Activity
From 03/21/2020 to 04/19/2020
04/19/2020
- 10:51 PM Revision 5d50e7a7 (magiccube): Allow the server to correct our notion of country (improvement)
- 10:32 PM Revision 874c37b1 (magiccube): Allow the server to correct our notion of country.
- 09:54 PM Revision dbddd5c5 (magiccube): Give credit to Werner Randelshofer.
04/17/2020
04/16/2020
- 01:17 PM Feature #43 (New): Think of ways to have the Objects controlled by something else than a touchscreen
- Current implementation requires android.hardware.faketouch which sadly excludes all Fire TV devices.
Think of a way... - 01:15 PM Magic Cube 1.0 released to Play Store & Amazon Appstore
- Minimum Requirements: support for OpenGL ES 3.0 (requirement of the Distorted library) and support for a touchscreen,...
04/15/2020
- 10:24 PM Revision 4634a76a (magiccube): Minor.
- 10:01 PM Revision 22b0a264 (magiccube): Do not allow more than 15 characters in the NAME.
- 09:56 PM Revision f4ee4d70 (magiccube): Do not allow more than 15 characters in the NAME.
- 03:18 PM Revision 9439f455 (magiccube): Fix sa bug which showed itself only on Android API 21 and 22.
- 11:56 AM Revision 4d23405c (magiccube): Bugfix in StateSolving upper text - before when we won, and NewRecord dialog was on the screen, and at tis moment we rotated the screen, the uppoer text would revert back to 'Ready?'
04/14/2020
- 12:31 AM Revision 2d942f35 (magiccube): Bugfix in DialogSetName - before it would not dim the OK button initially
- 12:21 AM Revision 4b4e6837 (magiccube): UII improvement in StatePattern
- 10:07 PM Revision 703aee64 (magiccube): Fix clickable links in the About dialog.
- 09:16 PM Revision 85248b04 (magiccube): Finally solve the bug on Samsung Android 9 and 10 phones that the Dialogs Main & patterns wouldn't be modeless: move the setting of this flag earlier, to the 'onCreateDialog()' function.
- 06:29 PM Revision 801b16db (magiccube): Minor.
- 06:26 PM Revision b88be423 (magiccube): Minor.
- 01:24 PM Revision 4413d9ad (magiccube): Only 2 dialogs are modeless now: MAIN & PATTERNS
- 01:20 PM Revision 90fd47b0 (magiccube): Lots of bugfixes.
04/13/2020
- 11:59 PM Revision 8aa9b077 (magiccube): Add Firebase Crashlytics.
- 08:22 PM Revision 66e777b0 (magiccube): Move to AndroidX, target API level 29.
- 04:03 PM Revision 316889cf (magiccube): Improve the Effects Dialog so it looks good on 'thin' screens ( 720x1440 )
- 01:29 PM Revision 018978ad (magiccube): Improve the About dialog.
- 10:37 AM Revision 8fcd8cba (magiccube): 1) Relax requirements as to OpenGL ES ( now only 3.0 required )
- 2) fix a crash in Solving state
04/12/2020
- 06:13 PM Revision 584585d0 (magiccube): (Hopefully) make the Dialogs NOT disappear on clicks outside (previously this wasn't working on Android 9).
- Lower API requirements to 21.
- 12:06 PM Revision 86cbdab1 (magiccube): Minor tweaks to the 'Prev' buton in Solving state;
- Relax requirements in the Manifest - now only 'android.hardware.faketouch' supporting device is required, i.e. someth...
04/11/2020
04/10/2020
- 11:23 PM Revision 0e5ad27c (magiccube): Add a 'withdraw move' button to the Solving UI state.
- 08:49 PM Revision dc1d2820 (magiccube): Bugfix
- 08:24 PM Revision ca445c23 (magiccube): Minor
- 12:46 PM Revision 5cf34c5f (magiccube): Make chances to randimoze a given row when scrambling dependant on the type of Object.
- The point: in case of the Cube, all rows should have equal chances. In case of the Pyraminx, the smaller the row, the...
04/09/2020
- 12:38 AM Revision 4e248bcc (magiccube): Bugfix.
- 10:09 PM Revision 8e3898c8 (magiccube): Each object size now has its own number of levels (not always 18!)
