////////
945

    
946
  public void clear()
947
    {
948
    mStickerCoords.clear();
949
    mNewFaceTransf.clear();
950
    mOldFaceTransf.clear();
951
    }
952

    
953
///////////////////////////////////////////////////////////////////////////////////////////////////
954
// This is for FactoryBandaged3x3Cubit. We need to know which direction each face faces.
955
// This assumes the factory has just been cleared and 'createNewFaceTransform' has just
956
// been called.
957

    
958
  public Static4D getQuaternion(int face)
959
    {
960
    FaceTransform ft = mNewFaceTransf.get(face);
961
    return ft!=null ? new Static4D(ft.qx,ft.qy,ft.qz,ft.qw) : null;
962
    }
963

    
964
///////////////////////////////////////////////////////////////////////////////////////////////////
965

    
966
  public void createNewFaceTransform(final ObjectShape shape, int[] outer)
967
    {
968
    float[][] vertices = shape.getVertices();
969
    int[][] indices = shape.getVertIndices();
970
    FaceTransform ft;
971
    int numNew = mNewFaceTransf.size();
972

    
973
    for(int i=0; i<numNew; i++)
974
      {
975
      ft = mNewFaceTransf.remove(0);
976
      mOldFaceTransf.add(ft);
977
      }
978

    
979
    int numFaces = indices.length;
980
    int numOld = mOldFaceTransf.size();
981

    
982
    for (int face=0; face<numFaces; face++)
983
      {
984
      boolean collapsed = false;
985
      boolean isOuter = (outer!=null && outer[face]>0);
986
      float[][] vert = constructVert(vertices, indices[face]);
987
      FaceTransform newT = constructNewTransform(vert,isOuter,face,numFaces);
988

    
989
      for (int old=0; !collapsed && old<numOld; old++)
990
        {
991
        ft = mOldFaceTransf.get(old);
992
        if (successfullyCollapsedStickers(newT, ft)) collapsed = true;
993
        }
994

    
995
      for (int pre=0; !collapsed && pre<face; pre++)
996
        {
997
        ft = mNewFaceTransf.get(pre);
998
        if (successfullyCollapsedStickers(newT, ft)) collapsed = true;
999
        }
1000

    
1001
      mNewFaceTransf.add(newT);
1002
      }
1003
    }
1004

    
1005
///////////////////////////////////////////////////////////////////////////////////////////////////
1006

    
1007
  public MeshBase createRoundedSolid(final ObjectShape shape, final ObjectFaceShape faceShape,
1008
                                     final ObjectVertexEffects effects, int meshState, int numComponents)
1009
    {
1010
    int[][] vertIndexes     = shape.getVertIndices();
1011
    float[][] bands         = faceShape.getBands();
1012
    int[]   bandIndexes     = faceShape.getBandIndices();
1013
    float[] convexityCenter = faceShape.getConvexityCenter();
1014

    
1015
    int numFaces = vertIndexes.length;
1016
    float[] band, bandsComputed;
1017
    MeshBase[] meshes = new MeshBase[numFaces];
1018
    FaceTransform fInfo;
1019
    StickerCoords sInfo;
1020
    float[] convexXY = new float[4];
1021
    int exIndex=0, exVertices=0, alpha=0, N=0;
1022
    float height=0.0f, dist=0.0f, K=0.0f;
1023

    
1024
    for(int face=0; face<numFaces; face++)
1025
      {
1026
      fInfo = mNewFaceTransf.get(face);
1027
      sInfo = mStickerCoords.get(fInfo.sticker);
1028

    
1029
      float[] verts = sInfo.vertices;
1030
      int lenVerts = verts.length;
1031
      float[] copiedVerts = new float[lenVerts];
1032
      System.arraycopy(verts, 0, copiedVerts, 0, lenVerts);
1033

    
1034
      computeConvexityCenter(convexXY,convexityCenter,fInfo);
1035

    
1036
      int index = bandIndexes[face];
1037
      band = bands[index];
1038

    
1039
      switch(meshState)
1040
        {
1041
        case MESH_NICE: height     = band[0];
1042
                        alpha      = (int)band[1];
1043
                        dist       = band[2];
1044
                        K          = band[3];
1045
                        N          = (int)band[4];
1046
                        exIndex    = (int)band[5];
1047
                        exVertices = (int)band[6];
1048
                        break;
1049
        case MESH_FAST: height     = band[0]<0 ? band[0] : 0;  // the negative heights are of the internal walls, leave that
1050
                                                               // (example: Ivy cube center and edge cubits!)
1051
                        alpha      = 0;
1052
                        dist       = 0;
1053
                        K          = 0;
1054
                        N          = 2;
1055
                        exIndex    = 0;
1056
                        exVertices = 0;
1057
                        break;
1058
        }
1059

    
1060
      bandsComputed = computeBands(height,alpha,dist,K,N);
1061
      meshes[face] = new MeshPolygon(copiedVerts,bandsComputed,exIndex,exVertices, convexXY[0], convexXY[1]);
1062
      meshes[face].setEffectAssociation(0,0,face);
1063
      }
1064

    
1065
    MeshBase mesh = new MeshJoined(meshes);
1066
    Static3D center = new Static3D(0,0,0);
1067

    
1068
    for(int face=0; face<numFaces; face++)
1069
      {
1070
      fInfo = mNewFaceTransf.get(face);
1071

    
1072
      float vx = fInfo.vx;
1073
      float vy = fInfo.vy;
1074
      float vz = fInfo.vz;
1075
      float sc = fInfo.scale;
1076
      float qx = fInfo.qx;
1077
      float qy = fInfo.qy;
1078
      float qz = fInfo.qz;
1079
      float qw = fInfo.qw;
1080

    
1081
      Static3D scale = new Static3D(sc,sc,sc);
1082
      Static3D move3D= new Static3D(vx,vy,vz);
1083
      Static4D quat  = new Static4D(qx,qy,qz,qw);
1084

    
1085
      mesh.apply(new MatrixEffectScale(scale)           ,0,face);
1086
      mesh.apply(new MatrixEffectQuaternion(quat,center),0,face);
1087
      mesh.apply(new MatrixEffectMove(move3D)           ,0,face);
1088
      }
1089

    
1090
    correctComponents(mesh,numComponents);
1091
    if( effects!=null ) applyVertexEffects(mesh,effects,meshState);
1092

    
1093
    return mesh;
1094
    }
1095
  }
(3-3/14)