Project

General

Profile

Download (9.4 KB) Statistics
| Branch: | Revision:

distorted-objectlib / src / main / java / org / distorted / objectlib / effects / scramble / ScrambleEffect.java @ c0266cb1

1 a5a52e8d Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2019 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6 9ec1348c Leszek Koltunski
// Magic Cube is proprietary software licensed under an EULA which you should have received      //
7
// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html        //
8 a5a52e8d Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
9
10
package org.distorted.objectlib.effects.scramble;
11
12
import java.lang.reflect.Method;
13
import java.util.Random;
14
15
import org.distorted.library.effect.Effect;
16
import org.distorted.library.main.DistortedEffects;
17
import org.distorted.library.message.EffectListener;
18
19 ecf3d6e3 Leszek Koltunski
import org.distorted.objectlib.main.ObjectPreRender;
20 a5a52e8d Leszek Koltunski
import org.distorted.objectlib.main.TwistyObject;
21
import org.distorted.objectlib.effects.BaseEffect;
22
import org.distorted.objectlib.helpers.MovesFinished;
23 7ba38dd4 Leszek Koltunski
import org.distorted.objectlib.main.TwistyObjectNode;
24 a5a52e8d Leszek Koltunski
25
///////////////////////////////////////////////////////////////////////////////////////////////////
26
27
public abstract class ScrambleEffect extends BaseEffect implements EffectListener, MovesFinished
28
{
29
  public enum Type
30
    {
31
    NONE         (ScrambleEffectNone.class        ),
32
    ROTATIONS    (ScrambleEffectRotations.class   ),
33
    ;
34
35
    final Class<? extends ScrambleEffect> effect;
36
37
    Type(Class<? extends ScrambleEffect> effect)
38
      {
39
      this.effect= effect;
40
      }
41
    }
42
43
  private static final int NUM_EFFECTS = Type.values().length;
44
  private static final int FAKE_EFFECT_ID  = -3;
45
  private static final Type[] types;
46
47
  static
48
    {
49
    int i=0;
50
    types = new Type[NUM_EFFECTS];
51
52
    for(Type type: Type.values())
53
      {
54
      types[i++] = type;
55
      }
56
    }
57
58
  private int mEffectReturned;
59
  private int mNumScramblesLeft;
60 2df35810 Leszek Koltunski
  private int mDurationPerDegree;
61 a5a52e8d Leszek Koltunski
  private final Random mRnd;
62 beee90ab Leszek Koltunski
  private int[][] mBasicAngle;
63 a5a52e8d Leszek Koltunski
  private boolean mRotReady, mPluginReady;
64
65 02d80fe6 Leszek Koltunski
  ObjectPreRender mPre;
66 a5a52e8d Leszek Koltunski
  TwistyObject mObject;
67 7ba38dd4 Leszek Koltunski
  TwistyObjectNode mObjectNode;
68 a5a52e8d Leszek Koltunski
  Effect[] mNodeEffects;
69
  int[] mNodeEffectPosition;
70
  Effect[] mCubeEffects;
71
  int[] mCubeEffectPosition;
72
  int mCubeEffectNumber, mNodeEffectNumber;
73
  int mNumScrambles;
74
  int[][] mScrambles;
75
76
///////////////////////////////////////////////////////////////////////////////////////////////////
77
78
  ScrambleEffect()
79
    {
80
    mRnd = new Random( System.currentTimeMillis() );
81
    }
82
83
///////////////////////////////////////////////////////////////////////////////////////////////////
84
85
  abstract void createEffects(int duration, int numScrambles);
86
  abstract void effectFinishedPlugin(final long effectID);
87
88
///////////////////////////////////////////////////////////////////////////////////////////////////
89
90
  private void createBaseEffects(int duration, int numScrambles)
91
    {
92
    mNumScramblesLeft = numScrambles;
93 beee90ab Leszek Koltunski
    int absAngle, angle, axis, row, basicDegrees, totalDegrees = 0;
94 a5a52e8d Leszek Koltunski
95
    for(int scramble=0; scramble<mNumScramblesLeft; scramble++)
96
      {
97
      mObject.randomizeNewScramble(mScrambles, mRnd, scramble, numScrambles);
98 c0266cb1 Leszek Koltunski
      int[] s = mScrambles[scramble];
99
      axis  = s[0];
100