- 08:02 PM Feature #41 (Closed): Add a 3x3x3 Cube Solver.
- Commit commit:46a961fd finishes implementation of the issue.
- 02:04 PM Revision 85b09df4 (magiccube): Reorganize UI of the Play state.
04/08/2020
04/07/2020
- 11:18 PM Revision fa0f7a56 (magiccube): Progress with the Solver - RubikCube.retObjectString() finished.
- What remains to be done here: ban changing colors of the centers of 3x3x3 faces, this shouldn't be allowed!
04/06/2020
- 10:18 PM Revision a304ee64 (magiccube): Progress implementing RubikCube.retObjectString()
- 08:10 PM Revision 373fa45f (magiccube): Progress making the Solver state more abstract.
- 01:29 PM Revision 41748f19 (magiccube): Progress making the Solver state more abstract.
- 01:08 PM Revision 20931cf6 (magiccube): Progress making the Solver state more abstract.
- 11:17 AM Revision f0336037 (magiccube): Make the Solver state more abstract.
04/05/2020
- 12:43 AM Revision 4262a13b (magiccube): Formatting: remove tabs.
- 12:41 AM Revision efe00e0f (magiccube): Formatting: remove tabs.
- 12:34 AM Revision 7f84a768 (magiccube): Progress with the 3x3x3 Solver.
- Hopefully the only thing that remains to be done is to implement the RubikStateSolver.retCubeString().
- 10:45 PM Revision 9621255f (magiccube): Progress with the 3x3x3 Solver.
- 09:53 PM Revision ca292407 (magiccube): Progress with the 3x3x3 Solver.
- 06:42 PM Revision 473611ee (magiccube): Progress with the 3x3x3 Solver.
- 02:10 PM Revision 1f9772f3 (magiccube): More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.
- 01:42 PM Feature #41 (In Progress): Add a 3x3x3 Cube Solver.
- Commit commit:7289fd6c starts implementation of this feature.
- 01:41 PM Feature #42 (Closed): Add Pretty Patterns
- Commit commit:b498f3f6 finalizes implementation of this feature.
04/03/2020
- 11:08 PM Revision 5660465b (magiccube): More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.
- 10:25 PM Revision b95ceafc (magiccube): More support for the 3x3x3 Solver: add the actual 3x3x3 solver mechanism.
- 10:19 PM Revision 811b0446 (magiccube): More support for the 3x3x3 Solver.
- 09:54 PM Revision 264af0ad (magiccube): More support for the 3x3x3 Solver.
- 09:40 PM Revision 7289fd6c (magiccube): Beginnings of support for the 3x3x3 Solver.
04/02/2020
04/01/2020
- 12:23 AM Revision 8a64eaa4 (magiccube): Minor.
- 09:37 PM Revision ba29975c (magiccube): Minor
- 09:36 PM Revision b498f3f6 (magiccube): Introduce RubikPatternsList. Now, if one wants to contribute patterns for a new object, all one has to be is give the list of strings describing the patterns and add them to the List.
- 01:55 PM Revision 48145a5b (magiccube): Speed up displaying the Patterns Dialog - do not read the whole thing, but only one Category at a time as required.
03/31/2020
- 12:06 AM Revision de44c2b4 (magiccube): Minor.
- 11:47 PM Revision c6bd472b (magiccube): Pretty Patterns: slight speedup.
- 11:45 PM Revision f86d48c8 (magiccube): Pretty Patterns: some patterns had 'empty' moves (i.e. angle 0). Correct the last 5 such patterns.
- 11:20 PM Revision 8d822a78 (magiccube): Pretty Patterns: some patterns had 'empty' moves (i.e. angle 0). Correct the next 6 such patterns.
- 10:55 PM Revision c0495b7d (magiccube): Pretty Patterns: some patterns had 'empty' moves (i.e. angle 0). Protect the parser against such sequences and correct the first 12 such patterns.
- 09:49 PM Revision c715128d (magiccube): Pretty Patterns Dialog: remember the positions of scrollbars.
- 08:36 PM Revision 6f2a942e (magiccube): Bugfixes for Pretty Patterns
- 04:37 PM Revision d12bb11b (magiccube): Bugfixes - do more stuff 'post render'
- 11:03 AM Revision a31d25de (magiccube): Major progress with Prretty Patterns.
