1
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
2
|
// Copyright 2020 Leszek Koltunski //
|
3
|
// //
|
4
|
// This file is part of Magic Cube. //
|
5
|
// //
|
6
|
// Magic Cube is free software: you can redistribute it and/or modify //
|
7
|
// it under the terms of the GNU General Public License as published by //
|
8
|
// the Free Software Foundation, either version 2 of the License, or //
|
9
|
// (at your option) any later version. //
|
10
|
// //
|
11
|
// Magic Cube is distributed in the hope that it will be useful, //
|
12
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
13
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
14
|
// GNU General Public License for more details. //
|
15
|
// //
|
16
|
// You should have received a copy of the GNU General Public License //
|
17
|
// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
|
18
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
19
|
|
20
|
package org.distorted.objectlib.objects;
|
21
|
|
22
|
import org.distorted.library.type.Static3D;
|
23
|
import org.distorted.library.type.Static4D;
|
24
|
import org.distorted.objectlib.helpers.ObjectFaceShape;
|
25
|
import org.distorted.objectlib.helpers.ObjectShape;
|
26
|
import org.distorted.objectlib.helpers.ScrambleState;
|
27
|
import org.distorted.objectlib.main.ObjectControl;
|
28
|
import org.distorted.objectlib.main.ObjectType;
|
29
|
import org.distorted.objectlib.main.ShapeOctahedron;
|
30
|
import org.distorted.objectlib.touchcontrol.TouchControlOctahedron;
|
31
|
|
32
|
import java.io.InputStream;
|
33
|
|
34
|
import static org.distorted.objectlib.touchcontrol.TouchControl.TC_OCTAHEDRON;
|
35
|
import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
|
36
|
|
37
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
38
|
|
39
|
public class TwistyTrajber extends ShapeOctahedron
|
40
|
{
|
41
|
// each cut is at 1/5 of the length of the segment from the center to a vertex.
|
42
|
private static final float CUT = 0.2f;
|
43
|
private static final float LEN = 1.5f;
|
44
|
|
45
|
// the three rotation axis of a 3x3x3 cube. Must be normalized.
|
46
|
static final Static3D[] ROT_AXIS = new Static3D[]
|
47
|
{
|
48
|
new Static3D(SQ2/2, 0, SQ2/2),
|
49
|
new Static3D( 0, 1, 0),
|
50
|
new Static3D(SQ2/2, 0,-SQ2/2)
|
51
|
};
|
52
|
|
53
|
private static final int[] mQuatIndices = new int[] {13,12,8,9,0,1, 15,10,14,11, 0,1,3,2, 8,9,5,4, 0,8,9,1,15,2,3,6};
|
54
|
|
55
|
private int[][] mFaceColorMap, mEdgeColorMap, mCornerColorMap;
|
56
|
private ScrambleState[] mStates;
|
57
|
private int[] mBasicAngle;
|
58
|
private int[] mFaceMap;
|
59
|
private float[][] mCuts;
|
60
|
private Static4D[] mQuats;
|
61
|
private float[][] mCenters;
|
62
|
|
63
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
64
|
|
65
|
