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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Magic Cube is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Magic Cube. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.objects;
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import static org.distorted.objectlib.main.Movement.TYPE_NOT_SPLIT;
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import android.content.res.Resources;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.main.DistortedTexture;
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import org.distorted.library.mesh.MeshSquare;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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import org.distorted.objectlib.R;
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import org.distorted.objectlib.main.Movement;
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ab31cf6f
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Leszek Koltunski
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import org.distorted.objectlib.main.MovementC;
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8592461c
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Leszek Koltunski
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import org.distorted.objectlib.main.ObjectControl;
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8005e762
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Leszek Koltunski
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import org.distorted.objectlib.main.ObjectType;
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198c5bf0
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Leszek Koltunski
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import org.distorted.objectlib.helpers.ObjectShape;
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import org.distorted.objectlib.helpers.ObjectSticker;
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import org.distorted.objectlib.helpers.ScrambleState;
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29b82486
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Leszek Koltunski
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import org.distorted.objectlib.main.Twisty6;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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d6998705
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Leszek Koltunski
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public class TwistyCuboid extends Twisty6
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29b82486
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Leszek Koltunski
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{
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static final Static3D[] ROT_AXIS = new Static3D[]
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{
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new Static3D(1,0,0),
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new Static3D(0,1,0),
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new Static3D(0,0,1)
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};
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private static final int[][][] ENABLED = new int[][][]
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{
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{{1,2}},{{1,2}},{{0,2}},{{0,2}},{{0,1}},{{0,1}},
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};
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private ScrambleState[] mStates;
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private Static4D[] mQuats;
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private float[][] mCuts;
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private boolean[][] mLayerRotatable;
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private int[] mBasicAngle;
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private ObjectSticker[] mStickers;
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private Movement mMovement;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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d6998705
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Leszek Koltunski
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public TwistyCuboid(int[] numL, Static4D quat, Static3D move, DistortedTexture texture,
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MeshSquare mesh, DistortedEffects effects, Resources res, int surfaceW, int surfaceH)
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29b82486
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{
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e7daa161
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Leszek Koltunski
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super(numL, (numL[0]+numL[1]+numL[2])/3.0f, quat, move, texture, mesh, effects, res, surfaceW, surfaceH);
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29b82486
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Leszek Koltunski
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}
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dfdb26a9
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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d6998705