      row   = s[1];
101
      angle = s[2];
102 a5a52e8d Leszek Koltunski
      absAngle = (angle<0 ? -angle : angle);
103 beee90ab Leszek Koltunski
      basicDegrees = 360/mBasicAngle[axis][row];
104 a5a52e8d Leszek Koltunski
      totalDegrees += absAngle*basicDegrees;
105
      }
106
107 c0266cb1 Leszek Koltunski
    // tablebase scrambling can return a scramble which is shorter than requested,
108
    // padding the end with three 0s. Take note of that.
109
    for(int scramble=0; scramble<mNumScramblesLeft; scramble++)
110
      {
111
      int[] s = mScrambles[scramble];
112
      if( s[0]==0 && s[1]==0 && s[2]==0 ) mNumScramblesLeft = scramble;
113
      }
114
115 a5a52e8d Leszek Koltunski
    mDurationPerDegree = duration/totalDegrees;
116
    mNumScrambles = 0;
117
118
    mRotReady    = false;
119
    mPluginReady = false;
120
121
    addNewScramble();
122
    }
123
124
///////////////////////////////////////////////////////////////////////////////////////////////////
125
126
  private void addNewScramble()
127
    {
128
    if( mNumScramblesLeft>0 )
129
      {
130
      int axis = mScrambles[mNumScrambles][0];
131
      int row  = mScrambles[mNumScrambles][1];
132
      int angle= mScrambles[mNumScrambles][2];
133
134
      mNumScramblesLeft--;
135 ecf3d6e3 Leszek Koltunski
      mPre.addRotation(this, axis, (1<<row), angle, mDurationPerDegree);
136 a5a52e8d Leszek Koltunski
      mNumScrambles++;
137
      }
138
    else
139
      {
140
      mRotReady = true;
141 ecf3d6e3 Leszek Koltunski
      if( mPluginReady ) mPre.effectFinished(FAKE_EFFECT_ID);
142 a5a52e8d Leszek Koltunski
      }
143
    }
144
145
///////////////////////////////////////////////////////////////////////////////////////////////////
146
147
  private void assignEffects()
148
    {
149
    for(int i=0; i<mCubeEffectNumber; i++)
150
      {
151 826d293e Leszek Koltunski
      mObject.applyEffect(mCubeEffects[i],mCubeEffectPosition[i]);
152 a5a52e8d Leszek Koltunski
      mCubeEffects[i].notifyWhenFinished(this);
153
      }
154
155 7ba38dd4 Leszek Koltunski
    DistortedEffects nodeEffects = mObjectNode.getEffects();
156 a5a52e8d Leszek Koltunski
157
    for(int i=0; i<mNodeEffectNumber; i++)
158
      {
159
      nodeEffects.apply(mNodeEffects[i],mNodeEffectPosition[i]);
160
      mNodeEffects[i].notifyWhenFinished(this);
161
      }
162
    }
163
164
///////////////////////////////////////////////////////////////////////////////////////////////////
165
166
  private void disassignEffects()
167
    {
168
    for(int i=0; i<mCubeEffectNumber; i++)
169
      {
170 826d293e Leszek Koltunski
      mObject.removeEffect(mCubeEffects[i].getID());
171 a5a52e8d Leszek Koltunski
      }
172
173 7ba38dd4 Leszek Koltunski
    DistortedEffects nodeEffects = mObjectNode.getEffects();
174 a5a52e8d Leszek Koltunski
175
    for(int i=0; i<mNodeEffectNumber; i++)
176
      {
177
      nodeEffects.abortById(mNodeEffects[i].getID());
178
      }
179
    }
180
181
///////////////////////////////////////////////////////////////////////////////////////////////////
182
// PUBLIC API
183
///////////////////////////////////////////////////////////////////////////////////////////////////
184
185
  @SuppressWarnings("unused")
186
  public static String[] getNames()
187
    {
188
    String[] names = new String[NUM_EFFECTS];
189
190
    for( int i=0; i<NUM_EFFECTS; i++)
191
      {
192
      names[i] = types[i].name();
193
      }
194
195
    return names;
196
    }
197
198
///////////////////////////////////////////////////////////////////////////////////////////////////
199
200
  @SuppressWarnings("unused")
201
  public static ScrambleEffect create(int ordinal) throws InstantiationException, IllegalAccessException
202
    {
203
    return types[ordinal].effect.newInstance();
204
    }
205
206
///////////////////////////////////////////////////////////////////////////////////////////////////
207
208
