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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TC_DODECAHEDRON;
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import static org.distorted.objectlib.touchcontrol.TouchControl.TYPE_NOT_SPLIT;
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import java.io.InputStream;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.helpers.ObjectFaceShape;
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import org.distorted.objectlib.touchcontrol.TouchControlDodecahedron;
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import org.distorted.objectlib.main.ObjectControl;
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import org.distorted.objectlib.main.ObjectType;
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ScrambleState;
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import org.distorted.objectlib.main.ShapeDodecahedron;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class TwistyUltimate extends ShapeDodecahedron
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{
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private static final float A = (float)Math.sqrt(21*SQ5+47);
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private static final float B = SQ6*(5*SQ5+11)/(6*A);
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private static final float C = SQ6*( SQ5+ 2)/(3*A);
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private static final float D = SQ3/3;
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private static final float E = (SQ5+1)/4;
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private static final float F = (SQ5-1)/4;
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private static final float G = (SQ5+3)/4;
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D( B,0,C ),
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new Static3D( C,B,0 ),
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new Static3D(-D,D,D ),
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new Static3D( 0,C,-B)
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};
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private ScrambleState[] mStates;
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private int[] mBasicAngle;
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private Static4D[] mQuats;
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private float[][] mCuts;
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private int[][] mFaceMap;
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private float[][] mCenters;
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private int[] mQuatIndex;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public TwistyUltimate(int[] numL, int meshState, Static4D quat, Static3D move, float scale, InputStream stream)
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{
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super(numL, meshState, numL[0], quat, move, scale, stream);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ScrambleState[] getScrambleStates()
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{
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if( mStates==null )
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{
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int[] tmp = {0,-1,0, 0,1,0, 1,-1,0, 1,1,0 };
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mStates = new ScrambleState[]
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{
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new ScrambleState( new int[][] {tmp,tmp,tmp,tmp} )
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};
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}
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return mStates;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void initializeQuats()
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{
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mQuats = new Static4D[]
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{
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ),
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new Static4D(-0.5f, 0.5f, 0.5f, 0.5f ),
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new Static4D( 0.5f,-0.5f,-0.5f, 0.5f ),
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new Static4D( 0.0f, F, -E, 0.5f ),
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new Static4D( 0.0f, -F, E, 0.5f ),
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new Static4D( E, 0.0f, F, 0.5f ),
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new Static4D( -E, 0.0f, -F, 0.5f ),
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new Static4D( F, E, 0.0f, 0.5f ),
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new Static4D( -F, -E, 0.0f, 0.5f ),
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new Static4D( E, F,-0.5f, 0.0f ),
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new Static4D( 0.5f, -E, F, 0.0f ),
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new Static4D( F, 0.5f, E, 0.0f )
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[] getSolvedQuats(int cubit, int[] numLayers)
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{
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if( mQuats==null ) initializeQuats();
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int status = retCubitSolvedStatus(cubit,numLayers);
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return status<0 ? null : buildSolvedQuats(TouchControlDodecahedron.FACE_AXIS[status],mQuats);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectShape getObjectShape(int variant)
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{
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if( variant==0 )
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{
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float[][] vertices =
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{
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{ 0 , 0 , 0 },
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{ -E , E+0.5f, -0.5f },
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{-0.5f , -E , -E-0.5f},
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{ E+0.5f, 0.5f , -E },
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{ 0 , 1 , -2*E-1 },
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{ 0 , 1 , 0 },
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{ -E ,-E+0.5f, -0.5f },
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{ E ,-E+0.5f, -0.5f }
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};
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int[][] indices =
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{
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{6,0,5,1},
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{0,7,3,5},
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{0,6,2,7},
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{4,3,5,1},
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{4,2,7,3},
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{4,1,6,2},
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};
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return new ObjectShape(vertices, indices, 3);
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}
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else if( variant==1 )
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{
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float[][] vertices =
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{
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{ 0.00f, 0.00f, 0.00f},
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{ - 0.50f,-SQ5/4 - 0.25f,-SQ5/4 - 0.75f},
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{ SQ5/4 + 0.25f,-SQ5/4 - 0.75f, + 0.50f},