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private int[] createEdges(int size, boolean full, int vertex)
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dfdb26a9
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Leszek Koltunski
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{
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4a5157a1
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if( size==1 ) return null;
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d6998705
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Leszek Koltunski
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if( full )
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dfdb26a9
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Leszek Koltunski
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{
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d6998705
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Leszek Koltunski
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int[] ret = new int[9*size];
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for(int l=0; l<size; l++)
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{
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ret[9*l ] = l;
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ret[9*l+1] =-1;
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ret[9*l+2] = vertex;
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ret[9*l+3] = l;
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ret[9*l+4] = 1;
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ret[9*l+5] = vertex;
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ret[9*l+6] = l;
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ret[9*l+7] = 2;
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ret[9*l+8] = vertex;
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}
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return ret;
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dfdb26a9
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Leszek Koltunski
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}
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d6998705
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Leszek Koltunski
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else
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{
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int[] ret = new int[6*size];
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dfdb26a9
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Leszek Koltunski
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d6998705
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Leszek Koltunski
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for(int l=0; l<size; l++)
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{
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ret[6*l ] = l;
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ret[6*l+1] = 1;
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ret[6*l+2] = vertex;
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ret[6*l+3] = l;
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ret[6*l+4] =-1;
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ret[6*l+5] = vertex;
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}
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return ret;
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}
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dfdb26a9
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Leszek Koltunski
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}
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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protected ScrambleState[] getScrambleStates()
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{
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if( mStates==null )
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{
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d6998705
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Leszek Koltunski
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int[] numLayers = getNumLayers();
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int X = numLayers[0];
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int Y = numLayers[1];
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int Z = numLayers[2];
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int[][] mX = new int[16][];
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int[][] mY = new int[16][];
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int[][] mZ = new int[16][];
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4a5157a1
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Leszek Koltunski
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for(int i=0; i<16; i++)
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{
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mX[i] = createEdges(X,Y==Z,i);
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mY[i] = createEdges(Y,X==Z,i);
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mZ[i] = createEdges(Z,X==Y,i);
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}