  public void onActionFinished(final long effectID)
209
    {
210
    addNewScramble();
211
    }
212
213
///////////////////////////////////////////////////////////////////////////////////////////////////
214
215 5cc61ae4 Leszek Koltunski
  private void effectFinishedAction(final long effectID)
216 a5a52e8d Leszek Koltunski
    {
217
    mEffectReturned++;
218
    effectFinishedPlugin(effectID);
219
220
    if( mEffectReturned == mCubeEffectNumber+mNodeEffectNumber )
221
      {
222
      disassignEffects();
223
224
      mPluginReady = true;
225 ecf3d6e3 Leszek Koltunski
      if( mRotReady ) mPre.effectFinished(FAKE_EFFECT_ID);
226 a5a52e8d Leszek Koltunski
      }
227
    }
228
229
///////////////////////////////////////////////////////////////////////////////////////////////////
230
231
  public void effectFinished(final long effectID)
232
    {
233
    for(int i=0; i<mCubeEffectNumber; i++)
234
      {
235
      long id = mCubeEffects[i].getID();
236
237
      if( effectID == id )
238
        {
239 5cc61ae4 Leszek Koltunski
        effectFinishedAction(effectID);
240 a5a52e8d Leszek Koltunski
        return;
241
        }
242
      }
243
244
    for(int i=0; i<mNodeEffectNumber; i++)
245
      {
246
      long id = mNodeEffects[i].getID();
247
248
      if( effectID == id )
249
        {
250 5cc61ae4 Leszek Koltunski
        effectFinishedAction(effectID);
251 a5a52e8d Leszek Koltunski
        return;
252
        }
253
      }
254
    }
255
256
///////////////////////////////////////////////////////////////////////////////////////////////////
257
258
  @SuppressWarnings("unused")
259 7ba38dd4 Leszek Koltunski
  public long start(int duration, ObjectPreRender pre)
260 a5a52e8d Leszek Koltunski
    {
261 7ba38dd4 Leszek Koltunski
    mObject     = pre.getObject();
262
    mObjectNode = pre.getObjectNode();
263
    mPre        = pre;
264 a5a52e8d Leszek Koltunski
265
    // NOT mController.solve() !! This would be a very subtle bug. We need to do this immediately,
266
    // because here we are already inside the mController.preRender() function (doing 'scrambleObjectNow')
267
    // and doing a delayed 'solve()' here would mean we'd be sometimes first doing the first rotation,
268
    // and only after it - the solve.
269
    mObject.solve();
270
271 802fe251 Leszek Koltunski
    mBasicAngle = mObject.getBasicAngles();
272 a5a52e8d Leszek Koltunski
273 ecf3d6e3 Leszek Koltunski
    int numScrambles = pre.getNumScrambles();
274 5cc61ae4 Leszek Koltunski
    mScrambles = new int[numScrambles][3];
275 a5a52e8d Leszek Koltunski
    int dura = (int)(duration*Math.pow(numScrambles,0.66f));
276
    createBaseEffects(dura,numScrambles);
277
    createEffects    (dura,numScrambles);
278
279
    if( mCubeEffectNumber==0 && mNodeEffectNumber==0 )
280
      {
281
      throw new RuntimeException("Cube and Node Plugin Effects not created!");
282
      }
283
284
    assignEffects();
285
286
    return FAKE_EFFECT_ID;
287
    }
288
289
///////////////////////////////////////////////////////////////////////////////////////////////////
290
291
  @SuppressWarnings("unused")
292
  public static void enableEffects()
293
    {
294
    Method method;
295
296
    for(Type type: Type.values())
297
      {
298
      try
299
        {
300
        method = type.effect.getDeclaredMethod("enable"); // enable not public, thus getDeclaredMethod
301
        }
302
      catch(NoSuchMethodException ex)
303
        {
304
        android.util.Log.e("ScrambleEffect", type.effect.getSimpleName()+": exception getting method: "+ex.getMessage());
305
        method = null;
306
        }
307
308
      try
309
        {
310
        if( method!=null ) method.invoke(null);
311
        }
312
      catch(Exception ex)
313
        {
314
        android.util.Log.e("ScrambleEffect", type.effect.getSimpleName()+": exception invoking method: "+ex.getMessage());
315
        }
316
      }
317
    }
318
}