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{ SQ5/4 + 0.75f, + 0.50f,-SQ5/4 - 0.25f},
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{ SQ5/2 + 0.50f,-SQ5/2 - 0.50f,-SQ5/2 - 0.50f},
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{ SQ5/4 - 0.25f, + 0.50f,-SQ5/4 - 0.25f},
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{ - 0.50f,-SQ5/4 - 0.25f,-SQ5/4 + 0.25f},
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{ SQ5/4 + 0.25f,-SQ5/4 + 0.25f, + 0.50f}
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};
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int[][] indices =
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{
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{6,0,5,1},
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{0,7,3,5},
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{0,6,2,7},
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{1,5,3,4},
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{3,7,2,4},
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{2,6,1,4},
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};
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return new ObjectShape(vertices, indices, 3);
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}
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else
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{
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float[][] vertices =
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{
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{ -E ,-E+0.5f, 0.5f},
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{ E , E-0.5f, -0.5f},
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{-2*E , 0.0f, 0.0f},
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{ 0.5f, E , -E-0.5f},
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{ -E ,-E-0.5f, 0.5f},
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{ E+0.5f, -0.5f, -E },
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{-2*E , -1.0f, 0.0f},
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{ 1.0f, 0.0f,-2*E },
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{-2*E+0.5f, E , -E-0.5f},
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{ 0.5f,-E-1.0f, -E+0.5f},
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{ -E ,-E-0.5f,-2*E-0.5f}
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};
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int[][] indices =
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{
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{0,1,3,8,2},
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{0,4,9,5,1},
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{ 0,2,6,4},
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{ 1,5,7,3},
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{10,9,4,6},
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{10,9,5,7},
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{10,8,3,7},
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{10,8,2,6}
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};
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return new ObjectShape(vertices, indices, 4);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectFaceShape getObjectFaceShape(int variant)
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{
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if( variant==0 )
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{
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float[][] bands = { {0.03f,17,0.5f,0.2f,5,2,2}, {0.01f, 1,0.5f,0.2f,5,2,2} };
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int[] bandIndices = { 0,0,0,1,1,1 };
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float[][] corners = { { 0.013f, 0.16f } };
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int[] cornerIndices = { 0, 0, 0, 0,-1, 0, 0, 0 };
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float[][] centers = { { 0.0f,-1.0f, -(SQ5+3)/2 } };
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int[] centerIndices = { 0,0,0,0,0,0,0,0 };
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return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
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}
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else if( variant==1 )
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{
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float[][] bands = { {0.03f,17,0.5f,0.2f,5,2,2}, {0.01f, 1,0.5f,0.2f,5,2,2} };
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int[] bandIndices = { 0,0,0,1,1,1 };
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float[][] corners = { { 0.013f, 0.16f } };
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int[] cornerIndices = { 0, 0, 0, 0,-1, 0, 0, 0 };
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float[][] centers = { { 0.0f,-1.0f, -(SQ5+3)/2 } };
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int[] centerIndices = { 0,0,0,0,0,0,0,0 };
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return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
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}
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else
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{
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float[][] bands = { {0.04f,17,0.5f,0.2f,5,2,2}, {0.03f,17,0.5f,0.2f,5,2,2}, {0.01f, 1,0.5f,0.2f,5,2,2} };
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int[] bandIndices = { 0,0,1,1,2,2,2,2 };
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float[][] corners = { { 0.013f, 0.16f } };
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int[] cornerIndices = { 0,0,0,0,0,0,0,0,0,0,-1 };
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float[][] centers = { { -(SQ5+1)/4, 0.5f, -(SQ5+5)/4 } };
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int[] centerIndices = { 0,0,0,0,0,0,0,0,0,0,0 };
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return new ObjectFaceShape(bands,bandIndices,corners,cornerIndices,centers,centerIndices,null);
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D getQuat(int cubit, int[] numLayers)
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{
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if( mQuats ==null ) initializeQuats();
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if( mQuatIndex ==null ) mQuatIndex = new int[] { 0,6,1,2,0,4,6,5,0,1,4,9,5,2 };
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return mQuats[mQuatIndex[cubit]];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getNumCubitVariants(int[] numLayers)
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{
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return 3;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getCubitVariant(int cubit, int[] numLayers)
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{
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return cubit<4 ? 0 : (cubit<8 ? 1:2);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCubitPositions(int[] numLayers)
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{
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if( mCenters==null )
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{
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mCenters = new float[][]
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{
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{ 0, -1, 2*G },
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{ 2*E,-2*E,-2*E },
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{-2*G, 0, -1 },
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{ 1, 2*G, 0 },
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{-2*E, 2*E, 2*E },
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{ 2*G, 0, 1 },
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{ -1, -2*G, 0 },
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{ 0, 1,-2*G },