- Two things remain:
1) looks like sometimes making/backing Moves in a Pattern gets stuck. ( Pattern.mCanRotate! )
2) ...
03/30/2020
- 09:19 PM Revision 8becce57 (magiccube): Major progress with Prretty Patterns - hopefully only initializing the Object remains!
- 12:29 PM Revision 9224ffd2 (magiccube): extend the RubikObject API to make it possible to add rotations of multiple rows simultaneously (all along the same axis of course!)
03/29/2020
- 11:41 PM Revision aa171dee (magiccube): More support for actual patterns!
- 03:18 PM Revision 11877284 (magiccube): Beginnings of support for actual patterns!
03/28/2020
- 12:18 AM Revision 0a57000c (magiccube): Beginnings of support for actual patterns!
- 11:35 PM Revision 044529c1 (magiccube): Remember state of the dialog.
- 11:01 PM Revision e0e84674 (magiccube): Improve the upper_text.
- 10:22 PM Revision 7252ca42 (magiccube): Improve the 'About' dialog.
- 10:13 PM Revision 95292d05 (magiccube): Prettier spinner.
- 06:43 PM Revision bcd6384a (magiccube): Improve the Pattern data: unique names, more even splitting into categories.
- 02:00 AM Revision 39566863 (magiccube): Minor.
- 01:05 AM Revision 3a9d19ed (magiccube): Progress with Pretty Patterns.
03/27/2020
- 10:29 PM Revision e108b57e (magiccube): Re-add the Pattern dialog, but attach it to the Pattern uistate this time.
- The idea to do away with the dialog proves impossible - we'd have to resize the top bar, which causes very unpleasant...
- 09:40 PM Revision 1ef1c93d (magiccube): Minor
- 01:08 AM Revision 53f23b64 (magiccube): Progress with Pretty Patterns - do away with the tabbed dialog!
03/26/2020
- 06:58 PM Revision a6d3b158 (magiccube): Progress with Pretty Patterns.
- 05:34 PM Revision 4f470e00 (magiccube): Progress with Pretty Patterns.
- 04:01 PM Revision 176308f8 (magiccube): Progress with Pretty Patterns.
- 02:37 PM Revision d18993ac (magiccube): Progress with Pretty Patterns.
03/25/2020
- 12:16 AM Revision 4ed3823a (magiccube): Beginnings of the 3x3x3 Solver and Pretty Patterns.
- 10:42 PM Revision 769d7b9f (magiccube): Bugfixes.
- 06:24 PM Revision 4c0cd600 (magiccube): Change the series of Object buttons in the Play state into a PopupWindow.
03/23/2020
- 10:25 PM Revision ea6ee91b (magiccube): Minor.
- 02:31 PM Revision 1bdf3dc2 (magiccube): The SetName Dialog should be finished.
- 01:30 PM Revision 2d60ebde (magiccube): More progress with the new Dialog, SetName.
- 01:23 PM Revision db266f25 (magiccube): Progresswith the new Dialog, SetName.
- 12:52 PM Revision f895e77a (magiccube): Implement a new Dialog, SetName.
03/22/2020
- 12:47 AM Revision 9acb2402 (magiccube): Implement computeHash()
- 11:25 PM Revision 2dfe43d3 (magiccube): Bugfix for downloading High Scores.
- 01:17 AM Revision 17f9a695 (magiccube): progress with submitting one's high scores.
03/21/2020
- 12:29 AM Revision 4895fff6 (magiccube): Beginnings of submitting one's high scores.
- 07:16 PM Revision e46e17fb (magiccube): Adjust rotation speed depending on the row (important in case of Pyraminx - there the top little tetrahedron must rotate much faster than the bottom big layer )
03/20/2020
- 12:41 AM Feature #42 (Closed): Add Pretty Patterns
- A new option to the main dialog which will take users to a new dialog showing 2x2x2, 3x3x3 , 4x4x4 and 5x5x5 Pretty P...
- 12:40 AM Feature #41 (Closed): Add a 3x3x3 Cube Solver.
- This will add a new button to the main dialog (the 'play-settings-high scores-about' one) with alink to a 3x3x3 Solve...
- 12:14 AM Magic Cube: first release
The application contains a Rubik Cube of (in principle) any size and a Pyraminx, also of any size. Players can mani...
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