Activity
From 02/20/2020 to 03/20/2020
03/20/2020
- 11:06 PM Revision bc511ea5 (magiccube): Add the 'New Record' dialog.
 - 10:43 PM Revision e41e7dc3 (magiccube): Add the 'Solved' dialog.
 - 03:40 PM Revision 82ce8e64 (magiccube): Progress with getting/setting Country and DeviceID.
 
03/19/2020
03/16/2020
- 11:53 PM Revision 1c90c64a (magiccube): Incorporate myRecords into the Scores dialog.
 - 04:42 PM Revision c3ffcf58 (magiccube): Progress with saving number of runs, plays, name, verified status.
 - 03:39 PM Revision 7437ebb3 (magiccube): Still a fix for the previous fix - cubits lie on faces only if their RotationRow is very close to 0 or mSize-1, and not when their RotationRow rounded to the nearest integer is 0 or mSize-1 ! ( counterexample: the rotated tetrahedrons of Pyraminx )
 - 03:09 PM Revision 94ad5a8f (magiccube): Fix the way we detect if an Object is solved.
 - Previous way would not detect situations when the object looks solved, but one of the cubits inside its faces - a non...
 - 12:40 PM Revision 714292f1 (magiccube): Minor.
 - 12:12 PM Revision f0e87514 (magiccube): Separate scores from StateSolving
 
03/15/2020
03/13/2020
- 12:38 AM Revision efa682e8 (magiccube): Minor.
 - 05:43 PM Revision c86f9f1f (magiccube): Make the records independent of arrangement of Objects and their sizes in RubikObjectList.
 - 02:36 PM Revision 4888e97c (magiccube): Major restructuring around making it possible to include different kinds of RubikObjects in the UI.
 
03/12/2020
- 09:47 PM Revision 7381193e (magiccube): 1. library: new API DistortedNode.setProjection()
 - 2. cube: adjustments for Pyraminx.
 - 07:10 PM Revision 167ba2d6 (magiccube): Movement finished!
 - 05:19 PM Revision 12ad3fca (magiccube): Progress with object Movement - almost finished.
 - 02:05 PM Revision 39e74052 (magiccube): Progress with object Movement.
 - 01:57 PM Revision 14a4712f (magiccube): Progress with object Movement. Assigning new Rotations works now, independently of object type.
 - 01:06 AM Revision cad4b4d6 (magiccube): Progress with object Movement. Looks like detecting which face got touched and where (in 2D in-face surface coordinates) does work now.
 
03/11/2020
- 12:51 AM Revision 8e2295ad (magiccube): Progress with object Movement.
 - 11:22 PM Revision 9f1f377d (magiccube): Progress with object Movement.
 - 11:13 PM Revision bef47287 (magiccube): Progress with object Movement.
 - 03:43 PM Revision 37a25788 (magiccube): Progress with object Movement.
 - 12:01 PM Revision 517f9fb9 (magiccube): Improve the way we handle the cube.
 - Before if we touched the screen during any of the transitions, this touch and resulting draw would result in no actio...
 - 11:53 AM Revision dd65ead3 (magiccube): Big progress with generalizing the Movement classes.
 - 01:26 AM Revision 9cd7695f (magiccube): Improve RubikCubeMovement
 
03/10/2020
- 10:17 PM Revision 93594b95 (magiccube): Improve RubikCubeMovement
 - 09:51 PM Revision 869a4528 (magiccube): Fix the memory test - we need to run one thing on the Graphics thread!
 - 05:39 PM Revision 84ddf691 (magiccube): Fixes for the Projection matrix, FOV.
 - There was a confusion between the Projection of the Node onto the Screen, and the Projection of the Cubits on the Node.
 
03/09/2020
- 11:11 PM Revision 66cbdd21 (magiccube): Some fixes for the Pyraminx.
 - 10:42 PM Revision f0fa83ae (magiccube): Some fixes for the Pyraminx.
 - 07:08 PM Revision 769409d2 (magiccube): The Pyraminx itself finished - now its movements!
 - 11:44 AM Revision 89a11f7b (magiccube): Progress with Pyraminx.
 - 11:27 AM Revision 49f67f9b (magiccube): Progress with Pyraminx.
 
03/08/2020
- 10:08 PM Revision cc7dc72a (magiccube): Some progress with Pyraminx.
 - 01:14 AM Revision 97d2f701 (magiccube): Minor.
 
03/07/2020
- 11:14 PM Revision c2cb520d (magiccube): Icons, details.
 - 01:05 AM Revision f174b34a (magiccube): Progress with MeshJoin app.
 - Fix rotating in some apps.
 
03/06/2020
- 10:27 PM Revision 9f4c44fe (magiccube): Progress with the Pyraminx - computing all legal quaternions!
 - 04:50 PM Revision 988f434e (magiccube): Progress with of Pyraminx.
 - Bugfix for joining a single Mesh!
 
03/05/2020
- 11:42 PM Revision e844c116 (magiccube): Beginnings of Pyraminx.
 - 10:27 PM Revision 0e7bcfb1 (magiccube): bugfix
 - 05:13 PM Revision 10a2e360 (magiccube): Progress towards generalizing belongsToRotation()
 - 03:45 PM Revision efef689c (magiccube): Progress towards generalizing belongsToRotation()
 - 01:23 PM Revision 411c6285 (magiccube): Make RubikCube more abstract.
 
03/03/2020
- 10:03 AM Revision 17a7c91a (magiccube): Correct the Rubik app for the recent changes to the library's Node.
 
03/02/2020
- 12:33 AM Revision ba740a0c (magiccube): Correct the Rubik app for the recent changes to the library's Node.
 - 12:08 AM Revision d41742f7 (magiccube): Correct the RubikCube app for the last library changes in Node.
 
02/29/2020
02/26/2020
- 10:23 PM Revision 36273130 (magiccube): Move the Effects.setStretch to Meshbase.setStretch
 - 03:52 PM Revision 5974d2ae (magiccube): Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)
 
02/21/2020
- 10:12 PM Revision b32444ee (magiccube): More work on making new types of RubikObjects easily creatable.
 - 06:58 PM Revision 3c4a326c (magiccube): More work on making new types of RubikObjects easily creatable.
 - 03:35 PM Revision a10ada2a (magiccube): More work on Cubit.
 - 02:57 PM Revision 70b76549 (magiccube): More work on Cubit.
 - 01:53 PM Revision f16ff19d (magiccube): Separate RubikCubit inner class.
 - 11:27 AM Revision 97c012ae (magiccube): Rename MeshFlat MeshRectangles.
 - 11:24 AM Revision 74686c71 (magiccube): Small improvement.
 - 11:00 AM Revision 27a70eae (magiccube): Make RubikCube and RubikCubeMovement generic and not visible outside of their package.
 
02/20/2020
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