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distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyKilominx.java @ aacf5e27

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is proprietary software licensed under an EULA which you should have received      //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html        //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.touchcontrol.TouchControlDodecahedron.COS54;
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import static org.distorted.objectlib.touchcontrol.TouchControlDodecahedron.SIN54;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.library.helpers.QuatHelper;
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import org.distorted.objectlib.helpers.FactoryCubit;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.helpers.ObjectSignature;
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import org.distorted.objectlib.helpers.ObjectVertexEffects;
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import org.distorted.objectlib.main.InitAssets;
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import org.distorted.objectlib.main.InitData;
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import org.distorted.objectlib.main.ObjectSignatures;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.helpers.ObjectShape;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyKilominx extends TwistyDodecahedron
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{
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  public TwistyKilominx(int meshState, int iconMode, Static4D quat, Static3D move, float scale, InitData data, InitAssets asset)
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    {
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    super(meshState, iconMode, quat, move, scale, data, asset);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// make the 'center' sticker artificially smaller, so that we paint over the area in the center of the face.
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  @Override
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  public void adjustStickerCoords()
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    {
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    int[] numLayers = getNumLayers();
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    int index = numLayers[0]==3 ? 0:3;
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    float CENTER_CORR = 0.87f;
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    mStickerCoords[index][2] *= CENTER_CORR;
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    mStickerCoords[index][3] *= CENTER_CORR;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int numCubitsPerCorner(int numLayers)
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    {
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    return 3*((numLayers-3)/2)*((numLayers-5)/2) + (numLayers<5 ? 0:1);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int numCubitsPerEdge(int numLayers)
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    {
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    return numLayers<5 ? 0 : 2*(numLayers-4);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[][] getCuts(int[] numLayers)
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    {
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    return genericGetCuts(numLayers[0],0.5f);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Fill out mCurrCorner{X,Y,Z} by applying appropriate Quat to mBasicCorner{X,Y,Z}
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// Appropriate one: QUATS[QUAT_INDICES[corner]].
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  private void computeBasicCornerVectors(int corner)
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    {
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    if( mQuatCornerIndices==null ) initializeQuatIndices();
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    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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    Static4D quat = mObjectQuats[mQuatCornerIndices[corner]];
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    mCurrCornerV[0] = QuatHelper.rotateVectorByQuat(mBasicCornerV[0],quat);
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    mCurrCornerV[1] = QuatHelper.rotateVectorByQuat(mBasicCornerV[1],quat);
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    mCurrCornerV[2] = QuatHelper.rotateVectorByQuat(mBasicCornerV[2],quat);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeCorner(int numCubitsPerCorner, int numLayers, int corner, int part)
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    {
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    if( mCorners==null ) initializeCorners();
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    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
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    float D = numLayers/3.0f;
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    float[] corn = mCorners[corner];
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    if( part==0 )
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      {
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      return new float[] { corn[0]*D, corn[1]*D, corn[2]*D };
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      }
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    else
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      {
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      float E = D/(0.5f*(numLayers-1));   // ?? maybe 0.5*
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      int N = (numCubitsPerCorner-1)/3;
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      int block = (part-1) % N;
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      int index = (part-1) / N;
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      Static4D pri = mCurrCornerV[index];
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      Static4D sec = mCurrCornerV[(index+2)%3];
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      int layers= (numLayers-5)/2;
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      int multP = (block % layers) + 1;
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      int multS = (block / layers);
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      return new float[] {
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                          corn[0]*D + (pri.get0()*multP + sec.get0()*multS)*E,
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                          corn[1]*D + (pri.get1()*multP + sec.get1()*multS)*E,
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                          corn[2]*D + (pri.get2()*multP + sec.get2()*multS)*E
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                         };