public TwistyTrajber(int[] numL, int meshState, Static4D quat, Static3D move, float scale, InputStream stream)
|
66
|
{
|
67
|
super(numL, meshState, numL[0], quat, move, scale, stream);
|
68
|
}
|
69
|
|
70
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
71
|
|
72
|
public ScrambleState[] getScrambleStates()
|
73
|
{
|
74
|
if( mStates==null )
|
75
|
{
|
76
|
int[][] m = new int[16][];
|
77
|
|
78
|
for(int i=0; i<16; i++) m[i] = new int[] { 0,-1,i,0,1,i,0,2,i, 1,-1,i,1,1,i,1,2,i, 2,-1,i,2,1,i,2,2,i};
|
79
|
|
80
|
mStates = new ScrambleState[]
|
81
|
{
|
82
|
new ScrambleState( new int[][] { m[ 1], m[ 2], m[ 3] } ), // 0 0
|
83
|
new ScrambleState( new int[][] { null, m[ 4], m[ 5] } ), // 1 x
|
84
|
new ScrambleState( new int[][] { m[ 6], null, m[ 7] } ), // 2 y
|
85
|
new ScrambleState( new int[][] { m[ 8], m[ 9], null } ), // 3 z
|
86
|
new ScrambleState( new int[][] { m[10], null, m[ 7] } ), // 4 xy
|
87
|
new ScrambleState( new int[][] { m[11], m[ 9], null } ), // 5 xz
|
88
|
new ScrambleState( new int[][] { null, m[12], m[ 5] } ), // 6 yx
|
89
|
new ScrambleState( new int[][] { m[ 8], m[13], null } ), // 7 yz
|
90
|
new ScrambleState( new int[][] { null, m[ 4], m[14] } ), // 8 zx
|
91
|
new ScrambleState( new int[][] { m[ 6], null, m[15] } ), // 9 zy
|
92
|
new ScrambleState( new int[][] { null, null, m[ 5] } ), // 10 xyx
|
93
|
new ScrambleState( new int[][] { null, m[ 4], null } ), // 11 xzx
|
94
|
new ScrambleState( new int[][] { null, null, m[ 7] } ), // 12 yxy
|
95
|
new ScrambleState( new int[][] { m[ 6], null, null } ), // 13 yzy
|
96
|
new ScrambleState( new int[][] { null, m[ 9], null } ), // 14 zxz
|
97
|
new ScrambleState( new int[][] { m[ 8], null, null } ), // 15 zyz
|
98
|
};
|
99
|
}
|
100
|
|
101
|
return mStates;
|
102
|
}
|
103
|
|
104
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
105
|
|
106
|
private void initializeQuats()
|
107
|
{
|
108
|
mQuats = new Static4D[]
|
109
|
{
|
110
|
new Static4D( 0.0f, 0.0f, 0.0f, 1.0f), // 0 nothing
|
111
|
new Static4D( SQ2/2, 0.0f, SQ2/2, 0.0f), // 1 ( 1, 0,-1) 180
|
112
|
new Static4D( 0.0f, 1.0f, 0.0f, 0.0f), // 2 ( 0, 1, 0) 180
|
113
|
new Static4D( SQ2/2, 0.0f, -SQ2/2, 0.0f), // 3 ( 1, 0, 1) 180
|
114
|
|
115
|
new Static4D( 0.5f, SQ2/2, -0.5f, 0.0f), // 4 (0.5,SQ2/2,0.5) 180
|
116
|
new Static4D( 0.5f, -SQ2/2, -0.5f, 0.0f), // 5 (0.5,-SQ2/2,-0.5) 180
|
117
|
new Static4D( 1.0f, 0.0f, 0.0f, 0.0f), // 6 (1,0,0) 180
|
118
|
new Static4D( 0.0f, 0.0f, 1.0f, 0.0f), // 7 (0,0,1) 180
|
119
|
new Static4D( 0.5f, 0.0f, 0.5f, SQ2/2), // 8 ( 1, 0, 1) +-90
|
120
|
new Static4D( 0.5f, 0.0f, 0.5f, -SQ2/2), // 9 ( 1, 0, 1) -+90
|
121
|
new Static4D( 0.5f, SQ2/2, 0.5f, 0.0f), // 10 (-0.5,-SQ2/2,-0.5) 180
|
122
|
new Static4D( 0.5f, -SQ2/2, 0.5f, 0.0f), // 11 (0.5,-SQ2/2,0.5) 180
|
123
|
new Static4D( 0.0f, SQ2/2, 0.0f, SQ2/2), // 12 ( 0, 1, 0) +-90
|
124
|
