we need to make the texture row size 256 px again - the LG phone's GPU runs out of memory.
new meshes - we must re-create because of the change in texture mapping.
minor bugfix
minor
Dynamically figure out the best TextureHeight (so it doesn't exceed the maximum!
new meshes & jsons for Kilominxes; tutorials for Magic Towers.
comments
fix for scrambling
fix a longstanding memory leak: somehow the reference to BlockController held in ObjectPreRender prevents the PreRender (and thus the TwistyObject held inside along with its Bitmap) from getting garbage collected.Actually I am not sure why.
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