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeCenter(int numLayers, int center, int part)
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    {
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    if( mCenterCoords==null ) initializeCenterCoords();
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    if( mCorners     ==null ) initializeCorners();
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    if( mCenterMap   ==null ) initializeCenterMap();
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    int corner = mCenterMap[center][part];
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    float[] cent = mCenterCoords[center];
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    float[] corn = mCorners[corner];
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    float D = numLayers/3.0f;
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    float F = 1.0f - (2.0f*numLayers-6.0f)/(numLayers-1)*COS54*COS54;
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    return new float[]
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      {
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        D * ( cent[0] + (corn[0]-cent[0])*F),
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        D * ( cent[1] + (corn[1]-cent[1])*F),
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        D * ( cent[2] + (corn[2]-cent[2])*F)
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      };
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int computeEdgeType(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
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    {
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    int part = (cubit - NUM_CORNERS*numCubitsPerCorner) % numCubitsPerEdge;
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    return part - 2*(part/4);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[] computeEdge(int numLayers, int edge, int part)
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    {
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    if( mCenterCoords==null ) initializeCenterCoords();
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    if( mCorners==null ) initializeCorners();
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    if( mEdgeMap==null ) initializeEdgeMap();
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    float D = numLayers/3.0f;
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    float[] c1 = mCorners[ mEdgeMap[edge][0] ];
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    float[] c2 = mCorners[ mEdgeMap[edge][1] ];
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    int leftRight = 2*(part%2) -1;
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    part /= 2;
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    if( part==0 )
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      {
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      float T = 0.5f + leftRight/(numLayers-1.0f);
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      float x = D * (T*c1[0]+(1.0f-T)*c2[0]);
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      float y = D * (T*c1[1]+(1.0f-T)*c2[1]);
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      float z = D * (T*c1[2]+(1.0f-T)*c2[2]);
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      return new float[] { x, y, z };
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      }
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    else
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      {
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      int mult = (part+1)/2;
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      int dir  = (part+1)%2;
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      float[] center = mCenterCoords[ mEdgeMap[edge][dir+2] ];
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      float x = 0.5f * D * (c1[0]+c2[0]);
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      float y = 0.5f * D * (c1[1]+c2[1]);
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      float z = 0.5f * D * (c1[2]+c2[2]);
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      float vX = D*center[0] - x;
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      float vY = D*center[1] - y;
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      float vZ = D*center[2] - z;
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      float T = 0.5f + leftRight*(mult*SIN18 + 1.0f)/(numLayers-1);
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      x = D * (T*c1[0]+(1.0f-T)*c2[0]);
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      y = D * (T*c1[1]+(1.0f-T)*c2[1]);
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      z = D * (T*c1[2]+(1.0f-T)*c2[2]);
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      float H = mult*D*COS18/(numLayers-1);
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      H /= (float)Math.sqrt(vX*vX+vY*vY+vZ*vZ);
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      return new float[] { x + H*vX, y + H*vY, z + H*vZ };
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public float[][] getCubitPositions(int[] numLayers)
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    {
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    if( mCorners==null ) initializeCorners();
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    int numL = numLayers[0];
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    if( numL<5 ) return mCorners;
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    int numCubitsPerCorner = numCubitsPerCorner(numL);
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    int numCubitsPerEdge   = numCubitsPerEdge(numL);
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    int numCubitsPerCenter = 5;
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    int numCubits = NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge + NUM_CENTERS*numCubitsPerCenter;
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    int index=0;
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    final float[][] CENTERS = new float[numCubits][];
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    for(int corner=0; corner<NUM_CORNERS; corner++)
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      {
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      computeBasicCornerVectors(corner);
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      for(int part=0; part<numCubitsPerCorner; part++, index++)
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        {
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        CENTERS[index] = computeCorner(numCubitsPerCorner,numL,corner,part);
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        }
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      }
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    for(int edge=0; edge<NUM_EDGES; edge++)
