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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2021 Leszek Koltunski //
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// //
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// This file is part of Magic Cube. //
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// //
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// Magic Cube is proprietary software licensed under an EULA which you should have received //
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// along with the code. If not, check https://distorted.org/magic/License-Magic-Cube.html //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.objectlib.scrambling;
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import java.util.ArrayList;
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import java.util.Random;
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import org.distorted.objectlib.helpers.ObjectSignature;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class ObjectScrambler
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{
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private final ScrambleState[] mStates;
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private final int mType;
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private final int mNumAxis;
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private final int[] mNumLayers;
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// type=0, i.e. main
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private int mCurrState;
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private int mIndexExcluded;
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private int[][] mScrambleTable;
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private int[] mNumOccurences;
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// type=1, i.e. the exception: Square-1
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private static final int BASIC_ANGLE = 12;
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private static final int LAST_SL = 0; // automatic rotations: last rot was a 'slash' i.e. along ROT_AXIS[1]
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private static final int LAST_UP = 1; // last rot was along ROT_AXIS[0], upper layer and forelast was a slash
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private static final int LAST_LO = 2; // last rot was along ROT_AXIS[0], lower layer and forelast was a slash
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private static final int LAST_UL = 3; // two last rots were along ROT_AXIS[0] (so the next must be a slash)
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private int[][] mPermittedAngles;
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private int[] mCornerQuat;
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private int mPermittedUp, mPermittedDo;
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private int[][] mBadCornerQuats;
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private int mLastRot;
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private int[][] mQuatMult;
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// type=2 , i.e. locally created bandaged cuboids
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private ArrayList<ScrambleStateBandagedCuboid> mStatesHistory;
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private BlacklistedSignatures mBlacklisted;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public ObjectScrambler(int type, int numAxis, int[] numLayers, ScrambleState[] states)
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{
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mType = type;
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mNumAxis = numAxis;
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mNumLayers = numLayers;
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mStates = states;
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if( mType==1 )
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{
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mPermittedAngles = new int[2][BASIC_ANGLE];
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mCornerQuat = new int[8];
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mLastRot = LAST_SL;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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private void initializeScrambling()
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{
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if( mScrambleTable ==null )
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{
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mScrambleTable = new int[mNumAxis][];
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}
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if( mNumOccurences ==null )
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{
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int max=0;
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for (ScrambleState mState : mStates)
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{
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int tmp = mState.getTotal(-1);
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if (max < tmp) max = tmp;
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}
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mNumOccurences = new int[max];
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}
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for(int i=0; i<mNumAxis; i++)
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{
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int len = mNumLayers[i];
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mScrambleTable[i] = new int[len];
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for(int j=0; j<len; j++) mScrambleTable[i][j] = 0;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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private void randomizeNewScramble0(int[][] scramble, Random rnd, int curr)
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{
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if( curr==0 )
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{
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mCurrState = 0;
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mIndexExcluded =-1;
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initializeScrambling();