new Static4D( 0.0f, SQ2/2, 0.0f, -SQ2/2), // 13 ( 0, 1, 0) -+90
|
125
|
new Static4D( 0.5f, 0.0f, -0.5f, -SQ2/2), // 15 ( 1, 0,-1) -+90
|
126
|
new Static4D( 0.5f, 0.0f, -0.5f, SQ2/2), // 14 ( 1, 0,-1) +-90
|
127
|
|
128
|
new Static4D( SQ2/2, 0.5f, 0.0f, 0.5f), // 16 (+,+,0) +
|
129
|
new Static4D( 0.0f, -0.5f, SQ2/2, -0.5f), // 17 (0,-,+) -
|
130
|
new Static4D( 0.0f, 0.5f, -SQ2/2, -0.5f), // 18 (0,+,-) -
|
131
|
new Static4D( SQ2/2, -0.5f, 0.0f, -0.5f), // 19 (+,-,0) -
|
132
|
new Static4D(-SQ2/2, -0.5f, 0.0f, 0.5f), // 20 (-,-,0) +
|
133
|
new Static4D( SQ2/2, -0.5f, 0.0f, 0.5f), // 21 (+,-,0) +
|
134
|
new Static4D( 0.0f, -0.5f, -SQ2/2, 0.5f), // 22 (0,-,-) +
|
135
|
new Static4D( 0.0f, -0.5f, -SQ2/2, -0.5f), // 23 (0,-,-) -
|
136
|
};
|
137
|
}
|
138
|
|
139
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
140
|
|
141
|
public int[] getSolvedQuats(int cubit, int[] numLayers)
|
142
|
{
|
143
|
if( mQuats==null ) initializeQuats();
|
144
|
if( mFaceMap==null ) mFaceMap = new int[] {4,0,6,2,7,3,5,1};
|
145
|
int status = retCubitSolvedStatus(cubit,numLayers);
|
146
|
return status<0 ? null : buildSolvedQuats(TouchControlOctahedron.FACE_AXIS[mFaceMap[status]],mQuats);
|
147
|
}
|
148
|
|
149
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
150
|
|
151
|
public Static4D[] getQuats()
|
152
|
{
|
153
|
if( mQuats==null ) initializeQuats();
|
154
|
return mQuats;
|
155
|
}
|
156
|
|
157
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
158
|
|
159
|
public int getSolvedFunctionIndex()
|
160
|
{
|
161
|
return 0;
|
162
|
}
|
163
|
|
164
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
165
|
|
166
|
public float[][] getCuts(int[] numLayers)
|
167
|
{
|
168
|
if( mCuts==null )
|
169
|
{
|
170
|
final float cut= CUT*LEN*SQ2;
|
171
|
mCuts = new float[][] { {-cut,+cut},{-cut,+cut},{-cut,+cut} };
|
172
|
}
|
173
|
|
174
|
return mCuts;
|
175
|
}
|
176
|
|
177
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
178
|
|
179
|
public boolean[][] getLayerRotatable(int[] numLayers)
|
180
|
{
|
181
|
int numAxis = ROT_AXIS.length;
|
182
|
boolean[][] layerRotatable = new boolean[numAxis][];
|
183
|
|
184
|
for(int i=0; i<numAxis; i++)
|
185
|
{
|
186
|
layerRotatable[i] = new boolean[numLayers[i]];
|
187
|
for(int j=0; j<numLayers[i]; j++) layerRotatable[i][j] = true;
|
188
|
}
|
189
|
|
190
|
return layerRotatable;
|
191
|
}
|
192
|
|
193
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
194
|
|
195
|
public int getTouchControlType()
|
196
|
{
|
197
|
return TC_OCTAHEDRON;
|
198
|
}
|
199
|
|
200
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
201
|
|
202
|
public int getTouchControlSplit()
|
203
|
{
|
204
|
return TYPE_NOT_SPLIT;
|
205
|
}
|
206
|
|
207
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
208
|
|
209
|
public int[][][] getEnabled()
|
210
|
{
|
211
|
return new int[][][]
|
212
|
{
|
213
|