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if( X>1 && Y>1 && Z>1 )
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{
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mStates = new ScrambleState[]
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{
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new ScrambleState( new int[][] { mX[ 1], mY[ 2], mZ[ 3] } ), // 0 0
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new ScrambleState( new int[][] { null, mY[ 4], mZ[ 5] } ), // 1 x
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new ScrambleState( new int[][] { mX[ 6], null, mZ[ 7] } ), // 2 y
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new ScrambleState( new int[][] { mX[ 8], mY[ 9], null } ), // 3 z
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new ScrambleState( new int[][] { mX[10], null, mZ[ 7] } ), // 4 xy
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new ScrambleState( new int[][] { mX[11], mY[ 9], null } ), // 5 xz
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new ScrambleState( new int[][] { null, mY[12], mZ[ 5] } ), // 6 yx
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new ScrambleState( new int[][] { mX[ 8], mY[13], null } ), // 7 yz
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new ScrambleState( new int[][] { null, mY[ 4], mZ[14] } ), // 8 zx
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new ScrambleState( new int[][] { mX[ 6], null, mZ[15] } ), // 9 zy
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new ScrambleState( new int[][] { null, null, mZ[ 5] } ), // 10 xyx
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new ScrambleState( new int[][] { null, mY[ 4], null } ), // 11 xzx
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new ScrambleState( new int[][] { null, null, mZ[ 7] } ), // 12 yxy
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new ScrambleState( new int[][] { mX[ 6], null, null } ), // 13 yzy
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new ScrambleState( new int[][] { null, mY[ 9], null } ), // 14 zxz
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new ScrambleState( new int[][] { mX[ 8], null, null } ), // 15 zyz
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};
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}
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else if( X==1 && Y==1 && Z==1 )
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{
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int[] state = new int[] {0,-1,0,0,1,0,0,2,0};
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29b82486
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Leszek Koltunski
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4a5157a1
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Leszek Koltunski
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mStates = new ScrambleState[]
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{
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new ScrambleState( new int[][] { state, state, state } )
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};
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}
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else
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29b82486
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Leszek Koltunski
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{
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4a5157a1
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Leszek Koltunski
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mStates = new ScrambleState[]
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{
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new ScrambleState( new int[][] { mX[ 0], mY[ 0], mZ[ 0] } )
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};
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}
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29b82486
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Leszek Koltunski
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}
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return mStates;
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}
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4e1dc313
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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a57e6870
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Leszek Koltunski
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protected int getResource(int[] numLayers)
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4e1dc313
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Leszek Koltunski
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{
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7dab2aea
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Leszek Koltunski
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int x = numLayers[0];
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int y = numLayers[1];
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b19a1d32
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Leszek Koltunski
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switch(x)
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4e1dc313