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}
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int[] info= mStates[mCurrState].getRandom(rnd, mIndexExcluded, mScrambleTable, mNumOccurences);
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scramble[curr][0] = info[0];
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scramble[curr][1] = info[1];
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scramble[curr][2] = info[2];
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mCurrState = info[3];
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mIndexExcluded = info[0];
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// TYPE 1
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// QUATS[i]*QUATS[j] = QUATS[QUAT_MULT[i][j]]
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void initializeQuatMult()
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{
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mQuatMult = new int[][]
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{
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{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,},
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{ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 0, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 12,},
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{ 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 0, 1, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 12, 13,},
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{ 3, 4, 5, 6, 7, 8, 9, 10, 11, 0, 1, 2, 15, 16, 17, 18, 19, 20, 21, 22, 23, 12, 13, 14,},
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{ 4, 5, 6, 7, 8, 9, 10, 11, 0, 1, 2, 3, 16, 17, 18, 19, 20, 21, 22, 23, 12, 13, 14, 15,},
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{ 5, 6, 7, 8, 9, 10, 11, 0, 1, 2, 3, 4, 17, 18, 19, 20, 21, 22, 23, 12, 13, 14, 15, 16,},
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{ 6, 7, 8, 9, 10, 11, 0, 1, 2, 3, 4, 5, 18, 19, 20, 21, 22, 23, 12, 13, 14, 15, 16, 17,},
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{ 7, 8, 9, 10, 11, 0, 1, 2, 3, 4, 5, 6, 19, 20, 21, 22, 23, 12, 13, 14, 15, 16, 17, 18,},
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{ 8, 9, 10, 11, 0, 1, 2, 3, 4, 5, 6, 7, 20, 21, 22, 23, 12, 13, 14, 15, 16, 17, 18, 19,},
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{ 9, 10, 11, 0, 1, 2, 3, 4, 5, 6, 7, 8, 21, 22, 23, 12, 13, 14, 15, 16, 17, 18, 19, 20,},
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{ 10, 11, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 22, 23, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21,},
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{ 11, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 23, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22,},
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{ 12, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 0, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1,},
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{ 13, 12, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 1, 0, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2,},
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{ 14, 13, 12, 23, 22, 21, 20, 19, 18, 17, 16, 15, 2, 1, 0, 11, 10, 9, 8, 7, 6, 5, 4, 3,},
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{ 15, 14, 13, 12, 23, 22, 21, 20, 19, 18, 17, 16, 3, 2, 1, 0, 11, 10, 9, 8, 7, 6, 5, 4,},
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{ 16, 15, 14, 13, 12, 23, 22, 21, 20, 19, 18, 17, 4, 3, 2, 1, 0, 11, 10, 9, 8, 7, 6, 5,},
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{ 17, 16, 15, 14, 13, 12, 23, 22, 21, 20, 19, 18, 5, 4, 3, 2, 1, 0, 11, 10, 9, 8, 7, 6,},
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{ 18, 17, 16, 15, 14, 13, 12, 23, 22, 21, 20, 19, 6, 5, 4, 3, 2, 1, 0, 11, 10, 9, 8, 7,},
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{ 19, 18, 17, 16, 15, 14, 13, 12, 23, 22, 21, 20, 7, 6, 5, 4, 3, 2, 1, 0, 11, 10, 9, 8,},
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{ 20, 19, 18, 17, 16, 15, 14, 13, 12, 23, 22, 21, 8, 7, 6, 5, 4, 3, 2, 1, 0, 11, 10, 9,},
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{ 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 23, 22, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 11, 10,},
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{ 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 23, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 11,},
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{ 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0,}
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// TYPE 1
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private boolean cornerIsUp(int index)
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{
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return ((index<4) ^ (mCornerQuat[index]>=12));
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// TYPE 1
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private boolean cornerIsLeft(int index)
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{
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int q = mCornerQuat[index];
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switch(index)
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{
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case 0:
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case 4: return ((q>=3 && q<= 7) || (q>=18 && q<=22));
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case 1:
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case 5: return ((q>=6 && q<=10) || (q>=15 && q<=19));
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case 2:
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case 6: return ((q==0 || q==1 || (q>=9 && q<=11)) || (q>=12 && q<=16));
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case 3:
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case 7: return ((q>=0 && q<=4) || (q==12 || q==13 || (q>=21 && q<=23)));
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}
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return false;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// TYPE 1
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private boolean quatIsBad(int quatIndex, int corner)
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{
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if( mBadCornerQuats ==null )