{{0,1,2}},{{0,1,2}},{{0,1,2}},{{0,1,2}},{{0,1,2}},{{0,1,2}},{{0,1,2}},{{0,1,2}}
|
214
|
};
|
215
|
}
|
216
|
|
217
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
218
|
|
219
|
public float[] getDist3D(int[] numLayers)
|
220
|
{
|
221
|
return null;
|
222
|
}
|
223
|
|
224
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
225
|
|
226
|
public int getNumCubitFaces()
|
227
|
{
|
228
|
return 9;
|
229
|
}
|
230
|
|
231
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
232
|
|
233
|
public float[][] getCubitPositions(int[] numLayers)
|
234
|
{
|
235
|
if( mCenters==null )
|
236
|
{
|
237
|
mCenters = new float[][]
|
238
|
{
|
239
|
{ LEN, 0, LEN},
|
240
|
{ -LEN, 0, -LEN},
|
241
|
{ 0, SQ2*LEN, 0},
|
242
|
{ 0,-SQ2*LEN, 0},
|
243
|
{ -LEN, 0, LEN},
|
244
|
{ LEN, 0, -LEN},
|
245
|
|
246
|
{-LEN/2, (SQ2/2)*LEN, LEN/2},
|
247
|
{ LEN/2, (SQ2/2)*LEN,-LEN/2},
|
248
|
{-LEN/2,-(SQ2/2)*LEN, LEN/2},
|
249
|
{ LEN/2,-(SQ2/2)*LEN,-LEN/2},
|
250
|
{ 0, 0, LEN},
|
251
|
{ LEN, 0, 0},
|
252
|
{ -LEN, 0, 0},
|
253
|
{ 0, 0, -LEN},
|
254
|
{ LEN/2, (SQ2/2)*LEN, LEN/2},
|
255
|
{ LEN/2,-(SQ2/2)*LEN, LEN/2},
|
256
|
{-LEN/2, (SQ2/2)*LEN,-LEN/2},
|
257
|
{-LEN/2,-(SQ2/2)*LEN,-LEN/2},
|
258
|
|
259
|
{ 0, SQ2*LEN/3, 2*LEN/3},
|
260
|
{ 2*LEN/3, SQ2*LEN/3, 0},
|
261
|
{ 0,-SQ2*LEN/3, 2*LEN/3},
|
262
|
{ 2*LEN/3,-SQ2*LEN/3, 0},
|
263
|
{-2*LEN/3, SQ2*LEN/3, 0},
|
264
|
{ 0, SQ2*LEN/3,-2*LEN/3},
|
265
|
{-2*LEN/3,-SQ2*LEN/3, 0},
|
266
|
{ 0,-SQ2*LEN/3,-2*LEN/3},
|
267
|
};
|
268
|
}
|
269
|
|
270
|
return mCenters;
|
271
|
}
|
272
|
|
273
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
274
|
|
275
|
public ObjectShape getObjectShape(int variant)
|
276
|
{
|
277
|
if( variant==0 )
|
278
|
{
|
279
|
final float A = SQ2*CUT*LEN;
|
280
|
final float B = CUT*LEN;
|
281
|
|
282
|
float[][] vertices =
|
283
|
{
|
284
|
{ 0, 0, 0},
|
285
|
{ B, A, -B},
|
286
|
{ B, -A, -B},
|
287
|
{ 2*B, 0, 0},
|
288
|
{ 0, 0, -2*B},
|
289
|
{ 3*B, A, -B},
|
290
|
{ 3*B, -A, -B},
|
291
|
{ B, A, -3*B},
|
292
|
{ B, -A, -3*B},
|
293
|
|
294
|
{ LEN , A, SQ2*A-LEN},
|
295
|
{ LEN , -A, SQ2*A-LEN},
|
296
|
{ LEN-SQ2*A, A, -LEN},
|
297
|
{ LEN-SQ2*A, -A, -LEN}
|
298
|
};
|
299
|
|
300
|
int[][] indices =
|
301
|
{
|
302
|
{0,3,5,1},
|
303
|
{0,2,6,3},
|
304
|
{0,4,8,2},
|
305
|
{0,1,7,4},
|
306
|
{3,6,10,9,5},
|
307
|
{2,8,12,10,6},
|
308
|
{4,7,11,12,8},
|
309
|
{1,5,9,11,7},
|
310
|
{9,10,12,11}
|
311
|
};
|
312
|
|
313
|
return new ObjectShape(vertices, indices, 4);
|
314
|
}
|
315
|
if( variant==1 )
|
316
|
{
|
317
|
final float A = SQ2*CUT*LEN;
|
318
|
final float B = LEN-2*LEN*CUT;
|
319
|
final float C = (SQ2/2)*A;
|
320
|
|
321
|
float[][] vertices =
|
322
|
{
|
323
|
{ -B, 0, 0 },
|
324
|
{ -B+C, A, -C },
|
325
|
{ -B+C,-A, -C },
|
326
|
{ B, 0, 0 },
|
327
|
{ B-C, A, -C },
|
328
|
{ B-C,-A, -C },
|
329
|
{ 0, A, -B },