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Leszek Koltunski
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{
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b19a1d32
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Leszek Koltunski
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case 2: return y==2 ? R.raw.cube2 : R.raw.cu_232;
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case 3: switch(y)
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{
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case 2: return R.raw.cu_323;
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case 3: return R.raw.cube3;
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case 4: return R.raw.cu_343;
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}
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case 4: return R.raw.cube4;
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case 5: return R.raw.cube5;
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4e1dc313
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Leszek Koltunski
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}
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return 0;
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}
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29b82486
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void initializeQuats()
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{
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mQuats = new Static4D[]
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{
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f),
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new Static4D( 1.0f, 0.0f, 0.0f, 0.0f),
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f),
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new Static4D( 0.0f, 0.0f, 1.0f, 0.0f),
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new Static4D( SQ2/2, SQ2/2, 0.0f , 0.0f),
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new Static4D( SQ2/2, -SQ2/2, 0.0f , 0.0f),
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new Static4D( SQ2/2, 0.0f, SQ2/2, 0.0f),
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new Static4D(-SQ2/2, 0.0f, SQ2/2, 0.0f),
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new Static4D( SQ2/2, 0.0f, 0.0f, SQ2/2),
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new Static4D( SQ2/2, 0.0f, 0.0f, -SQ2/2),
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new Static4D( 0.0f, SQ2/2, SQ2/2, 0.0f),
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new Static4D( 0.0f, SQ2/2, -SQ2/2, 0.0f),
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new Static4D( 0.0f, SQ2/2, 0.0f, SQ2/2),
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new Static4D( 0.0f, SQ2/2, 0.0f, -SQ2/2),
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new Static4D( 0.0f, 0.0f, SQ2/2, SQ2/2),
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new Static4D( 0.0f, 0.0f, SQ2/2, -SQ2/2),
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new Static4D( 0.5f, 0.5f, 0.5f, 0.5f),
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new Static4D( 0.5f, 0.5f, -0.5f, 0.5f),
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new Static4D( 0.5f, 0.5f, -0.5f, -0.5f),
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new Static4D( 0.5f, -0.5f, 0.5f, -0.5f),
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new Static4D( -0.5f, -0.5f, -0.5f, 0.5f),
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new Static4D( -0.5f, 0.5f, -0.5f, -0.5f),
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new Static4D( -0.5f, 0.5f, 0.5f, -0.5f),
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new Static4D( -0.5f, 0.5f, 0.5f, 0.5f)
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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244 |
a57e6870
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Leszek Koltunski
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protected int[] getSolvedQuats(int cubit, int[] numLayers)
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29b82486
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Leszek Koltunski
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{
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if( mQuats ==null ) initializeQuats();
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int status = retCubitSolvedStatus(cubit,numLayers);
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ab31cf6f
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Leszek Koltunski
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return status<0 ? null : buildSolvedQuats(MovementC.FACE_AXIS[status], mQuats);
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29b82486
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Leszek Koltunski
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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253 |
a57e6870
|
Leszek Koltunski
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protected ObjectShape getObjectShape(int cubit, int[] numLayers)
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254 |
29b82486
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Leszek Koltunski
