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distorted-objectlib / src / main / java / org / distorted / objectlib / effects / scramble / ScrambleEffect.java @ c0266cb1

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2019 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Magic Cube.                                                              //
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//                                                                                               //
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// Magic Cube is proprietary software licensed under an EULA which you should have received      //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html        //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.effects.scramble;
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import java.lang.reflect.Method;
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import java.util.Random;
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import org.distorted.library.effect.Effect;
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import org.distorted.library.main.DistortedEffects;
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import org.distorted.library.message.EffectListener;
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import org.distorted.objectlib.main.ObjectPreRender;
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import org.distorted.objectlib.main.TwistyObject;
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import org.distorted.objectlib.effects.BaseEffect;
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import org.distorted.objectlib.helpers.MovesFinished;
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import org.distorted.objectlib.main.TwistyObjectNode;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public abstract class ScrambleEffect extends BaseEffect implements EffectListener, MovesFinished
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{
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  public enum Type
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    {
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    NONE         (ScrambleEffectNone.class        ),
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    ROTATIONS    (ScrambleEffectRotations.class   ),
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    ;
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    final Class<? extends ScrambleEffect> effect;
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    Type(Class<? extends ScrambleEffect> effect)
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      {
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      this.effect= effect;
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      }
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    }
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  private static final int NUM_EFFECTS = Type.values().length;
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  private static final int FAKE_EFFECT_ID  = -3;
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  private static final Type[] types;
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  static
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    {
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    int i=0;
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    types = new Type[NUM_EFFECTS];
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    for(Type type: Type.values())
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      {
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      types[i++] = type;
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      }
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    }
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  private int mEffectReturned;
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  private int mNumScramblesLeft;
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  private int mDurationPerDegree;
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  private final Random mRnd;
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  private int[][] mBasicAngle;
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  private boolean mRotReady, mPluginReady;
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  ObjectPreRender mPre;
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  TwistyObject mObject;
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  TwistyObjectNode mObjectNode;
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  Effect[] mNodeEffects;
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  int[] mNodeEffectPosition;
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  Effect[] mCubeEffects;
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  int[] mCubeEffectPosition;
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  int mCubeEffectNumber, mNodeEffectNumber;
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  int mNumScrambles;
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  int[][] mScrambles;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  ScrambleEffect()
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    {
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    mRnd = new Random( System.currentTimeMillis() );
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  abstract void createEffects(int duration, int numScrambles);
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  abstract void effectFinishedPlugin(final long effectID);
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void createBaseEffects(int duration, int numScrambles)
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    {
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    mNumScramblesLeft = numScrambles;
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    int absAngle, angle, axis, row, basicDegrees, totalDegrees = 0;
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    for(int scramble=0; scramble<mNumScramblesLeft; scramble++)
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      {
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      mObject.randomizeNewScramble(mScrambles, mRnd, scramble, numScrambles);
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      int[] s = mScrambles[scramble];
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      axis  = s[0];
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      row   = s[1];
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      angle = s[2];
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      absAngle = (angle<0 ? -angle : angle);
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      basicDegrees = 360/mBasicAngle[axis][row];
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      totalDegrees += absAngle*basicDegrees;
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      }
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    // tablebase scrambling can return a scramble which is shorter than requested,
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    // padding the end with three 0s. Take note of that.