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{ E, (E+0.5f), (E+G) },
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{ -(E+G), -E, (E+0.5f) },
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{ (E+0.5f), -(E+G), E },
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{ -E,-(E+0.5f), -(E+G) },
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{ (E+G), E,-(E+0.5f) },
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{-(E+0.5f), (E+G), -E }
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};
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}
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return mCenters;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public Static4D[] getQuats()
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{
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if( mQuats==null ) initializeQuats();
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return mQuats;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getSolvedFunctionIndex()
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{
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[][] getCuts(int[] numLayers)
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{
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if( mCuts==null )
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{
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float[] cut = new float[] {0.0f};
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mCuts = new float[][] { cut,cut,cut,cut };
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}
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return mCuts;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public boolean[][] getLayerRotatable(int[] numLayers)
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{
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int numAxis = ROT_AXIS.length;
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boolean[][] layerRotatable = new boolean[numAxis][];
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for(int i=0; i<numAxis; i++)
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{
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layerRotatable[i] = new boolean[numLayers[i]];
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for(int j=0; j<numLayers[i]; j++) layerRotatable[i][j] = true;
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}
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return layerRotatable;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlType()
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{
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return TC_DODECAHEDRON;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getTouchControlSplit()
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{
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return TYPE_NOT_SPLIT;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int[][][] getEnabled()
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{
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return new int[][][]
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{
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{{2,3}},{{1,3}},{{1,3}},{{2,3}},{{0,3}},{{0,2}},{{0,2}},{{0,3}},{{1,2}},{{0,1}},{{0,1}},{{1,2}}
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public float[] getDist3D(int[] numLayers)
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{
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return null;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public int getNumCubitFaces()
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{
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return 8;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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378
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public int getCubitFaceColor(int cubit, int face, int[] numLayers)
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{
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if( mFaceMap==null )
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{
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mFaceMap = new int[][]
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{
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{ 1, 0,11, -1,-1,-1,-1,-1 },
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{ 3, 4, 5, -1,-1,-1,-1,-1 },
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{ 7, 2, 6, -1,-1,-1,-1,-1 },
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{ 8,10, 9, -1,-1,-1,-1,-1 },
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{ 7, 8, 1, -1,-1,-1,-1,-1 },
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{ 9, 4, 0, -1,-1,-1,-1,-1 },
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{ 2,11, 3, -1,-1,-1,-1,-1 },
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{ 6, 5,10, -1,-1,-1,-1,-1 },
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{ 8, 0, 1, 9, -1,-1,-1,-1 },
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{ 1, 2, 7,11, -1,-1,-1,-1 },
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{ 4,11, 0, 3, -1,-1,-1,-1 },
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{ 3, 6, 2, 5, -1,-1,-1,-1 },
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{ 5, 9,10, 4, -1,-1,-1,-1 },
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{ 7,10, 8, 6, -1,-1,-1,-1 }
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};
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}
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return mFaceMap[cubit][face];
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}
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406
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///////////////////////////////////////////////////////////////////////////////////////////////////
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408
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409
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public float getStickerRadius()
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410
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{
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return 0.18f;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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415
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public float getStickerStroke()
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{
|
418
|
return ObjectControl.isInIconMode() ? 0.22f : 0.15f;
|
419
|
}
|
420
|
|
421
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
422
|
|
423
|
public float[][] getStickerAngles()
|
424
|
{
|
425
|
return null;
|
426
|
}
|
427
|
|
428
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
429
|
// PUBLIC API
|
430
|
|
431
|
public Static3D[] getRotationAxis()
|
432
|
{
|
433
|
return ROT_AXIS;
|
434
|
}
|
435
|
|
436
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
437
|
|
438
|
public int[] getBasicAngle()
|
439
|
{
|
440
|
if( mBasicAngle ==null ) mBasicAngle = new int[] { 3,3,3,3 };
|
441
|
return mBasicAngle;
|
442
|
}
|
443
|
|
444
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
445
|
|
446
|
public ObjectType intGetObjectType(int[] numLayers)
|
447
|
{
|
448
|
return ObjectType.ULTI_2;
|
449
|
}
|
450
|
|
451
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
452
|
|
453
|
public String getObjectName()
|
454
|
{
|
455
|
return "Skewb Ultimate";
|
456
|
}
|
457
|
|
458
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
459
|
|
460
|
public String getInventor()
|
461
|
{
|
462
|
return "Tony Fisher";
|
463
|
}
|
464
|
|
465
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
466
|
|
467
|
public int getYearOfInvention()
|
468
|
{
|
469
|
return 2000;
|
470
|
}
|
471
|
|
472
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
473
|
|
474
|
public int getComplexity()
|
475
|
{
|
476
|
return 2;
|
477
|
}
|
478
|
}
|