Project

General

Profile

Download (23.8 KB) Statistics
| Branch: | Revision:

distorted-objectlib / src / main / java / org / distorted / objectlib / objects / TwistyKilominx.java @ f86b282a

1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2020 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Magic Cube.                                                              //
5
//                                                                                               //
6
// Magic Cube is free software: you can redistribute it and/or modify                            //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Magic Cube is distributed in the hope that it will be useful,                                 //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Magic Cube.  If not, see <http://www.gnu.org/licenses/>.                           //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

    
20
package org.distorted.objectlib.objects;
21

    
22
import static org.distorted.objectlib.main.MovementDodecahedron.COS54;
23
import static org.distorted.objectlib.main.MovementDodecahedron.SIN54;
24

    
25
import java.io.InputStream;
26

    
27
import org.distorted.library.type.Static3D;
28
import org.distorted.library.type.Static4D;
29
import org.distorted.library.main.QuatHelper;
30

    
31
import org.distorted.objectlib.main.ObjectControl;
32
import org.distorted.objectlib.main.ObjectType;
33
import org.distorted.objectlib.helpers.ObjectShape;
34
import org.distorted.objectlib.helpers.ObjectSticker;
35

    
36
///////////////////////////////////////////////////////////////////////////////////////////////////
37

    
38
public class TwistyKilominx extends TwistyMinx
39
{
40
  private int[] mCenterFaceMap;
41

    
42
///////////////////////////////////////////////////////////////////////////////////////////////////
43

    
44
  public TwistyKilominx(int[] numL, Static4D quat, Static3D move, float scale, InputStream stream)
45
    {
46
    super(numL, quat, move, scale, stream);
47
    }
48

    
49
///////////////////////////////////////////////////////////////////////////////////////////////////
50

    
51
  void initializeCenterFaceMap()
52
    {
53
    mCenterFaceMap = new int[]
54
      {
55
        0,0,0,0,1,
56
        1,0,1,1,0,
57
        2,0,1,1,0,
58
        2,2,1,0,2,
59
        2,1,0,0,1,
60
        1,2,0,1,0,
61
        0,1,0,1,1,
62
        0,1,0,2,0,
63
        2,1,2,2,2,
64
        1,0,2,1,2,
65
        2,1,0,1,2,
66
        2,2,2,2,2
67
      };
68
    }
69

    
70
///////////////////////////////////////////////////////////////////////////////////////////////////
71

    
72
  private int numCubitsPerCorner(int numLayers)
73
    {
74
    return 3*((numLayers-3)/2)*((numLayers-5)/2) + (numLayers<5 ? 0:1);
75
    }
76

    
77
///////////////////////////////////////////////////////////////////////////////////////////////////
78

    
79
  private int numCubitsPerEdge(int numLayers)
80
    {
81
    return numLayers<5 ? 0 : 2*(numLayers-4);
82
    }
83

    
84
///////////////////////////////////////////////////////////////////////////////////////////////////
85

    
86
  public int getNumStickerTypes(int[] numLayers)
87
    {
88
    int numL = numLayers[0];
89
    return numL<5 ? 1 : numL/2 + 1;
90
    }
91

    
92
///////////////////////////////////////////////////////////////////////////////////////////////////
93

    
94
  public float[][] getCuts(int[] numLayers)
95
    {
96
    return genericGetCuts(numLayers[0],0.5f);
97
    }
98

    
99
///////////////////////////////////////////////////////////////////////////////////////////////////
100
// Fill out mCurrCorner{X,Y,Z} by applying appropriate Quat to mBasicCorner{X,Y,Z}
101
// Appropriate one: QUATS[QUAT_INDICES[corner]].
102

    
103
  private void computeBasicCornerVectors(int corner)
104
    {
105
    if( mQuatCornerIndices==null ) initializeQuatIndices();
106
    if( mQuats==null ) initializeQuats();
107
    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
108

    
109
    Static4D quat = mQuats[mQuatCornerIndices[corner]];
110

    
111
    mCurrCornerV[0] = QuatHelper.rotateVectorByQuat(mBasicCornerV[0],quat);
112
    mCurrCornerV[1] = QuatHelper.rotateVectorByQuat(mBasicCornerV[1],quat);
113
    mCurrCornerV[2] = QuatHelper.rotateVectorByQuat(mBasicCornerV[2],quat);
114
    }
115