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      {
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      for(int part=0; part<numCubitsPerEdge; part++, index++)
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        {
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        CENTERS[index] = computeEdge(numL, edge, part );
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        }
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      }
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    for(int center=0; center<NUM_CENTERS; center++)
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      {
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      for(int part=0; part<numCubitsPerCenter; part++, index++)
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        {
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        CENTERS[index] = computeCenter(numL,center, part);
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        }
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      }
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    return CENTERS;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public Static4D getCubitQuats(int cubit, int[] numLayers)
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    {
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    int numL = numLayers[0];
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    int numCubitsPerCorner = numCubitsPerCorner(numL);
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    int numCubitsPerEdge   = numCubitsPerEdge(numL);
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    int q = getQuat(cubit,numCubitsPerCorner,numCubitsPerEdge);
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    return mObjectQuats[q];
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private int getQuat(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
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    {
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    if( mQuatCornerIndices==null || mQuatEdgeIndices==null ) initializeQuatIndices();
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    if( mCenterMap==null ) initializeCenterMap();
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    if( cubit < NUM_CORNERS*numCubitsPerCorner )
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      {
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      int corner = cubit/numCubitsPerCorner;
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      return mQuatCornerIndices[corner];
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      }
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    if( cubit < NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
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      {
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      int edge = (cubit-NUM_CORNERS*numCubitsPerCorner)/numCubitsPerEdge;
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      return mQuatEdgeIndices[edge];
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      }
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280
    if( numCubitsPerCorner==0 )
281
      {
282
      return mQuatCornerIndices[cubit];
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      }
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    else
285
      {
286
      cubit -= (NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge);
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      int numCubitsPerCenter = 5;
288
      int face = cubit/numCubitsPerCenter;
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      int index= cubit%numCubitsPerCenter;
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      int center=mCenterMap[face][index];
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      return mQuatCornerIndices[center];
292
      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private float[][] getVertices(int variant)
298
    {
299
    int[] numLayers = getNumLayers();
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    int numVariants = getNumCubitVariants(numLayers);
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    int numL        = numLayers[0];
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    boolean small   = numL<=3;
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    if( variant==0 && !small )
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      {
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      float width = numL/(numL-1.0f);
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      float X = width*COS18*SIN_HALFD;
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      float Y = width*SIN18;
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      float Z = width*COS18*COS_HALFD;
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311
      return new float[][]
312
        {
313
            {   0,   0      ,   0 },
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            {   X,   Y      ,  -Z },
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            {   0, 2*Y      ,-2*Z },
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            {  -X,   Y      ,  -Z },
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            {   0,   0-width,   0 },
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            {   X,   Y-width,  -Z },
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            {   0, 2*Y-width,-2*Z },
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            {  -X,   Y-width,  -Z },
321
        };
322
      }
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    else if( variant<numVariants-1 )
324
      {
325
      int type = variant-1;
326
      float tmpVal= numL/(numL-1.0f);
327
      float height= tmpVal*COS18;
328
      float width = tmpVal + (type/2)*tmpVal*SIN18;
329
      boolean left = (type%2)==0;
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331
      float X = height*SIN_HALFD;
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      float Y = height*SIN18/COS18;
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      float Z = height*COS_HALFD;
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      float[][] vertices =
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        {
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            {   0,   0   ,   0 },
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            {   X,   Y   ,  -Z },
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            {   0, 2*Y   ,-2*Z },
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            {  -X,   Y   ,  -Z },
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            {   0, -width,   0 },
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            {   X, -width,  -Z },
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            {   0, -width,-2*Z },
344
            {  -X, -width,  -Z },
345
        };
346