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{
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int extraI, extraV, num;
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float height;
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257 |
8396c548
|
Leszek Koltunski
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int variant = getCubitVariant(cubit,numLayers);
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a57e6870
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Leszek Koltunski
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int numL = numLayers[0];
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29b82486
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Leszek Koltunski
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a57e6870
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Leszek Koltunski
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switch(numL)
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8396c548
|
Leszek Koltunski
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{
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case 2 : num = 6; extraI = 2; extraV = 2; height = 0.045f; break;
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case 3 : num = 5; extraI = 2; extraV = 2; height = 0.045f; break;
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case 4 : num = 5; extraI = 1; extraV = 1; height = 0.045f; break;
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default: num = 5; extraI = 0; extraV = 0; height = 0.045f; break;
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}
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267 |
29b82486
|
Leszek Koltunski
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double[][] vertices = new double[][]
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{
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{ 0.5, 0.5, 0.5 },
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{ 0.5, 0.5,-0.5 },
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{ 0.5,-0.5, 0.5 },
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{ 0.5,-0.5,-0.5 },
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{-0.5, 0.5, 0.5 },
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{-0.5, 0.5,-0.5 },
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{-0.5,-0.5, 0.5 },
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{-0.5,-0.5,-0.5 },
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};
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int[][] vert_indices = new int[][]
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{
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{2,3,1,0},
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{7,6,4,5},
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{4,0,1,5},
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{7,3,2,6},
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{6,2,0,4},
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{3,7,5,1}
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};
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float[][] corners = new float[][] { {0.036f,0.12f} };
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int[] cornerIndices = new int[] { 0,0,0,0,0,0,0,0 };
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float[][] centers = new float[][] { {0.0f, 0.0f, 0.0f} };
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int[] centerIndices = new int[] { 0,0,0,0,0,0,0,0 };
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295 |
8396c548
|
Leszek Koltunski
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if( variant==0 )
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{
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|
|
float[][] bands = new float[][] { {height,35,0.5f,0.7f,num,extraI,extraV} };
|
298 |
|
|
int[] bandIndices = new int[] { 0,0,0,0,0,0};
|
299 |
|
|
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
300 |
|
|
}
|
301 |
|
|
else
|
302 |
|
|
{
|
303 |
|
|
int extraI2, extraV2, num2;
|
304 |
|
|
|
305 |
a57e6870
|
Leszek Koltunski
|
switch(numL)
|
306 |
8396c548
|
Leszek Koltunski
|
{
|
307 |
|
|
case 2 : num2 = 6; extraI2 = 2; extraV2 = 2; break;
|
308 |
|
|
case 3 : num2 = 5; extraI2 = 1; extraV2 = 0; break;
|
309 |
|
|
case 4 : num2 = 4; extraI2 = 0; extraV2 = 0; break;
|
310 |
|
|
default: num2 = 3; extraI2 = 0; extraV2 = 0; break;
|
311 |
|
|
}
|
312 |
|
|
|
313 |
d309baa5
|
Leszek Koltunski
|
float[][] bands = new float[][]
|
314 |
|
|
{
|
315 |
|
|
{height,35,0.5f,0.7f,num ,extraI ,extraV },
|
316 |
|
|
{height,35,0.5f,0.7f,num2,extraI2,extraV2},
|
317 |
|
|
{height,35,0.5f,0.7f, 2, 0, 0},
|
318 |
|
|
};
|
319 |
|
|
int[] bandIndices = new int[] { 1,1,1,1,0,2};
|
320 |
8396c548
|
Leszek Koltunski
|
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
321 |
|
|
}
|
322 |
29b82486
|
Leszek Koltunski
|
}
|
323 |
|
|
|
324 |
dfdb26a9
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
325 |
|
|
|
326 |
|
|
private int getCenterNum(int cubit, int[] numLayers)
|
327 |
|
|
{
|
328 |
|
|
int num = cubit - getNumCornersAndEdges(numLayers);
|
329 |
|
|
|
330 |
|
|
if( num>=0 )
|
331 |
|
|
{
|
332 |
|
|
int numLR = (numLayers[1]-2)*(numLayers[2]-2);
|
333 |
|
|
if( num< numLR ) return 0;
|
334 |
|
|
if( num<2*numLR ) return 1;