    
116
///////////////////////////////////////////////////////////////////////////////////////////////////
117

    
118
  private float[] computeCorner(int numCubitsPerCorner, int numLayers, int corner, int part)
119
    {
120
    if( mCorners==null ) initializeCorners();
121
    if( mCurrCornerV==null || mBasicCornerV==null ) initializeCornerV();
122

    
123
    float D = numLayers/3.0f;
124
    float[] corn = mCorners[corner];
125

    
126
    if( part==0 )
127
      {
128
      return new float[] { corn[0]*D, corn[1]*D, corn[2]*D };
129
      }
130
    else
131
      {
132
      float E = D/(0.5f*(numLayers-1));   // ?? maybe 0.5*
133
      int N = (numCubitsPerCorner-1)/3;
134
      int block = (part-1) % N;
135
      int index = (part-1) / N;
136
      Static4D pri = mCurrCornerV[index];
137
      Static4D sec = mCurrCornerV[(index+2)%3];
138

    
139
      int layers= (numLayers-5)/2;
140
      int multP = (block % layers) + 1;
141
      int multS = (block / layers);
142

    
143
      return new float[] {
144
                          corn[0]*D + (pri.get0()*multP + sec.get0()*multS)*E,
145
                          corn[1]*D + (pri.get1()*multP + sec.get1()*multS)*E,
146
                          corn[2]*D + (pri.get2()*multP + sec.get2()*multS)*E
147
                         };
148
      }
149
    }
150

    
151
///////////////////////////////////////////////////////////////////////////////////////////////////
152

    
153
  private float[] computeCenter(int numLayers, int center, int part)
154
    {
155
    if( mCenterCoords==null ) initializeCenterCoords();
156
    if( mCorners     ==null ) initializeCorners();
157
    if( mCenterMap   ==null ) initializeCenterMap();
158

    
159
    int corner = mCenterMap[center][part];
160
    float[] cent = mCenterCoords[center];
161
    float[] corn = mCorners[corner];
162
    float D = numLayers/3.0f;
163
    float F = 1.0f - (2.0f*numLayers-6.0f)/(numLayers-1)*COS54*COS54;
164

    
165
    return new float[]
166
      {
167
        D * ( cent[0] + (corn[0]-cent[0])*F),
168
        D * ( cent[1] + (corn[1]-cent[1])*F),
169
        D * ( cent[2] + (corn[2]-cent[2])*F)
170
      };
171
    }
172

    
173
///////////////////////////////////////////////////////////////////////////////////////////////////
174

    
175
  private int computeEdgeType(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
176
    {
177
    int part = (cubit - NUM_CORNERS*numCubitsPerCorner) % numCubitsPerEdge;
178
    return part - 2*(part/4);
179
    }
180

    
181
///////////////////////////////////////////////////////////////////////////////////////////////////
182

    
183
  private float[] computeEdge(int numLayers, int edge, int part)
184
    {
185
    if( mCenterCoords==null ) initializeCenterCoords();
186
    if( mCorners==null ) initializeCorners();
187
    if( mEdgeMap==null ) initializeEdgeMap();
188

    
189
    float D = numLayers/3.0f;
190
    float[] c1 = mCorners[ mEdgeMap[edge][0] ];
191
    float[] c2 = mCorners[ mEdgeMap[edge][1] ];
192

    
193
    int leftRight = 2*(part%2) -1;
194
    part /= 2;
195

    
196
    if( part==0 )
197
      {
198
      float T = 0.5f + leftRight/(numLayers-1.0f);
199
      float x = D * (T*c1[0]+(1.0f-T)*c2[0]);
200
      float y = D * (T*c1[1]+(1.0f-T)*c2[1]);
201
      float z = D * (T*c1[2]+(1.0f-T)*c2[2]);
202

    
203
      return new float[] { x, y, z };
204
      }
205
    else
206
      {
207
      int mult = (part+1)/2;
208
      int dir  = (part+1)%2;
209
      float[] center = mCenterCoords[ mEdgeMap[edge][dir+2] ];
210
      float x = 0.5f * D * (c1[0]+c2[0]);
211
      float y = 0.5f * D * (c1[1]+c2[1]);
212
      float z = 0.5f * D * (c1[2]+c2[2]);
213