    
347
      if( !left )
348
        {
349
        int len = vertices.length;
350
        for(int i=0; i<len; i++) vertices[i][1] = -vertices[i][1];
351
        }
352
      return vertices;
353
      }
354
    else
355
      {
356
      float width = (1+0.5f*(numL-3)*SIN18)*numL/(numL-1);
357
      float X = width*COS18*SIN_HALFD;
358
      float Y = width*SIN18;
359
      float Z = width*COS18*COS_HALFD;
360
      float H = width*(SIN54/COS54);
361
      float H3= H/COS_HALFD;
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      float X3= H*SIN_HALFD;
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      float Z3= H*COS_HALFD;
364
      float C = 1/(COS54*(float)Math.sqrt(2-2*SIN18));
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366
      return new float[][]
367
        {
368
            {   0,   0  ,     0 },
369
            {   X,   Y  ,    -Z },
370
            {   0,C*2*Y ,-2*C*Z },
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            {  -X,   Y  ,    -Z },
372
            {   0,-width,     0 },
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            {  X3,-width,   -Z3 },
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            {   0,-width,   -H3 },
375
            { -X3,-width,   -Z3 }
376
        };
377
      }
378
    }
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380
///////////////////////////////////////////////////////////////////////////////////////////////////
381

    
382
  public ObjectShape getObjectShape(int variant)
383
    {
384
    int[] numLayers = getNumLayers();
385
    int numVariants = getNumCubitVariants(numLayers);
386
    int numL        = numLayers[0];
387
    boolean small   = numL<=3;
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389
    if( variant==0 && !small )
390
      {
391
      int[][] indices =
392
        {
393
            {4,5,1,0},
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            {7,4,0,3},
395
            {0,1,2,3},
396
            {7,6,5,4},
397
            {2,1,5,6},
398
            {3,2,6,7}
399
        };
400

    
401
      return new ObjectShape(getVertices(variant), indices);
402
      }
403
    if( variant<numVariants-1 )
404
      {
405
      boolean left = (variant%2)==1;
406

    
407
      int[][] indices =
408
        {
409
            {4,5,1,0},
410
            {7,4,0,3},
411
            {3,2,6,7},
412
            {2,1,5,6},
413
            {0,1,2,3},
414
            {7,6,5,4}
415
        };
416

    
417
      if( !left )
418
        {
419
        int tmp, len = indices.length;
420

    
421
        for(int i=0; i<len; i++)
422
          {
423
          tmp = indices[i][0];
424
          indices[i][0] = indices[i][3];
425
          indices[i][3] = tmp;
426
          tmp = indices[i][1];
427
          indices[i][1] = indices[i][2];
428
          indices[i][2] = tmp;
429
          }
430
        }
431

    
432
      return new ObjectShape(getVertices(variant), indices);
433
      }
434
    else
435
      {
436
      int[][] indices =
437
        {
438
            {4,5,1,0},
439
            {7,4,0,3},
440
            {0,1,2,3},
441
            {3,2,6,7},
442
            {2,1,5,6},
443
            {7,6,5,4}
444
        };
445

    
446
      return new ObjectShape(getVertices(variant), indices);
447
      }
448
    }
449

    
450
///////////////////////////////////////////////////////////////////////////////////////////////////
451

    
452
  public ObjectFaceShape getObjectFaceShape(int variant)
453
    {
454
    int[] numLayers = getNumLayers();
455
    int numVariants = getNumCubitVariants(numLayers);
456
    int numL        = numLayers[0];
457
    boolean small   = numL<=3;
458

    
459
    if( variant==0 && !small )
460
      {
461
      float h1 = isInIconMode() ? 0.001f : 0.04f;
462
      float[][] bands = { {h1,34,0.3f,0.2f, 3, 0, 0}, {0.001f,34,0.0f,0.0f, 2, 0, 0} };
463
      int[] indices   = { 0,0,0,1,1,1};
464
      return new ObjectFaceShape(bands,indices,null);
465
      }
466
    if( variant<numVariants-1 )
467
      {
468
      int E  = small ? 1 : 0;
469
      int N0 = small ? 4 : 3;
470
      int N1 = small ? 3 : 2;
471
      float h1 = isInIconMode() ? 0.001f : 0.04f;
472

    
473
      float[][] bands = { {h1,34,0.2f,0.2f,N0,E,E}, {0.001f,34,0.0f,0.0f,N1,0,0} };
474
      int[] indices   = { 0,0,1,1,1,1};
475

    
476
      return new ObjectFaceShape(bands,indices,null);
477
      }
478
    else
479
      {
480
      int N = small ? 4 : 3;
481
      int E = small ? 1 : 0;
482
      float h1 = isInIconMode() ? 0.001f : 0.04f;
483
      float h2 = isInIconMode() ? 0.001f : 0.01f;
484

    
485
      float[][] bands = { {h1,17,0.3f,0.2f,N,E,E},{h2,17,0.3f,0.2f,N,E,E} };
486
      int[] indices   = { 0,0,0,1,1,1};
487

    
488
      return new ObjectFaceShape(bands,indices,null);
489
      }
490
    }
491

    
492
///////////////////////////////////////////////////////////////////////////////////////////////////
493

    
494
  public ObjectVertexEffects getVertexEffects(int variant)
495
    {
496
    int[] numLayers = getNumLayers();
497
    int numVariants = getNumCubitVariants(numLayers);
498
    int numL        = numLayers[0];
499
    boolean small   = numL<=3;
500