|
335 |
|
|
num -= 2*numLR;
|
336 |
|
|
|
337 |
|
|
int numTD = (numLayers[0]-2)*(numLayers[2]-2);
|
338 |
|
|
if( num< numTD ) return 2;
|
339 |
|
|
if( num<2*numTD ) return 3;
|
340 |
|
|
num -= 2*numTD;
|
341 |
|
|
|
342 |
|
|
int numFB = (numLayers[0]-2)*(numLayers[1]-2);
|
343 |
|
|
if( num< numFB ) return 4;
|
344 |
|
|
if( num<2*numFB ) return 5;
|
345 |
|
|
}
|
346 |
|
|
|
347 |
|
|
return -1;
|
348 |
|
|
}
|
349 |
|
|
|
350 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
351 |
|
|
|
352 |
|
|
private int getNumCornersAndEdges(int[] numLayers)
|
353 |
|
|
{
|
354 |
|
|
int x = numLayers[0];
|
355 |
|
|
int y = numLayers[1];
|
356 |
|
|
int z = numLayers[2];
|
357 |
|
|
|
358 |
|
|
return ( x==1 || y==1 || z==1 ) ? x*y*z : 4*( (x-2)+(y-2)+(z-2) ) + 8;
|
359 |
|
|
}
|
360 |
|
|
|
361 |
8da6b1c9
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
362 |
|
|
|
363 |
a57e6870
|
Leszek Koltunski
|
protected float[][] getCubitPositions(int[] numLayers)
|
364 |
8da6b1c9
|
Leszek Koltunski
|
{
|
365 |
dfdb26a9
|
Leszek Koltunski
|
final int X = numLayers[0];
|
366 |
|
|
final int Y = numLayers[1];
|
367 |
|
|
final int Z = numLayers[2];
|
368 |
|
|
|
369 |
|
|
final float lenX = 0.5f*(X-1);
|
370 |
|
|
final float lenY = 0.5f*(Y-1);
|
371 |
|
|
final float lenZ = 0.5f*(Z-1);
|
372 |
8da6b1c9
|
Leszek Koltunski
|
|
373 |
a135652b
|
Leszek Koltunski
|
int curPos = 0;
|
374 |
|
|
|
375 |
|
|
if( X==1 )
|
376 |
|
|
{
|
377 |
|
|
float[][] pos = new float[X*Y*Z][];
|
378 |
|
|
|
379 |
|
|
for(int y=0; y<Y; y++)
|
380 |
|
|
for(int z=0; z<Z; z++) pos[curPos++] = new float[] {+lenX,y-lenY,z-lenZ};
|
381 |
|
|
|
382 |
|
|
return pos;
|
383 |
|
|
}
|
384 |
|
|
|
385 |
|
|
if( Y==1 )
|
386 |
dfdb26a9
|
Leszek Koltunski
|
{
|
387 |
a135652b
|
Leszek Koltunski
|
float[][] pos = new float[X*Y*Z][];
|
388 |
|
|
|
389 |
|
|
for(int x=0; x<X; x++)
|
390 |
|
|
for(int z=0; z<Z; z++) pos[curPos++] = new float[] {x-lenX,+lenY,z-lenZ};
|
391 |
|
|
|
392 |
|
|
return pos;
|
393 |
|
|
}
|
394 |
|
|
|
395 |
|
|
if( Z==1 )
|
396 |
|
|
{
|
397 |
|
|
float[][] pos = new float[X*Y*Z][];
|
398 |
|
|
|
399 |
|
|
for(int x=0; x<X; x++)
|
400 |
|
|
for(int y=0; y<Y; y++) pos[curPos++] = new float[] {x-lenX,y-lenY,+lenZ};
|
401 |
dfdb26a9
|
Leszek Koltunski
|
|
402 |
a135652b
|
Leszek Koltunski
|
return pos;
|
403 |
dfdb26a9
|
Leszek Koltunski
|
}
|
404 |
a57e6870
|
Leszek Koltunski
|
|
405 |
dfdb26a9
|
Leszek Koltunski
|
int numCubits = X*Y*Z - (X-2)*(Y-2)*(Z-2);
|
406 |
a135652b
|
Leszek Koltunski
|
float[][] pos = new float[numCubits][];
|
407 |
|
|
|
408 |
|
|
pos[curPos++] = new float[] {-lenX,-lenY,-lenZ};
|
409 |
|
|
pos[curPos++] = new float[] {-lenX,-lenY,+lenZ};
|
410 |
|
|
pos[curPos++] = new float[] {-lenX,+lenY,-lenZ};
|
411 |
|
|
pos[curPos++] = new float[] {-lenX,+lenY,+lenZ};
|
412 |
|
|
pos[curPos++] = new float[] {+lenX,-lenY,-lenZ};
|
413 |
|
|
pos[curPos++] = new float[] {+lenX,-lenY,+lenZ};
|
414 |
|
|
pos[curPos++] = new float[] {+lenX,+lenY,-lenZ};
|
415 |
|
|
pos[curPos++] = new float[] {+lenX,+lenY,+lenZ};
|
416 |
|
|
|
417 |
|
|
for(int i=1; i<X-1; i++) pos[curPos++] = new float[] { i-lenX, -lenY, -lenZ };
|
418 |
|
|
for(int i=1; i<X-1; i++) pos[curPos++] = new float[] { i-lenX, -lenY, +lenZ };
|
419 |
|
|
for(int i=1; i<X-1; i++) pos[curPos++] = new float[] { i-lenX, +lenY, -lenZ };
|
420 |
|
|
for(int i=1; i<X-1; i++) pos[curPos++] = new float[] { i-lenX, +lenY, +lenZ };
|
421 |
|
|
for(int i=1; i<Y-1; i++) pos[curPos++] = new float[] { -lenX, i-lenY, -lenZ };
|
422 |
|
|
for(int i=1; i<Y-1; i++) pos[curPos++] = new float[] { -lenX, i-lenY, +lenZ };
|
423 |
|
|
for(int i=1; i<Y-1; i++) pos[curPos++] = new float[] { +lenX, i-lenY, -lenZ };
|
424 |
|
|
for(int i=1; i<Y-1; i++) pos[curPos++] = new float[] { +lenX, i-lenY, +lenZ };
|
425 |
|
|
for(int i=1; i<Z-1; i++) pos[curPos++] = new float[] { -lenX, -lenY, i-lenZ };
|
426 |
|
|
for(int i=1; i<Z-1; i++) pos[curPos++] = new float[] { -lenX, +lenY, i-lenZ };
|
427 |
|
|
for(int i=1; i<Z-1; i++) pos[curPos++] = new float[] { +lenX, -lenY, i-lenZ };
|
428 |
|
|
for(int i=1; i<Z-1; i++) pos[curPos++] = new float[] { +lenX, +lenY, i-lenZ };
|
429 |
dfdb26a9
|
Leszek Koltunski
|
|
430 |
|
|
for(int y=1; y<Y-1; y++)
|
431 |
a135652b
|
Leszek Koltunski
|
for(int z=1; z<Z-1; z++) pos[curPos++] = new float[] {+lenX,y-lenY,z-lenZ};
|
432 |
dfdb26a9
|
Leszek Koltunski
|
|
433 |
|
|
for(int y=1; y<Y-1; y++)
|
434 |
a135652b
|
Leszek Koltunski
|
for(int z=1; z<Z-1; z++) pos[curPos++] = new float[] {-lenX,y-lenY,z-lenZ};
|
435 |
dfdb26a9
|
Leszek Koltunski
|
|
436 |
|
|
for(int x=1; x<X-1; x++)
|
437 |
a135652b
|
Leszek Koltunski
|
for(int z=1; z<Z-1; z++) pos[curPos++] = new float[] {x-lenX,+lenY,z-lenZ};
|
438 |
dfdb26a9
|
Leszek Koltunski
|
|
439 |
|
|
for(int x=1; x<X-1; x++)
|
440 |
a135652b
|
Leszek Koltunski
|
for(int z=1; z<Z-1; z++) pos[curPos++] = new float[] {x-lenX,-lenY,z-lenZ};
|
441 |
dfdb26a9
|
Leszek Koltunski
|
|
442 |
|
|
for(int x=1; x<X-1; x++)
|
443 |
a135652b
|
Leszek Koltunski
|
for(int y=1; y<Y-1; y++) pos[curPos++] = new float[] {x-lenX,y-lenY,+lenZ};
|
444 |
dfdb26a9
|
Leszek Koltunski
|
|
445 |
|
|
for(int x=1; x<X-1; x++)
|
446 |
a135652b
|
Leszek Koltunski
|