    
214
      float vX = D*center[0] - x;
215
      float vY = D*center[1] - y;
216
      float vZ = D*center[2] - z;
217

    
218
      float T = 0.5f + leftRight*(mult*SIN18 + 1.0f)/(numLayers-1);
219

    
220
      x = D * (T*c1[0]+(1.0f-T)*c2[0]);
221
      y = D * (T*c1[1]+(1.0f-T)*c2[1]);
222
      z = D * (T*c1[2]+(1.0f-T)*c2[2]);
223

    
224
      float H = mult*D*COS18/(numLayers-1);
225
      H /= (float)Math.sqrt(vX*vX+vY*vY+vZ*vZ);
226

    
227
      return new float[] { x + H*vX, y + H*vY, z + H*vZ };
228
      }
229
    }
230

    
231
///////////////////////////////////////////////////////////////////////////////////////////////////
232

    
233
  public float[][] getCubitPositions(int[] numLayers)
234
    {
235
    if( mCorners==null ) initializeCorners();
236

    
237
    int numL = numLayers[0];
238
    if( numL<5 ) return mCorners;
239

    
240
    int numCubitsPerCorner = numCubitsPerCorner(numL);
241
    int numCubitsPerEdge   = numCubitsPerEdge(numL);
242
    int numCubitsPerCenter = 5;
243
    int numCubits = NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge + NUM_CENTERS*numCubitsPerCenter;
244
    int index=0;
245

    
246
    final float[][] CENTERS = new float[numCubits][];
247

    
248
    for(int corner=0; corner<NUM_CORNERS; corner++)
249
      {
250
      computeBasicCornerVectors(corner);
251

    
252
      for(int part=0; part<numCubitsPerCorner; part++, index++)
253
        {
254
        CENTERS[index] = computeCorner(numCubitsPerCorner,numL,corner,part);
255
        }
256
      }
257

    
258
    for(int edge=0; edge<NUM_EDGES; edge++)
259
      {
260
      for(int part=0; part<numCubitsPerEdge; part++, index++)
261
        {
262
        CENTERS[index] = computeEdge(numL, edge, part );
263
        }
264
      }
265

    
266
    for(int center=0; center<NUM_CENTERS; center++)
267
      {
268
      for(int part=0; part<numCubitsPerCenter; part++, index++)
269
        {
270
        CENTERS[index] = computeCenter(numL,center, part);
271
        }
272
      }
273

    
274
    return CENTERS;
275
    }
276

    
277
///////////////////////////////////////////////////////////////////////////////////////////////////
278

    
279
  private int getQuat(int cubit, int numCubitsPerCorner, int numCubitsPerEdge)
280
    {
281
    if( mQuatCornerIndices==null || mQuatEdgeIndices==null ) initializeQuatIndices();
282
    if( mCenterMap==null ) initializeCenterMap();
283

    
284
    if( cubit < NUM_CORNERS*numCubitsPerCorner )
285
      {
286
      int corner = cubit/numCubitsPerCorner;
287
      return mQuatCornerIndices[corner];
288
      }
289

    
290
    if( cubit < NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
291
      {
292
      int edge = (cubit-NUM_CORNERS*numCubitsPerCorner)/numCubitsPerEdge;
293
      return mQuatEdgeIndices[edge];
294
      }
295

    
296
    if( numCubitsPerCorner==0 )
297
      {
298
      return mQuatCornerIndices[cubit];
299
      }
300
    else
301
      {
302
      cubit -= (NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge);
303
      int numCubitsPerCenter = 5;
304
      int face = cubit/numCubitsPerCenter;
305
      int index= cubit%numCubitsPerCenter;
306
      int center=mCenterMap[face][index];
307
      return mQuatCornerIndices[center];
308
      }
309
    }
310

    
311
///////////////////////////////////////////////////////////////////////////////////////////////////
312

    
313
  public ObjectShape getObjectShape(int variant)
314
    {
315
    int[] numLayers = getNumLayers();
316
    int numVariants = getNumCubitVariants(numLayers);
317
    int numL        = numLayers[0];
318
    boolean small   = numL<=3;
319