    
501
    if( variant==0 && !small )
502
      {
503
      float A = (2*SQ3/3)*SIN54;
504
      float B = 0.4f;
505
      float[][] corners = { {0.06f,0.15f} };
506
      int[] indices = { 0,-1,-1,-1,-1,-1,-1,-1 };
507
      float[][] centers = { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
508
      return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
509
      }
510
    if( variant<numVariants-1 )
511
      {
512
      int type = variant-1;
513
      float tmpVal= numL/(numL-1.0f);
514
      float height= tmpVal*COS18;
515
      float width = tmpVal + (type/2)*tmpVal*SIN18;
516
      float Z = height*COS_HALFD;
517
      float[][] corners = { {0.02f,0.15f} };
518
      int[] indices = { 0,-1,-1,-1, 0,-1,-1,-1 };
519
      float[][] centers = { {0.0f, -width/2, -2*Z} };
520
      return FactoryCubit.generateVertexEffect(getVertices(variant),corners,indices,centers,indices);
521
      }
522
    else
523
      {
524
      float A = (2*SQ3/3)*SIN54;
525
      float B = 0.4f;
526
      float[][] corners = { {0.10f,0.30f},{0.05f,0.15f} };
527
      int[] cornerIndices = { 0, 1,-1, 1, 1,-1,-1,-1 };
528
      float[][] centers = { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
529
      int[] centerIndices = { 0, 0,-1, 0, 0,-1,-1,-1 };
530
      return FactoryCubit.generateVertexEffect(getVertices(variant),corners,cornerIndices,centers,centerIndices);
531
      }
532
    }
533

    
534
///////////////////////////////////////////////////////////////////////////////////////////////////
535

    
536
  public int getNumCubitVariants(int[] numLayers)
537
    {
538
    switch(numLayers[0])
539
      {
540
      case 3: return 1;
541
      case 5: return 4;
542
      }
543

    
544
    return 1;
545
    }
546

    
547
///////////////////////////////////////////////////////////////////////////////////////////////////
548

    
549
  public int getCubitVariant(int cubit, int[] numLayers)
550
    {
551
    int numL = numLayers[0];
552
    int numCubitsPerCorner = numCubitsPerCorner(numL);
553

    
554
    if( cubit<NUM_CORNERS*numCubitsPerCorner ) return 0;
555

    
556
    int numCubitsPerEdge = numCubitsPerEdge(numL);
557

    
558
    if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
559
      {
560
      int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
561
      return type+1;
562
      }
563

    
564
    return getNumCubitVariants(numLayers)-1;
565
    }
566

    
567
///////////////////////////////////////////////////////////////////////////////////////////////////
568

    
569
  public float getStickerRadius()
570
    {
571
    return 0.18f;
572
    }
573

    
574
///////////////////////////////////////////////////////////////////////////////////////////////////
575

    
576
  public float getStickerStroke()
577
    {
578
    float stroke = 0.25f;
579

    
580
    if( isInIconMode() )
581
      {
582
      int[] numLayers = getNumLayers();
583
      if( numLayers[0]>3 ) stroke*=1.5f;
584
      }
585

    
586
    return stroke;
587
    }
588

    
589
///////////////////////////////////////////////////////////////////////////////////////////////////
590

    
591
  public float[][] getStickerAngles()
592
    {
593
    return null;
594
    }
595

    
596
///////////////////////////////////////////////////////////////////////////////////////////////////
597

    
598
  public String getShortName()
599
    {
600
    switch(getNumLayers()[0])
601
      {
602
      case 3: return ObjectType.KILO_3.name();
603
      case 5: return ObjectType.KILO_5.name();
604
      }
605

    
606
    return ObjectType.KILO_3.name();
607
    }
608

    
609
///////////////////////////////////////////////////////////////////////////////////////////////////
610

    
611
  public ObjectSignature getSignature()
612
    {
613
    switch(getNumLayers()[0])
614
      {
615
      case 3: return new ObjectSignature(ObjectSignatures.KILO_3);
616
      case 5: return new ObjectSignature(ObjectSignatures.KILO_5);
617
      }
618