for(int y=1; y<Y-1; y++) pos[curPos++] = new float[] {x-lenX,y-lenY,-lenZ};
|
447 |
8da6b1c9
|
Leszek Koltunski
|
|
448 |
a135652b
|
Leszek Koltunski
|
return pos;
|
449 |
8da6b1c9
|
Leszek Koltunski
|
}
|
450 |
|
|
|
451 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
452 |
|
|
|
453 |
a57e6870
|
Leszek Koltunski
|
protected Static4D getQuat(int cubit, int[] numLayers)
|
454 |
29b82486
|
Leszek Koltunski
|
{
|
455 |
|
|
if( mQuats ==null ) initializeQuats();
|
456 |
8da6b1c9
|
Leszek Koltunski
|
|
457 |
dfdb26a9
|
Leszek Koltunski
|
int centerNum = getCenterNum(cubit,numLayers);
|
458 |
8da6b1c9
|
Leszek Koltunski
|
|
459 |
dfdb26a9
|
Leszek Koltunski
|
switch(centerNum)
|
460 |
8da6b1c9
|
Leszek Koltunski
|
{
|
461 |
dfdb26a9
|
Leszek Koltunski
|
case 0 : return mQuats[13];
|
462 |
|
|
case 1 : return mQuats[12];
|
463 |
|
|
case 2 : return mQuats[ 8];
|
464 |
|
|
case 3 : return mQuats[ 9];
|
465 |
|
|
case 4 : return mQuats[ 0];
|
466 |
|
|
case 5 : return mQuats[ 1];
|
467 |
|
|
default: return mQuats[ 0];
|
468 |
8da6b1c9
|
Leszek Koltunski
|
}
|
469 |
29b82486
|
Leszek Koltunski
|
}
|
470 |
|
|
|
471 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
472 |
|
|
|
473 |
a57e6870
|
Leszek Koltunski
|
protected int getNumCubitVariants(int[] numLayers)
|
474 |
29b82486
|
Leszek Koltunski
|
{
|
475 |
a57e6870
|
Leszek Koltunski
|
return numLayers[0]>2 ? 2:1;
|
476 |
29b82486
|
Leszek Koltunski
|
}
|
477 |
|
|
|
478 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
479 |
|
|
|
480 |
a57e6870
|
Leszek Koltunski
|
protected int getCubitVariant(int cubit, int[] numLayers)
|
481 |
29b82486
|
Leszek Koltunski
|
{
|
482 |
dfdb26a9
|
Leszek Koltunski
|
return cubit < getNumCornersAndEdges(numLayers) ? 0 : 1;
|
483 |
8da6b1c9
|
Leszek Koltunski
|
}
|
484 |
|
|
|
485 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
486 |
|
|
|
487 |
a57e6870
|
Leszek Koltunski
|
protected int getFaceColor(int cubit, int cubitface, int[] numLayers)
|
488 |
8da6b1c9
|
Leszek Koltunski
|
{
|
489 |
dfdb26a9
|
Leszek Koltunski
|
int centerNum = getCenterNum(cubit,numLayers);
|
490 |
8da6b1c9
|
Leszek Koltunski
|
|
491 |
dfdb26a9
|
Leszek Koltunski
|
if( centerNum<0 )
|
492 |
8da6b1c9
|
Leszek Koltunski
|
{
|
493 |
dfdb26a9
|
Leszek Koltunski
|
int axis = cubitface/2;
|
494 |
|
|
return CUBITS[cubit].getRotRow(axis) == (cubitface%2==0 ? (1<<(numLayers[axis]-1)):1) ? cubitface : NUM_TEXTURES;
|
495 |
8da6b1c9
|
Leszek Koltunski
|
}
|
496 |
|
|
else
|
497 |
|
|
{
|
498 |
dfdb26a9
|
Leszek Koltunski
|
return cubitface == 4 ? centerNum : NUM_TEXTURES;
|
499 |
8da6b1c9
|
Leszek Koltunski
|
}
|
500 |
29b82486
|
Leszek Koltunski
|
}
|
501 |
|
|
|
502 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
503 |
|
|
|
504 |
|
|
protected ObjectSticker retSticker(int face)
|
505 |
|
|
{
|
506 |
|
|
if( mStickers==null )
|
507 |
|
|
{
|
508 |
|
|
final float[][] STICKERS = new float[][] { { -0.5f, -0.5f, 0.5f, -0.5f, 0.5f, 0.5f, -0.5f, 0.5f } };
|
509 |
|
|
final float radius = 0.10f;
|
510 |
|
|
final float[] radii = {radius,radius,radius,radius};
|
511 |
|
|
mStickers = new ObjectSticker[STICKERS.length];
|
512 |
8592461c
|
Leszek Koltunski
|
float stroke = 0.08f;
|
513 |
|
|
|
514 |
|
|
if( ObjectControl.isInIconMode() )
|
515 |
|
|
{
|
516 |
a57e6870
|
Leszek Koltunski
|
int[] numLayers = getNumLayers();
|
517 |
|
|
|
518 |
|
|
switch(numLayers[0])
|
519 |
8592461c
|
Leszek Koltunski
|
{
|
520 |
|
|
case 2: stroke*=1.8f; break;
|
521 |
|
|
case 3: stroke*=2.0f; break;
|
522 |
|
|
case 4: stroke*=2.1f; break;
|
523 |
|
|
default:stroke*=2.2f; break;
|
524 |
|
|
}
|
525 |
|
|
}
|
526 |
|
|
|
527 |
29b82486
|
Leszek Koltunski
|
mStickers[0] = new ObjectSticker(STICKERS[0],null,radii,stroke );
|
528 |
|
|
}
|
529 |
|
|
|
530 |
|
|
return mStickers[face/NUM_FACE_COLORS];
|
531 |
|
|
}
|
532 |
|
|
|
533 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
534 |
|
|
|
535 |
|
|
protected Static4D[] getQuats()
|
536 |
|
|
{
|
537 |
|
|
if( mQuats ==null ) initializeQuats();
|
538 |
|
|
return mQuats;
|
539 |
|
|
}
|
540 |
|
|
|
541 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
542 |
|
|
|
543 |
a57e6870
|
Leszek Koltunski
|
protected float[][] getCuts(int[] numLayers)
|
544 |
29b82486
|
Leszek Koltunski
|
{
|
545 |
|
|
if( mCuts==null )
|
546 |
|
|
{
|
547 |
dfdb26a9
|
Leszek Koltunski
|
mCuts = new float[3][];
|
548 |
|
|
|
549 |
ba6d9ee9
|
Leszek Koltunski
|
for(int axis=0; axis<3; axis++)
|
550 |
dfdb26a9
|
Leszek Koltunski
|
{
|
551 |
ba6d9ee9
|
Leszek Koltunski
|
int len = numLayers[axis];
|
552 |
|
|
float start = (2-len)*0.5f;
|
553 |
29b82486
|
Leszek Koltunski
|
|
554 |
ba6d9ee9
|
Leszek Koltunski
|
if( len>=2 )
|
555 |
|
|
{
|
556 |
|
|
mCuts[axis] = new float[len-1];
|
557 |
|
|
for(int i=0; i<len-1; i++) mCuts[axis][i] = start+i;
|
558 |
|
|
}
|
559 |
29b82486
|
Leszek Koltunski
|
}
|
560 |
|
|
}
|
561 |
|
|
|
562 |
|
|
return mCuts;
|
563 |
|
|
}
|
564 |
|
|
|
565 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
566 |
|
|
|
567 |
a57e6870
|
Leszek Koltunski
|
private void getLayerRotatable(int[] numLayers)
|
568 |
29b82486
|
Leszek Koltunski
|
{
|
569 |
|
|
if( mLayerRotatable==null )
|
570 |
|
|
{
|
571 |
|
|
int numAxis = ROT_AXIS.length;
|
572 |
|
|
mLayerRotatable = new boolean[numAxis][];
|
573 |
