Introduce InitAssets. We'll use this later to pass on references to the tablebase file to the TwistyObject (so that it can use this for perfect scrambling)
Diamond Skewb solver should be fully working now.
Progress with the Diamond Skewb solver.
New button in the solver screen: reset all textures.
Progress with Skewb Diamond solver.
Beginnings of Skewb Diamond solver.
Disconnect the rotation axis in the Tablebases from the axis in the objects.
Pyraminx solver: tablebase working now (tipless, tips to be added in the SolverPyraminx class)
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