|
330
|
{ 0,-A, -B },
|
331
|
};
|
332
|
|
333
|
int[][] indices =
|
334
|
{
|
335
|
{0,3,4,1},
|
336
|
{0,2,5,3},
|
337
|
{1,4,6},
|
338
|
{2,7,5},
|
339
|
{0,1,6,7,2},
|
340
|
{3,5,7,6,4}
|
341
|
};
|
342
|
|
343
|
return new ObjectShape(vertices, indices, 2);
|
344
|
}
|
345
|
else
|
346
|
{
|
347
|
final float L = LEN-3*LEN*CUT;
|
348
|
|
349
|
float[][] vertices =
|
350
|
{
|
351
|
{ -L, -(SQ2/3)*L, L/3 },
|
352
|
{ L, -(SQ2/3)*L, L/3 },
|
353
|
{ 0,(2*SQ2/3)*L,-2*L/3 },
|
354
|
{ 0, -(SQ2/3)*L,-2*L/3 },
|
355
|
};
|
356
|
|
357
|
int[][] indices =
|
358
|
{
|
359
|
{0,1,2},
|
360
|
{0,1,3},
|
361
|
{0,2,3},
|
362
|
{1,3,2},
|
363
|
};
|
364
|
|
365
|
return new ObjectShape(vertices, indices, 1);
|
366
|
}
|
367
|
}
|
368
|
|
369
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
370
|
|
371
|
public ObjectFaceShape getObjectFaceShape(int variant)
|
372
|
{
|
373
|
if( variant==0 )
|
374
|
{
|
375
|
float[][] bands = { {0.05f,35,0.15f,0.3f,4,1,1},{0.00f,35,0.15f,0.3f,4,1,1} };
|
376
|
int[] bandIndices = { 0,0,0,0,1,1,1,1,1 };
|
377
|
float[][] corners = { {0.03f,0.10f} };
|
378
|
int[] cornerIndices = { 0,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1 };
|
379
|
float[][] centers = { { LEN/2, 0.0f, -LEN/2} };
|
380
|
int[] centerIndices = { 0,-1,-1,-1,-1,0,0,0,0,-1,-1,-1,-1 };
|
381
|
return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
|
382
|
}
|
383
|
if( variant==1 )
|
384
|
{
|
385
|
final float B = LEN-2*LEN*CUT;
|
386
|
float[][] bands = { {0.03f,35,0.15f,0.3f,3,1,1},{0.00f,35,0.15f,0.3f,3,1,1} };
|
387
|
int[] bandIndices = { 0,0,1,1,1,1 };
|
388
|
float[][] corners = { {0.02f,0.10f} };
|
389
|
int[] cornerIndices = { 0,0,0,0,0,0,-1,-1 };
|
390
|
float[][] centers = { { 0, 0, -B} };
|
391
|
int[] centerIndices = { 0,0,0,0,0,0,-1,-1 };
|
392
|
return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
|
393
|
}
|
394
|
else
|
395
|
{
|
396
|
final float L = LEN-3*LEN*CUT;
|
397
|
float[][] bands = { {0.03f,35,0.15f,0.3f,4,1,1},{0.00f,35,0.15f,0.3f,4,0,0} };
|
398
|
int[] bandIndices = { 0,1,1,1 };
|
399
|
float[][] corners = { {0.02f,0.10f} };
|
400
|
int[] cornerIndices = { 0,0,0,-1 };
|
401
|
float[][] centers = { {0, -(SQ2/3)*L,-2*L/3} };
|
402
|
int[] centerIndices = { 0,0,0,-1 };
|
403
|
return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
|
404
|
}
|
405
|
}
|
406
|
|
407
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
408
|
|
409
|
public Static4D getQuat(int cubit, int[] numLayers)
|
410
|
{
|
411
|
if( mQuats==null ) initializeQuats();
|
412
|
return mQuats[mQuatIndices[cubit]];
|
413
|
}
|
414
|
|
415
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
416
|
|
417
|
public int getNumCubitVariants(int[] numLayers)
|
418
|
{
|
419
|
return 3;
|
420
|
}
|
421
|
|
422
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
423
|
|
424
|