a57e6870
|
Leszek Koltunski
|
|
574 |
|
|
for(int i=0; i<numAxis; i++)
|
575 |
|
|
{
|
576 |
|
|
mLayerRotatable[i] = new boolean[numLayers[i]];
|
577 |
|
|
for(int j=0; j<numLayers[i]; j++) mLayerRotatable[i][j] = true;
|
578 |
|
|
}
|
579 |
29b82486
|
Leszek Koltunski
|
}
|
580 |
|
|
}
|
581 |
|
|
|
582 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
583 |
|
|
|
584 |
|
|
protected int getSolvedFunctionIndex()
|
585 |
|
|
{
|
586 |
|
|
return 0;
|
587 |
|
|
}
|
588 |
|
|
|
589 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
590 |
|
|
|
591 |
a57e6870
|
Leszek Koltunski
|
protected int getNumStickerTypes(int[] numLayers)
|
592 |
29b82486
|
Leszek Koltunski
|
{
|
593 |
|
|
return 1;
|
594 |
|
|
}
|
595 |
|
|
|
596 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
597 |
|
|
|
598 |
|
|
protected int getNumCubitFaces()
|
599 |
|
|
{
|
600 |
|
|
return 6;
|
601 |
|
|
}
|
602 |
|
|
|
603 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
604 |
|
|
// PUBLIC API
|
605 |
|
|
|
606 |
|
|
public Static3D[] getRotationAxis()
|
607 |
|
|
{
|
608 |
|
|
return ROT_AXIS;
|
609 |
|
|
}
|
610 |
|
|
|
611 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
612 |
|
|
|
613 |
|
|
public Movement getMovement()
|
614 |
|
|
{
|
615 |
|
|
if( mMovement==null )
|
616 |
|
|
{
|
617 |
a57e6870
|
Leszek Koltunski
|
int[] numLayers = getNumLayers();
|
618 |
29b82486
|
Leszek Koltunski
|
if( mCuts==null ) getCuts(numLayers);
|
619 |
|
|
getLayerRotatable(numLayers);
|
620 |
ba6d9ee9
|
Leszek Koltunski
|
float avg = (numLayers[0]+numLayers[1]+numLayers[2])/3.0f;
|
621 |
ab31cf6f
|
Leszek Koltunski
|
|
622 |
|
|
float[] dist3D =
|
623 |
|
|
{
|
624 |
|
|
0.5f*numLayers[0]/avg,
|
625 |
|
|
0.5f*numLayers[0]/avg,
|
626 |
|
|
0.5f*numLayers[1]/avg,
|
627 |
|
|
0.5f*numLayers[1]/avg,
|
628 |
|
|
0.5f*numLayers[2]/avg,
|
629 |
|
|
0.5f*numLayers[2]/avg,
|
630 |
|
|
};
|
631 |
|
|
|
632 |
|
|
mMovement = new MovementC(ROT_AXIS,mCuts,mLayerRotatable,avg,TYPE_NOT_SPLIT,ENABLED,dist3D);
|
633 |
29b82486
|
Leszek Koltunski
|
}
|
634 |
|
|
return mMovement;
|
635 |
|
|
}
|
636 |
|
|
|
637 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
638 |
|
|
|
639 |
|
|
public int[] getBasicAngle()
|
640 |
|
|
{
|
641 |
dfdb26a9
|
Leszek Koltunski
|
if( mBasicAngle==null )
|
642 |
|
|
{
|
643 |
|
|
int[] num = getNumLayers();
|
644 |
|
|
int x = num[1]==num[2] ? 4 : 2;
|
645 |
|
|
int y = num[0]==num[2] ? 4 : 2;
|
646 |
|
|
int z = num[0]==num[1] ? 4 : 2;
|
647 |
|
|
|
648 |
|
|
mBasicAngle = new int[] { x,y,z };
|
649 |
|
|
}
|
650 |
29b82486
|
Leszek Koltunski
|
return mBasicAngle;
|
651 |
|
|
}
|
652 |
|
|
|
653 |
61aa85e4
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
654 |
|
|
|
655 |
a57e6870
|
Leszek Koltunski
|
public ObjectType intGetObjectType(int[] numLayers)
|
656 |
61aa85e4
|
Leszek Koltunski
|
{
|
657 |
b19a1d32
|
Leszek Koltunski
|
int x = numLayers[0];
|
658 |
|
|
int y = numLayers[1];
|
659 |
|
|
|
660 |
|
|
switch(x)
|
661 |
61aa85e4
|
Leszek Koltunski
|
{
|
662 |
b19a1d32
|
Leszek Koltunski
|
case 2: switch(y)
|
663 |
|
|
{
|
664 |
|
|
case 2: return ObjectType.CUBE_2;
|
665 |
|
|
case 3: return ObjectType.CU_232;
|
666 |
|
|
}
|
667 |
|
|
case 3: switch(y)
|
668 |
|
|
{
|
669 |
|
|
case 2: return ObjectType.CU_323;
|
670 |
|
|
case 3: return ObjectType.CUBE_3;
|
671 |
|
|
case 4: return ObjectType.CU_343;
|
672 |
|
|
}
|
673 |
8005e762
|
Leszek Koltunski
|
case 4: return ObjectType.CUBE_4;
|
674 |
|
|
case 5: return ObjectType.CUBE_5;
|
675 |
61aa85e4
|
Leszek Koltunski
|
}
|
676 |
|
|
|
677 |
8005e762
|
Leszek Koltunski
|
return ObjectType.CUBE_3;
|
678 |
61aa85e4
|
Leszek Koltunski
|
}
|
679 |
|
|
|
680 |
29b82486
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
681 |
|
|
|
682 |
a57e6870
|
Leszek Koltunski
|
public int getObjectName(int[] numLayers)
|
683 |
29b82486
|
Leszek Koltunski
|
{
|
684 |
a57e6870
|
Leszek Koltunski
|
switch(numLayers[0])
|
685 |
29b82486
|
Leszek Koltunski
|
{
|
686 |
|
|
case 2: return R.string.cube2;
|
687 |
|
|
case 3: return R.string.cube3;
|
688 |
|
|
case 4: return R.string.cube4;
|
689 |
|
|
case 5: return R.string.cube5;
|
690 |
|
|
}
|
691 |
|
|
return R.string.cube3;
|
692 |
|
|
}
|
693 |
|
|
|
694 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
695 |
|
|
|
696 |
a57e6870
|
Leszek Koltunski
|
public int getInventor(int[] numLayers)
|
697 |
29b82486
|
Leszek Koltunski
|
{
|
698 |
a57e6870
|
Leszek Koltunski
|
switch(numLayers[0])
|
699 |
29b82486
|
Leszek Koltunski
|
{
|
700 |
|
|
case 2: return R.string.cube2_inventor;
|
701 |
|
|
case 3: return R.string.cube3_inventor;
|
702 |
|
|
case 4: return R.string.cube4_inventor;
|
703 |
|
|
case 5: return R.string.cube5_inventor;
|
704 |
|
|
}
|
705 |
|
|
return R.string.cube3_inventor;
|
706 |
|
|
}
|
707 |
|
|
|
708 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
709 |
|
|
|
710 |
a57e6870
|
Leszek Koltunski
|
public int getComplexity(int[] numLayers)
|
711 |
29b82486
|
Leszek Koltunski
|
{
|
712 |
a57e6870
|
Leszek Koltunski
|
switch(numLayers[0])
|
713 |
29b82486
|
Leszek Koltunski
|
{
|
714 |
|
|
case 2: return 4;
|
715 |
|
|
case 3: return 6;
|
716 |
|
|
case 4: return 8;
|
717 |
|
|
case 5: return 10;
|
718 |
|
|
}
|
719 |
|
|
return 6;
|
720 |
|
|
}
|
721 |
|
|
}
|