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{
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// quat indices that make corner cubits bandage the puzzle.
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mBadCornerQuats = new int[][] { { 2, 8,17,23}, { 5,11,14,20} };
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}
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int index = (corner%2);
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return ( quatIndex== mBadCornerQuats[index][0] ||
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quatIndex== mBadCornerQuats[index][1] ||
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quatIndex== mBadCornerQuats[index][2] ||
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quatIndex== mBadCornerQuats[index][3] );
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// TYPE 1
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private boolean isPermittedDo(int angle)
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{
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if( mQuatMult==null ) initializeQuatMult();
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for(int corner=0; corner<8; corner++)
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{
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if( !cornerIsUp(corner) )
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{
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int currQuat = mCornerQuat[corner];
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int finalQuat= mQuatMult[angle][currQuat];
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if( quatIsBad(finalQuat,corner) ) return false;
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}
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}
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return true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// TYPE 1
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private boolean isPermittedUp(int angle)
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{
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if( mQuatMult==null ) initializeQuatMult();
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for(int corner=0; corner<8; corner++)
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{
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if( cornerIsUp(corner) )
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{
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int currQuat = mCornerQuat[corner];
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int finalQuat= mQuatMult[angle][currQuat];
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if( quatIsBad(finalQuat,corner) ) return false;
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}
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}
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return true;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// TYPE 1
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private void computePermittedAngles()
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{
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mPermittedDo = 0;
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for(int angle=0; angle<BASIC_ANGLE; angle++)
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{
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if( isPermittedDo(angle ) ) mPermittedAngles[0][mPermittedDo++] = angle;
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}
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mPermittedUp = 0;
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for(int angle=0; angle<BASIC_ANGLE; angle++)
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{
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if( isPermittedUp(angle ) ) mPermittedAngles[1][mPermittedUp++] = angle;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// TYPE 1
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private int getNextAngle(Random rnd, int layer)
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{
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int num = layer==0 ? mPermittedDo:mPermittedUp;
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int index = rnd.nextInt(num);
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int angle = mPermittedAngles[layer][index];
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return angle<BASIC_ANGLE/2 ? -angle : BASIC_ANGLE-angle;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// TYPE 1
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private int getNextAngleNotZero(Random rnd, int layer)
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{
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int num = layer==0 ? mPermittedDo:mPermittedUp;
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int index = rnd.nextInt(num-1);
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int angle = mPermittedAngles[layer][index+1];
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return angle<BASIC_ANGLE/2 ? -angle : BASIC_ANGLE-angle;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// TYPE 1
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private int makeQuat(int axis,int index)
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{
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if( axis==1 ) return 13;
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if( index<0 ) index+=12;
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return index;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// TYPE 1
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private boolean cornerBelongs(int index, int axis, int layer)
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{
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if( axis==0 )
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{
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boolean up = cornerIsUp(index);
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return ((up && layer==2) || (!up && layer==0));
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}
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else
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{
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boolean le = cornerIsLeft(index);
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return ((le && layer==0) || (!le && layer==1));
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// TYPE 1