    
320
    if( variant==0 && !small )
321
      {
322
      float width = numL/(numL-1.0f);
323
      float A = (2*SQ3/3)*SIN54;
324
      float B = 0.4f;
325
      double X = width*COS18*SIN_HALFD;
326
      double Y = width*SIN18;
327
      double Z = width*COS18*COS_HALFD;
328

    
329
      double[][] vertices = new double[][]
330
        {
331
            { 0.0, 0.0      , 0.0 },
332
            {   X,   Y      ,  -Z },
333
            { 0.0, 2*Y      ,-2*Z },
334
            {  -X,   Y      ,  -Z },
335
            { 0.0, 0.0-width, 0.0 },
336
            {   X,   Y-width,  -Z },
337
            { 0.0, 2*Y-width,-2*Z },
338
            {  -X,   Y-width,  -Z },
339
        };
340

    
341
      int[][] vertIndexes = new int[][]
342
        {
343
            {4,5,1,0},
344
            {7,4,0,3},
345
            {0,1,2,3},
346
            {4,5,6,7},
347
            {6,5,1,2},
348
            {7,6,2,3}
349
        };
350

    
351
      float[][] bands     = new float[][]
352
        {
353
         {0.04f,34,0.3f,0.2f, 3, 0, 0},
354
         {0.00f,34,0.0f,0.0f, 2, 0, 0}
355
        };
356

    
357
      int[] bandIndices   = new int[] { 0,0,0,1,1,1};
358
      float[][] corners   = new float[][] { {0.04f,0.10f} };
359
      int[] cornerIndices = new int[] { 0,-1,-1,-1,-1,-1,-1,-1 };
360
      float[][] centers   = new float[][] { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
361
      int[] centerIndices = new int[] { 0,-1,-1,-1,-1,-1,-1,-1 };
362

    
363
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
364
      }
365
    if( variant<numVariants-1 )
366
      {
367
      int type = variant-1;
368
      float tmpVal= numL/(numL-1.0f);
369
      float height= tmpVal*COS18;
370
      float width = tmpVal + (type/2)*tmpVal*SIN18;
371
      boolean left = (type%2)==0;
372

    
373
      double X = height*SIN_HALFD;
374
      double Y = height*SIN18/COS18;
375
      double Z = height*COS_HALFD;
376

    
377
      double[][] vertices = new double[][]
378
        {
379
            { 0.0, 0.0   , 0.0 },
380
            {   X,   Y   ,  -Z },
381
            { 0.0, 2*Y   ,-2*Z },
382
            {  -X,   Y   ,  -Z },
383
            { 0.0, -width, 0.0 },
384
            {   X, -width,  -Z },
385
            { 0.0, -width,-2*Z },
386
            {  -X, -width,  -Z },
387
        };
388

    
389
      int[][] vertIndexes = new int[][]
390
        {
391
            {4,5,1,0},
392
            {7,4,0,3},
393
            {7,6,2,3},
394
            {6,5,1,2},
395
            {0,1,2,3},
396
            {4,5,6,7}
397
        };
398

    
399
      if( !left )
400
        {
401
        int tmp, len = vertices.length;
402
        for(int i=0; i<len; i++) vertices[i][1] = -vertices[i][1];
403

    
404
        len = vertIndexes.length;
405
        for(int i=0; i<len; i++)
406
          {
407
          tmp = vertIndexes[i][0];
408
          vertIndexes[i][0] = vertIndexes[i][3];
409
          vertIndexes[i][3] = tmp;
410
          tmp = vertIndexes[i][1];
411
          vertIndexes[i][1] = vertIndexes[i][2];
412
          vertIndexes[i][2] = tmp;
413
          }
414
        }
415

    
416
      int E  = small ? 1 : 0;
417
      int N0 = small ? 4 : 3;
418
      int N1 = small ? 3 : 2;
419

    
420
      float[][] bands = new float[][]
421
        {
422
         {0.04f,34,0.2f,0.2f,N0,E,E},
423
         {0.00f,34,0.0f,0.0f,N1,0,0}
424
        };
425

    
426
      int[] bandIndices   = new int[] { 0,0,1,1,1,1};
427
      float[][] corners   = new float[][] { {0.04f,0.10f} };
428
      int[] cornerIndices = new int[] { 0,-1,-1,-1, 0,-1,-1,-1 };
429
      float[][] centers   = new float[][] { {0.0f, -width/2, (float)(-2*Z)} };
430
      int[] centerIndices = new int[] { 0,-1,-1,-1, 0,-1,-1,-1 };
431