public int getCubitVariant(int cubit, int[] numLayers)
|
425
|
{
|
426
|
return cubit<6 ? 0 : cubit<18 ? 1 : 2;
|
427
|
}
|
428
|
|
429
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
430
|
|
431
|
public int getCubitFaceColor(int cubit, int face, int[] numLayers)
|
432
|
{
|
433
|
int variant = getCubitVariant(cubit,numLayers);
|
434
|
|
435
|
if( mFaceColorMap==null)
|
436
|
{
|
437
|
mFaceColorMap = new int[][] { {1,5,4,0},{3,7,6,2},{1,0,3,2},{4,5,6,7},{0,4,7,3},{5,1,2,6} };
|
438
|
}
|
439
|
|
440
|
if( mEdgeColorMap==null)
|
441
|
{
|
442
|
mEdgeColorMap = new int[][] { {3,0},{1,2},{4,7},{6,5}, {0,4},{5,1},{7,3},{2,6}, {1,0},{4,5},{3,2},{6,7} };
|
443
|
}
|
444
|
|
445
|
if( mCornerColorMap==null)
|
446
|
{
|
447
|
mCornerColorMap = new int[][] { {0},{1},{4},{5},{3},{2},{7},{6} };
|
448
|
}
|
449
|
|
450
|
switch(variant)
|
451
|
{
|
452
|
case 0: return face<4 ? mFaceColorMap[cubit][face] :-1;
|
453
|
case 1: return face<2 ? mEdgeColorMap[cubit-6][face] :-1;
|
454
|
case 2: return face<1 ? mCornerColorMap[cubit-18][face]:-1;
|
455
|
}
|
456
|
|
457
|
return 0;
|
458
|
}
|
459
|
|
460
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
461
|
|
462
|
public float getStickerRadius()
|
463
|
{
|
464
|
return 0.12f;
|
465
|
}
|
466
|
|
467
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
468
|
|
469
|
public float getStickerStroke()
|
470
|
{
|
471
|
return ObjectControl.isInIconMode() ? 0.20f : 0.10f;
|
472
|
}
|
473
|
|
474
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
475
|
|
476
|
public float[][] getStickerAngles()
|
477
|
{
|
478
|
return null;
|
479
|
}
|
480
|
|
481
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
482
|
// PUBLIC API
|
483
|
|
484
|
public Static3D[] getRotationAxis()
|
485
|
{
|
486
|
return ROT_AXIS;
|
487
|
}
|
488
|
|
489
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
490
|
|
491
|
public int[] getBasicAngle()
|
492
|
{
|
493
|
if( mBasicAngle ==null ) mBasicAngle = new int[] { 4,4,4 };
|
494
|
return mBasicAngle;
|
495
|
}
|
496
|
|
497
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
498
|
|
499
|
public ObjectType intGetObjectType(int[] numLayers)
|
500
|
{
|
501
|
return ObjectType.TRAJ_3;
|
502
|
}
|
503
|
|
504
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
505
|
|
506
|
public String getObjectName()
|
507
|
{
|
508
|
return "Trajber's Octahedron";
|
509
|
}
|
510
|
|
511
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
512
|
|
513
|
public String getInventor()
|
514
|
{
|
515
|
return "Josef Trajber";
|
516
|
}
|
517
|
|
518
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
519
|
|
520
|
public int getYearOfInvention()
|
521
|
{
|
522
|
return 1982;
|
523
|
}
|
524
|
|
525
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
526
|
|
527
|
public int getComplexity()
|
528
|
{
|
529
|
return 2;
|
530
|
}
|
531
|
}
|