    
619
    return null;
620
    }
621

    
622
///////////////////////////////////////////////////////////////////////////////////////////////////
623

    
624
  public String getObjectName()
625
    {
626
    switch(getNumLayers()[0])
627
      {
628
      case 3: return "Kilominx";
629
      case 5: return "Master Kilominx";
630
      }
631
    return null;
632
    }
633

    
634
///////////////////////////////////////////////////////////////////////////////////////////////////
635

    
636
  public String getInventor()
637
    {
638
    switch(getNumLayers()[0])
639
      {
640
      case 3: return "Thomas de Bruin";
641
      case 5: return "David Gugl";
642
      }
643
    return "Thomas de Bruin";
644
    }
645

    
646
///////////////////////////////////////////////////////////////////////////////////////////////////
647

    
648
  public int getYearOfInvention()
649
    {
650
    switch(getNumLayers()[0])
651
      {
652
      case 3: return 2008;
653
      case 5: return 2010;
654
      }
655
    return 2008;
656
    }
657

    
658
///////////////////////////////////////////////////////////////////////////////////////////////////
659

    
660
  public int getComplexity()
661
    {
662
    switch(getNumLayers()[0])
663
      {
664
      case 3: return 2;
665
      case 5: return 3;
666
      }
667
    return 8;
668
    }
669

    
670
///////////////////////////////////////////////////////////////////////////////////////////////////
671

    
672
  public String[][] getTutorials()
673
    {
674
    int[] numLayers = getNumLayers();
675

    
676
    switch(numLayers[0])
677
      {
678
      case 3: return new String[][] {
679
                          {"gb","grgGgUSxiQg","How to Solve the Kilominx","Z3"},
680
                          {"es","g6WMYjkCLok","Resolver Kilominx","Cuby"},
681
                          {"ru","gjaknjuZXPs","Киломинкс как собрать","CUBES WORLD"},
682
                          {"fr","F7z6LztN-7A","Résoudre le Kilominx","Twins Cuber"},
683
                          {"de","fcmJdpLfZwk","Megaminx 2x2 lösen","JamesKnopf"},
684
                          {"pl","tdWh8f8qpq4","Kilominx TUTORIAL PL","MrUK"},
685
                          {"kr","8-X4GhQnE5I","2X2 킬로밍크스 TUTORIAL","큐브놀이터"},
686
                          {"vn","eW7RLayPPmA","Tutorial N.11 - Kilominx","Duy Thích Rubik"},
687
                         };
688
      case 5: return new String[][] {
689
                          {"gb","VAnzC2SYVc4","How To Solve A Master Kilominx","Grizz Media"},
690
                          {"es","ozINTg-61Fs","Tutorial Master Kilominx","RubikArt"},
691
                          {"ru","0aemQayCZRc","Как собрать Мастер Киломинкс ч.1","Артем Мартиросов"},
692
                          {"ru","ohOUFTx-oQI","Как собрать Мастер Киломинкс ч.2","Артем Мартиросов"},
693
                          {"ru","YRXRdT2jCn8","Как собрать Мастер Киломинкс ч.3","Артем Мартиросов"},
694
                          {"fr","usMiWt44aqo","Résolution du Master Kilominx","Asthalis"},
695
                          {"pl","rdln0IG86_s","Master Kilominx TUTORIAL PL","MrUK"},
696
                          {"br","0nmaZf2-44M","Como resolver o Master Kilominx 1/3","Rafael Cinoto"},
697
                          {"br","SkR6RybAKHc","Como resolver o Master Kilominx 2/3","Rafael Cinoto"},
698
                          {"br","5C7J7Cb4a7Q","Como resolver o Master Kilominx 3/3","Rafael Cinoto"},
699
                          {"kr","dvy-GxCjm5c","마스터 킬로밍크스 배우기 1","vincentcube"},
700
                          {"kr","Jm0B12vNxsE","마스터 킬로밍크스 배우기 2","vincentcube"},
701
                          {"kr","H1I18FVpr6g","마스터 킬로밍크스 배우기 3","vincentcube"},
702
                         };
703
      }
704
    return null;
705
    }
706
}
(21-21/44)