    
432
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
433
      }
434
    else
435
      {
436
      float width = (1+0.5f*(numL-3)*SIN18)*numL/(numL-1);
437

    
438
      double X = width*COS18*SIN_HALFD;
439
      double Y = width*SIN18;
440
      double Z = width*COS18*COS_HALFD;
441
      double H = width*(SIN54/COS54);
442
      double H3= H/COS_HALFD;
443
      double X3= H*SIN_HALFD;
444
      double Z3= H*COS_HALFD;
445
      double C = 1/(COS54*Math.sqrt(2-2*SIN18));
446
      int N = small ? 4 : 3;
447
      int E = small ? 1 : 0;
448

    
449
      double[][] vertices = new double[][]
450
        {
451
            { 0.0, 0.0  ,   0.0 },
452
            {   X,   Y  ,    -Z },
453
            { 0.0,C*2*Y ,-2*C*Z },
454
            {  -X,   Y  ,    -Z },
455
            { 0.0,-width,   0.0 },
456
            {  X3,-width,   -Z3 },
457
            { 0.0,-width,   -H3 },
458
            { -X3,-width,   -Z3 }
459
        };
460

    
461
      int[][] vertIndexes = new int[][]
462
        {
463
            {4,5,1,0},
464
            {7,4,0,3},
465
            {0,1,2,3},
466
            {7,6,2,3},
467
            {6,5,1,2},
468
            {4,5,6,7}
469
        };
470

    
471
      float[][] bands = new float[][]
472
        {
473
         {0.04f,17,0.3f,0.2f,N,E,E},
474
         {0.00f,17,0.3f,0.2f,N,E,E}
475
        };
476

    
477
      float A = (2*SQ3/3)*SIN54;
478
      float B = 0.4f;
479

    
480
      int[] bandIndices   = new int[] { 0,0,0,1,1,1};
481
      float[][] corners   = new float[][] { {0.03f,0.10f} };
482
      int[] cornerIndices = new int[] { 0, 0,-1, 0, 0,-1,-1,-1 };
483
      float[][] centers   = new float[][] { {0.0f, -(float)Math.sqrt(1-A*A)*B,-A*B} };
484
      int[] centerIndices = new int[] { 0, 0,-1, 0, 0,-1,-1,-1 };
485

    
486
      return new ObjectShape(vertices,vertIndexes,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
487
      }
488
    }
489

    
490
///////////////////////////////////////////////////////////////////////////////////////////////////
491

    
492
  public Static4D getQuat(int cubit, int[] numLayers)
493
    {
494
    if( mQuats==null ) initializeQuats();
495

    
496
    int numL = numLayers[0];
497
    int numCubitsPerCorner = numCubitsPerCorner(numL);
498
    int numCubitsPerEdge   = numCubitsPerEdge(numL);
499

    
500
    return mQuats[getQuat(cubit,numCubitsPerCorner,numCubitsPerEdge)];
501
    }
502

    
503
///////////////////////////////////////////////////////////////////////////////////////////////////
504

    
505
  public int getNumCubitVariants(int[] numLayers)
506
    {
507
    switch(numLayers[0])
508
      {
509
      case 3: return 1;
510
      case 5: return 4;
511
      }
512

    
513
    return 1;
514
    }
515

    
516
///////////////////////////////////////////////////////////////////////////////////////////////////
517

    
518
  public int getCubitVariant(int cubit, int[] numLayers)
519
    {
520
    int numL = numLayers[0];
521
    int numCubitsPerCorner = numCubitsPerCorner(numL);
522

    
523
    if( cubit<NUM_CORNERS*numCubitsPerCorner ) return 0;
524

    
525
    int numCubitsPerEdge = numCubitsPerEdge(numL);
526

    
527
    if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
528
      {
529
      int type = computeEdgeType(cubit,numCubitsPerCorner,numCubitsPerEdge);
530
      return type+1;
531
      }
532

    
533
    return getNumCubitVariants(numLayers)-1;
534
    }
535

    
536
///////////////////////////////////////////////////////////////////////////////////////////////////
537

    
538
  int getCornerColor(int cubit, int cubitface, int numLayers, int numCubitsPerCorner)
539
    {
540
    if( mCornerFaceMap==null ) initializeCornerFaceMap();
541
    if( cubitface<0 || cubitface>2 ) return NUM_TEXTURES;
542