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private void updateCornerQuats(int[] rotInfo)
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{
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if( mQuatMult==null ) initializeQuatMult();
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int axis = rotInfo[0];
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int layer= rotInfo[1];
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int index=-rotInfo[2];
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int quat = makeQuat(axis,index);
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for(int corner=0; corner<8; corner++)
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{
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if( cornerBelongs(corner,axis,layer) )
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{
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int curr = mCornerQuat[corner];
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mCornerQuat[corner] = mQuatMult[quat][curr];
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// TYPE 1
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private void randomizeNewScramble1(int[][] scramble, Random rnd, int curr)
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{
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int layer, nextAngle;
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if( curr==0 )
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{
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for(int corner=0; corner<8; corner++) mCornerQuat[corner] = 0;
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mLastRot = rnd.nextInt(4);
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computePermittedAngles();
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}
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switch(mLastRot)
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{
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case LAST_SL: layer = rnd.nextInt(2);
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nextAngle = getNextAngle(rnd,layer);
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if( nextAngle==0 )
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{
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layer = 1-layer;
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nextAngle = getNextAngleNotZero(rnd,layer);
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}
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scramble[curr][0] = 0;
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scramble[curr][1] = 2*layer;
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scramble[curr][2] = nextAngle;
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mLastRot = layer==0 ? LAST_LO : LAST_UP;
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updateCornerQuats(scramble[curr]);
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break;
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case LAST_LO:
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case LAST_UP: layer = mLastRot==LAST_LO ? 1:0;
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nextAngle = getNextAngle(rnd,layer);
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if( nextAngle!=0 )
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{
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scramble[curr][0] = 0;
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scramble[curr][1] = 2*layer;
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scramble[curr][2] = nextAngle;
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updateCornerQuats(scramble[curr]);
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mLastRot = LAST_UL;
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}
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else
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{
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scramble[curr][0] = 1;
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scramble[curr][1] = rnd.nextInt(2);
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scramble[curr][2] = 1;
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mLastRot = LAST_SL;
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updateCornerQuats(scramble[curr]);
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computePermittedAngles();
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}
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break;
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case LAST_UL: scramble[curr][0] = 1;
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scramble[curr][1] = rnd.nextInt(2);
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scramble[curr][2] = 1;
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mLastRot = LAST_SL;
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updateCornerQuats(scramble[curr]);
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computePermittedAngles();
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break;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// TYPE 2
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402
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403
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private void buildMoveForced(int[][] scramble, Random rnd, int curr)
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404
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{
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ScrambleStateBandagedCuboid currState = mStatesHistory.get(curr);
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int indexExcluded = curr>0 ? scramble[curr-1][0] : ScrambleStateBandagedCuboid.AXIS_NONE;
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int numMoves = currState.numMoves(indexExcluded);
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408
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ObjectSignature signature;
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409
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410
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if( numMoves==0 )
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411
|
{
|
412
|
indexExcluded = ScrambleStateBandagedCuboid.AXIS_NONE;
|
413
|
numMoves = currState.numMoves(indexExcluded);
|
414
|
}
|
415
|
|
416
|
if( numMoves==0 )
|
417
|
{
|
418
|
scramble[curr][0] = 0;
|
419
|
scramble[curr][1] = 0;
|
420
|
scramble[curr][2] = 0;
|
421
|
signature = currState.getSignature();
|
422
|
}
|
423
|