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    for(int scramble=0; scramble<mNumScramblesLeft; scramble++)
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      {
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      int[] s = mScrambles[scramble];
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      if( s[0]==0 && s[1]==0 && s[2]==0 ) mNumScramblesLeft = scramble;
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      }
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    mDurationPerDegree = duration/totalDegrees;
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    mNumScrambles = 0;
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    mRotReady    = false;
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    mPluginReady = false;
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    addNewScramble();
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void addNewScramble()
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    {
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    if( mNumScramblesLeft>0 )
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      {
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      int axis = mScrambles[mNumScrambles][0];
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      int row  = mScrambles[mNumScrambles][1];
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      int angle= mScrambles[mNumScrambles][2];
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      mNumScramblesLeft--;
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      mPre.addRotation(this, axis, (1<<row), angle, mDurationPerDegree);
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      mNumScrambles++;
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      }
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    else
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      {
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      mRotReady = true;
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      if( mPluginReady ) mPre.effectFinished(FAKE_EFFECT_ID);
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void assignEffects()
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    {
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    for(int i=0; i<mCubeEffectNumber; i++)
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      {
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      mObject.applyEffect(mCubeEffects[i],mCubeEffectPosition[i]);
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      mCubeEffects[i].notifyWhenFinished(this);
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      }
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    DistortedEffects nodeEffects = mObjectNode.getEffects();
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    for(int i=0; i<mNodeEffectNumber; i++)
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      {
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      nodeEffects.apply(mNodeEffects[i],mNodeEffectPosition[i]);
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      mNodeEffects[i].notifyWhenFinished(this);
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void disassignEffects()
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    {
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    for(int i=0; i<mCubeEffectNumber; i++)
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      {
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      mObject.removeEffect(mCubeEffects[i].getID());
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      }
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    DistortedEffects nodeEffects = mObjectNode.getEffects();
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    for(int i=0; i<mNodeEffectNumber; i++)
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      {
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      nodeEffects.abortById(mNodeEffects[i].getID());
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  @SuppressWarnings("unused")
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  public static String[] getNames()
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    {
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    String[] names = new String[NUM_EFFECTS];
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    for( int i=0; i<NUM_EFFECTS; i++)
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      {
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      names[i] = types[i].name();
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      }
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    return names;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  @SuppressWarnings("unused")
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  public static ScrambleEffect create(int ordinal) throws InstantiationException, IllegalAccessException
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    {
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    return types[ordinal].effect.newInstance();
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void onActionFinished(final long effectID)
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    {
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    addNewScramble();
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void effectFinishedAction(final long effectID)
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    {
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    mEffectReturned++;
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    effectFinishedPlugin(effectID);
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    if( mEffectReturned == mCubeEffectNumber+mNodeEffectNumber )
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      {
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      disassignEffects();
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      mPluginReady = true;
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      if( mRotReady ) mPre.effectFinished(FAKE_EFFECT_ID);
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  public void effectFinished(final long effectID)
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    {
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    for(int i=0; i<mCubeEffectNumber; i++)
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      {
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      long id = mCubeEffects[i].getID();
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      if( effectID == id )
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        {
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        effectFinishedAction(effectID);
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        return;
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        }
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      }
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    for(int i=0; i<mNodeEffectNumber; i++)
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      {
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      long id = mNodeEffects[i].getID();
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      if( effectID == id )
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        {
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        effectFinishedAction(effectID);
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        return;
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        }
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      }
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  @SuppressWarnings("unused")
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  public long start(int duration, ObjectPreRender pre)
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    {
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    mObject     = pre.getObject();
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    mObjectNode = pre.getObjectNode();
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    mPre        = pre;
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    // NOT mController.solve() !! This would be a very subtle bug. We need to do this immediately,
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    // because here we are already inside the mController.preRender() function (doing 'scrambleObjectNow')
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    // and doing a delayed 'solve()' here would mean we'd be sometimes first doing the first rotation,
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    // and only after it - the solve.
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    mObject.solve();
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    mBasicAngle = mObject.getBasicAngles();
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    int numScrambles = pre.getNumScrambles();
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    mScrambles = new int[numScrambles][3];
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    int dura = (int)(duration*Math.pow(numScrambles,0.66f));
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    createBaseEffects(dura,numScrambles);
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    createEffects    (dura,numScrambles);
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    if( mCubeEffectNumber==0 && mNodeEffectNumber==0 )
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      {
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      throw new RuntimeException("Cube and Node Plugin Effects not created!");
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      }
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    assignEffects();
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    return FAKE_EFFECT_ID;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  @SuppressWarnings("unused")
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  public static void enableEffects()
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    {
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    Method method;
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    for(Type type: Type.values())
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      {
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      try
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        {
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        method = type.effect.getDeclaredMethod("enable"); // enable not public, thus getDeclaredMethod
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        }
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      catch(NoSuchMethodException ex)
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        {
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        android.util.Log.e("ScrambleEffect", type.effect.getSimpleName()+": exception getting method: "+ex.getMessage());
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        method = null;
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        }
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      try
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        {
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        if( method!=null ) method.invoke(null);
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        }
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      catch(Exception ex)
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        {
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        android.util.Log.e("ScrambleEffect", type.effect.getSimpleName()+": exception invoking method: "+ex.getMessage());
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        }
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      }
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    }
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}
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