    
543
    int part  = cubit % numCubitsPerCorner;
544
    int corner= cubit / numCubitsPerCorner;
545
    int color = mCornerFaceMap[corner][cubitface];
546

    
547
    if( part==0 )
548
      {
549
      return color;
550
      }
551
    else
552
      {
553
      int N = (numCubitsPerCorner-1)/3;
554
      int block = (part-1) % N;
555
      int index = (part-1) / N;
556

    
557
      if( block< (numLayers-3)/2 )
558
        {
559
        switch(index)
560
          {
561
          case 0: return cubitface==1 ? NUM_TEXTURES : color;
562
          case 1: return cubitface==0 ? NUM_TEXTURES : color;
563
          case 2: return cubitface==2 ? NUM_TEXTURES : color;
564
          }
565
        }
566
      else
567
        {
568
        switch(index)
569
          {
570
          case 0: return cubitface==0 ? color : NUM_TEXTURES;
571
          case 1: return cubitface==2 ? color : NUM_TEXTURES;
572
          case 2: return cubitface==1 ? color : NUM_TEXTURES;
573
          }
574
        }
575
      }
576

    
577
    return NUM_TEXTURES;
578
    }
579

    
580
///////////////////////////////////////////////////////////////////////////////////////////////////
581

    
582
  int getEdgeColor(int edge, int cubitface, int numCubitsPerEdge)
583
    {
584
    if( cubitface<0 || cubitface>1 ) return -1;
585

    
586
    int part    = edge % numCubitsPerEdge;
587
    int variant = edge / numCubitsPerEdge;
588
    if( mEdgeMap==null ) initializeEdgeMap();
589

    
590
    part /= 2;
591

    
592
    return (part==0 || cubitface==((part+1)%2)) ? mEdgeMap[variant][cubitface+2] : -1;
593
    }
594

    
595
///////////////////////////////////////////////////////////////////////////////////////////////////
596

    
597
  int getCenterColor(int center, int cubitface, int numLayers)
598
    {
599
    if( mCenterFaceMap==null ) initializeCenterFaceMap();
600
    if( mCornerFaceMap==null ) initializeCornerFaceMap();
601

    
602
    if( numLayers==3 )
603
      {
604
      return cubitface>=0 && cubitface<3 ? mCornerFaceMap[center][cubitface] : -1;
605
      }
606

    
607
    return cubitface==mCenterFaceMap[center] ? center/5 : -1;
608
    }
609

    
610
///////////////////////////////////////////////////////////////////////////////////////////////////
611

    
612
  public int getCubitFaceColor(int cubit, int face, int[] numLayers)
613
    {
614
    int numL = numLayers[0];
615
    int numCubitsPerCorner = numCubitsPerCorner(numL);
616
    int numCubitsPerEdge   = numCubitsPerEdge(numL);
617

    
618
    if( cubit < NUM_CORNERS*numCubitsPerCorner )
619
      {
620
      return getCornerColor(cubit,face,numL,numCubitsPerCorner);
621
      }
622
    else if( cubit<NUM_CORNERS*numCubitsPerCorner + NUM_EDGES*numCubitsPerEdge )
623
      {
624
      int edge = cubit - NUM_CORNERS*numCubitsPerCorner;
625
      return getEdgeColor(edge,face,numCubitsPerEdge);
626
      }
627
    else
628
      {
629
      int center = cubit-NUM_CORNERS*numCubitsPerCorner-NUM_EDGES*numCubitsPerEdge;
630
      return getCenterColor( center, face, numL);
631
      }
632
    }
633

    
634
///////////////////////////////////////////////////////////////////////////////////////////////////
635

    
636
  public int getVariantFaceColor(int variant, int face, int[] numLayers)
637
    {
638
    if( numLayers[0]==3 ) return 0;
639

    
640
    switch(variant)
641
      {
642
      case  0: return 1;
643
      case  3: return 0;
644
      default: return 2;
645
      }
646
    }
647

    
648
///////////////////////////////////////////////////////////////////////////////////////////////////
649

    
650
  public ObjectSticker retSticker(int sticker)
651
    {
652
    if( mStickers==null )
653
      {
654
      float[][] STICKERS;
655
      int[] numLayers = getNumLayers();
656
      int numL = numLayers[0];
657