else
|
424
|
{
|
425
|
int randMove = rnd.nextInt(numMoves);
|
426
|
int moveIndex = currState.getNthMove(randMove,indexExcluded);
|
427
|
signature = currState.getMove(moveIndex);
|
428
|
currState.fillOutScramble(scramble[curr],moveIndex);
|
429
|
}
|
430
|
|
431
|
ScrambleStateBandagedCuboid nextState = new ScrambleStateBandagedCuboid(mNumLayers[0], mNumLayers[1], mNumLayers[2], signature, mBlacklisted);
|
432
|
mStatesHistory.add(nextState);
|
433
|
}
|
434
|
|
435
|
|
436
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
437
|
// TYPE 2
|
438
|
|
439
|
private boolean buildMove2Cons(int[][] scramble, Random rnd, int curr)
|
440
|
{
|
441
|
ScrambleStateBandagedCuboid currState = mStatesHistory.get(curr);
|
442
|
boolean lock= (curr>=2 && scramble[curr-2][0]==scramble[curr-1][0] );
|
443
|
int axisExcluded = lock ? scramble[curr-1][0] : ScrambleStateBandagedCuboid.AXIS_NONE;
|
444
|
int layerExcluded= !lock && curr>=1 ? scramble[curr-1][1] : -1;
|
445
|
int numMoves = currState.numMoves(axisExcluded,layerExcluded);
|
446
|
|
447
|
while( numMoves==0 )
|
448
|
{
|
449
|
if( curr>0 )
|
450
|
{
|
451
|
mStatesHistory.remove(curr);
|
452
|
ScrambleStateBandagedCuboid prevState = mStatesHistory.get(curr-1);
|
453
|
ObjectSignature signature = currState.getSignature();
|
454
|
prevState.removeMoves(signature);
|
455
|
mBlacklisted.add(signature);
|
456
|
boolean result = buildMove2Cons(scramble,rnd,curr-1);
|
457
|
if( !result ) return false;
|
458
|
currState = mStatesHistory.get(curr);
|
459
|
lock= (curr>=2 && scramble[curr-2][0]==scramble[curr-1][0] );
|
460
|
axisExcluded = lock ? scramble[curr-1][0] : ScrambleStateBandagedCuboid.AXIS_NONE;
|
461
|
layerExcluded= lock ? -1 : scramble[curr-1][1];
|
462
|
numMoves = currState.numMoves(axisExcluded,layerExcluded);
|
463
|
}
|
464
|
else return false;
|
465
|
}
|
466
|
|
467
|
int randMove = rnd.nextInt(numMoves);
|
468
|
int moveIndex = currState.getNthMove(randMove,axisExcluded,layerExcluded);
|
469
|
ObjectSignature signature = currState.getMove(moveIndex);
|
470
|
currState.fillOutScramble(scramble[curr],moveIndex);
|
471
|
|
472
|
ScrambleStateBandagedCuboid nextState = new ScrambleStateBandagedCuboid(mNumLayers[0], mNumLayers[1], mNumLayers[2], signature, mBlacklisted);
|
473
|
mStatesHistory.add(nextState);
|
474
|
|
475
|
return true;
|
476
|
}
|
477
|
|
478
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
479
|
// TYPE 2
|
480
|
|
481
|
private boolean buildMove1Cons(int[][] scramble, Random rnd, int curr)
|
482
|
{
|
483
|
ScrambleStateBandagedCuboid currState = mStatesHistory.get(curr);
|
484
|
int axisExcluded = curr>=1 ? scramble[curr-1][0] : ScrambleStateBandagedCuboid.AXIS_NONE;
|
485
|
int numMoves = currState.numMoves(axisExcluded);
|
486
|
|
487
|
while( numMoves==0 )
|
488
|
{
|
489
|
if( curr>0 )
|
490
|
{
|
491
|
mStatesHistory.remove(curr);
|
492
|
ScrambleStateBandagedCuboid prevState = mStatesHistory.get(curr-1);
|
493
|
ObjectSignature signature = currState.getSignature();
|
494
|
prevState.removeMoves(signature);
|
495
|
mBlacklisted.add(signature);
|
496
|
boolean result = buildMove1Cons(scramble,rnd,curr-1);
|
497
|
if( !result ) return false;
|
498
|
currState = mStatesHistory.get(curr);
|
499
|
axisExcluded = scramble[curr-1][0];
|
500
|
numMoves = currState.numMoves(axisExcluded);
|
501
|
}
|
502
|
else
|
503
|
{
|
504
|
return false;
|
505
|
}
|
506
|
}
|
507
|
|
508
|
int randMove = rnd.nextInt(numMoves);
|
509
|
int moveIndex = currState.getNthMove(randMove,axisExcluded);
|
510
|
ObjectSignature signature = currState.getMove(moveIndex);
|
511
|
currState.fillOutScramble(scramble[curr],moveIndex);
|
512
|
|
513
|
ScrambleStateBandagedCuboid nextState = new ScrambleStateBandagedCuboid(mNumLayers[0], mNumLayers[1], mNumLayers[2], signature, mBlacklisted);
|
514
|
mStatesHistory.add(nextState);
|
515
|
|
516
|
return true;
|
517
|
}
|
518
|
|
519
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
520
|
// TYPE 2
|
521
|
|
522
|
private void initializeType2Scrambling(int[][] scramble, Random rnd, int total, ObjectSignature signature)
|
523
|
{
|
524
|
if( mStatesHistory==null ) mStatesHistory = new ArrayList<>();
|
525
|
else mStatesHistory.clear();
|
526
|
|
527
|
if( mBlacklisted==null ) mBlacklisted = BlacklistedSignatures.getInstance();
|
528
|
else mBlacklisted.clear();
|
529
|
|
530
|
ScrambleStateBandagedCuboid state = new ScrambleStateBandagedCuboid(mNumLayers[0], mNumLayers[1], mNumLayers[2], signature, mBlacklisted);
|
531
|
mStatesHistory.add(state);
|
532
|
boolean success = true;
|
533
|
|
534
|
for(int curr=0; curr<total; curr++)
|
535
|
{
|
536
|
boolean result = buildMove1Cons(scramble,rnd,curr);
|
537
|
if( !result )
|
538
|
{
|
539
|
success = false;
|
540
|
break;
|
541
|
}
|
542
|
}
|
543
|
|
544
|
if( !success )
|
545
|
{
|
546
|
success = true;
|
547
|
mStatesHistory.clear();
|
548
|
mBlacklisted.clear();
|
549
|
state = new ScrambleStateBandagedCuboid(mNumLayers[0], mNumLayers[1], mNumLayers[2], signature, mBlacklisted);
|
550
|
mStatesHistory.add(state);
|
551
|
|
552
|
for(int curr=0; curr<total; curr++)
|
553
|
{
|
554
|
boolean result = buildMove2Cons(scramble,rnd,curr);
|
555
|
if( !result )
|
556
|
{
|
557
|
success = false;
|
558
|
break;
|
559
|
}
|
560
|
}
|
561
|
}
|
562
|
|
563
|
if( !success )
|
564
|
{
|
565
|
mStatesHistory.clear();
|
566
|
mBlacklisted.clear();
|
567
|
state = new ScrambleStateBandagedCuboid(mNumLayers[0], mNumLayers[1], mNumLayers[2], signature, mBlacklisted);
|
568
|
mStatesHistory.add(state);
|
569
|
|
570
|
for(int curr=0; curr<total; curr++)
|
571
|
{
|
572
|
buildMoveForced(scramble,rnd,curr);
|
573
|
}
|
574
|
}
|
575
|
}
|
576
|
|
577
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
578
|
// TYPE 2 (locally-created bandaged cuboids)
|
579
|
|
580
|
private void randomizeNewScramble2(int[][] scramble, Random rnd, int curr, int total, ObjectSignature signature)
|
581
|
{
|
582
|
if( curr==0 ) initializeType2Scrambling(scramble,rnd,total,signature);
|
583
|
}
|
584
|
|
585
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
586
|
// PUBLIC API
|
587
|
|
588
|
public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int total, ObjectSignature signature)
|
589
|
{
|
590
|
switch(mType)
|
591
|
{
|
592
|
case 0: randomizeNewScramble0(scramble, rnd, curr); break;
|
593
|
case 1: randomizeNewScramble1(scramble, rnd, curr); break;
|
594
|
case 2: randomizeNewScramble2(scramble, rnd, curr, total, signature); break;
|
595
|
}
|
596
|
}
|
597
|
}
|