    
658
      if( numL==3 )
659
        {
660
        STICKERS = new float[][]
661
          {
662
            { -0.36616942f, -0.36327124f, 0.5f, -0.36327124f, 0.23233888f, 0.4605048f, -0.36616942f, 0.26603764f }
663
          };
664
        }
665
      else
666
        {
667
        STICKERS = new float[][]
668
          {
669
            { -0.36616942f, -0.36327124f, 0.5f, -0.36327124f, 0.23233888f, 0.4605048f, -0.36616942f, 0.26603764f },
670
            { -0.36327127f, -0.5f, 0.36327127f, -0.26393202f, 0.36327127f, 0.5f, -0.36327127f, 0.26393202f },
671
            { -0.3249197f, -0.39442718f, 0.3249197f, -0.39442718f, 0.3249197f, 0.5f, -0.3249197f, 0.2888544f }
672
          };
673
        }
674

    
675
      float CENTER_CORR = 0.87f;
676
      float C = 1.14f; // make the 'center' sticker artificially larger, so that we paint over the area in the center of the face.
677

    
678
      STICKERS[0][0] *= C;
679
      STICKERS[0][1] *= C;
680
      STICKERS[0][2] *= C;
681
      STICKERS[0][3] *= C;
682
      STICKERS[0][4] *= C;
683
      STICKERS[0][5] *= C;
684
      STICKERS[0][6] *= C;
685
      STICKERS[0][7] *= C;
686

    
687
      STICKERS[0][2] *= CENTER_CORR;
688
      STICKERS[0][3] *= CENTER_CORR;
689

    
690
      mStickers = new ObjectSticker[STICKERS.length];
691

    
692
      float R = 0.10f;
693
      float S = numL==3 ? 0.20f : 0.15f;
694
      final float[][] radii = { {R,R,R,R},{R,R,R,R},{R,R,R,R} };
695
      float[] strokes = { S, 0.11f, 0.10f };
696

    
697
      if( ObjectControl.isInIconMode() )
698
        {
699
        float mult = numL==3 ? 1.0f : 1.5f;
700

    
701
        strokes[0]*=mult;
702
        strokes[1]*=mult;
703
        strokes[2]*=mult;
704
        }
705

    
706
      for(int s=0; s<STICKERS.length; s++)
707
        {
708
        mStickers[s] = new ObjectSticker(STICKERS[s],null,radii[s],strokes[s]);
709
        }
710
      }
711

    
712
    return mStickers[sticker];
713
    }
714

    
715
///////////////////////////////////////////////////////////////////////////////////////////////////
716

    
717
  public ObjectType intGetObjectType(int[] numLayers)
718
    {
719
    switch(numLayers[0])
720
      {
721
      case 3: return ObjectType.KILO_3;
722
      case 5: return ObjectType.KILO_5;
723
      }
724

    
725
    return ObjectType.KILO_3;
726
    }
727

    
728
///////////////////////////////////////////////////////////////////////////////////////////////////
729

    
730
  public String getObjectName()
731
    {
732
    switch(getNumLayers()[0])
733
      {
734
      case 3: return "Kilominx";
735
      case 5: return "Master Kilominx";
736
      }
737
    return "Kilominx";
738
    }
739

    
740
///////////////////////////////////////////////////////////////////////////////////////////////////
741

    
742
  public String getInventor()
743
    {
744
    switch(getNumLayers()[0])
745
      {
746
      case 3: return "Thomas de Bruin";
747
      case 5: return "David Gugl";
748
      }
749
    return "Thomas de Bruin";
750
    }
751

    
752
///////////////////////////////////////////////////////////////////////////////////////////////////
753

    
754
  public int getYearOfInvention()
755
    {
756
    switch(getNumLayers()[0])
757
      {
758
      case 3: return 2008;
759
      case 5: return 2010;
760
      }
761
    return 2008;
762
    }
763

    
764
///////////////////////////////////////////////////////////////////////////////////////////////////
765

    
766
  public int getComplexity()
767
    {
768
    switch(getNumLayers()[0])
769
      {
770
      case 3: return 5;
771
      case 5: return 8;
772
      }
773
    return 8;
774
    }
775
}
(14-14/25)